CAnimation.h 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. /*
  2. * CAnimation.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/vcmi_endian.h"
  12. #include "Geometries.h"
  13. #include "../../lib/GameConstants.h"
  14. #ifdef IN
  15. #undef IN
  16. #endif
  17. #ifdef OUT
  18. #undef OUT
  19. #endif
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class JsonNode;
  22. VCMI_LIB_NAMESPACE_END
  23. struct SDL_Surface;
  24. class CDefFile;
  25. class ColorShifter;
  26. /*
  27. * Base class for images, can be used for non-animation pictures as well
  28. */
  29. class IImage
  30. {
  31. public:
  32. using BorderPallete = std::array<SDL_Color, 3>;
  33. //draws image on surface "where" at position
  34. virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
  35. virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
  36. virtual std::shared_ptr<IImage> scaleFast(float scale) const = 0;
  37. virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
  38. //Change palette to specific player
  39. virtual void playerColored(PlayerColor player)=0;
  40. //set special color for flag
  41. virtual void setFlagColor(PlayerColor player)=0;
  42. virtual int width() const=0;
  43. virtual int height() const=0;
  44. //only indexed bitmaps, 16 colors maximum
  45. virtual void shiftPalette(int from, int howMany) = 0;
  46. virtual void adjustPalette(const ColorShifter * shifter) = 0;
  47. virtual void resetPalette() = 0;
  48. //only indexed bitmaps, colors 5,6,7 must be special
  49. virtual void setBorderPallete(const BorderPallete & borderPallete) = 0;
  50. virtual void horizontalFlip() = 0;
  51. virtual void verticalFlip() = 0;
  52. IImage();
  53. virtual ~IImage();
  54. };
  55. /// Class for handling animation
  56. class CAnimation
  57. {
  58. private:
  59. //source[group][position] - file with this frame, if string is empty - image located in def file
  60. std::map<size_t, std::vector <JsonNode> > source;
  61. //bitmap[group][position], store objects with loaded bitmaps
  62. std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
  63. //animation file name
  64. std::string name;
  65. bool preloaded;
  66. std::shared_ptr<CDefFile> defFile;
  67. //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
  68. bool loadFrame(size_t frame, size_t group);
  69. //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
  70. bool unloadFrame(size_t frame, size_t group);
  71. //initialize animation from file
  72. void initFromJson(const JsonNode & input);
  73. void init();
  74. //to get rid of copy-pasting error message :]
  75. void printError(size_t frame, size_t group, std::string type) const;
  76. //not a very nice method to get image from another def file
  77. //TODO: remove after implementing resource manager
  78. std::shared_ptr<IImage> getFromExtraDef(std::string filename);
  79. public:
  80. CAnimation(std::string Name);
  81. CAnimation();
  82. ~CAnimation();
  83. //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
  84. //and loads it if animation is preloaded
  85. void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
  86. // adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
  87. void shiftColor(const ColorShifter * shifter);
  88. //add custom surface to the selected position.
  89. void setCustom(std::string filename, size_t frame, size_t group=0);
  90. std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
  91. void exportBitmaps(const boost::filesystem::path & path, bool prependResourceName = false) const;
  92. //all available frames
  93. void load ();
  94. void unload();
  95. void preload();
  96. //all frames from group
  97. void loadGroup (size_t group);
  98. void unloadGroup(size_t group);
  99. //single image
  100. void load (size_t frame, size_t group=0);
  101. void unload(size_t frame, size_t group=0);
  102. //total count of frames in group (including not loaded)
  103. size_t size(size_t group=0) const;
  104. void horizontalFlip();
  105. void verticalFlip();
  106. void playerColored(PlayerColor player);
  107. void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
  108. };
  109. const float DEFAULT_DELTA = 0.05f;
  110. class CFadeAnimation
  111. {
  112. public:
  113. enum class EMode
  114. {
  115. NONE, IN, OUT
  116. };
  117. private:
  118. float delta;
  119. SDL_Surface * fadingSurface;
  120. bool fading;
  121. float fadingCounter;
  122. bool shouldFreeSurface;
  123. float initialCounter() const;
  124. bool isFinished() const;
  125. public:
  126. EMode fadingMode;
  127. CFadeAnimation();
  128. ~CFadeAnimation();
  129. void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
  130. void update();
  131. void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
  132. bool isFading() const { return fading; }
  133. };