CMusicHandler.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include <boost/bimap.hpp>
  3. #include <SDL_mixer.h>
  4. #include "CMusicHandler.h"
  5. #include "../lib/CCreatureHandler.h"
  6. #include "../lib/CSpellHandler.h"
  7. #include "../client/CGameInfo.h"
  8. #include "../lib/JsonNode.h"
  9. #include "../lib/GameConstants.h"
  10. #include "../lib/Filesystem/CResourceLoader.h"
  11. /*
  12. * CMusicHandler.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. using namespace boost::assign;
  21. static boost::bimap<soundBase::soundID, std::string> sounds;
  22. // Not pretty, but there's only one music handler object in the game.
  23. static void soundFinishedCallbackC(int channel)
  24. {
  25. CCS->soundh->soundFinishedCallback(channel);
  26. }
  27. static void musicFinishedCallbackC(void)
  28. {
  29. CCS->musich->musicFinishedCallback();
  30. }
  31. void CAudioBase::init()
  32. {
  33. if (initialized)
  34. return;
  35. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  36. {
  37. tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
  38. return;
  39. }
  40. initialized = true;
  41. }
  42. void CAudioBase::release()
  43. {
  44. if (initialized)
  45. {
  46. Mix_CloseAudio();
  47. initialized = false;
  48. }
  49. }
  50. void CAudioBase::setVolume(ui32 percent)
  51. {
  52. if (percent > 100)
  53. percent = 100;
  54. volume = percent;
  55. }
  56. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  57. {
  58. setVolume(volumeNode.Float());
  59. }
  60. CSoundHandler::CSoundHandler():
  61. listener(settings.listen["general"]["sound"])
  62. {
  63. listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
  64. // Map sound names
  65. #define VCMI_SOUND_NAME(x) ( soundBase::x,
  66. #define VCMI_SOUND_FILE(y) #y )
  67. sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
  68. VCMI_SOUND_LIST;
  69. #undef VCMI_SOUND_NAME
  70. #undef VCMI_SOUND_FILE
  71. // Vectors for helper(s)
  72. pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
  73. soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
  74. horseSounds += // must be the same order as terrains (see EterrainType);
  75. soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
  76. soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
  77. soundBase::horseSubterranean, soundBase::horseLava,
  78. soundBase::horseWater, soundBase::horseRock;
  79. battleIntroSounds += soundBase::battle00, soundBase::battle01,
  80. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  81. soundBase::battle05, soundBase::battle06, soundBase::battle07;
  82. };
  83. void CSoundHandler::init()
  84. {
  85. CAudioBase::init();
  86. if (initialized)
  87. {
  88. // Load sounds
  89. Mix_ChannelFinished(soundFinishedCallbackC);
  90. }
  91. }
  92. void CSoundHandler::release()
  93. {
  94. if (initialized)
  95. {
  96. Mix_HaltChannel(-1);
  97. std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
  98. for (it=soundChunks.begin(); it != soundChunks.end(); it++)
  99. {
  100. if (it->second)
  101. Mix_FreeChunk(it->second);
  102. }
  103. }
  104. CAudioBase::release();
  105. }
  106. // Allocate an SDL chunk and cache it.
  107. Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
  108. {
  109. // Find its name
  110. boost::bimap<soundBase::soundID, std::string>::left_iterator it;
  111. it = sounds.left.find(soundID);
  112. if (it == sounds.left.end())
  113. return nullptr;
  114. // Load and insert
  115. try
  116. {
  117. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + it->second, EResType::SOUND));
  118. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  119. Mix_Chunk *chunk;
  120. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  121. soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
  122. return chunk;
  123. }
  124. catch(std::exception &e)
  125. {
  126. tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
  127. return nullptr;
  128. }
  129. }
  130. Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
  131. {
  132. // Load and insert
  133. try
  134. {
  135. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
  136. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  137. Mix_Chunk *chunk;
  138. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  139. return chunk;
  140. }
  141. catch(std::exception &e)
  142. {
  143. tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
  144. return nullptr;
  145. }
  146. }
  147. // Get a soundID given a filename
  148. soundBase::soundID CSoundHandler::getSoundID(const std::string &fileName)
  149. {
  150. boost::bimap<soundBase::soundID, std::string>::right_iterator it;
  151. it = sounds.right.find(fileName);
  152. if (it == sounds.right.end())
  153. return soundBase::invalid;
  154. else
  155. return it->second;
  156. }
  157. void CSoundHandler::initCreaturesSounds(const std::vector<ConstTransitivePtr< CCreature> > &creatures)
  158. {
  159. //commented to avoid spurious warnings
  160. /*
  161. // Find creatures without sounds
  162. for(ui32 i=0;i<creatures.size();i++)
  163. {
  164. // Note: this will exclude war machines, but it's better
  165. // than nothing.
  166. if (vstd::contains(CGI->creh->notUsedMonsters, i))
  167. continue;
  168. CCreature &c = creatures[i];
  169. if (c.sounds.killed == soundBase::invalid)
  170. tlog1 << "creature " << c.idNumber << " doesn't have sounds" << std::endl;
  171. }*/
  172. }
  173. void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
  174. {
  175. const JsonNode config(ResourceID("config/sp_sounds.json"));
  176. if (!config["spell_sounds"].isNull()) {
  177. BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector()) {
  178. int spellid = node["id"].Float();
  179. const CSpell *s = CGI->spellh->spells[spellid];
  180. if (vstd::contains(spellSounds, s))
  181. tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
  182. soundBase::soundID sound = getSoundID(node["soundfile"].String());
  183. if (sound == soundBase::invalid)
  184. tlog0 << "Error: invalid sound for id "<< spellid << "\n";
  185. spellSounds[s] = sound;
  186. }
  187. }
  188. }
  189. // Plays a sound, and return its channel so we can fade it out later
  190. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  191. {
  192. if (!initialized)
  193. return -1;
  194. int channel;
  195. Mix_Chunk *chunk = GetSoundChunk(soundID);
  196. if (chunk)
  197. {
  198. channel = Mix_PlayChannel(-1, chunk, repeats);
  199. if (channel == -1)
  200. tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
  201. else
  202. callbacks[channel];//insert empty callback
  203. }
  204. else
  205. {
  206. channel = -1;
  207. }
  208. return channel;
  209. }
  210. int CSoundHandler::playSound(std::string sound, int repeats)
  211. {
  212. if (!initialized)
  213. return -1;
  214. int channel;
  215. Mix_Chunk *chunk = GetSoundChunk(sound);
  216. if (chunk)
  217. {
  218. channel = Mix_PlayChannel(-1, chunk, repeats);
  219. if (channel == -1)
  220. tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
  221. else
  222. callbacks[channel];//insert empty callback
  223. }
  224. else
  225. {
  226. channel = -1;
  227. }
  228. return channel;
  229. }
  230. // Helper. Randomly select a sound from an array and play it
  231. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  232. {
  233. return playSound(sound_vec[rand() % sound_vec.size()]);
  234. }
  235. void CSoundHandler::stopSound( int handler )
  236. {
  237. if (initialized && handler != -1)
  238. Mix_HaltChannel(handler);
  239. }
  240. // Sets the sound volume, from 0 (mute) to 100
  241. void CSoundHandler::setVolume(ui32 percent)
  242. {
  243. CAudioBase::setVolume(percent);
  244. if (initialized)
  245. Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
  246. }
  247. void CSoundHandler::setCallback(int channel, boost::function<void()> function)
  248. {
  249. std::map<int, boost::function<void()> >::iterator iter;
  250. iter = callbacks.find(channel);
  251. //channel not found. It may have finished so fire callback now
  252. if(iter == callbacks.end())
  253. function();
  254. else
  255. iter->second = function;
  256. }
  257. void CSoundHandler::soundFinishedCallback(int channel)
  258. {
  259. std::map<int, boost::function<void()> >::iterator iter;
  260. iter = callbacks.find(channel);
  261. assert(iter != callbacks.end());
  262. if (iter->second)
  263. iter->second();
  264. callbacks.erase(iter);
  265. }
  266. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  267. {
  268. setVolume(volumeNode.Float());
  269. }
  270. CMusicHandler::CMusicHandler():
  271. listener(settings.listen["general"]["music"])
  272. {
  273. listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
  274. // Map music IDs
  275. // Vectors for helper
  276. const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
  277. const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
  278. const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
  279. auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
  280. {
  281. for (size_t i=0; i < amount; i++)
  282. addEntryToSet(setName, i, std::string("music/") + list[i]);
  283. };
  284. fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
  285. fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
  286. fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
  287. }
  288. void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
  289. {
  290. musicsSet[set][musicID] = musicURI;
  291. }
  292. void CMusicHandler::init()
  293. {
  294. CAudioBase::init();
  295. if (initialized)
  296. Mix_HookMusicFinished(musicFinishedCallbackC);
  297. }
  298. void CMusicHandler::release()
  299. {
  300. if (initialized)
  301. {
  302. boost::mutex::scoped_lock guard(musicMutex);
  303. Mix_HookMusicFinished(NULL);
  304. current.reset();
  305. next.reset();
  306. }
  307. CAudioBase::release();
  308. }
  309. void CMusicHandler::playMusic(std::string musicURI, bool loop)
  310. {
  311. if (current && current->isTrack( musicURI))
  312. return;
  313. queueNext(new MusicEntry(this, "", musicURI, loop));
  314. }
  315. void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
  316. {
  317. auto selectedSet = musicsSet.find(whichSet);
  318. if (selectedSet == musicsSet.end())
  319. {
  320. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  321. return;
  322. }
  323. if (current && current->isSet(whichSet))
  324. return;
  325. queueNext(new MusicEntry(this, whichSet, "", loop));
  326. }
  327. void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
  328. {
  329. auto selectedSet = musicsSet.find(whichSet);
  330. if (selectedSet == musicsSet.end())
  331. {
  332. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  333. return;
  334. }
  335. auto selectedEntry = selectedSet->second.find(entryID);
  336. if (selectedEntry == selectedSet->second.end())
  337. {
  338. tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
  339. return;
  340. }
  341. if (current && current->isTrack( selectedEntry->second))
  342. return;
  343. queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
  344. }
  345. void CMusicHandler::queueNext(MusicEntry *queued)
  346. {
  347. if (!initialized)
  348. return;
  349. boost::mutex::scoped_lock guard(musicMutex);
  350. next.reset(queued);
  351. if (current.get() == nullptr || !current->stop(1000))
  352. {
  353. current.reset(next.release());
  354. current->play();
  355. }
  356. }
  357. void CMusicHandler::stopMusic(int fade_ms)
  358. {
  359. if (!initialized)
  360. return;
  361. boost::mutex::scoped_lock guard(musicMutex);
  362. if (current.get() != NULL)
  363. current->stop(fade_ms);
  364. next.reset();
  365. }
  366. void CMusicHandler::setVolume(ui32 percent)
  367. {
  368. CAudioBase::setVolume(percent);
  369. if (initialized)
  370. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  371. }
  372. void CMusicHandler::musicFinishedCallback(void)
  373. {
  374. boost::mutex::scoped_lock guard(musicMutex);
  375. if (current.get() != NULL)
  376. {
  377. //return if current music still not finished
  378. if (current->play())
  379. return;
  380. else
  381. current.reset();
  382. }
  383. if (current.get() == NULL && next.get() != NULL)
  384. {
  385. current.reset(next.release());
  386. current->play();
  387. }
  388. }
  389. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
  390. owner(owner),
  391. music(nullptr),
  392. loop(looped ? -1 : 1),
  393. setName(setName)
  394. {
  395. if (!musicURI.empty())
  396. load(musicURI);
  397. }
  398. MusicEntry::~MusicEntry()
  399. {
  400. tlog5<<"Del-ing music file "<<currentName<<"\n";
  401. if (music)
  402. Mix_FreeMusic(music);
  403. }
  404. void MusicEntry::load(std::string musicURI)
  405. {
  406. if (music)
  407. {
  408. tlog5<<"Del-ing music file "<<currentName<<"\n";
  409. Mix_FreeMusic(music);
  410. }
  411. currentName = musicURI;
  412. tlog5<<"Loading music file "<<musicURI<<"\n";
  413. music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
  414. if(!music)
  415. {
  416. tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
  417. return;
  418. }
  419. #ifdef _WIN32
  420. //The assertion will fail if old MSVC libraries pack .dll is used
  421. assert(Mix_GetMusicType(music) != MUS_MP3);
  422. #endif
  423. }
  424. bool MusicEntry::play()
  425. {
  426. if (!(loop--) && music) //already played once - return
  427. return false;
  428. if (!setName.empty())
  429. {
  430. auto set = owner->musicsSet[setName];
  431. size_t entryID = rand() % set.size();
  432. auto iterator = set.begin();
  433. std::advance(iterator, entryID);
  434. load(iterator->second);
  435. }
  436. tlog5<<"Playing music file "<<currentName<<"\n";
  437. if(Mix_PlayMusic(music, 1) == -1)
  438. {
  439. tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
  440. return false;
  441. }
  442. return true;
  443. }
  444. bool MusicEntry::stop(int fade_ms)
  445. {
  446. if (Mix_PlayingMusic())
  447. {
  448. tlog5<<"Stoping music file "<<currentName<<"\n";
  449. loop = 0;
  450. Mix_FadeOutMusic(fade_ms);
  451. return true;
  452. }
  453. return false;
  454. }
  455. bool MusicEntry::isSet(std::string set)
  456. {
  457. return !setName.empty() && set == setName;
  458. }
  459. bool MusicEntry::isTrack(std::string track)
  460. {
  461. return setName.empty() && track == currentName;
  462. }