CHeroHandler.cpp 23 KB

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  1. /*
  2. * CHeroHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "filesystem/Filesystem.h"
  14. #include "VCMI_Lib.h"
  15. #include "JsonNode.h"
  16. #include "constants/StringConstants.h"
  17. #include "battle/BattleHex.h"
  18. #include "CCreatureHandler.h"
  19. #include "GameSettings.h"
  20. #include "CTownHandler.h"
  21. #include "CSkillHandler.h"
  22. #include "BattleFieldHandler.h"
  23. #include "bonuses/Limiters.h"
  24. #include "bonuses/Updaters.h"
  25. #include "mapObjectConstructors/AObjectTypeHandler.h"
  26. #include "mapObjectConstructors/CObjectClassesHandler.h"
  27. #include "modding/IdentifierStorage.h"
  28. VCMI_LIB_NAMESPACE_BEGIN
  29. CHero::CHero() = default;
  30. CHero::~CHero() = default;
  31. int32_t CHero::getIndex() const
  32. {
  33. return ID.getNum();
  34. }
  35. int32_t CHero::getIconIndex() const
  36. {
  37. return imageIndex;
  38. }
  39. std::string CHero::getJsonKey() const
  40. {
  41. return modScope + ':' + identifier;
  42. }
  43. HeroTypeID CHero::getId() const
  44. {
  45. return ID;
  46. }
  47. std::string CHero::getNameTranslated() const
  48. {
  49. return VLC->generaltexth->translate(getNameTextID());
  50. }
  51. std::string CHero::getBiographyTranslated() const
  52. {
  53. return VLC->generaltexth->translate(getBiographyTextID());
  54. }
  55. std::string CHero::getSpecialtyNameTranslated() const
  56. {
  57. return VLC->generaltexth->translate(getSpecialtyNameTextID());
  58. }
  59. std::string CHero::getSpecialtyDescriptionTranslated() const
  60. {
  61. return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
  62. }
  63. std::string CHero::getSpecialtyTooltipTranslated() const
  64. {
  65. return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
  66. }
  67. std::string CHero::getNameTextID() const
  68. {
  69. return TextIdentifier("hero", modScope, identifier, "name").get();
  70. }
  71. std::string CHero::getBiographyTextID() const
  72. {
  73. return TextIdentifier("hero", modScope, identifier, "biography").get();
  74. }
  75. std::string CHero::getSpecialtyNameTextID() const
  76. {
  77. return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
  78. }
  79. std::string CHero::getSpecialtyDescriptionTextID() const
  80. {
  81. return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
  82. }
  83. std::string CHero::getSpecialtyTooltipTextID() const
  84. {
  85. return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
  86. }
  87. void CHero::registerIcons(const IconRegistar & cb) const
  88. {
  89. cb(getIconIndex(), 0, "UN32", iconSpecSmall);
  90. cb(getIconIndex(), 0, "UN44", iconSpecLarge);
  91. cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
  92. cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
  93. }
  94. void CHero::updateFrom(const JsonNode & data)
  95. {
  96. //todo: CHero::updateFrom
  97. }
  98. void CHero::serializeJson(JsonSerializeFormat & handler)
  99. {
  100. }
  101. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  102. {
  103. assert(!possibles.empty());
  104. if (possibles.size() == 1)
  105. return *possibles.begin();
  106. int totalProb = 0;
  107. for(const auto & possible : possibles)
  108. if (secSkillProbability.count(possible) != 0)
  109. totalProb += secSkillProbability.at(possible);
  110. if (totalProb == 0) // may trigger if set contains only banned skills (0 probability)
  111. return *RandomGeneratorUtil::nextItem(possibles, rand);
  112. auto ran = rand.nextInt(totalProb - 1);
  113. for(const auto & possible : possibles)
  114. {
  115. if (secSkillProbability.count(possible) != 0)
  116. ran -= secSkillProbability.at(possible);
  117. if(ran < 0)
  118. return possible;
  119. }
  120. assert(0); // should not be possible
  121. return *possibles.begin();
  122. }
  123. bool CHeroClass::isMagicHero() const
  124. {
  125. return affinity == MAGIC;
  126. }
  127. EAlignment CHeroClass::getAlignment() const
  128. {
  129. return VLC->factions()->getById(faction)->getAlignment();
  130. }
  131. int32_t CHeroClass::getIndex() const
  132. {
  133. return id.getNum();
  134. }
  135. int32_t CHeroClass::getIconIndex() const
  136. {
  137. return getIndex();
  138. }
  139. std::string CHeroClass::getJsonKey() const
  140. {
  141. return modScope + ':' + identifier;
  142. }
  143. HeroClassID CHeroClass::getId() const
  144. {
  145. return id;
  146. }
  147. void CHeroClass::registerIcons(const IconRegistar & cb) const
  148. {
  149. }
  150. std::string CHeroClass::getNameTranslated() const
  151. {
  152. return VLC->generaltexth->translate(getNameTextID());
  153. }
  154. std::string CHeroClass::getNameTextID() const
  155. {
  156. return TextIdentifier("heroClass", modScope, identifier, "name").get();
  157. }
  158. void CHeroClass::updateFrom(const JsonNode & data)
  159. {
  160. //TODO: CHeroClass::updateFrom
  161. }
  162. void CHeroClass::serializeJson(JsonSerializeFormat & handler)
  163. {
  164. }
  165. CHeroClass::CHeroClass():
  166. faction(0),
  167. affinity(0),
  168. defaultTavernChance(0),
  169. commander(nullptr)
  170. {
  171. }
  172. void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
  173. {
  174. const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
  175. auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
  176. //minimal value is 0 for attack and defense and 1 for spell power and knowledge
  177. auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
  178. if(currentPrimarySkillValue < primarySkillLegalMinimum)
  179. {
  180. logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
  181. heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
  182. currentPrimarySkillValue = primarySkillLegalMinimum;
  183. }
  184. heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
  185. heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
  186. heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
  187. }
  188. const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
  189. {
  190. static const std::vector<std::string> typeNames = { "heroClass" };
  191. return typeNames;
  192. }
  193. CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  194. {
  195. assert(identifier.find(':') == std::string::npos);
  196. assert(!scope.empty());
  197. std::string affinityStr[2] = { "might", "magic" };
  198. auto * heroClass = new CHeroClass();
  199. heroClass->id = HeroClassID(index);
  200. heroClass->identifier = identifier;
  201. heroClass->modScope = scope;
  202. heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
  203. heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
  204. //MODS COMPATIBILITY FOR 0.96
  205. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  206. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  207. VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
  208. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  209. fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
  210. fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
  211. fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
  212. fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
  213. auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
  214. if(percentSumm != 100)
  215. logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
  216. percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
  217. if(percentSumm != 100)
  218. logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
  219. for(auto skillPair : node["secondarySkills"].Struct())
  220. {
  221. int probability = static_cast<int>(skillPair.second.Integer());
  222. VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
  223. {
  224. heroClass->secSkillProbability[skillID] = probability;
  225. });
  226. }
  227. VLC->identifiers()->requestIdentifier ("creature", node["commander"],
  228. [=](si32 commanderID)
  229. {
  230. heroClass->commander = VLC->creh->objects[commanderID];
  231. });
  232. heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
  233. for(const auto & tavern : node["tavern"].Struct())
  234. {
  235. int value = static_cast<int>(tavern.second.Float());
  236. VLC->identifiers()->requestIdentifier(tavern.second.meta, "faction", tavern.first,
  237. [=](si32 factionID)
  238. {
  239. heroClass->selectionProbability[FactionID(factionID)] = value;
  240. });
  241. }
  242. VLC->identifiers()->requestIdentifier("faction", node["faction"],
  243. [=](si32 factionID)
  244. {
  245. heroClass->faction.setNum(factionID);
  246. });
  247. VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
  248. {
  249. JsonNode classConf = node["mapObject"];
  250. classConf["heroClass"].String() = identifier;
  251. classConf.setMeta(scope);
  252. VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
  253. });
  254. return heroClass;
  255. }
  256. std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
  257. {
  258. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
  259. objects.resize(dataSize);
  260. std::vector<JsonNode> h3Data;
  261. h3Data.reserve(dataSize);
  262. CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
  263. parser.endLine(); // header
  264. parser.endLine();
  265. for (size_t i=0; i<dataSize; i++)
  266. {
  267. JsonNode entry;
  268. entry["name"].String() = parser.readString();
  269. parser.readNumber(); // unused aggression
  270. for(const auto & name : NPrimarySkill::names)
  271. entry["primarySkills"][name].Float() = parser.readNumber();
  272. for(const auto & name : NPrimarySkill::names)
  273. entry["lowLevelChance"][name].Float() = parser.readNumber();
  274. for(const auto & name : NPrimarySkill::names)
  275. entry["highLevelChance"][name].Float() = parser.readNumber();
  276. for(const auto & name : NSecondarySkill::names)
  277. entry["secondarySkills"][name].Float() = parser.readNumber();
  278. for(const auto & name : NFaction::names)
  279. entry["tavern"][name].Float() = parser.readNumber();
  280. parser.endLine();
  281. h3Data.push_back(entry);
  282. }
  283. return h3Data;
  284. }
  285. void CHeroClassHandler::afterLoadFinalization()
  286. {
  287. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  288. for(CHeroClass * heroClass : objects)
  289. {
  290. for(CFaction * faction : VLC->townh->objects)
  291. {
  292. if (!faction->town)
  293. continue;
  294. if (heroClass->selectionProbability.count(faction->getId()))
  295. continue;
  296. auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
  297. heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  298. }
  299. // set default probabilities for gaining secondary skills where not loaded previously
  300. for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
  301. {
  302. if(heroClass->secSkillProbability.count(skillID) == 0)
  303. {
  304. const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
  305. logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
  306. heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
  307. }
  308. }
  309. }
  310. for(CHeroClass * hc : objects)
  311. {
  312. if (!hc->imageMapMale.empty())
  313. {
  314. JsonNode templ;
  315. templ["animation"].String() = hc->imageMapMale;
  316. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
  317. }
  318. }
  319. }
  320. CHeroClassHandler::~CHeroClassHandler() = default;
  321. CHeroHandler::~CHeroHandler() = default;
  322. CHeroHandler::CHeroHandler()
  323. {
  324. loadExperience();
  325. }
  326. const std::vector<std::string> & CHeroHandler::getTypeNames() const
  327. {
  328. static const std::vector<std::string> typeNames = { "hero" };
  329. return typeNames;
  330. }
  331. CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  332. {
  333. assert(identifier.find(':') == std::string::npos);
  334. assert(!scope.empty());
  335. auto * hero = new CHero();
  336. hero->ID = HeroTypeID(index);
  337. hero->identifier = identifier;
  338. hero->modScope = scope;
  339. hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
  340. hero->special = node["special"].Bool();
  341. //Default - both false
  342. hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
  343. hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
  344. VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
  345. VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
  346. VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
  347. VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
  348. VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
  349. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  350. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  351. hero->portraitSmall = node["images"]["small"].String();
  352. hero->portraitLarge = node["images"]["large"].String();
  353. hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
  354. loadHeroArmy(hero, node);
  355. loadHeroSkills(hero, node);
  356. loadHeroSpecialty(hero, node);
  357. VLC->identifiers()->requestIdentifier("heroClass", node["class"],
  358. [=](si32 classID)
  359. {
  360. hero->heroClass = classes[HeroClassID(classID)];
  361. });
  362. return hero;
  363. }
  364. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
  365. {
  366. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  367. hero->initialArmy.resize(node["army"].Vector().size());
  368. for (size_t i=0; i< hero->initialArmy.size(); i++)
  369. {
  370. const JsonNode & source = node["army"].Vector()[i];
  371. hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
  372. hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
  373. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  374. VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
  375. {
  376. hero->initialArmy[i].creature = CreatureID(creature);
  377. });
  378. }
  379. }
  380. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
  381. {
  382. for(const JsonNode &set : node["skills"].Vector())
  383. {
  384. int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
  385. if (skillLevel < MasteryLevel::LEVELS_SIZE)
  386. {
  387. size_t currentIndex = hero->secSkillsInit.size();
  388. hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
  389. VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
  390. {
  391. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  392. });
  393. }
  394. else
  395. {
  396. logMod->error("Unknown skill level: %s", set["level"].String());
  397. }
  398. }
  399. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  400. hero->haveSpellBook = !node["spellbook"].isNull();
  401. for(const JsonNode & spell : node["spellbook"].Vector())
  402. {
  403. VLC->identifiers()->requestIdentifier("spell", spell,
  404. [=](si32 spellID)
  405. {
  406. hero->spells.insert(SpellID(spellID));
  407. });
  408. }
  409. }
  410. /// creates standard H3 hero specialty for creatures
  411. static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
  412. {
  413. std::vector<std::shared_ptr<Bonus>> result;
  414. std::set<CreatureID> targets;
  415. targets.insert(baseCreatureID);
  416. // go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
  417. for (;;)
  418. {
  419. std::set<CreatureID> oldTargets = targets;
  420. for (auto const & upgradeSourceID : oldTargets)
  421. {
  422. const CCreature * upgradeSource = upgradeSourceID.toCreature();
  423. targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
  424. }
  425. if (oldTargets.size() == targets.size())
  426. break;
  427. }
  428. for(CreatureID cid : targets)
  429. {
  430. auto const & specCreature = *cid.toCreature();
  431. int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
  432. {
  433. std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
  434. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  435. bonus->type = BonusType::STACKS_SPEED;
  436. bonus->val = 1;
  437. result.push_back(bonus);
  438. }
  439. {
  440. std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
  441. bonus->type = BonusType::PRIMARY_SKILL;
  442. bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
  443. bonus->val = 0;
  444. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  445. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
  446. result.push_back(bonus);
  447. }
  448. {
  449. std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
  450. bonus->type = BonusType::PRIMARY_SKILL;
  451. bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
  452. bonus->val = 0;
  453. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  454. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
  455. result.push_back(bonus);
  456. }
  457. }
  458. return result;
  459. }
  460. void CHeroHandler::beforeValidate(JsonNode & object)
  461. {
  462. //handle "base" specialty info
  463. JsonNode & specialtyNode = object["specialty"];
  464. if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  465. {
  466. const JsonNode & base = specialtyNode["base"];
  467. if(!base.isNull())
  468. {
  469. if(specialtyNode["bonuses"].isNull())
  470. {
  471. logMod->warn("specialty has base without bonuses");
  472. }
  473. else
  474. {
  475. JsonMap & bonuses = specialtyNode["bonuses"].Struct();
  476. for(std::pair<std::string, JsonNode> keyValue : bonuses)
  477. JsonUtils::inherit(bonuses[keyValue.first], base);
  478. }
  479. }
  480. }
  481. }
  482. void CHeroHandler::afterLoadFinalization()
  483. {
  484. for (auto const & functor : callAfterLoadFinalization)
  485. functor();
  486. callAfterLoadFinalization.clear();
  487. }
  488. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  489. {
  490. auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
  491. {
  492. bonus->duration = BonusDuration::PERMANENT;
  493. bonus->source = BonusSource::HERO_SPECIAL;
  494. bonus->sid = BonusSourceID(hero->getId());
  495. return bonus;
  496. };
  497. //new format, using bonus system
  498. const JsonNode & specialtyNode = node["specialty"];
  499. if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
  500. {
  501. logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
  502. return;
  503. }
  504. //creature specialty - alias for simplicity
  505. if(!specialtyNode["creature"].isNull())
  506. {
  507. JsonNode creatureNode = specialtyNode["creature"];
  508. std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
  509. {
  510. VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
  511. {
  512. for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
  513. hero->specialty.push_back(prepSpec(bonus));
  514. });
  515. };
  516. callAfterLoadFinalization.push_back(specialtyLoader);
  517. }
  518. for(const auto & keyValue : specialtyNode["bonuses"].Struct())
  519. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
  520. }
  521. void CHeroHandler::loadExperience()
  522. {
  523. expPerLevel.push_back(0);
  524. expPerLevel.push_back(1000);
  525. expPerLevel.push_back(2000);
  526. expPerLevel.push_back(3200);
  527. expPerLevel.push_back(4600);
  528. expPerLevel.push_back(6200);
  529. expPerLevel.push_back(8000);
  530. expPerLevel.push_back(10000);
  531. expPerLevel.push_back(12200);
  532. expPerLevel.push_back(14700);
  533. expPerLevel.push_back(17500);
  534. expPerLevel.push_back(20600);
  535. expPerLevel.push_back(24320);
  536. expPerLevel.push_back(28784);
  537. expPerLevel.push_back(34140);
  538. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  539. {
  540. auto i = expPerLevel.size() - 1;
  541. auto diff = expPerLevel[i] - expPerLevel[i-1];
  542. diff += diff / 5;
  543. expPerLevel.push_back (expPerLevel[i] + diff);
  544. }
  545. expPerLevel.pop_back();//last value is broken
  546. }
  547. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  548. static std::string genRefName(std::string input)
  549. {
  550. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  551. input[0] = std::tolower(input[0]); // to camelCase
  552. return input;
  553. }
  554. std::vector<JsonNode> CHeroHandler::loadLegacyData()
  555. {
  556. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
  557. objects.resize(dataSize);
  558. std::vector<JsonNode> h3Data;
  559. h3Data.reserve(dataSize);
  560. CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
  561. CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
  562. CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
  563. parser.endLine(); //ignore header
  564. parser.endLine();
  565. specParser.endLine(); //ignore header
  566. specParser.endLine();
  567. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  568. {
  569. JsonNode heroData;
  570. heroData["texts"]["name"].String() = parser.readString();
  571. heroData["texts"]["biography"].String() = bioParser.readString();
  572. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  573. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  574. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  575. for(int x=0;x<3;x++)
  576. {
  577. JsonNode armySlot;
  578. armySlot["min"].Float() = parser.readNumber();
  579. armySlot["max"].Float() = parser.readNumber();
  580. armySlot["creature"].String() = genRefName(parser.readString());
  581. heroData["army"].Vector().push_back(armySlot);
  582. }
  583. parser.endLine();
  584. specParser.endLine();
  585. bioParser.endLine();
  586. h3Data.push_back(heroData);
  587. }
  588. return h3Data;
  589. }
  590. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  591. {
  592. size_t index = objects.size();
  593. static const int specialFramesCount = 2; // reserved for 2 special frames
  594. auto * object = loadFromJson(scope, data, name, index);
  595. object->imageIndex = static_cast<si32>(index) + specialFramesCount;
  596. objects.emplace_back(object);
  597. registerObject(scope, "hero", name, object->getIndex());
  598. }
  599. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  600. {
  601. auto * object = loadFromJson(scope, data, name, index);
  602. object->imageIndex = static_cast<si32>(index);
  603. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  604. objects[index] = object;
  605. registerObject(scope, "hero", name, object->getIndex());
  606. }
  607. ui32 CHeroHandler::level (ui64 experience) const
  608. {
  609. return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
  610. }
  611. ui64 CHeroHandler::reqExp (ui32 level) const
  612. {
  613. if(!level)
  614. return 0;
  615. if (level <= expPerLevel.size())
  616. {
  617. return expPerLevel[level-1];
  618. }
  619. else
  620. {
  621. logGlobal->warn("A hero has reached unsupported amount of experience");
  622. return expPerLevel[expPerLevel.size()-1];
  623. }
  624. }
  625. std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
  626. {
  627. std::set<HeroTypeID> result;
  628. for(const CHero * hero : objects)
  629. if (hero && !hero->special)
  630. result.insert(hero->getId());
  631. return result;
  632. }
  633. VCMI_LIB_NAMESPACE_END