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							- #include "StdInc.h"
 
- #include "MiscWidgets.h"
 
- #include "CComponent.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CCursorHandler.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CMessage.h"
 
- #include "../CGameInfo.h"
 
- #include "../windows/CAdvmapInterface.h"
 
- #include "../windows/CCastleInterface.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CModHandler.h"
 
- #include "../../lib/CGameState.h"
 
- /*
 
-  * MiscWidgets.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void CHoverableArea::hover (bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->setText(hoverText);
 
- 	else if (GH.statusbar->getText()==hoverText)
 
- 		GH.statusbar->clear();
 
- }
 
- CHoverableArea::CHoverableArea()
 
- {
 
- 	addUsedEvents(HOVER);
 
- }
 
- CHoverableArea::~CHoverableArea()
 
- {
 
- }
 
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && previousState && !text.empty())
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text);
 
- 	}
 
- }
 
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (!text.empty())
 
- 		adventureInt->handleRightClick(text, down);
 
- }
 
- LRClickableAreaWText::LRClickableAreaWText()
 
- {
 
- 	init();
 
- }
 
- LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
 
- {
 
- 	init();
 
- 	pos = Pos + pos;
 
- 	hoverText = HoverText;
 
- 	text = ClickText;
 
- }
 
- LRClickableAreaWText::~LRClickableAreaWText()
 
- {
 
- }
 
- void LRClickableAreaWText::init()
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<CComponent*> comp(1, createComponent());
 
- 		LOCPLINT->showInfoDialog(text, comp);
 
- 	}
 
- }
 
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
 
- 	: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
 
- {
 
- }
 
- CComponent * LRClickableAreaWTextComp::createComponent() const
 
- {
 
- 	if(baseType >= 0)
 
- 		return new CComponent(CComponent::Etype(baseType), type, bonusValue);
 
- 	else
 
- 		return nullptr;
 
- }
 
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(CComponent *comp = createComponent())
 
- 		{
 
- 			CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
 
- 			return;
 
- 		}
 
- 	}
 
- 	LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
 
- }
 
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos.x += x;	pos.w = 58;
 
- 	pos.y += y;	pos.h = 64;
 
- 	if (hero)
 
- 		new CAnimImage("PortraitsLarge", hero->portrait);
 
- }
 
- void CHeroArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::hover(bool on)
 
- {
 
- 	if (on && hero)
 
- 		GH.statusbar->setText(hero->getObjectName());
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		{
 
- 		LOCPLINT->openTownWindow(town);
 
- 		if ( type == 2 )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
 
- 		else if ( type == 3 && town->fortLevel() )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
 
- 		}
 
- }
 
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		LOCPLINT->openTownWindow(town);//TODO: popup?
 
- }
 
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
 
- 	: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
 
- {
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- }
 
- void CMinorResDataBar::showAll(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
 
- 	{
 
- 		std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
 
- 		graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
 
- 	std::string datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
 
- 							+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- 	graphics->fonts[FONT_SMALL]->renderTextCenter(to, CSDL_Ext::processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
 
- 	CSDL_Ext::setDefaultColorKey(bg);
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CArmyTooltip::init(const InfoAboutArmy &army)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
 
- 	std::vector<Point> slotsPos;
 
- 	slotsPos.push_back(Point(36,73));
 
- 	slotsPos.push_back(Point(72,73));
 
- 	slotsPos.push_back(Point(108,73));
 
- 	slotsPos.push_back(Point(18,122));
 
- 	slotsPos.push_back(Point(54,122));
 
- 	slotsPos.push_back(Point(90,122));
 
- 	slotsPos.push_back(Point(126,122));
 
- 	for(auto & slot : army.army)
 
- 	{
 
- 		if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
 
- 		{
 
- 			logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
 
- 			continue;
 
- 		}
 
- 		new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
 
- 		std::string subtitle;
 
- 		if(army.army.isDetailed)
 
- 			subtitle = boost::lexical_cast<std::string>(slot.second.count);
 
- 		else
 
- 		{
 
- 			//if =0 - we have no information about stack size at all
 
- 			if (slot.second.count)
 
- 				subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
 
- 		}
 
- 		new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
 
- 	}
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
 
- 	CIntObject(0, pos)
 
- {
 
- 	init(army);
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
 
- 	CIntObject(0, pos)
 
- {
 
- 	init(InfoAboutArmy(army, true));
 
- }
 
- void CHeroTooltip::init(const InfoAboutHero &hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
 
- 	if(hero.details)
 
- 	{
 
- 		for (size_t i = 0; i < hero.details->primskills.size(); i++)
 
- 			new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
 
- 					   boost::lexical_cast<std::string>(hero.details->primskills[i]));
 
- 		new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
 
- 				   boost::lexical_cast<std::string>(hero.details->mana));
 
- 		new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
 
- 		new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
 
- 	}
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
 
- 	CArmyTooltip(pos, hero)
 
- {
 
- 	init(hero);
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
 
- 	CArmyTooltip(pos, InfoAboutHero(hero, true))
 
- {
 
- 	init(InfoAboutHero(hero, true));
 
- }
 
- void CTownTooltip::init(const InfoAboutTown &town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	//order of icons in def: fort, citadel, castle, no fort
 
- 	size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
 
- 	new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
 
- 	assert(town.tType);
 
- 	size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
 
- 	new CAnimImage("itpt", iconIndex, 0, 3, 2);
 
- 	if(town.details)
 
- 	{
 
- 		new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
 
- 		if (town.details->goldIncome)
 
- 			new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
 
- 					   boost::lexical_cast<std::string>(town.details->goldIncome));
 
- 		if(town.details->garrisonedHero) //garrisoned hero icon
 
- 			new CPicture("TOWNQKGH", 149, 76);
 
- 		if(town.details->customRes)//silo is built
 
- 		{
 
- 			if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
 
- 			{
 
- 				new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
 
- 				new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
 
- 			}
 
- 			else
 
- 				new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
 
- 		}
 
- 	}
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
 
- 	CArmyTooltip(pos, town)
 
- {
 
- 	init(town);
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
 
- 	CArmyTooltip(pos, InfoAboutTown(town, true))
 
- {
 
- 	init(InfoAboutTown(town, true));
 
- }
 
- void MoraleLuckBox::set(const IBonusBearer *node)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
 
- 	const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
 
- 	const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
 
- 	const int componentType[] = {CComponent::luck, CComponent::morale};
 
- 	const int hoverTextBase[] = {7, 4};
 
- 	const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
 
- 	int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
 
- 	int mrlt = -9;
 
- 	TModDescr mrl;
 
- 	if (node)
 
- 	{
 
- 		node->getModifiersWDescr(mrl, bonusType[morale]);
 
- 		bonusValue = (node->*getValue[morale])();
 
- 	}
 
- 	else
 
- 		bonusValue = 0;
 
- 	mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
 
- 	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
 
- 	baseType = componentType[morale];
 
- 	text = CGI->generaltexth->arraytxt[textId[morale]];
 
- 	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
 
- 	if (!mrl.size())
 
- 		text += CGI->generaltexth->arraytxt[noneTxtId];
 
- 	else
 
- 	{
 
- 		//it's a creature window
 
- 		if ((morale && node && node->hasBonusOfType(Bonus::UNDEAD)) ||
 
- 			node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
 
- 		{
 
- 			text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
 
- 		}
 
- 		else
 
- 		{
 
- 			for(auto & elem : mrl)
 
- 			{
 
- 				if (elem.first) //no bonuses with value 0
 
- 					text += "\n" + elem.second;
 
- 			}
 
- 		}
 
- 	}
 
- 	std::string imageName;
 
- 	if (small)
 
- 		imageName = morale ? "IMRL30": "ILCK30";
 
- 	else
 
- 		imageName = morale ? "IMRL42" : "ILCK42";
 
- 	delete image;
 
- 	image = new CAnimImage(imageName, bonusValue + 3);
 
- 	image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
 
- }
 
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
 
- 	image(nullptr),
 
- 	morale(Morale),
 
- 	small(Small)
 
- {
 
- 	bonusValue = 0;
 
- 	pos = r + pos;
 
- }
 
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.x+=x;
 
- 	pos.y+=y;
 
- 	TFaction faction = cre->faction;
 
- 	assert(CGI->townh->factions.size() > faction);
 
- 	if(Big)
 
- 		bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
 
- 	else
 
- 		bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
 
- 	anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
 
- 	anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
 
- 	anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
 
- 	amount = new CLabel(bg->pos.w, bg->pos.h, FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- }
 
- void CCreaturePic::show(SDL_Surface *to)
 
- {
 
- 	// redraw everything in a proper order
 
- 	bg->showAll(to);
 
- 	anim->show(to);
 
- 	amount->showAll(to);
 
- }
 
- void CCreaturePic::setAmount(int newAmount)
 
- {
 
- 	if (newAmount != 0)
 
- 		amount->setText(boost::lexical_cast<std::string>(newAmount));
 
- 	else
 
- 		amount->setText("");
 
- }
 
 
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