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- /*
- * SelectionTab.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SelectionTab.h"
- #include "CSelectionBase.h"
- #include "CLobbyScreen.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../CServerHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CTextInput.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../windows/CMapOverview.h"
- #include "../render/CAnimation.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../../CCallback.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/GameSettings.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/campaign/CampaignState.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapHeader.h"
- #include "../../lib/mapping/MapFormat.h"
- #include "../../lib/TerrainHandler.h"
- bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
- {
- if(aaa->isFolder || bbb->isFolder)
- {
- if(aaa->isFolder != bbb->isFolder)
- return (aaa->isFolder > bbb->isFolder);
- else
- {
- if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
- return boost::algorithm::starts_with(aaa->folderName, "..");
- return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
- }
- }
- auto a = aaa->mapHeader.get();
- auto b = bbb->mapHeader.get();
- if(a && b) //if we are sorting scenarios
- {
- switch(sortBy)
- {
- case _format: //by map format (RoE, WoG, etc)
- return (a->version < b->version);
- break;
- case _loscon: //by loss conditions
- return (a->defeatIconIndex < b->defeatIconIndex);
- break;
- case _playerAm: //by player amount
- int playerAmntB;
- int humenPlayersB;
- int playerAmntA;
- int humenPlayersA;
- playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
- for(int i = 0; i < 8; i++)
- {
- if(a->players[i].canHumanPlay)
- {
- playerAmntA++;
- humenPlayersA++;
- }
- else if(a->players[i].canComputerPlay)
- {
- playerAmntA++;
- }
- if(b->players[i].canHumanPlay)
- {
- playerAmntB++;
- humenPlayersB++;
- }
- else if(b->players[i].canComputerPlay)
- {
- playerAmntB++;
- }
- }
- if(playerAmntB != playerAmntA)
- return (playerAmntA < playerAmntB);
- else
- return (humenPlayersA < humenPlayersB);
- break;
- case _size: //by size of map
- return (a->width < b->width);
- break;
- case _viccon: //by victory conditions
- return (a->victoryIconIndex < b->victoryIconIndex);
- break;
- case _name: //by name
- return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
- case _fileName: //by filename
- return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
- case _changeDate: //by changedate
- return aaa->lastWrite < bbb->lastWrite;
- default:
- return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
- }
- }
- else //if we are sorting campaigns
- {
- switch(sortBy)
- {
- case _numOfMaps: //by number of maps in campaign
- return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
- case _name: //by name
- return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
- default:
- return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
- }
- }
- }
- // pick sorting order based on selection
- static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
- {
- switch(Type)
- {
- case ESelectionScreen::newGame:
- return ESortBy::_name;
- case ESelectionScreen::loadGame:
- case ESelectionScreen::saveGame:
- return ESortBy::_fileName;
- case ESelectionScreen::campaignList:
- return ESortBy::_name;
- }
- // Should not reach here. But let's not crash the game.
- return ESortBy::_name;
- }
- SelectionTab::SelectionTab(ESelectionScreen Type)
- : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
- {
- OBJ_CONSTRUCTION;
-
- generalSortingBy = getSortBySelectionScreen(tabType);
- sortingBy = _format;
- bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
- if(tabType != ESelectionScreen::campaignList)
- {
- background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
- pos = background->pos;
- inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"));
- inputName->setFilterFilename();
- labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
- // TODO: Global constants?
- int sizes[] = {CMapHeader::MAP_SIZE_SMALL,
- CMapHeader::MAP_SIZE_MIDDLE,
- CMapHeader::MAP_SIZE_LARGE,
- CMapHeader::MAP_SIZE_XLARGE,
- 0};
- const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
- for(int i = 0; i < 5; i++)
- buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
- int xpos[] = {23, 55, 88, 121, 306, 339};
- const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
- for(int i = 0; i < 6; i++)
- {
- ESortBy criteria = (ESortBy)i;
- if(criteria == _name)
- criteria = generalSortingBy;
- buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
- }
- }
- int positionsToShow = 18;
- std::string tabTitle;
- switch(tabType)
- {
- case ESelectionScreen::newGame:
- tabTitle = CGI->generaltexth->arraytxt[229];
- break;
- case ESelectionScreen::loadGame:
- tabTitle = CGI->generaltexth->arraytxt[230];
- break;
- case ESelectionScreen::saveGame:
- positionsToShow = 16;
- tabTitle = CGI->generaltexth->arraytxt[231];
- break;
- case ESelectionScreen::campaignList:
- tabTitle = CGI->generaltexth->allTexts[726];
- setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
- pos.w = parent->pos.w;
- pos.h = parent->pos.h;
- pos.x += 3;
- pos.y += 6;
- buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
- buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
- break;
- default:
- assert(0);
- break;
- }
- if(enableUiEnhancements)
- {
- auto sortByDate = std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate));
- sortByDate->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/selectionTabSortDate")));
- buttonsSortBy.push_back(sortByDate);
- }
- iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
- iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
- iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
- for(int i = 0; i < positionsToShow; i++)
- listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
- labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
- slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
- slider->setPanningStep(24);
- // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
- // entire screen can't be used in here since map description might also have slider
- slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
- filter(0);
- }
- void SelectionTab::toggleMode()
- {
- if(CSH->isGuest())
- {
- allItems.clear();
- curItems.clear();
- if(slider)
- slider->block(true);
- }
- else
- {
- switch(tabType)
- {
- case ESelectionScreen::newGame:
- {
- inputName->disable();
- auto files = getFiles("Maps/", EResType::MAP);
- files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
- parseMaps(files);
- break;
- }
- case ESelectionScreen::loadGame:
- inputName->disable();
- parseSaves(getFiles("Saves/", EResType::SAVEGAME));
- break;
- case ESelectionScreen::saveGame:
- parseSaves(getFiles("Saves/", EResType::SAVEGAME));
- inputName->enable();
- inputName->activate();
- restoreLastSelection();
- break;
- case ESelectionScreen::campaignList:
- parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
- break;
- default:
- assert(0);
- break;
- }
- if(slider)
- {
- slider->block(false);
- filter(0);
- }
- if(CSH->campaignStateToSend)
- {
- CSH->setCampaignState(CSH->campaignStateToSend);
- CSH->campaignStateToSend.reset();
- }
- else
- {
- restoreLastSelection();
- }
- }
- slider->setAmount((int)curItems.size());
- updateListItems();
- redraw();
- }
- void SelectionTab::clickReleased(const Point & cursorPosition)
- {
- int line = getLine();
- if(line != -1)
- {
- select(line);
- }
- #ifdef VCMI_MOBILE
- // focus input field if clicked inside it
- else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
- inputName->giveFocus();
- #endif
- }
- void SelectionTab::keyPressed(EShortcut key)
- {
- int moveBy = 0;
- switch(key)
- {
- case EShortcut::MOVE_UP:
- moveBy = -1;
- break;
- case EShortcut::MOVE_DOWN:
- moveBy = +1;
- break;
- case EShortcut::MOVE_PAGE_UP:
- moveBy = -(int)listItems.size() + 1;
- break;
- case EShortcut::MOVE_PAGE_DOWN:
- moveBy = +(int)listItems.size() - 1;
- break;
- case EShortcut::MOVE_FIRST:
- select(-slider->getValue());
- return;
- case EShortcut::MOVE_LAST:
- select((int)curItems.size() - slider->getValue());
- return;
- default:
- return;
- }
- select((int)selectionPos - slider->getValue() + moveBy);
- }
- void SelectionTab::clickDouble(const Point & cursorPosition)
- {
- int position = getLine();
- int itemIndex = position + slider->getValue();
- if(itemIndex >= curItems.size())
- return;
- auto clickedItem = curItems[itemIndex];
- auto selectedItem = getSelectedMapInfo();
- if (clickedItem != selectedItem)
- {
- // double-click BUT player hit different item than he had selected
- // ignore - clickReleased would still trigger and update selection.
- // After which another (3rd) click if it happens would still register as double-click
- return;
- }
- if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
- {
- select(position);
- return;
- }
- if(getLine() != -1) //double clicked scenarios list
- {
- (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
- (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
- }
- }
- void SelectionTab::showPopupWindow(const Point & cursorPosition)
- {
- int position = getLine();
- int py = position + slider->getValue();
- if(py >= curItems.size())
- return;
- if(!curItems[py]->isFolder)
- GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
- else
- CRClickPopup::createAndPush(curItems[py]->folderName);
- }
- auto SelectionTab::checkSubfolder(std::string path)
- {
- struct Ret
- {
- std::string folderName;
- std::string baseFolder;
- bool parentExists;
- bool fileInFolder;
- } ret;
- ret.parentExists = (curFolder != "");
- ret.fileInFolder = false;
- std::vector<std::string> filetree;
- // delete first element (e.g. 'MAPS')
- boost::split(filetree, path, boost::is_any_of("/"));
- filetree.erase(filetree.begin());
- std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
- if(!filetree.empty())
- {
- filetree.pop_back();
- ret.baseFolder = boost::algorithm::join(filetree, "/");
- }
- else
- ret.baseFolder = "";
- if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
- {
- std::string folder = ret.baseFolder.substr(curFolder.size());
- if(folder != "")
- {
- boost::split(filetree, folder, boost::is_any_of("/"));
- ret.folderName = filetree[0];
- }
- }
- if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
- if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
- ret.fileInFolder = true;
- return ret;
- }
- // A new size filter (Small, Medium, ...) has been selected. Populate
- // selMaps with the relevant data.
- void SelectionTab::filter(int size, bool selectFirst)
- {
- if(size == -1)
- size = currentMapSizeFilter;
- currentMapSizeFilter = size;
- curItems.clear();
- for(auto elem : allItems)
- {
- if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
- {
- if(showRandom)
- curFolder = "RANDOMMAPS/";
- auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
- if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
- continue;
- if(parentExists && !showRandom)
- {
- auto folder = std::make_shared<ElementInfo>();
- folder->isFolder = true;
- folder->folderName = ".. (" + curFolder + ")";
- auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
- if (itemIt == curItems.end()) {
- curItems.push_back(folder);
- }
- }
- auto folder = std::make_shared<ElementInfo>();
- folder->isFolder = true;
- folder->folderName = folderName;
- auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
- if (itemIt == curItems.end() && folderName != "") {
- curItems.push_back(folder);
- }
- if(fileInFolder)
- curItems.push_back(elem);
- }
- }
- if(curItems.size())
- {
- slider->block(false);
- slider->setAmount((int)curItems.size());
- sort();
- if(selectFirst)
- {
- int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
- if(firstPos < curItems.size())
- {
- slider->scrollTo(firstPos);
- callOnSelect(curItems[firstPos]);
- selectAbs(firstPos);
- }
- }
- }
- else
- {
- updateListItems();
- redraw();
- slider->block(true);
- if(callOnSelect)
- callOnSelect(nullptr);
- }
- }
- void SelectionTab::sortBy(int criteria)
- {
- if(criteria == sortingBy)
- {
- sortModeAscending = !sortModeAscending;
- }
- else
- {
- sortingBy = (ESortBy)criteria;
- sortModeAscending = true;
- }
- sort();
- selectAbs(-1);
- }
- void SelectionTab::sort()
- {
- if(sortingBy != generalSortingBy)
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
- int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
- if(!sortModeAscending)
- std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
- updateListItems();
- redraw();
- }
- void SelectionTab::select(int position)
- {
- if(!curItems.size())
- return;
- // New selection. py is the index in curItems.
- int py = position + slider->getValue();
- vstd::amax(py, 0);
- vstd::amin(py, curItems.size() - 1);
- selectionPos = py;
- if(position < 0)
- slider->scrollBy(position);
- else if(position >= listItems.size())
- slider->scrollBy(position - (int)listItems.size() + 1);
- if(curItems[py]->isFolder) {
- if(boost::starts_with(curItems[py]->folderName, ".."))
- {
- std::vector<std::string> filetree;
- boost::split(filetree, curFolder, boost::is_any_of("/"));
- filetree.pop_back();
- filetree.pop_back();
- curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
- }
- else
- curFolder += curItems[py]->folderName + "/";
- filter(-1);
- slider->scrollTo(0);
- int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
- if(firstPos < curItems.size())
- {
- selectAbs(firstPos);
- }
- return;
- }
- rememberCurrentSelection();
- if(inputName && inputName->isActive())
- {
- auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
- inputName->setText(filename.stem().string());
- }
- updateListItems();
- redraw();
- if(callOnSelect)
- callOnSelect(curItems[py]);
- }
- void SelectionTab::selectAbs(int position)
- {
- if(position == -1)
- position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
- select(position - slider->getValue());
- }
- void SelectionTab::sliderMove(int slidPos)
- {
- if(!slider)
- return; // ignore spurious call when slider is being created
- updateListItems();
- redraw();
- }
- void SelectionTab::updateListItems()
- {
- // elemIdx is the index of the maps or saved game to display on line 0
- // slider->capacity contains the number of available screen lines
- // slider->positionsAmnt is the number of elements after filtering
- int elemIdx = slider->getValue();
- for(auto item : listItems)
- {
- if(elemIdx < curItems.size())
- {
- item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
- elemIdx++;
- }
- else
- {
- item->updateItem();
- }
- }
- }
- bool SelectionTab::receiveEvent(const Point & position, int eventType) const
- {
- // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
- return getLine(position - pos.topLeft()) != -1;
- }
- int SelectionTab::getLine() const
- {
- Point clickPos = GH.getCursorPosition() - pos.topLeft();
- return getLine(clickPos);
- }
- int SelectionTab::getLine(const Point & clickPos) const
- {
- int line = -1;
- // Ignore clicks on save name area
- int maxPosY;
- if(tabType == ESelectionScreen::saveGame)
- maxPosY = 516;
- else
- maxPosY = 564;
- if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
- {
- line = (clickPos.y - 115) / 25; //which line
- }
- return line;
- }
- void SelectionTab::selectFileName(std::string fname)
- {
- boost::to_upper(fname);
- for(int i = (int)allItems.size() - 1; i >= 0; i--)
- {
- if(allItems[i]->fileURI == fname)
- {
- auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
- curFolder = baseFolder != "" ? baseFolder + "/" : "";
- }
- }
- for(int i = (int)curItems.size() - 1; i >= 0; i--)
- {
- if(curItems[i]->fileURI == fname)
- {
- slider->scrollTo(i);
- selectAbs(i);
- return;
- }
- }
- filter(-1);
- selectAbs(-1);
- if(tabType == ESelectionScreen::saveGame && inputName->getText().empty())
- inputName->setText("NEWGAME");
- }
- std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
- {
- return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
- }
- void SelectionTab::rememberCurrentSelection()
- {
- if(getSelectedMapInfo()->isFolder)
- return;
-
- // TODO: this can be more elegant
- if(tabType == ESelectionScreen::newGame)
- {
- Settings lastMap = settings.write["general"]["lastMap"];
- lastMap->String() = getSelectedMapInfo()->fileURI;
- }
- else if(tabType == ESelectionScreen::loadGame)
- {
- Settings lastSave = settings.write["general"]["lastSave"];
- lastSave->String() = getSelectedMapInfo()->fileURI;
- }
- else if(tabType == ESelectionScreen::campaignList)
- {
- Settings lastCampaign = settings.write["general"]["lastCampaign"];
- lastCampaign->String() = getSelectedMapInfo()->fileURI;
- }
- }
- void SelectionTab::restoreLastSelection()
- {
- switch(tabType)
- {
- case ESelectionScreen::newGame:
- selectFileName(settings["general"]["lastMap"].String());
- break;
- case ESelectionScreen::campaignList:
- selectFileName(settings["general"]["lastCampaign"].String());
- break;
- case ESelectionScreen::loadGame:
- case ESelectionScreen::saveGame:
- selectFileName(settings["general"]["lastSave"].String());
- }
- }
- bool SelectionTab::isMapSupported(const CMapInfo & info)
- {
- switch (info.mapHeader->version)
- {
- case EMapFormat::ROE:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
- case EMapFormat::AB:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
- case EMapFormat::SOD:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
- case EMapFormat::WOG:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
- case EMapFormat::HOTA:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
- case EMapFormat::VCMI:
- return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
- }
- return false;
- }
- void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
- {
- logGlobal->debug("Parsing %d maps", files.size());
- allItems.clear();
- for(auto & file : files)
- {
- try
- {
- auto mapInfo = std::make_shared<ElementInfo>();
- mapInfo->mapInit(file.getName());
- if (isMapSupported(*mapInfo))
- allItems.push_back(mapInfo);
- }
- catch(std::exception & e)
- {
- logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
- }
- }
- }
- void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
- {
- for(auto & file : files)
- {
- try
- {
- auto mapInfo = std::make_shared<ElementInfo>();
- mapInfo->saveInit(file);
- // Filter out other game modes
- bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == EStartMode::CAMPAIGN;
- bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
- bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
- switch(CSH->getLoadMode())
- {
- case ELoadMode::SINGLE:
- if(isMultiplayer || isCampaign || isTutorial)
- mapInfo->mapHeader.reset();
- break;
- case ELoadMode::CAMPAIGN:
- if(!isCampaign)
- mapInfo->mapHeader.reset();
- break;
- case ELoadMode::TUTORIAL:
- if(!isTutorial)
- mapInfo->mapHeader.reset();
- break;
- default:
- if(!isMultiplayer)
- mapInfo->mapHeader.reset();
- break;
- }
- allItems.push_back(mapInfo);
- }
- catch(const std::exception & e)
- {
- logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
- }
- }
- }
- void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
- {
- allItems.reserve(files.size());
- for(auto & file : files)
- {
- auto info = std::make_shared<ElementInfo>();
- //allItems[i].date = std::asctime(std::localtime(&files[i].date));
- info->fileURI = file.getName();
- info->campaignInit();
- if(info->campaign)
- allItems.push_back(info);
- }
- }
- std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
- {
- boost::to_upper(dirURI);
- CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
- {
- return boost::algorithm::starts_with(mount, dirURI);
- });
- std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
- {
- return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
- });
- return ret;
- }
- SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
- : CIntObject(LCLICK, position)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
- labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
- labelName->setAutoRedraw(false);
- labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- labelAmountOfPlayers->setAutoRedraw(false);
- labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- labelNumberOfCampaignMaps->setAutoRedraw(false);
- labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- labelMapSizeLetter->setAutoRedraw(false);
- // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
- iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
- iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
- iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
- iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
- }
- void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
- {
- if(!info)
- {
- labelAmountOfPlayers->disable();
- labelMapSizeLetter->disable();
- iconFolder->disable();
- pictureEmptyLine->disable();
- iconFormat->disable();
- iconVictoryCondition->disable();
- iconLossCondition->disable();
- labelNumberOfCampaignMaps->disable();
- labelName->disable();
- return;
- }
- auto color = selected ? Colors::YELLOW : Colors::WHITE;
- if(info->isFolder)
- {
- labelAmountOfPlayers->disable();
- labelMapSizeLetter->disable();
- iconFolder->enable();
- pictureEmptyLine->enable();
- iconFormat->disable();
- iconVictoryCondition->disable();
- iconLossCondition->disable();
- labelNumberOfCampaignMaps->disable();
- labelName->enable();
- labelName->setMaxWidth(316);
- labelName->setText(info->folderName);
- labelName->setColor(color);
- return;
- }
- labelName->enable();
- if(info->campaign)
- {
- labelAmountOfPlayers->disable();
- labelMapSizeLetter->disable();
- iconFolder->disable();
- pictureEmptyLine->disable();
- iconFormat->disable();
- iconVictoryCondition->disable();
- iconLossCondition->disable();
- labelNumberOfCampaignMaps->enable();
- std::ostringstream ostr(std::ostringstream::out);
- ostr << info->campaign->scenariosCount();
- labelNumberOfCampaignMaps->setText(ostr.str());
- labelNumberOfCampaignMaps->setColor(color);
- labelName->setMaxWidth(316);
- }
- else
- {
- labelNumberOfCampaignMaps->disable();
- std::ostringstream ostr(std::ostringstream::out);
- ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
- labelAmountOfPlayers->enable();
- labelAmountOfPlayers->setText(ostr.str());
- labelAmountOfPlayers->setColor(color);
- labelMapSizeLetter->enable();
- labelMapSizeLetter->setText(info->getMapSizeName());
- labelMapSizeLetter->setColor(color);
- iconFolder->disable();
- pictureEmptyLine->disable();
- iconFormat->enable();
- iconFormat->setFrame(info->getMapSizeFormatIconId());
- iconVictoryCondition->enable();
- iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
- iconLossCondition->enable();
- iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
- labelName->setMaxWidth(185);
- }
- labelName->setText(info->getNameForList());
- labelName->setColor(color);
- }
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