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- #include "StdInc.h"
- #include "ResourceConverter.h"
- #include "../lib/JsonNode.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "SDL.h"
- #include "./gui/CAnimation.h"
- #include "CBitmapHandler.h"
- #include "boost/filesystem/path.hpp"
- #include "boost/locale.hpp"
- namespace bfs = boost::filesystem;
- bool split_def_files = 1;
- bool convert_pcx_to_bmp = 1; // converts Images from .pcx to bmp. Can be used when you have .pcx converted already
- bool delete_source_files = 1; // delete source files or leave a copy in place.
- // converts all pcx files into bmp (H3 saves images as .pcx)
- void convertPcxToBmp()
- {
- bfs::path extractedPath = VCMIDirs::get().userDataPath() / "extracted";
- bfs::path imagesPath = extractedPath / "Images";
- bfs::directory_iterator end_iter;
- for ( bfs::directory_iterator dir_itr(imagesPath); dir_itr != end_iter; ++dir_itr )
- {
- try
- {
- if ( bfs::is_regular_file( dir_itr->status() ) )
- {
- std::string filename = dir_itr->path().filename().string();
- filename = boost::locale::to_lower(filename);
- if(filename.find(".pcx") != std::string::npos)
- {
- SDL_Surface *bitmap;
-
- bitmap = BitmapHandler::loadBitmap(filename);
-
- if(delete_source_files)
- bfs::remove(imagesPath / filename);
- bfs::path outFilePath = imagesPath / filename;
- outFilePath.replace_extension(".bmp");
- SDL_SaveBMP(bitmap, outFilePath.string().c_str());
- }
- }
- else
- {
- logGlobal->info(dir_itr->path().filename().string() + " [other]\n");
- }
- }
- catch ( const std::exception & ex )
- {
- logGlobal->info(dir_itr->path().filename().string() + " " + ex.what() + "\n");
- }
- }
- }
- // splits a def file into individual parts
- void splitDefFile(std::string fileName, bfs::path spritesPath)
- {
- if (CResourceHandler::get()->existsResource(ResourceID("SPRITES/" + fileName)))
- {
- std::string URI = fileName;
- std::unique_ptr<CAnimation> anim = make_unique<CAnimation>(URI);
- anim->preload();
- anim->exportBitmaps(VCMIDirs::get().userCachePath() / "extracted", true);
- if(delete_source_files)
- bfs::remove(spritesPath / fileName);
- }
- else
- logGlobal->error("Def File Split error! " + fileName);
- }
- // split def files, this way faction resources are independent
- void splitDefFiles()
- {
- bfs::path extractedPath = VCMIDirs::get().userDataPath() / "extracted";
- bfs::path spritesPath = extractedPath / "Sprites";
- splitDefFile("TwCrPort.def", spritesPath); // split town creature portraits
- splitDefFile("CPRSMALL.def", spritesPath); // split hero army creature portraits
- splitDefFile("FlagPort.def", spritesPath); // adventure map dwellings
- splitDefFile("ITPA.def", spritesPath); // small town icons
- splitDefFile("ITPt.def", spritesPath); // big town icons
- splitDefFile("Un32.def", spritesPath); // big town icons
- splitDefFile("Un44.def", spritesPath); // big town icons
- }
- // Splits def files that are shared between factions and converts pcx to bmp
- void ConvertOriginalResourceFiles()
- {
- if (split_def_files)
- splitDefFiles();
- if (convert_pcx_to_bmp)
- convertPcxToBmp();
- }
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