ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. * Implemented rumors in tavern window
  10. * New cheat code:
  11. - vcmiglaurung - gives 5000 crystal dragons into each slot
  12. * New console commands:
  13. - gosolo - AI take control over human players and vice versa
  14. - controlai - give control of one or all AIs to player
  15. BATTLES:
  16. * Drawbridge mechanics implemented (animation still missing)
  17. ADVETURE AI:
  18. * Fixed AI trying to go through underground rock
  19. * Fixed several cases causing AI wandering aimlessly
  20. * AI can again pick best artifacts and exchange artifacts between heroes
  21. * AI heroes with patrol enabled won't leave patrol area anymore
  22. RANDOM MAP GENERATOR:
  23. * Changed fractalization algorithm so it can create cycles
  24. * Zones will not have straight paths anymore, they are totally random
  25. * Added Thieves Guild random object (1 per zone)
  26. * Added Seer Huts with quests that match OH3
  27. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  28. 0.97 -> 0.98
  29. GENERAL:
  30. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  31. ADVENTURE AI:
  32. * AI will try to use Monolith entrances for exploration
  33. * AI will now always revisit each exit of two way monolith if exit no longer visible
  34. * AI will eagerly pick guarded and blocked treasures
  35. ADVENTURE MAP:
  36. * Implemented world view
  37. * Added graphical fading effects
  38. SPELLS:
  39. * New spells handled:
  40. - Earthquake
  41. - View Air
  42. - View Earth
  43. - Visions
  44. - Disguise
  45. * Implemented CURE spell negative dispell effect
  46. * Added LOCATION target for spells castable on any hex with new target modifiers
  47. BATTLES:
  48. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  49. RANDOM MAP GENERATOR:
  50. * Underground tunnels are working now
  51. * Implemented "junction" zone type
  52. * Improved zone placing algorithm
  53. * More balanced distribution of treasure piles
  54. * More obstacles within zones
  55. 0.96 -> 0.97 (Nov 01 2014)
  56. GENERAL:
  57. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  58. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  59. * (linux)
  60. * Changes in used librries:
  61. - VCMI can now be compiled with SDL2
  62. - Movies will use ffmpeg library
  63. - change boost::bind to std::bind
  64. - removed boost::asign
  65. - Updated FuzzyLite to 5.0
  66. * Multiplayer load support was implemented through command-line options
  67. ADVENTURE AI:
  68. * Significantly optimized execution time, AI should be much faster now.
  69. ADVENTURE MAP:
  70. * Non-latin characters can now be entered in chat window or used for save names.
  71. * Implemented separate speed for owned heroes and heroes owned by other players
  72. GRAPHICS:
  73. * Better upscaling when running in fullscreen mode.
  74. * New creature/commader window
  75. * New resolutions and bonus icons are now part of a separate mod
  76. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  77. RANDOM MAP GENERATOR:
  78. * Random map generator now creates complete and playable maps, should match original RMG
  79. * All important features from original map templates are implemented
  80. * Fixed major crash on removing objects
  81. * Undeground zones will look just like surface zones
  82. LAUNCHER:
  83. * Implemented switch to disable intro movies in game
  84. 0.95 -> 0.96 (Jul 01 2014)
  85. GENERAL:
  86. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  87. ADVENTURE AI:
  88. * Optimized speed and removed various bottlenecks.
  89. ADVENTURE MAP:
  90. * Heroes auto-level primary and secondary skill levels according to experience
  91. BATTLES:
  92. * Wall hit/miss sound will be played when using catapult during siege
  93. SPELLS:
  94. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  95. RANDOM MAP GENERATOR
  96. * Towns from mods can be used
  97. * Reading connections, terrains, towns and mines from template
  98. * Zone placement
  99. * Zone borders and connections, fractalized paths inside zones
  100. * Guard generation
  101. * Treasue piles generation (so far only few removable objects)
  102. MODS:
  103. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  104. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  105. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  106. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  107. GENERAL:
  108. * Added configuring of heroes quantity per player allowed in game
  109. 0.94 -> 0.95 (Mar 01 2014)
  110. GENERAL:
  111. * Components of combined artifacts will now display info about entire set.
  112. * Implements level limit
  113. * Added WoG creature abilities by Kuririn
  114. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  115. * Added precompiled header compilation for CMake (can be enabled per flag)
  116. * VCMI will detect changes in text files using crc-32 checksum
  117. * Basic support for unicode. Internally vcmi always uses utf-8
  118. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  119. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  120. ADVENTURE AI:
  121. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  122. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  123. * AI will now use SectorMap to find a way to guarded / covered objects.
  124. * Significantly improved exploration algorithm.
  125. * Locked heroes now try to decompose their goals exhaustively.
  126. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  127. * Improvements for army exchange criteria.
  128. * GatherArmy may include building dwellings in town (experimental).
  129. * AI should now conquer map more aggressively and much faster
  130. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  131. CAMPAIGNS:
  132. * Implemented move heroes to next scenario
  133. * Support for non-standard victory conditions for H3 campaigns
  134. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  135. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  136. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  137. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  138. TOWNS:
  139. * Extended building dependencies support
  140. MODS:
  141. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  142. * Custom victory/loss conditions for maps or campaigns
  143. * 7 days without towns loss condition is no longer hardcoded
  144. * Only changed mods will be validated
  145. 0.93 -> 0.94 (Oct 01 2013)
  146. GENERAL:
  147. * New Launcher application, see
  148. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  149. * fixed "get txt" console command
  150. * command "extract" to extract file by name
  151. * command "def2bmp" to convert def into set of frames.
  152. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  153. * fixed duels, added no-GUI mode for automatic AI testing
  154. * Sir Mullich is available at the start of the game
  155. * Upgrade cost will never be negative.
  156. * support for Chinese fonts (GBK 2-byte encoding)
  157. ADVENTURE MAP
  158. * if Quick Combat option is turned on, battles will be resolved by AI
  159. * first hero is awakened on new turn
  160. * fixed 3000 gems reward in shipwreck
  161. BATTLES:
  162. * autofight implemented
  163. * most of the animations is time-based
  164. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  165. * synchronized attack/defence animation
  166. * spell animation speed uses game settings
  167. * fixed disrupting ray duration
  168. * added logging domain for battle animations
  169. * Fixed crashes on Land Mines / Fire Wall casting.
  170. * UI will be correctly greyed-out during opponent turn
  171. * fixed remaining issues with blit order
  172. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  173. * Fixed Remove Obstacle.
  174. *defeating hero will yield 500 XP
  175. * Added lots of missing spell immunities from Strategija
  176. * Added stone gaze immunity for Troglodytes (did you know about it?)
  177. * damage done by turrets is properly increased by built buldings
  178. * Wyverns will cast Poison instead of Stone Gaze.
  179. TOWN:
  180. * Fixed issue that allowed to build multiple boats in town.
  181. * fix for lookout tower
  182. 0.92 -> 0.93 (Jun 01 2013)
  183. GENERAL:
  184. * Support for SoD-only installations, WoG becomes optional addition
  185. * New logging framework
  186. * Negative luck support, disabled by default
  187. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  188. * Fixed stack artifact (and related buttons) not displaying in creature window.
  189. * Fixed crash at month of double population.
  190. MODS:
  191. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  192. * Improved json validation. Now it support most of features from latest json schema draft.
  193. * Icons use path to icon instead of image indexes.
  194. * It is possible to edit data of another mod or H3 data via mods.
  195. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  196. * Removed no longer needed field "projectile spins"
  197. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  198. BATTLES:
  199. * Fixed Death Stare of Commanders
  200. * Projectile blitting should be closer to original H3. But still not perfect.
  201. * Fixed missing Mirth effects
  202. * Stack affected by Berserk should not try to attack itself
  203. * Fixed several cases of incorrect positioning of creatures in battles
  204. * Fixed abilities of Efreet.
  205. * Fixed broken again palette in some battle backgrounds
  206. TOWN:
  207. * VCMI will not crash if building selection area is smaller than def
  208. * Detection of transparency on selection area is closer to H3
  209. * Improved handling buildings with mode "auto":
  210. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  211. - transitive dependencies are handled (A makes B build, and B makes C and D)
  212. SOUND:
  213. * Added missing WoG creature sounds (from Kuririn).
  214. * The Windows package comes with DLLs needed to play .ogg files
  215. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  216. * some missing sounds for battle effects
  217. ARTIFACTS:
  218. * Several fixes to combined artifacts added via mods.
  219. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  220. * Fixed incorrect components of Cornucopia.
  221. * Cheat code with grant all artifacts, including the ones added by mods
  222. 0.91 -> 0.92 (Mar 01 2013)
  223. GENERAL:
  224. * hero crossover between missions in campaigns
  225. * introduction before missions in campaigns
  226. MODS:
  227. * Added CREATURE_SPELL_POWER for commanders
  228. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  229. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  230. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  231. * Double growth creatures are configurable now
  232. * Drain Life now has % effect depending on bonus value
  233. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  234. * Moat damage configurable
  235. * More config options for spells:
  236. - mind immunity handled by config
  237. - direct damage immunity handled by config
  238. - immunity icon configurable
  239. - removed mind_spell flag
  240. * creature config use string ids now.
  241. * support for string subtype id in short bonus format
  242. * primary skill identifiers for bonuses
  243. 0.9 -> 0.91 (Feb 01 2013)
  244. GENERAL:
  245. * VCMI build on OS X is now supported
  246. * Completely removed autotools
  247. * Added RMG interace and ability to generate simplest working maps
  248. * Added loading screen
  249. MODS:
  250. - Simplified mod structure. Mods from 0.9 will not be compatible.
  251. * Mods can be turned on and off in config/modSettings.json file
  252. * Support for new factions, including:
  253. - New towns
  254. - New hero classes
  255. - New heroes
  256. - New town-related external dwellings
  257. * Support for new artifact, including combined, commander and stack artifacts
  258. * Extended configuration options
  259. - All game objects are referenced by string identifiers
  260. - Subtype resolution for bonuses
  261. BATTLES:
  262. * Support for "enchanted" WoG ability
  263. ADVENTURE AI:
  264. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  265. * Improved exploration algorithm
  266. * AI will prioritize dwellings and mines when there are no opponents visible
  267. 0.89 -> 0.9 (Oct 01 2012)
  268. GENERAL:
  269. * Provisional support creature-adding mods
  270. * New filesystem allowing easier resource adding/replacing
  271. * Reorganized package for better compatibility with HotA and not affecting the original game
  272. * Moved many hard-coded settings into text config files
  273. * Commander level-up dialog
  274. * New Quest Log window
  275. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  276. BATTLES
  277. * New graphics for Stack Queue
  278. * Death Stare works identically to H3
  279. * No explosion when catapult fails to damage the wall
  280. * Fixed crash when attacking stack dies before counterattack
  281. * Fixed crash when attacking stack dies in the Moat just before the attack
  282. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  283. * Fleeing hero won't lose artifacts.
  284. * Spellbook won't be captured.
  285. ADVENTURE AI
  286. * support for quests (Seer Huts, Quest Guardians, and so)
  287. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  288. * AI will now understand threat of Abandoned Mine.
  289. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  290. * Fixed strange case when AI found allied town extremely dangerous
  291. * Fixed crash when AI tried to "revisit" a Boat
  292. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  293. * Fixed a possible freeze when exchanging resources at marketplace
  294. BATTLE AI
  295. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  296. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  297. 0.88 -> 0.89 (Jun 01 2012)
  298. GENERAL
  299. * Mostly implemented Commanders feature (missing level-up dialog)
  300. * Support for stack artifacts
  301. * New creature window graphics contributed by fishkebab
  302. * Config file may have multiple upgrades for creatures
  303. * CTRL+T will open marketplace window
  304. * G will open thieves guild window if player owns at least one town with tavern
  305. * Implemented restart functionality. CTRL+R will trigger a quick restart
  306. * Save game screen and returning to main menu will work if game was started with --start option
  307. * Simple mechanism for detecting game desynchronization after init
  308. * 1280x800 resolution graphics, contributed by Topas
  309. ADVENTURE MAP
  310. * Fixed monsters regenerating casualties from battle at the start of new week.
  311. * T in adventure map will switch to next town
  312. BATTLES
  313. * It's possible to switch active creature during tacts phase by clicking on stack
  314. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  315. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  316. * Fixed crash when death stare or acid breath activated on stack that was just killed
  317. * First aid tent can heal only creatures that suffered damage
  318. * War machines can't be healed by tent
  319. * Creatures casting spells won't try to cast them during tactic phase
  320. * Console tooltips for first aid tent
  321. * Console tooltips for teleport spell
  322. * Cursor is reset to pointer when action is requested
  323. * Fixed a few other missing or wrong tooltips/cursors
  324. * Implemented opening creature window by l-clicking on stack
  325. * Fixed crash on attacking walls with Cyclop Kings
  326. * Fixed and simplified Teleport casting
  327. * Fixed Remove Obstacle spell
  328. * New spells supported:
  329. - Chain Lightning
  330. - Fire Wall
  331. - Force Field
  332. - Land Mine
  333. - Quicksands
  334. - Sacrifice
  335. TOWNS:
  336. * T in castle window will open a tavern window (if available)
  337. PREGAME
  338. * Pregame will use same resolution as main game
  339. * Support for scaling background image
  340. * Customization of graphics with config file.
  341. ADVENTURE AI
  342. * basic rule system for threat evaluation
  343. * new town development logic
  344. * AI can now use external dwellings
  345. * AI will weekly revisit dwellings & mills
  346. * AI will now always pick best stacks from towns
  347. * AI will recruit multiple heroes for exploration
  348. * AI won't try attacking its own heroes
  349. 0.87 -> 0.88 (Mar 01 2012)
  350. * added an initial version of new adventure AI: VCAI
  351. * system settings window allows to change default resolution
  352. * introduced unified JSON-based settings system
  353. * fixed all known localization issues
  354. * Creature Window can handle descriptions of spellcasting abilities
  355. * Support for the clone spell
  356. 0.86 -> 0.87 (Dec 01 2011)
  357. GENERAL:
  358. * Pathfinder can find way using ships and subterranean gates
  359. * Hero reminder & sleep button
  360. PREGAME:
  361. * Credits are implemented
  362. BATTLES
  363. * All attacked hexes will be highlighted
  364. * New combat abilities supported:
  365. - Spell Resistance aura
  366. - Random spellcaster (Genies)
  367. - Mana channeling
  368. - Daemon summoning
  369. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  370. - Fear
  371. - Fearless
  372. - No wall penalty
  373. - Enchanter
  374. - Bind
  375. - Dispell helpful spells
  376. 0.85 -> 0.86 (Sep 01 2011)
  377. GENERAL:
  378. * Reinstated music support
  379. * Bonus system optimizations (caching)
  380. * converted many config files to JSON
  381. * .tga file support
  382. * New artifacts supported
  383. - Admiral's Hat
  384. - Statue of Legion
  385. - Titan's Thunder
  386. BATTLES:
  387. * Correct handling of siege obstacles
  388. * Catapult animation
  389. * New combat abilities supported
  390. - Dragon Breath
  391. - Three-headed Attack
  392. - Attack all around
  393. - Death Cloud / Fireball area attack
  394. - Death Blow
  395. - Lightning Strike
  396. - Rebirth
  397. * New WoG abilities supported
  398. - Defense Bonus
  399. - Cast before attack
  400. - Immunity to direct damage spells
  401. * New spells supported
  402. - Magic Mirror
  403. - Titan's Lightning Bolt
  404. 0.84 -> 0.85 (Jun 01 2011)
  405. GENERAL:
  406. * Support for stack experience
  407. * Implemented original campaign selection screens
  408. * New artifacts supported:
  409. - Statesman's Medal
  410. - Diplomat's Ring
  411. - Ambassador's Sash
  412. TOWNS:
  413. * Implemented animation for new town buildings
  414. * It's possible to sell artifacts at Artifact Merchants
  415. BATTLES:
  416. * Neutral monsters will be split into multiple stacks
  417. * Hero can surrender battle to keep army
  418. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  419. * Partial support for Stone Gaze, Paralyze, Mana drain
  420. 0.83 -> 0.84 (Mar 01 2011)
  421. GENERAL:
  422. * Bonus system has been rewritten
  423. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  424. * New artifacts supported:
  425. - Angellic Alliance
  426. - Bird of Perception
  427. - Emblem of Cognizance
  428. - Spell Scroll
  429. - Stoic Watchman
  430. BATTLES:
  431. * Better animations handling
  432. * Defensive stance is supported
  433. HERO:
  434. * New secondary skills supported:
  435. - Artillery
  436. - Eagle Eye
  437. - Tactics
  438. AI PLAYER:
  439. * new AI leading neutral creatures in combat, slightly better then previous
  440. 0.82 -> 0.83 (Nov 01 2010)
  441. GENERAL:
  442. * Alliances support
  443. * Week of / Month of events
  444. * Mostly done pregame for MP games (temporarily only for local clients)
  445. * Support for 16bpp displays
  446. * Campaigns:
  447. - support for building bonus
  448. - moving to next map after victory
  449. * Town Portal supported
  450. * Vial of Dragon Blood and Statue of Legion supported
  451. HERO:
  452. * remaining specialities have been implemented
  453. TOWNS:
  454. * town events supported
  455. * Support for new town structures: Deiety of Fire and Escape Tunnel
  456. BATTLES:
  457. * blocked retreating from castle
  458. 0.81 -> 0.82 (Aug 01 2010)
  459. GENERAL:
  460. * Some of the starting bonuses in campaigns are supported
  461. * It's possible to select difficulty level of mission in campaign
  462. * new cheat codes:
  463. - vcmisilmaril - player wins
  464. - vcmimelkor - player loses
  465. ADVENTURE MAP:
  466. * Neutral armies growth implemented (10% weekly)
  467. * Power rating of neutral stacks
  468. * Favourable Winds reduce sailing cost
  469. HERO:
  470. * Learning secondary skill supported.
  471. * Most of hero specialities are supported, including:
  472. -Creature specialities (progressive, fixed, Sir Mullich)
  473. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  474. -Secondary skill bonuses
  475. -Creature Upgrades (Gelu)
  476. -Resorce generation
  477. -Starting Skill (Adrienne)
  478. TOWNS:
  479. * Support for new town structures:
  480. - Artifact Merchant
  481. - Aurora Borealis
  482. - Castle Gates
  483. - Magic University
  484. - Portal of Summoning
  485. - Skeleton transformer
  486. - Veil of Darkness
  487. OBJECTS:
  488. * Stables will now upgrade Cavaliers to Champions.
  489. New object supported:
  490. - Abandoned Mine
  491. - Altar of Sacrifice
  492. - Black Market
  493. - Cover of Darkness
  494. - Hill Fort
  495. - Refugee Camp
  496. - Sanctuary
  497. - Tavern
  498. - University
  499. - Whirlpool
  500. 0.8 -> 0.81 (Jun 01 2010)
  501. GENERAL:
  502. * It's possible to start campaign
  503. * Support for build grail victory condition
  504. * New artifacts supported:
  505. - Angel's Wings
  506. - Boots of levitation
  507. - Orb of Vulnerability
  508. - Ammo cart
  509. - Golden Bow
  510. - Hourglass of Evil Hour
  511. - Bow of Sharpshooter
  512. - Armor of the Damned
  513. ADVENTURE MAP:
  514. * Creatures now guard surrounding tiles
  515. * New adventura map spells supported:
  516. - Summon Boat
  517. - Scuttle Boat
  518. - Dimension Door
  519. - Fly
  520. - Water walk
  521. BATTLES:
  522. * A number of new creature abilities supported
  523. * First Aid Tent is functional
  524. * Support for distance/wall/melee penalties & no * penalty abilities
  525. * Reworked damage calculation to fit OH3 formula better
  526. * Luck support
  527. * Teleportation spell
  528. HERO:
  529. * First Aid secondary skill
  530. * Improved formula for necromancy to match better OH3
  531. TOWNS:
  532. * Sending resources to other players by marketplace
  533. * Support for new town structures:
  534. - Lighthouse
  535. - Colossus
  536. - Freelancer's Guild
  537. - Guardian Spirit
  538. - Necromancy Amplifier
  539. - Soul Prison
  540. OBJECTS:
  541. New object supported:
  542. - Freelancer's Guild
  543. - Trading Post
  544. - War Machine Factory
  545. 0.75 -> 0.8 (Mar 01 2010)
  546. GENERAL:
  547. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  548. * Implemented assembling and disassembling of combination artifacts.
  549. * Kingdom Overview screen is now available.
  550. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  551. * Replaced TTF fonts with original ones.
  552. ADVENTURE MAP:
  553. * Implemented rivers animations (thx to GrayFace).
  554. BATTLES:
  555. * Fire Shield spell (and creature ability) supported
  556. * affecting morale/luck and casting spell after attack creature abilities supported
  557. HERO:
  558. * Implementation of Scholar secondary skill
  559. TOWN:
  560. * New left-bottom info panel functionalities.
  561. TOWNS:
  562. * new town structures supported:
  563. - Ballista Yard
  564. - Blood Obelisk
  565. - Brimstone Clouds
  566. - Dwarven Treasury
  567. - Fountain of Fortune
  568. - Glyphs of Fear
  569. - Mystic Pond
  570. - Thieves Guild
  571. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  572. OBJECTS:
  573. New objects supported:
  574. - Border gate
  575. - Den of Thieves
  576. - Lighthouse
  577. - Obelisk
  578. - Quest Guard
  579. - Seer hut
  580. A lot of of various bugfixes and improvements:
  581. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  582. 0.74 -> 0.75 (Dec 01 2009)
  583. GENERAL:
  584. * Implemented "main menu" in-game option.
  585. * Hide the mouse cursor while displaying a popup window.
  586. * Better handling of huge and empty message boxes (still needs more changes)
  587. * Fixed several crashes when exiting.
  588. ADVENTURE INTERFACE:
  589. * Movement cursor shown for unguarded enemy towns.
  590. * Battle cursor shown for guarded enemy garrisons.
  591. * Clicking on the border no longer opens an empty info windows
  592. HERO WINDOW:
  593. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  594. TOWNS:
  595. * new special town structures supported:
  596. - Academy of Battle Scholars
  597. - Cage of Warlords
  598. - Mana Vortex
  599. - Stables
  600. - Skyship (revealing entire map only)
  601. OBJECTS:
  602. * External dwellings increase town growth
  603. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  604. * Scholar won't give unavaliable spells anymore.
  605. A lot of of various bugfixes and improvements:
  606. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  607. 0.73 -> 0.74 (Oct 01 2009)
  608. GENERAL:
  609. * Scenario Information window
  610. * Save Game window
  611. * VCMI window should start centered
  612. * support for Necromancy and Ballistics secondary skills
  613. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  614. * VCMI client has its own icon (thx for graphic to Dikamilo)
  615. * Ellipsis won't be split when breaking text on several lines
  616. * split button will be grayed out when no creature is selected
  617. * fixed issue when splitting stack to the hero with only one creatures
  618. * a few fixes for shipyard window
  619. ADVENTURE INTERFACE:
  620. * Cursor shows if tile is accesible and how many turns away
  621. * moving hero with arrow keys / numpad
  622. * fixed Next Hero button behaviour
  623. * fixed Surface/Underground switch button in higher resolutions
  624. BATTLES:
  625. * partial siege support
  626. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  627. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  628. * more creatures special abilities supported
  629. * battle settings will be stored
  630. * fixed crashes occurring on attacking two hex creatures from back
  631. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  632. * even large stack numbers will fit the boxes
  633. * when active stack is killed by spell, game behaves properly
  634. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  635. * ballista can shoot even if there's an enemy creature next to it
  636. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  637. * selecting attack directions works as in H3
  638. * estimating damage that will be dealt while choosing stack to be attacked
  639. * modified the positioning of battle effects, they should look about right now.
  640. * after selecting a spell during combat, l-click is locked for any action other than casting.
  641. * flying creatures will be blitted over all other creatures, obstacles and wall
  642. * obstacles and units should be printed in better order (not tested)
  643. * fixed armageddon animation
  644. * new spells supported:
  645. - Anti-Magic
  646. - Cure
  647. - Resurrection
  648. - Animate Dead
  649. - Counterstrike
  650. - Berserk
  651. - Hypnotize
  652. - Blind
  653. - Fire Elemental
  654. - Earth Elemental
  655. - Water Elemental
  656. - Air Elemental
  657. - Remove obstacle
  658. TOWNS:
  659. * enemy castle can be taken over
  660. * only one capitol per player allowed (additional ones will be lost)
  661. * garrisoned hero can buy a spellbook
  662. * heroes available in tavern should be always different
  663. * ship bought in town will be correctly placed
  664. * new special town structures supported:
  665. - Lookout Tower
  666. - Temple of Valhalla
  667. - Wall of Knowledge
  668. - Order of Fire
  669. HERO WINDOW:
  670. * war machines cannot be unequiped
  671. PREGAME:
  672. * sorting: a second click on the column header sorts in descending order.
  673. * advanced options tab: r-click popups for selected town, hero and bonus
  674. * starting scenario / game by double click
  675. * arrows in options tab are hidden when not available
  676. * subtitles for chosen hero/town/bonus in pregame
  677. OBJECTS:
  678. * fixed pairing Subterranean Gates
  679. New objects supported:
  680. - Borderguard & Keymaster Tent
  681. - Cartographer
  682. - Creature banks
  683. - Eye of the Magi & Hut of the Magi
  684. - Garrison
  685. - Stables
  686. - Pandora Box
  687. - Pyramid
  688. 0.72 -> 0.73 (Aug 01 2009)
  689. GENERAL:
  690. * infowindow popup will be completely on screen
  691. * fixed possible crash with in game console
  692. * fixed crash when gaining artifact after r-click on hero in tavern
  693. * Estates / hero bonuses won't give resources on first day.
  694. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  695. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  696. * 'T' hotkey opens marketplace window
  697. * giving starting spells for heroes
  698. * pressing enter or escape close spellbook
  699. * removed redundant quotation marks from skills description and artifact events texts
  700. * disabled autosaving on first turn
  701. * bonuses from bonus artifacts
  702. * increased char per line limit for subtitles under components
  703. * corrected some exp/level values
  704. * primary skills cannot be negative
  705. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  706. * fixed timed events reappearing
  707. * saving system options
  708. * saving hero direction
  709. * r-click popups on enemy heroes and towns
  710. * hero leveling formula matches the H3
  711. ADVENTURE INTERFACE:
  712. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  713. * The size of the frame around the map depends on the screen size.
  714. * spellbook shows adventure spells when opened on adventure map
  715. * erasing path after picking objects with last movement point
  716. BATTLES:
  717. * spell resistance supported (secondary skill, artifacts, creature skill)
  718. * corrected damage inflicted by spells and ballista
  719. * added some missing projectile infos
  720. * added native terrain bonuses in battles
  721. * number of units in stack in battle should better fit the box
  722. * non-living and undead creatures have now always 0 morale
  723. * displaying luck effect animation
  724. * support for battleground overlays:
  725. - cursed ground
  726. - magic plains
  727. - fiery fields
  728. - rock lands
  729. - magic clouds
  730. - lucid pools
  731. - holy ground
  732. - clover field
  733. - evil fog
  734. TOWNS:
  735. * fixes for horde buildings
  736. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  737. * capitol bar in town hall is grey (not red) if already one exists
  738. * fixed crash on entering hall when town was near map edge
  739. HERO WINDOW:
  740. * garrisoned heroes won't be shown on the list
  741. * artifacts will be present on morale/luck bonuses list
  742. PREGAME:
  743. * saves are sorted primary by map format, secondary by name
  744. * fixed displaying date of saved game (uses local time, removed square character)
  745. OBJECTS:
  746. * Fixed primary/secondary skill levels given by a scholar.
  747. * fixed problems with 3-tiles monoliths
  748. * fixed crash with flaggable building next to map edge
  749. * fixed some descriptions for events
  750. * New objects supported:
  751. - Buoy
  752. - Creature Generators
  753. - Flotsam
  754. - Mermaid
  755. - Ocean bottle
  756. - Sea Chest
  757. - Shipwreck Survivor
  758. - Shipyard
  759. - Sirens
  760. 0.71 -> 0.72 (Jun 1 2009)
  761. GENERAL:
  762. * many sound effects and music
  763. * autosave (to 5 subsequent files)
  764. * artifacts support (most of them)
  765. * added internal game console (activated on TAB)
  766. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  767. * improved randomization
  768. * fixed crash on closing application
  769. * VCMI won't always give all three stacks in the starting armies
  770. * fix for drawing starting army creatures count
  771. * Diplomacy secondary skill support
  772. * timed events won't cause resources amount to be negative
  773. * support for sorcery secondary skill
  774. * reduntant quotation marks from artifact descriptions are removed
  775. * no income at the first day
  776. ADVENTURE INTERFACE:
  777. * fixed crasbug occurring on revisiting objects (by pressing space)
  778. * always restoring default cursor when movng mouse out of the terrain
  779. * fixed map scrolling with ctrl+arrows when some windows are opened
  780. * clicking scrolling arrows in town/hero list won't open town/hero window
  781. * pathfinder will now look for a path going via printed positions of roads when it's possible
  782. * enter can be used to open window with selected hero/town
  783. BATTLES:
  784. * many creatures special skills implemented
  785. * battle will end when one side has only war machines
  786. * fixed some problems with handling obstacles info
  787. * fixed bug with defending / waiting while no stack is active
  788. * spellbook button is inactive when hero cannot cast any spell
  789. * obstacles will be placed more properly when resolution is different than 800x600
  790. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  791. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  792. * new spells:
  793. - frost ring
  794. - fireball
  795. - inferno
  796. - meteor shower
  797. - death ripple
  798. - destroy undead
  799. - dispel
  800. - armageddon
  801. - disrupting ray
  802. - protection from air
  803. - protection from fire
  804. - protection from water
  805. - protection from earth
  806. - precision
  807. - slayer
  808. TOWNS:
  809. * resting in town with mage guild will replenih all the mana points
  810. * fixed Blacksmith
  811. * the number of creatures at the beginning of game is their base growth
  812. * it's possible to enter Tavern via Brotherhood of Sword
  813. HERO WINDOW:
  814. * fixed mana limit info in the hero window
  815. * war machines can't be removed
  816. * fixed problems with removing artifacts when all visible slots in backpack are full
  817. PREGAME:
  818. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  819. * Fix position of maps names.
  820. * Made the slider cursor much more responsive. Speedup the map select screen.
  821. * Try to behave when no maps/saves are present.
  822. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  823. OBJECTS:
  824. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  825. * leaving guardians in flagged mines.
  826. * support for Scholar object
  827. * support for School of Magic
  828. * support for School of War
  829. * support for Pillar of Fire
  830. * support for Corpse
  831. * support for Lean To
  832. * support for Wagon
  833. * support for Warrior's Tomb
  834. * support for Event
  835. * Corpse (Skeleton) will be accessible from all directions
  836. 0.7 -> 0.71 (Apr 01 2009)
  837. GENERAL:
  838. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  839. * morale/luck system and corresponding sec. skills supported
  840. * fixed crash when hero get level and has less than two sec. skills to choose between
  841. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  842. * proper handling of custom portraits of heroes
  843. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  844. * fixed crash when there was no hero available to hire for some player
  845. * fixed problems with 1024x600 screen resolution
  846. * updating blockmap/visitmap of randomized objects
  847. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  848. * further fixes for leveling-up (stability and identical offered skills bug)
  849. * splitting window allows to rebalance two stack with the same creatures
  850. * support for numpad keyboard
  851. * support for timed events
  852. ADVENTURE INTERFACE:
  853. * added "Next hero" button functionality
  854. * added missing path arrows
  855. * corrected centering on hero's position
  856. * recalculating hero path after reselecting hero
  857. * further changes in pathfinder making it more like original one
  858. * orientation of hero can't be change if movement points are exhausted
  859. * campfire, borderguard, bordergate, questguard will be accessible from the top
  860. * new movement cost calculation algorithm
  861. * fixed sight radious calculation
  862. * it's possible to stop hero movement
  863. * faster minimap refreshing
  864. * provisional support for "Save" button in System Options Window
  865. * it's possible to revisit object under hero by pressing Space
  866. BATTLES:
  867. * partial support for battle obstacles
  868. * only one spell can be casted per turn
  869. * blocked opening sepllbook if hero doesn't have a one
  870. * spells not known by hero can't be casted
  871. * spell books won't be placed in War Machine slots after battle
  872. * attack is now possible when hex under cursor is not displayed
  873. * glowing effect of yellow border around creatures
  874. * blue glowing border around hovered creature
  875. * made animation on battlefield more smooth
  876. * standing stacks have more static animation
  877. * probably fixed problem with displaying corpses on battlefield
  878. * fixes for two-hex creatures actions
  879. * fixed hero casting spell animation
  880. * corrected stack death animation
  881. * battle settings will be remembered between battles
  882. * improved damage calculation formula
  883. * correct handling of flying creatures in battles
  884. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  885. * amounts of units taking actions / being an object of actions won't be shown until action ends
  886. * fixed positions of stack queue and battle result window when resolution is != 800x600
  887. * corrected duration of frenzy spell which was incorrect in certain cases
  888. * corrected hero spell casting animation
  889. * better support for battle backgrounds
  890. * blocked "save" command during battle
  891. * spellbook displays only spells known by Hero
  892. New spells supported:
  893. - Mirth
  894. - Sorrow
  895. - Fortune
  896. - Misfortune
  897. TOWN INTERFACE:
  898. * cannot build more than one capitol
  899. * cannot build shipyard if town is not near water
  900. * Rampart's Treasury requires Miner's Guild
  901. * minor improvements in Recruitment Window
  902. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  903. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  904. * fixed blinking resdatabar in town screen when buying (800x600)
  905. * fixed horde buildings displaying in town hall
  906. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  907. PREGAME:
  908. * added scrolling scenario list with mouse wheel
  909. * fixed mouse slow downs
  910. * cannot select heroes for computer player (pregame)
  911. * no crash if uses gives wrong resolution ID number
  912. * minor fixes
  913. OBJECTS:
  914. * windmill gives 500 gold only during first week ever (not every month)
  915. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  916. New objects supported:
  917. * Prison
  918. * Magic Well
  919. * Faerie Ring
  920. * Swan Pond
  921. * Idol of Fortune
  922. * Fountain of Fortune
  923. * Rally Flag
  924. * Oasis
  925. * Temple
  926. * Watering Hole
  927. * Fountain of Youth
  928. * support for Redwood Observatory
  929. * support for Shrine of Magic Incantation / Gesture / Thought
  930. * support for Sign / Ocean Bottle
  931. AI PLAYER:
  932. Minor improvements and fixes.
  933. 0.64 -> 0.7 (Feb 01 2009)
  934. GENERAL:
  935. * move some settings to the config/settings.txt file
  936. * partial support for new screen resolutions
  937. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  938. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  939. * fixed crashbug occurring when hero levelled above 15 level
  940. * support for non-standard screen resolutions
  941. * F4 toggles between full-screen and windowed mode
  942. * minor improvements in creature card window
  943. * splitting stacks with the shift+click
  944. * creature card window contains info about modified speed
  945. ADVENTURE INTERFACE:
  946. * added water animation
  947. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  948. * partial handling r-clicks on adventure map
  949. TOWN INTERFACE:
  950. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  951. * fixed cloning creatures bug in garrisons (and related issues)
  952. BATTLES
  953. * support for the Wait command
  954. * magic arrow *really* works
  955. * war machines support partially added
  956. * queue of stacks narrowed
  957. * spell effect animation displaying improvements
  958. * positive/negative spells cannot be cast on hostile/our stacks
  959. * showing spell effects affecting stack in creature info window
  960. * more appropriate coloring of stack amount box when stack is affected by a spell
  961. * battle console displays notifications about wait/defend commands
  962. * several reported bugs fixed
  963. * new spells supported:
  964. a) Haste
  965. b) lightning bolt
  966. c) ice bolt
  967. d) slow
  968. e) implosion
  969. f) forgetfulness
  970. g) shield
  971. h) air shield
  972. i) bless
  973. j) curse
  974. k) bloodlust
  975. l) weakness
  976. m) stone skin
  977. n) prayer
  978. o) frenzy
  979. AI PLAYER:
  980. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  981. OBJECTS:
  982. * Guardians property for resources is handled
  983. * support for Witch Hut
  984. * support for Arena
  985. * support for Library of Enlightenment
  986. And a lot of minor fixes
  987. 0.63 -> 0.64 (Nov 01 2008)
  988. GENERAL:
  989. * sprites from /Sprites folder are handled correctly
  990. * several fixes for pathfinder and path arrows
  991. * better handling disposed/predefined heroes
  992. * heroes regain 1 mana point each turn
  993. * support for mistycisim and intelligence skills
  994. * hero hiring possible
  995. * added support for a number of hotkeys
  996. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  997. * many minor improvements
  998. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  999. a) woggaladriel -> vcmiainur
  1000. b) wogoliphaunt -> vcminoldor
  1001. c) wogshadowfax -> vcminahar
  1002. d) wogeyeofsauron -> vcmieagles
  1003. e) wogisengard -> vcmiformenos
  1004. f) wogsaruman -> vcmiistari
  1005. g) wogpathofthedead -> vcmiangband
  1006. h) woggandalfwhite -> vcmiglorfindel
  1007. ADVENTURE INTERFACE:
  1008. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1009. * slowed map scrolling
  1010. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1011. * blocked map scrolling when dialog window is opened
  1012. * scholar will be accessible from the top
  1013. TOWN INTERFACE:
  1014. * partially done tavern window (only hero hiring functionality)
  1015. BATTLES:
  1016. * water elemental will really be treated as 2 hex creature
  1017. * potential infinite loop in reverseCreature removed
  1018. * better handling of battle cursor
  1019. * fixed blocked shooter behavior
  1020. * it's possible in battles to check remeaining HP of neutral stacks
  1021. * partial support for Magic Arrow spell
  1022. * fixed bug with dying unit
  1023. * stack queue hotkey is now 'Q'
  1024. * added shots limit
  1025. 0.62 -> 0.63 (Oct 01 2008)
  1026. GENERAL:
  1027. * coloured console output, logging all info to txt files
  1028. * it's possible to use other port than 3030 by passing it as an additional argument
  1029. * removed some redundant warnings
  1030. * partially done spellbook
  1031. * Alt+F4 quits the game
  1032. * some crashbugs was fixed
  1033. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1034. * magical hero are given spellbook at the beginning
  1035. * added initial secondary skills for heroes
  1036. BATTLES:
  1037. * very significant optimization of battles
  1038. * battle summary window
  1039. * fixed crashbug occurring sometimes on exiting battle
  1040. * confirm window is shown before retreat
  1041. * graphic stack queue in battle (shows when 'c' key is pressed)
  1042. * it's possible to attack enemy hero
  1043. * neutral monster army disappears when defeated
  1044. * casualties among hero army and neutral creatures are saved
  1045. * better animation handling in battles
  1046. * directional attack in battles
  1047. * mostly done battle options (although they're not saved)
  1048. * added receiving exp (and leveling-up) after a won battle
  1049. * added support for archery, offence and armourer secondary abilities
  1050. * hero's primary skills accounted for damage dealt by creatures in battle
  1051. TOWNS:
  1052. * mostly done marketplace
  1053. * fixed crashbug with battles on swamps and rough terrain
  1054. * counterattacks
  1055. * heroes can learn new spells in towns
  1056. * working resource silo
  1057. * fixed bug with the mage guild when no spells available
  1058. * it's possible to build lighthouse
  1059. HERO WINDOW:
  1060. * setting army formation
  1061. * tooltips for artifacts in backpack
  1062. ADVENTURE INTERFACE:
  1063. * fixed bug with disappearing head of a hero in adventure map
  1064. * some objects are no longer accessible from the top
  1065. * no tooltips for objects under FoW
  1066. * events won't be shown
  1067. * working Subterranean Gates, Monoliths
  1068. * minimap shows all flaggable objects (towns, mines, etc.)
  1069. * artifacts we pick up go to the appropriate slot (if free)
  1070. 0.61 -> 0.62 (Sep 01 2008)
  1071. General:
  1072. * restructured to the server-client model
  1073. * support for heroes placed in towns
  1074. * upgrading creatures
  1075. * working gaining levels for heroes (including dialog with skill selection)
  1076. * added graphical cursor
  1077. * showing creature amount in the creature info window
  1078. * giving starting bonus
  1079. Castles:
  1080. * icon in infobox showing that there is hero in town garrison
  1081. * fort/citadel/castle screen
  1082. * taking last stack from the heroes army should be impossible (or at least harder)
  1083. * fixed reading forbidden structures
  1084. * randomizing spells in towns
  1085. * viewing hero window in the town screen
  1086. * possibility of moving hero into the garrison
  1087. * mage guild screen
  1088. * support for blacksmith
  1089. * if hero doesn't have a spell book, he can buy one in a mage guild
  1090. * it's possible to build glyph of fear in fortress
  1091. * creatures placeholders work properly
  1092. Adventure Interface:
  1093. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1094. Hero Window:
  1095. * bugfix: splitting stacks works in hero window
  1096. * removed bug causing significant increase of CPU consumption
  1097. Battles:
  1098. * shooting
  1099. * removed some displaying problems
  1100. * showing last group of frames in creature animation won't crash
  1101. * added start moving and end moving animations
  1102. * fixed moving two-hex creatures
  1103. * showing/hiding graphic cursor
  1104. * a part of using graphic cursor
  1105. * slightly optimized showing of battle interface
  1106. * animation of getting hit / death by shooting is displayed when it should be
  1107. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1108. * minor optimizations
  1109. PreGame:
  1110. * updates settings when selecting new map after changing sorting criteria
  1111. * if sorting not by name, name will be used as a secondary criteria
  1112. * when filter is applied a first available map is selected automatically
  1113. * slider position updated after sorting in pregame
  1114. Objects:
  1115. * support for the Tree of knowledge
  1116. * support for Campfires
  1117. * added event message when picking artifact
  1118. 0.6 -> 0.61 (Jun 15 2008)
  1119. Improvements:
  1120. * improved attacking in the battles
  1121. * it's possible to kill hostile stack
  1122. * animations won't go in the same phase
  1123. * Better pathfinder
  1124. * "%s" substitutions in Right-click information in town hall
  1125. * windmill won't give wood
  1126. * hover text for heroes
  1127. * support for ZSoft-style PCX files in /Data
  1128. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1129. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1130. * stack at the limit of unit's range can now be attacked
  1131. * range of unit is now properly displayed
  1132. * battle log is scrolled down when new event occurs
  1133. * console is closed when application exits
  1134. Bugfixes:
  1135. * stack at the limit of unit's range can now be attacked
  1136. * good background for the town hall screen in Stronghold
  1137. * fixed typo in hall.txt
  1138. * VCMI won't crash when r-click neutral stack during the battle
  1139. * water won't blink behind shipyard in the Castle
  1140. * fixed several memory leaks
  1141. * properly displaying two-hex creatures in recruit/split/info window
  1142. * corrupted map file won't cause crash on initializing main menu
  1143. 0.59 -> 0.6 (Jun 1 2008)
  1144. * partially done attacking in battles
  1145. * screen isn't now refreshed while blitting creature info window
  1146. * r-click creature info windows in battles
  1147. * no more division by 0 in slider
  1148. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1149. * fixed estate problems
  1150. * fixed blinking mana vortex
  1151. * grail increases creature growths
  1152. * new pathfinder
  1153. * several minor improvements
  1154. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1155. * fixed memory leak in battles
  1156. * blitting creature animations to rects in the recruitment window
  1157. * fixed wrong creatures def names
  1158. * better battle pathfinder and unit reversing
  1159. * improved slider ( #58 )
  1160. * fixed problems with horde buildings (won't block original dwellings)
  1161. * giving primary skill when hero get level (but there is still no dialog)
  1162. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1163. * creature levels not messed in Fortress
  1164. * war machines are added to the hero's inventory, not to the garrison
  1165. * support for H3-style PCX graphics in Data/
  1166. * VCMI won't crash when is unable to initialize audio system
  1167. * fixed displaying wrong town defs
  1168. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1169. * creature info window (only r-click)
  1170. * callback for buttons/lists based on boost::function
  1171. * a lot of minor improvements
  1172. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1173. Towns:
  1174. * recruiting creatures
  1175. * working creature growths (including castle and horde building influences)
  1176. * towns give income
  1177. * town hall screen
  1178. * building buildings (requirements and cost are handled)
  1179. * hints for structures
  1180. * updating town infobox
  1181. Garrisons:
  1182. * merging stacks
  1183. * splitting stacks
  1184. Battles:
  1185. * starting battles
  1186. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1187. * leaving battle by pressing flee button
  1188. * moving units in battles and displaying their ranges
  1189. * defend command for units
  1190. General:
  1191. * a number of minor fixes and improvements
  1192. 0.54 -> 0.55 (Feb 29 2008)
  1193. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1194. * randomization quantity of creatures on the map
  1195. * fix of Pandora's Box handling
  1196. * reading disposed/predefined heroes
  1197. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1198. * more detailed logs
  1199. * reported problems with hero flags resolved
  1200. * heroes cannot occupy the same tile
  1201. * hints for most of creature generators
  1202. * some minor stuff
  1203. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1204. * given hero is placed in the town entrance
  1205. * some objects such as river delta won't be blitted "on" hero
  1206. * tiles under FoW are inaccessible
  1207. * giving random hero on RoE maps
  1208. * improved protection against hero duplication
  1209. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1210. * right click popups with infoboxes for heroes/towns lists
  1211. * new interface coloring (many thanks to GrayFace ;])
  1212. * fixed bug in object flag's coloring
  1213. * added hints in town lists
  1214. * eliminated square from city hints
  1215. 0.53 - 0.53b (Feb 20 2008)
  1216. * added giving default buildings in towns
  1217. * town infobox won't crash on empty town
  1218. 0.52 - 0.53 (Feb 18 2008):
  1219. * hopefully the last bugfix of Pandora's Box
  1220. * fixed blockmaps of generated heroes
  1221. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1222. * fixed town randomization
  1223. * fixed hero randomization
  1224. * fixed displaying heroes in preGame
  1225. * fixed selecting/deselecting artifact slots in hero window
  1226. * much faster pathfinder
  1227. * memory usage and load time significantly decreased
  1228. * it's impossible to select empty artifact slot in hero window
  1229. * fixed problem with FoW displaying on minimap on L-sized maps
  1230. * fixed crashbug in hero list connected with heroes dismissing
  1231. * mostly done town infobox
  1232. * town daily income is properly calculated
  1233. 0.51 - 0.52 (Feb 7 2008):
  1234. * [feature] giving starting hero
  1235. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1236. * [feature] picked artifacts are added to hero's backpack
  1237. * [feature] possibility of choosing player to play
  1238. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1239. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1240. * [bugfix] improved randomization
  1241. * [bugfix] pathfinder can't be cheated (what caused errors)
  1242. 0.5 - 0.51 (Feb 3 2008):
  1243. * close button properly closes (same does 'q' key)
  1244. * two players can't have selected same hero
  1245. * double click on "Show Available Scenarios" won't reset options
  1246. * fixed possible crashbug in town/hero lists
  1247. * fixed crashbug in initializing game caused by wrong prisons handling
  1248. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1249. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1250. * fixed crashbug on reading blank Quest Guards
  1251. * better console messages
  1252. * map reading speed up (though it's still slow, especially on bigger maps)
  1253. to 0.5 (Feb 2 2008 - first closed release):
  1254. * Main menu and New game screens
  1255. * Scenario selection, part of advanced options support
  1256. * Partially done adventure map, town and hero interfaces
  1257. * Moving hero
  1258. * Interactions with several objects (mines, resources, mills, and others)