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							- /*
 
-  * mapview.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "mapview.h"
 
- #include "mainwindow.h"
 
- #include <QGraphicsSceneMouseEvent>
 
- #include "mapcontroller.h"
 
- #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../lib/mapping/CMap.h"
 
- MinimapView::MinimapView(QWidget * parent):
 
- 	QGraphicsView(parent)
 
- {
 
- 	// Disable scrollbars
 
- 	setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
 
- 	setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
 
- }
 
- void MinimapView::dimensions()
 
- {
 
- 	fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
 
- }
 
- void MinimapView::setController(MapController * ctrl)
 
- {
 
- 	controller = ctrl;
 
- }
 
- void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
 
- {
 
- 	this->update();
 
- 	
 
- 	auto * sc = static_cast<MinimapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	auto pos = mapToScene(mouseEvent->pos());
 
- 	pos *= 32;
 
- 	emit cameraPositionChanged(pos);
 
- }
 
- void MinimapView::mousePressEvent(QMouseEvent* event)
 
- {
 
- 	mouseMoveEvent(event);
 
- }
 
- MapView::MapView(QWidget * parent):
 
- 	QGraphicsView(parent),
 
- 	selectionTool(MapView::SelectionTool::None)
 
- {
 
- }
 
- void MapView::cameraChanged(const QPointF & pos)
 
- {
 
- 	centerOn(pos);
 
- }
 
- void MapView::setController(MapController * ctrl)
 
- {
 
- 	controller = ctrl;
 
- }
 
- void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
 
- 	int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
 
- 	
 
- 	//if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated
 
- 	//to change this behavior, all this logic should be placed in viewportEvent
 
- 	if(rubberBand)
 
- 		rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized());
 
- 	
 
- 	if(tile == tilePrev) //do not redraw
 
- 		return;
 
- 	emit currentCoordinates(tile.x, tile.y);
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::Brush:
 
- 		if(mouseEvent->buttons() & Qt::RightButton)
 
- 			sc->selectionTerrainView.erase(tile);
 
- 		else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 			sc->selectionTerrainView.select(tile);
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush2:
 
- 		{
 
- 			std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
 
- 			for(auto & e : extra)
 
- 			{
 
- 				if(mouseEvent->buttons() & Qt::RightButton)
 
- 					sc->selectionTerrainView.erase(tile + e);
 
- 				else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 					sc->selectionTerrainView.select(tile + e);
 
- 			}
 
- 		}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush4:
 
- 	{
 
- 		std::array<int3, 16> extra{
 
- 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
 
- 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
 
- 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
 
- 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
 
- 		};
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(mouseEvent->buttons() & Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tile + e);
 
- 			else if(mouseEvent->buttons() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tile + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Area:
 
- 		if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
 
- 			break;
 
- 		sc->selectionTerrainView.clear();
 
- 		for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
 
- 		{
 
- 			for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
 
- 			{
 
- 				sc->selectionTerrainView.select(int3(i, j, sc->level));
 
- 			}
 
- 		}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 			
 
- 	case MapView::SelectionTool::Line:
 
- 		{
 
- 			assert(tile.z == tileStart.z);
 
- 			const auto diff = tile - tileStart;
 
- 			if(diff == int3{})
 
- 				break;
 
- 			
 
- 			const int edge = std::max(abs(diff.x), abs(diff.y));
 
- 			int distMin = std::numeric_limits<int>::max();
 
- 			int3 dir;
 
- 			
 
- 			for(auto & d : int3::getDirs())
 
- 			{
 
- 				if(tile.dist2d(d * edge + tileStart) < distMin)
 
- 				{
 
- 					distMin = tile.dist2d(d * edge + tileStart);
 
- 					dir = d;
 
- 				}
 
- 			}
 
- 			
 
- 			assert(dir != int3{});
 
- 			
 
- 			if(mouseEvent->buttons() == Qt::LeftButton)
 
- 			{
 
- 				for(auto & ts : temporaryTiles)
 
- 					sc->selectionTerrainView.erase(ts);
 
- 				
 
- 				for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
 
- 				{
 
- 					if(!controller->map()->isInTheMap(ts))
 
- 						break;
 
- 					if(!sc->selectionTerrainView.selection().count(ts))
 
- 						temporaryTiles.insert(ts);
 
- 					sc->selectionTerrainView.select(ts);
 
- 				}
 
- 			}
 
- 			if(mouseEvent->buttons() == Qt::RightButton)
 
- 			{
 
- 				for(auto & ts : temporaryTiles)
 
- 					sc->selectionTerrainView.select(ts);
 
- 				
 
- 				for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
 
- 				{
 
- 					if(!controller->map()->isInTheMap(ts))
 
- 						break;
 
- 					if(sc->selectionTerrainView.selection().count(ts))
 
- 						temporaryTiles.insert(ts);
 
- 					sc->selectionTerrainView.erase(ts);
 
- 				}
 
- 			}
 
- 			sc->selectionTerrainView.draw();
 
- 			break;
 
- 		}
 
- 			
 
- 	case MapView::SelectionTool::Lasso:
 
- 		if(mouseEvent->buttons() == Qt::LeftButton)
 
- 		{
 
- 			for(auto i = tilePrev; i != tile;)
 
- 			{
 
- 				int length = std::numeric_limits<int>::max();
 
- 				int3 dir;
 
- 				for(auto & d : int3::getDirs())
 
- 				{
 
- 					if(tile.dist2dSQ(i + d) < length)
 
- 					{
 
- 						dir = d;
 
- 						length = tile.dist2dSQ(i + d);
 
- 					}
 
- 				}
 
- 				i += dir;
 
- 				sc->selectionTerrainView.select(i);
 
- 			}
 
- 			sc->selectionTerrainView.draw();
 
- 		}
 
- 		break;
 
- 	case MapView::SelectionTool::None:
 
- 		if(mouseEvent->buttons() & Qt::RightButton)
 
- 			break;
 
- 		auto sh = tile - tileStart;
 
- 		sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
 
- 		if(sh.x || sh.y)
 
- 		{
 
- 			if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton))
 
- 			{
 
- 				if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION)
 
- 				{
 
- 					sc->selectionObjectsView.clear();
 
- 					sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
 
- 				}
 
- 			}
 
- 		}
 
- 		sc->selectionObjectsView.draw();
 
- 		break;
 
- 	}
 
- 	
 
- 	tilePrev = tile;
 
- }
 
- void MapView::mousePressEvent(QMouseEvent *event)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	
 
- 	if(sc->objectPickerView.isVisible())
 
- 		return;
 
- 	mouseStart = mapToScene(event->pos());
 
- 	tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
 
- 	if(sc->selectionTerrainView.selection().count(tileStart))
 
- 		pressedOnSelected = true;
 
- 	else
 
- 		pressedOnSelected = false;
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::Brush:
 
- 	case MapView::SelectionTool::Line:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 		if(event->button() == Qt::RightButton)
 
- 			sc->selectionTerrainView.erase(tileStart);
 
- 		else if(event->button() == Qt::LeftButton)
 
- 			sc->selectionTerrainView.select(tileStart);
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush2:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 	{
 
- 		std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tileStart + e);
 
- 			else if(event->button() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tileStart + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Brush4:
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 	{
 
- 		std::array<int3, 16> extra{
 
- 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
 
- 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
 
- 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
 
- 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
 
- 		};
 
- 		for(auto & e : extra)
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				sc->selectionTerrainView.erase(tileStart + e);
 
- 			else if(event->button() == Qt::LeftButton)
 
- 				sc->selectionTerrainView.select(tileStart + e);
 
- 		}
 
- 	}
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	case MapView::SelectionTool::Area:
 
- 	case MapView::SelectionTool::Lasso:
 
- 		if(event->button() == Qt::RightButton)
 
- 			break;
 
- 		sc->selectionTerrainView.clear();
 
- 		sc->selectionTerrainView.draw();
 
- 		sc->selectionObjectsView.clear();
 
- 		sc->selectionObjectsView.draw();
 
- 		break;
 
- 			
 
- 	case MapView::SelectionTool::Fill:
 
- 		{
 
- 			if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
 
- 				break;
 
- 			
 
- 			std::vector<int3> queue;
 
- 			queue.push_back(tileStart);
 
- 			
 
- 			const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
 
- 			
 
- 			while(!queue.empty())
 
- 			{
 
- 				auto tile = queue.back();
 
- 				queue.pop_back();
 
- 				if(event->button() == Qt::LeftButton)
 
- 					sc->selectionTerrainView.select(tile);
 
- 				else
 
- 					sc->selectionTerrainView.erase(tile);
 
- 				for(auto & d : dirs)
 
- 				{
 
- 					auto tilen = tile + d;
 
- 					if(!controller->map()->isInTheMap(tilen))
 
- 						continue;
 
- 					if(event->button() == Qt::LeftButton)
 
- 					{
 
- 						if(controller->map()->getTile(tile).roadType
 
- 						   && controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
 
- 							continue;
 
- 						else if(controller->map()->getTile(tile).riverType
 
- 						   && controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
 
- 							continue;
 
- 						else if(controller->map()->getTile(tile).terType != controller->map()->getTile(tilen).terType)
 
- 							continue;
 
- 					}
 
- 					if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
 
- 						continue;
 
- 					if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
 
- 						continue;
 
- 					queue.push_back(tilen);
 
- 				}
 
- 			}
 
- 			
 
- 			
 
- 			sc->selectionTerrainView.draw();
 
- 			sc->selectionObjectsView.clear();
 
- 			sc->selectionObjectsView.draw();
 
- 			break;
 
- 		}
 
- 	case MapView::SelectionTool::None:
 
- 		sc->selectionTerrainView.clear();
 
- 		sc->selectionTerrainView.draw();
 
- 		if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
 
- 		{
 
- 			if(event->button() == Qt::RightButton)
 
- 				controller->discardObject(sc->level);
 
- 		}
 
- 		else
 
- 		{
 
- 			if(event->button() == Qt::LeftButton)
 
- 			{
 
- 				//when paste, new object could be beyond initial object so we need to test two objects in order to select new one
 
- 				//if object is pasted at place where is multiple objects then proper selection is not guaranteed
 
- 				auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
 
- 				auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
 
- 				if(firstSelectedObject)
 
- 				{
 
- 					if(sc->selectionObjectsView.isSelected(firstSelectedObject))
 
- 					{
 
- 						if(qApp->keyboardModifiers() & Qt::ControlModifier)
 
- 						{
 
- 							sc->selectionObjectsView.deselectObject(firstSelectedObject);
 
- 							sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
 
- 						}
 
- 						else
 
- 							sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 
- 					}
 
- 					else
 
- 					{
 
- 						if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
 
- 						{
 
- 							if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
 
- 								sc->selectionObjectsView.clear();
 
- 							sc->selectionObjectsView.selectObject(firstSelectedObject);
 
- 						}
 
- 						sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					sc->selectionObjectsView.clear();
 
- 					sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
 
- 					
 
- 					if(!rubberBand)
 
- 						rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
 
- 					rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
 
- 					rubberBand->show();
 
- 				}
 
- 			}
 
- 			sc->selectionObjectsView.shift = QPoint(0, 0);
 
- 			sc->selectionObjectsView.draw();
 
- 		}
 
- 		break;
 
- 	}
 
- 	//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
 
- }
 
- void MapView::mouseReleaseEvent(QMouseEvent *event)
 
- {
 
- 	this->update();
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc || !controller->map())
 
- 		return;
 
- 	
 
- 	if(rubberBand)
 
- 		rubberBand->hide();
 
- 	
 
- 	if(sc->objectPickerView.isVisible())
 
- 	{
 
- 		if(event->button() == Qt::RightButton)
 
- 			sc->objectPickerView.discard();
 
- 		
 
- 		if(event->button() == Qt::LeftButton)
 
- 		{
 
- 			mouseStart = mapToScene(event->pos());
 
- 			tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
 
- 			if(auto * pickedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y))
 
- 				sc->objectPickerView.select(pickedObject);
 
- 		}
 
- 		
 
- 		return;
 
- 	}
 
- 	switch(selectionTool)
 
- 	{
 
- 	case MapView::SelectionTool::Lasso: {
 
- 		if(event->button() == Qt::RightButton)
 
- 			break;
 
- 		
 
- 		//connect with initial tile
 
- 		for(auto i = tilePrev; i != tileStart;)
 
- 		{
 
- 			int length = std::numeric_limits<int>::max();
 
- 			int3 dir;
 
- 			for(auto & d : int3::getDirs())
 
- 			{
 
- 				if(tileStart.dist2dSQ(i + d) < length)
 
- 				{
 
- 					dir = d;
 
- 					length = tileStart.dist2dSQ(i + d);
 
- 				}
 
- 			}
 
- 			i += dir;
 
- 			sc->selectionTerrainView.select(i);
 
- 		}
 
- 				
 
- 		//key: y position of tile
 
- 		//value.first: x position of left tile
 
- 		//value.second: x postiion of right tile
 
- 		std::map<int, std::pair<int, int>> selectionRangeMapX;
 
- 		std::map<int, std::pair<int, int>> selectionRangeMapY;
 
- 		for(auto & t : sc->selectionTerrainView.selection())
 
- 		{
 
- 			auto pairIter = selectionRangeMapX.find(t.y);
 
- 			if(pairIter == selectionRangeMapX.end())
 
- 				selectionRangeMapX[t.y] = std::make_pair(t.x, t.x);
 
- 			else
 
- 			{
 
- 				pairIter->second.first = std::min(pairIter->second.first, t.x);
 
- 				pairIter->second.second = std::max(pairIter->second.second, t.x);
 
- 			}
 
- 			
 
- 			pairIter = selectionRangeMapY.find(t.x);
 
- 			if(pairIter == selectionRangeMapY.end())
 
- 				selectionRangeMapY[t.x] = std::make_pair(t.y, t.y);
 
- 			else
 
- 			{
 
- 				pairIter->second.first = std::min(pairIter->second.first, t.y);
 
- 				pairIter->second.second = std::max(pairIter->second.second, t.y);
 
- 			}
 
- 		}
 
- 		
 
- 		std::set<int3> selectionByX;
 
- 		std::set<int3> selectionByY;
 
- 		std::vector<int3> finalSelection;
 
- 		for(auto & selectionRange : selectionRangeMapX)
 
- 		{
 
- 			for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
 
- 				selectionByX.insert(int3(i, selectionRange.first, sc->level));
 
- 		}
 
- 		for(auto & selectionRange : selectionRangeMapY)
 
- 		{
 
- 			for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
 
- 				selectionByY.insert(int3(selectionRange.first, i, sc->level));
 
- 		}
 
- 		std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
 
- 		for(auto & lassoTile : finalSelection)
 
- 			sc->selectionTerrainView.select(lassoTile);
 
- 		
 
- 		sc->selectionTerrainView.draw();
 
- 		break;
 
- 	}
 
- 			
 
- 	case MapView::SelectionTool::Line:
 
- 		temporaryTiles.clear();
 
- 		break;
 
- 			
 
- 	case MapView::SelectionTool::None:
 
- 		if(event->button() == Qt::RightButton)
 
- 			break;
 
- 		//switch position
 
- 		bool tab = false;
 
- 		if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT)
 
- 		{
 
- 			tab = sc->selectionObjectsView.shift.isNull();
 
- 			controller->commitObjectShift(sc->level);
 
- 		}
 
- 		else
 
- 		{
 
- 			sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 			sc->selectionObjectsView.shift = QPoint(0, 0);
 
- 			sc->selectionObjectsView.draw();
 
- 			tab = true;
 
- 		}
 
- 		auto selection = sc->selectionObjectsView.getSelection();
 
- 		if(selection.size() == 1)
 
- 		{
 
- 			emit openObjectProperties(*selection.begin(), tab);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void MapView::dragEnterEvent(QDragEnterEvent * event)
 
- {
 
- 	if(!controller || !controller->map())
 
- 		return;
 
- 	
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	if(event->mimeData()->hasImage())
 
- 	{
 
- 		logGlobal->info("Drag'n'drop: dispatching object");
 
- 		QVariant vdata = event->mimeData()->imageData();
 
- 		auto data = vdata.toJsonObject();
 
- 		if(!data.empty())
 
- 		{
 
- 			auto preview = data["preview"];
 
- 			if(preview != QJsonValue::Undefined)
 
- 			{
 
- 				auto objId = data["id"].toInt();
 
- 				auto objSubId = data["subid"].toInt();
 
- 				auto templateId = data["template"].toInt();
 
- 				auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
 
- 				auto templ = factory->getTemplates()[templateId];
 
- 				controller->discardObject(sc->level);
 
- 				controller->createObject(sc->level, factory->create(nullptr, templ));
 
- 			}
 
- 		}
 
- 		
 
- 		event->acceptProposedAction();
 
- 	}
 
- }
 
- void MapView::dropEvent(QDropEvent * event)
 
- {
 
- 	if(!controller || !controller->map())
 
- 		return;
 
- 	
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	if(sc->selectionObjectsView.newObject)
 
- 	{
 
- 		QString errorMsg;
 
- 		if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
 
- 		{
 
- 			auto * obj = sc->selectionObjectsView.newObject;
 
- 			controller->commitObjectCreate(sc->level);
 
- 			emit openObjectProperties(obj, false);
 
- 		}
 
- 		else
 
- 		{
 
- 			controller->discardObject(sc->level);
 
- 			QMessageBox::information(this, tr("Can't place object"), errorMsg);
 
- 		}
 
- 	}
 
- 	event->acceptProposedAction();
 
- }
 
- void MapView::dragMoveEvent(QDragMoveEvent * event)
 
- {
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	auto rect = event->answerRect();
 
- 	auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size?
 
- 	int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level);
 
- 	
 
- 	if(sc->selectionObjectsView.newObject)
 
- 	{
 
- 		sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
 
- 		sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
 
- 		sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 
- 		sc->selectionObjectsView.draw();
 
- 	}
 
- 	
 
- 	event->acceptProposedAction();
 
- }
 
- void MapView::dragLeaveEvent(QDragLeaveEvent * event)
 
- {
 
- 	if(!controller || !controller->map())
 
- 		return;
 
- 	
 
- 	auto * sc = static_cast<MapScene*>(scene());
 
- 	if(!sc)
 
- 		return;
 
- 	
 
- 	controller->discardObject(sc->level);
 
- }
 
- bool MapView::viewportEvent(QEvent *event)
 
- {
 
- 	if(auto * sc = static_cast<MapScene*>(scene()))
 
- 	{
 
- 		auto rect = mapToScene(viewport()->geometry()).boundingRect();
 
- 		controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
 
- 	}
 
- 	return QGraphicsView::viewportEvent(event);
 
- }
 
- MapSceneBase::MapSceneBase(int lvl):
 
- 	QGraphicsScene(nullptr),
 
- 	level(lvl)
 
- {
 
- }
 
- void MapSceneBase::initialize(MapController & controller)
 
- {
 
- 	for(auto * layer : getAbstractLayers())
 
- 		layer->initialize(controller);
 
- }
 
- void MapSceneBase::updateViews()
 
- {
 
- 	for(auto * layer : getAbstractLayers())
 
- 		layer->update();
 
- }
 
- MapScene::MapScene(int lvl):
 
- 	MapSceneBase(lvl),
 
- 	gridView(this),
 
- 	passabilityView(this),
 
- 	selectionTerrainView(this),
 
- 	terrainView(this),
 
- 	objectsView(this),
 
- 	selectionObjectsView(this),
 
- 	objectPickerView(this),
 
- 	isTerrainSelected(false),
 
- 	isObjectSelected(false)
 
- {
 
- 	connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
 
- 	connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
 
- }
 
- std::list<AbstractLayer *> MapScene::getAbstractLayers()
 
- {
 
- 	//sequence is important because it defines rendering order
 
- 	return {
 
- 		&terrainView,
 
- 		&objectsView,
 
- 		&gridView,
 
- 		&passabilityView,
 
- 		&objectPickerView,
 
- 		&selectionTerrainView,
 
- 		&selectionObjectsView
 
- 	};
 
- }
 
- void MapScene::updateViews()
 
- {
 
- 	MapSceneBase::updateViews();
 
- 	terrainView.show(true);
 
- 	objectsView.show(true);
 
- 	selectionTerrainView.show(true);
 
- 	selectionObjectsView.show(true);
 
- 	objectPickerView.show(true);
 
- }
 
- void MapScene::terrainSelected(bool anythingSelected)
 
- {
 
- 	isTerrainSelected = anythingSelected;
 
- 	emit selected(isTerrainSelected || isObjectSelected);
 
- }
 
- void MapScene::objectSelected(bool anythingSelected)
 
- {
 
- 	isObjectSelected = anythingSelected;
 
- 	emit selected(isTerrainSelected || isObjectSelected);
 
- }
 
- MinimapScene::MinimapScene(int lvl):
 
- 	MapSceneBase(lvl),
 
- 	minimapView(this),
 
- 	viewport(this)
 
- {
 
- }
 
- std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
 
- {
 
- 	//sequence is important because it defines rendering order
 
- 	return {
 
- 		&minimapView,
 
- 		&viewport
 
- 	};
 
- }
 
- void MinimapScene::updateViews()
 
- {
 
- 	MapSceneBase::updateViews();
 
- 	
 
- 	minimapView.show(true);
 
- 	viewport.show(true);
 
- }
 
 
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