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							- /*
 
-  * VCMI_Lib.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/Services.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CConsoleHandler;
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- class CSpellHandler;
 
- class CSkillHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- class CObjectClassesHandler;
 
- class CTownHandler;
 
- class CGeneralTextHandler;
 
- class CModHandler;
 
- class CContentHandler;
 
- class BattleFieldHandler;
 
- class IBonusTypeHandler;
 
- class CBonusTypeHandler;
 
- class TerrainTypeHandler;
 
- class RoadTypeHandler;
 
- class RiverTypeHandler;
 
- class ObstacleHandler;
 
- class CTerrainViewPatternConfig;
 
- class CRmgTemplateStorage;
 
- class IHandlerBase;
 
- #if SCRIPTING_ENABLED
 
- namespace scripting
 
- {
 
- 	class ScriptHandler;
 
- }
 
- #endif
 
- /// Loads and constructs several handlers
 
- class DLL_LINKAGE LibClasses : public Services
 
- {
 
- 	CBonusTypeHandler * bth;
 
- 	void callWhenDeserializing(); //should be called only by serialize !!!
 
- 	void makeNull(); //sets all handler pointers to null
 
- 	std::shared_ptr<CContentHandler> getContent() const;
 
- 	void setContent(std::shared_ptr<CContentHandler> content);
 
- public:
 
- 	bool IS_AI_ENABLED; //unused?
 
- 	const ArtifactService * artifacts() const override;
 
- 	const CreatureService * creatures() const override;
 
- 	const FactionService * factions() const override;
 
- 	const HeroClassService * heroClasses() const override;
 
- 	const HeroTypeService * heroTypes() const override;
 
- #if SCRIPTING_ENABLED
 
- 	const scripting::Service * scripts() const override;
 
- #endif
 
- 	const spells::Service * spells() const override;
 
- 	const SkillService * skills() const override;
 
- 	const BattleFieldService * battlefields() const override;
 
- 	const ObstacleService * obstacles() const override;
 
- 	void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
 
- 	const spells::effects::Registry * spellEffects() const override;
 
- 	spells::effects::Registry * spellEffects() override;
 
- 	const IBonusTypeHandler * getBth() const; //deprecated
 
- 	CArtHandler * arth;
 
- 	CHeroHandler * heroh;
 
- 	CCreatureHandler * creh;
 
- 	CSpellHandler * spellh;
 
- 	CSkillHandler * skillh;
 
- 	CObjectHandler * objh;
 
- 	CObjectClassesHandler * objtypeh;
 
- 	CTownHandler * townh;
 
- 	CGeneralTextHandler * generaltexth;
 
- 	CModHandler * modh;
 
- 	TerrainTypeHandler * terrainTypeHandler;
 
- 	RoadTypeHandler * roadTypeHandler;
 
- 	RiverTypeHandler * riverTypeHandler;
 
- 	CTerrainViewPatternConfig * terviewh;
 
- 	CRmgTemplateStorage * tplh;
 
- 	BattleFieldHandler * battlefieldsHandler;
 
- 	ObstacleHandler * obstacleHandler;
 
- #if SCRIPTING_ENABLED
 
- 	scripting::ScriptHandler * scriptHandler;
 
- #endif
 
- 	LibClasses(); //c-tor, loads .lods and NULLs handlers
 
- 	~LibClasses();
 
- 	void init(bool onlyEssential); //uses standard config file
 
- 	void clear(); //deletes all handlers and its data
 
- 	// basic initialization. should be called before init(). Can also extract original H3 archives
 
- 	void loadFilesystem(bool onlyEssential, bool extractArchives = false);
 
- #if SCRIPTING_ENABLED
 
- 	void scriptsLoaded();
 
- #endif
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- #if SCRIPTING_ENABLED
 
- 		h & scriptHandler;//must be first (or second after modh), it can modify factories other handlers depends on
 
- 		if(!h.saving)
 
- 		{
 
- 			scriptsLoaded();
 
- 		}
 
- #endif
 
- 		h & heroh;
 
- 		h & arth;
 
- 		h & creh;
 
- 		h & townh;
 
- 		h & objh;
 
- 		h & objtypeh;
 
- 		h & spellh;
 
- 		h & skillh;
 
- 		h & battlefieldsHandler;
 
- 		h & obstacleHandler;
 
- 		h & roadTypeHandler;
 
- 		h & riverTypeHandler;
 
- 		h & terrainTypeHandler;
 
- 		if(!h.saving)
 
- 		{
 
- 			//modh will be changed and modh->content will be empty after deserialization
 
- 			auto content = getContent();
 
- 			h & modh;
 
- 			setContent(content);
 
- 		}
 
- 		else
 
- 			h & modh;
 
- 		h & IS_AI_ENABLED;
 
- 		h & bth;
 
- 		if(!h.saving)
 
- 		{
 
- 			callWhenDeserializing();
 
- 		}
 
- 	}
 
- };
 
- extern DLL_LINKAGE LibClasses * VLC;
 
- DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential = false, bool extractArchives = false);
 
- DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
 
- VCMI_LIB_NAMESPACE_END
 
 
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