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CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  26. #include "../globalLobby/GlobalLobbyClient.h"
  27. #include "../globalLobby/GlobalLobbyWindow.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/CTextInput.h"
  31. #include "../widgets/MiscWidgets.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../windows/InfoWindows.h"
  35. #include "../CServerHandler.h"
  36. #include "../CGameInfo.h"
  37. #include "../CMusicHandler.h"
  38. #include "../CVideoHandler.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/CondSh.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  70. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  71. if(config["scalable"].Bool())
  72. background->scaleTo(GH.screenDimensions());
  73. pos = background->center();
  74. for(const JsonNode & node : config["items"].Vector())
  75. menuNameToEntry.push_back(node["name"].String());
  76. for(const JsonNode & node : config["images"].Vector())
  77. images.push_back(CMainMenu::createPicture(node));
  78. //Hardcoded entry
  79. menuNameToEntry.push_back("credits");
  80. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  81. if(config["video"].isNull())
  82. tabs->setRedrawParent(true);
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>(this->pos);
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(Canvas & to)
  92. {
  93. if(!config["video"].isNull())
  94. {
  95. // redraw order: background -> video -> buttons and pictures
  96. background->redraw();
  97. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  98. tabs->redraw();
  99. }
  100. CIntObject::show(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  105. if(!config["video"].isNull())
  106. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  107. CIntObject::activate();
  108. }
  109. void CMenuScreen::deactivate()
  110. {
  111. if(!config["video"].isNull())
  112. CCS->videoh->close();
  113. CIntObject::deactivate();
  114. }
  115. void CMenuScreen::switchToTab(size_t index)
  116. {
  117. tabs->setActive(index);
  118. }
  119. void CMenuScreen::switchToTab(std::string name)
  120. {
  121. switchToTab(vstd::find_pos(menuNameToEntry, name));
  122. }
  123. size_t CMenuScreen::getActiveTab() const
  124. {
  125. return tabs->getActive();
  126. }
  127. //funciton for std::string -> std::function conversion for main menu
  128. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  129. {
  130. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  131. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  132. std::list<std::string> commands;
  133. boost::split(commands, string, boost::is_any_of("\t "));
  134. if(!commands.empty())
  135. {
  136. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  137. commands.pop_front();
  138. if(index > 3 || !commands.empty())
  139. {
  140. switch(index)
  141. {
  142. case 0: //to - switch to another tab, if such tab exists
  143. {
  144. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  145. if(index2 != menuType.size())
  146. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  147. break;
  148. }
  149. case 1: //open campaign selection window
  150. {
  151. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  152. break;
  153. }
  154. case 2: //start
  155. {
  156. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  157. {
  158. case 0:
  159. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  160. case 1:
  161. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  162. case 2:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  164. case 3:
  165. return std::bind(CMainMenu::startTutorial);
  166. }
  167. break;
  168. }
  169. case 3: //load
  170. {
  171. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  172. {
  173. case 0:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  175. case 1:
  176. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  177. case 2:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  179. case 3:
  180. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  181. }
  182. }
  183. break;
  184. case 4: //exit
  185. {
  186. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  187. }
  188. break;
  189. case 5: //highscores
  190. {
  191. return std::bind(CMainMenu::openHighScoreScreen);
  192. }
  193. }
  194. }
  195. }
  196. logGlobal->error("Failed to parse command: %s", string);
  197. return std::function<void()>();
  198. }
  199. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  200. {
  201. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  202. std::pair<std::string, std::string> help;
  203. if(!button["help"].isNull() && button["help"].Float() > 0)
  204. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  205. int posx = static_cast<int>(button["x"].Float());
  206. if(posx < 0)
  207. posx = pos.w + posx;
  208. int posy = static_cast<int>(button["y"].Float());
  209. if(posy < 0)
  210. posy = pos.h + posy;
  211. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  212. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  213. {
  214. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  215. }
  216. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  217. if (button["center"].Bool())
  218. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  219. return result;
  220. }
  221. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  222. {
  223. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  224. setRedrawParent(true);
  225. pos = parent->pos;
  226. for(const JsonNode & node : config["images"].Vector())
  227. images.push_back(CMainMenu::createPicture(node));
  228. for(const JsonNode & node : config["buttons"].Vector())
  229. {
  230. buttons.push_back(createButton(parent, node));
  231. buttons.back()->setHoverable(true);
  232. buttons.back()->setRedrawParent(true);
  233. }
  234. }
  235. CMainMenuConfig::CMainMenuConfig()
  236. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  237. , config(JsonPath::builtin("config/mainmenu.json"))
  238. {
  239. }
  240. const CMainMenuConfig & CMainMenuConfig::get()
  241. {
  242. static const CMainMenuConfig config;
  243. return config;
  244. }
  245. const JsonNode & CMainMenuConfig::getConfig() const
  246. {
  247. return config;
  248. }
  249. const JsonNode & CMainMenuConfig::getCampaigns() const
  250. {
  251. return campaignSets;
  252. }
  253. CMainMenu::CMainMenu()
  254. {
  255. pos.w = GH.screenDimensions().x;
  256. pos.h = GH.screenDimensions().y;
  257. GH.defActionsDef = 63;
  258. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  259. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  260. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  261. }
  262. CMainMenu::~CMainMenu()
  263. {
  264. if(GH.curInt == this)
  265. GH.curInt = nullptr;
  266. }
  267. void CMainMenu::activate()
  268. {
  269. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  270. if (pos.dimensions() != GH.screenDimensions())
  271. onScreenResize();
  272. CIntObject::activate();
  273. }
  274. void CMainMenu::onScreenResize()
  275. {
  276. pos.w = GH.screenDimensions().x;
  277. pos.h = GH.screenDimensions().y;
  278. menu = nullptr;
  279. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  280. backgroundAroundMenu->pos = pos;
  281. }
  282. void CMainMenu::update()
  283. {
  284. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  285. return;
  286. if(GH.windows().count() == 0)
  287. {
  288. GH.windows().pushWindow(CMM);
  289. GH.windows().pushWindow(menu);
  290. menu->switchToTab(menu->getActiveTab());
  291. }
  292. static bool warnedAboutModDependencies = false;
  293. if (!warnedAboutModDependencies)
  294. {
  295. warnedAboutModDependencies = true;
  296. auto errorMessages = CGI->modh->getModLoadErrors();
  297. if (!errorMessages.empty())
  298. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  299. }
  300. // Handles mouse and key input
  301. GH.handleEvents();
  302. GH.windows().simpleRedraw();
  303. }
  304. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  305. {
  306. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  307. CSH->loadMode = loadMode;
  308. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  309. }
  310. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  311. {
  312. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  313. ourCampaign->campaignSet = campaignSet;
  314. openCampaignLobby(ourCampaign);
  315. }
  316. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  317. {
  318. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  319. CSH->campaignStateToSend = campaign;
  320. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  321. }
  322. void CMainMenu::openCampaignScreen(std::string name)
  323. {
  324. auto const & config = CMainMenuConfig::get().getCampaigns();
  325. if(!vstd::contains(config.Struct(), name))
  326. {
  327. logGlobal->error("Unknown campaign set: %s", name);
  328. return;
  329. }
  330. bool campaignsFound = true;
  331. for (auto const & entry : config[name]["items"].Vector())
  332. {
  333. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  334. if (!CResourceHandler::get()->existsResource(resourceID))
  335. campaignsFound = false;
  336. }
  337. if (!campaignsFound)
  338. {
  339. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  340. return;
  341. }
  342. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  343. }
  344. void CMainMenu::startTutorial()
  345. {
  346. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  347. if(!CResourceHandler::get()->existsResource(tutorialMap))
  348. {
  349. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  350. return;
  351. }
  352. auto mapInfo = std::make_shared<CMapInfo>();
  353. mapInfo->mapInit(tutorialMap.getName());
  354. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  355. CSH->startMapAfterConnection(mapInfo);
  356. }
  357. void CMainMenu::openHighScoreScreen()
  358. {
  359. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  360. return;
  361. }
  362. std::shared_ptr<CMainMenu> CMainMenu::create()
  363. {
  364. if(!CMM)
  365. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  366. return CMM;
  367. }
  368. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  369. {
  370. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  371. }
  372. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  373. : screenType(ScreenType)
  374. {
  375. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  376. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  377. pos = background->center(); //center, window has size of bg graphic
  378. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  379. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  380. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  381. playerName->setText(getPlayerName());
  382. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  383. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  384. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this));
  385. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  386. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  387. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  388. }
  389. void CMultiMode::openLobby()
  390. {
  391. close();
  392. CSH->getGlobalLobby().activateInterface();
  393. }
  394. void CMultiMode::hostTCP()
  395. {
  396. auto savedScreenType = screenType;
  397. close();
  398. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  399. }
  400. void CMultiMode::joinTCP()
  401. {
  402. auto savedScreenType = screenType;
  403. close();
  404. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  405. }
  406. std::string CMultiMode::getPlayerName()
  407. {
  408. std::string name = settings["general"]["playerName"].String();
  409. if(name == "Player")
  410. name = CGI->generaltexth->translate("core.genrltxt.434");
  411. return name;
  412. }
  413. void CMultiMode::onNameChange(std::string newText)
  414. {
  415. Settings name = settings.write["general"]["playerName"];
  416. name->String() = newText;
  417. }
  418. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  419. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  420. {
  421. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  422. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  423. pos = background->center(); //center, window has size of bg graphic
  424. std::string text = CGI->generaltexth->allTexts[446];
  425. boost::replace_all(text, "\t", "\n");
  426. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  427. for(int i = 0; i < inputNames.size(); i++)
  428. {
  429. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  430. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  431. }
  432. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  433. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  434. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  435. inputNames[0]->setText(firstPlayer);
  436. #ifndef VCMI_MOBILE
  437. inputNames[0]->giveFocus();
  438. #endif
  439. }
  440. void CMultiPlayers::onChange(std::string newText)
  441. {
  442. }
  443. void CMultiPlayers::enterSelectionScreen()
  444. {
  445. std::vector<std::string> names;
  446. for(auto name : inputNames)
  447. {
  448. if(name->getText().length())
  449. names.push_back(name->getText());
  450. }
  451. Settings name = settings.write["general"]["playerName"];
  452. name->String() = names[0];
  453. CMainMenu::openLobby(screenType, host, names, loadMode);
  454. }
  455. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  456. {
  457. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  458. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  459. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  460. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  461. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  462. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  463. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  464. if(host && !settings["session"]["donotstartserver"].Bool())
  465. {
  466. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  467. buttonOk->block(true);
  468. startConnection();
  469. }
  470. else
  471. {
  472. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  473. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  474. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  475. inputPort->setFilterNumber(0, 65535);
  476. inputAddress->giveFocus();
  477. }
  478. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  479. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  480. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  481. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  482. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  483. }
  484. void CSimpleJoinScreen::connectToServer()
  485. {
  486. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  487. buttonOk->block(true);
  488. GH.stopTextInput();
  489. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  490. }
  491. void CSimpleJoinScreen::leaveScreen()
  492. {
  493. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  494. CSH->setState(EClientState::CONNECTION_CANCELLED);
  495. }
  496. void CSimpleJoinScreen::onChange(const std::string & newText)
  497. {
  498. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  499. }
  500. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  501. {
  502. if(addr.empty())
  503. CSH->startLocalServerAndConnect(false);
  504. else
  505. CSH->connectToServer(addr, port);
  506. }
  507. CLoadingScreen::CLoadingScreen()
  508. : CWindowObject(BORDERED, getBackground())
  509. {
  510. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  511. addUsedEvents(TIME);
  512. CCS->musich->stopMusic(5000);
  513. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  514. if(conf.isStruct())
  515. {
  516. const int posx = conf["x"].Integer();
  517. const int posy = conf["y"].Integer();
  518. const int blockSize = conf["size"].Integer();
  519. const int blocksAmount = conf["amount"].Integer();
  520. for(int i = 0; i < blocksAmount; ++i)
  521. {
  522. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  523. progressBlocks.back()->deactivate();
  524. progressBlocks.back()->visible = false;
  525. }
  526. }
  527. }
  528. CLoadingScreen::~CLoadingScreen()
  529. {
  530. }
  531. void CLoadingScreen::tick(uint32_t msPassed)
  532. {
  533. if(!progressBlocks.empty())
  534. {
  535. int status = float(get()) / 255.f * progressBlocks.size();
  536. for(int i = 0; i < status; ++i)
  537. {
  538. progressBlocks.at(i)->activate();
  539. progressBlocks.at(i)->visible = true;
  540. }
  541. }
  542. }
  543. ImagePath CLoadingScreen::getBackground()
  544. {
  545. ImagePath fname = ImagePath::builtin("loadbar");
  546. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  547. if(conf.isStruct())
  548. {
  549. if(conf["background"].isVector())
  550. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  551. if(conf["background"].isString())
  552. return ImagePath::fromJson(conf["background"]);
  553. return fname;
  554. }
  555. if(conf.isVector() && !conf.Vector().empty())
  556. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  557. return fname;
  558. }