| .. |
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filesystem
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3af255d1b9
Implemented terrain serialisation
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10 年之前 |
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logging
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cdad9f88b7
Relaxed Mutex of Logger. Attempt to optimize format function.
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10 年之前 |
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mapObjects
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947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
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10 年之前 |
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mapping
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947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
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10 年之前 |
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minizip
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03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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10 年之前 |
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registerTypes
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7189a12df2
removed few more includes from headers
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10 年之前 |
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rmg
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2d5a366e6c
Implemented (basic) object construction and placement
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10 年之前 |
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spells
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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AI_Base.h
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cce814c41b
* Final commit
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14 年之前 |
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BattleAction.cpp
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 年之前 |
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BattleAction.h
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1657f124e1
- Compile fixes for MVS
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12 年之前 |
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BattleHex.cpp
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3f720901ec
Minor fixes.
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11 年之前 |
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BattleHex.h
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3f720901ec
Minor fixes.
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11 年之前 |
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BattleState.cpp
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c3ce4b25df
Removed all #include's of CMap.h from headers.
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10 年之前 |
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BattleState.h
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7189a12df2
removed few more includes from headers
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10 年之前 |
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CArtHandler.cpp
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2d5a366e6c
Implemented (basic) object construction and placement
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10 年之前 |
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CArtHandler.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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CBattleCallback.cpp
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f02e553b70
Fixed another uninitialized field possiblity causing issues with StupidAI
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10 年之前 |
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CBattleCallback.h
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70d9be8447
Use ISpellCaster in battle callback
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10 年之前 |
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CBonusTypeHandler.cpp
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685deddac1
Start spell-relatet files reorganisation
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10 年之前 |
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CBonusTypeHandler.h
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4203d69525
Part 2 of new spell configuration
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11 年之前 |
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CBuildingHandler.cpp
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54453aee73
get rid of boost::assign
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11 年之前 |
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CBuildingHandler.h
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8a8eecd063
* refactoring
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12 年之前 |
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CConfigHandler.cpp
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aaec94ea87
Changed fading to be enabled by default (when entries are not present in config);
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10 年之前 |
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CConfigHandler.h
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3c3fb0e21d
Added advmap config options to enable/disable fading;
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10 年之前 |
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CConsoleHandler.cpp
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8b6b4e2e0b
Fix header case for Linux to Windows cross compilation using MingGW
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10 年之前 |
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CConsoleHandler.h
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1b6f2ea3b7
VCMIDirs update #5 fix
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11 年之前 |
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CCreatureHandler.cpp
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2d5a366e6c
Implemented (basic) object construction and placement
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10 年之前 |
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CCreatureHandler.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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CCreatureSet.cpp
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6cf82ceab5
Possible fix for #923
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10 年之前 |
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CCreatureSet.h
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e4b1ef1405
Add "override" to virtual overriden methods
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10 年之前 |
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CGameInfoCallback.cpp
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360ebcce7e
Merge pull request #145 from vcmi/feature/tavernRumors
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10 年之前 |
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CGameInfoCallback.h
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6704ea0cff
Rumors: rename getTavernGossip to getTavernRumor for consistency
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10 年之前 |
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CGameInterface.cpp
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3bca68fd2d
Initial refactoring
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11 年之前 |
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CGameInterface.h
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01c5bc25e5
Move TTeleportExitsList to CObjectHandler.h
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10 年之前 |
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CGameState.cpp
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947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
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10 年之前 |
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CGameState.h
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c83f15e413
Merge branch 'develop' into feature/tavernRumors
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10 年之前 |
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CGameStateFwd.h
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7b5a7f43ad
Removed includes of CGameState from headers
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10 年之前 |
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CGeneralTextHandler.cpp
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879eaa47f8
Rumors: client-side proof of concept implementation
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10 年之前 |
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CGeneralTextHandler.h
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879eaa47f8
Rumors: client-side proof of concept implementation
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10 年之前 |
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CHeroHandler.cpp
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2d5a366e6c
Implemented (basic) object construction and placement
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10 年之前 |
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CHeroHandler.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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CMakeLists.txt
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93c214d7a0
fix CMakeLists
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10 年之前 |
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CModHandler.cpp
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3f79d001c1
Fix subObject identification
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10 年之前 |
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CModHandler.h
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3f79d001c1
Fix subObject identification
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10 年之前 |
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CObstacleInstance.cpp
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685deddac1
Start spell-relatet files reorganisation
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10 年之前 |
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CObstacleInstance.h
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2b45e13c5c
c++03 -> c++11 switch:
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12 年之前 |
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CPathfinder.cpp
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947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
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10 年之前 |
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CPathfinder.h
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9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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10 年之前 |
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CPlayerState.h
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7b5a7f43ad
Removed includes of CGameState from headers
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10 年之前 |
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CRandomGenerator.cpp
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5139378319
- migrated boost::function/ref/bind to std:: variants
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11 年之前 |
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CRandomGenerator.h
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492b866806
- Fixed crash caused by randomShuffle
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11 年之前 |
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CScriptingModule.h
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ad84ae64b0
Clean up.
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11 年之前 |
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CSoundBase.h
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a491c11305
Fixed sound effect when hero disappears
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11 年之前 |
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CStopWatch.h
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8040a81eec
- fixed save games issues (#1044)
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13 年之前 |
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CThreadHelper.cpp
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5c356f4415
add support for the HURD
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11 年之前 |
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CThreadHelper.h
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5139378319
- migrated boost::function/ref/bind to std:: variants
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11 年之前 |
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CTownHandler.cpp
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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CTownHandler.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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CondSh.h
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3f720901ec
Minor fixes.
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11 年之前 |
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Connection.cpp
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7b5a7f43ad
Removed includes of CGameState from headers
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10 年之前 |
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Connection.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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ConstTransitivePtr.h
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b62bb096a7
Fixed #1430, work-around to make #1435 non-crashing.
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12 年之前 |
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FunctionList.h
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dce9880d16
Minor refactoring of FunctionList using variadic templates.
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11 年之前 |
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GameConstants.cpp
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e1a360408d
GameConstants: move operators into header and always inline them
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10 年之前 |
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GameConstants.h
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c3ce4b25df
Removed all #include's of CMap.h from headers.
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10 年之前 |
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HeroBonus.cpp
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b48d65ad57
addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
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10 年之前 |
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HeroBonus.h
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f99ffbd074
Bonus system: use duration helpers in selecters
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10 年之前 |
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IBonusTypeHandler.h
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 年之前 |
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IGameCallback.cpp
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9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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10 年之前 |
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IGameCallback.h
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bdc369ffba
Patrol: use manhattan distance for getting tiles in radius
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10 年之前 |
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IGameEventsReceiver.h
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4b248c2762
World view impl -- initial;
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10 年之前 |
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IHandlerBase.cpp
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
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11 年之前 |
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IHandlerBase.h
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6f203fb7e2
Save string identifiers for all game objects
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10 年之前 |
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Interprocess.h
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1415f8dbf5
- fix for boost 1.49
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13 年之前 |
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JsonDetail.cpp
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fc2cbc841a
Another fix for JsonWriter::writeString
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10 年之前 |
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JsonDetail.h
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 年之前 |
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JsonNode.cpp
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ac3e48f4b9
Move JsonNode operator<< to right plase
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10 年之前 |
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JsonNode.h
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44742814cd
More cleanup:
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11 年之前 |
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LogicalExpression.cpp
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ee1b0459e6
Extended building dependencies:
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12 年之前 |
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LogicalExpression.h
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27bf2524a3
Advance triggered events serialization
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10 年之前 |
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NetPacks.h
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0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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10 年之前 |
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NetPacksBase.h
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e4b1ef1405
Add "override" to virtual overriden methods
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10 年之前 |
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NetPacksLib.cpp
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c83f15e413
Merge branch 'develop' into feature/tavernRumors
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10 年之前 |
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ResourceSet.cpp
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66d6aebe32
Fixed all the issues with Quests, #828 and #1223.
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12 年之前 |
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ResourceSet.h
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43ef565e7e
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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11 年之前 |
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ScopeGuard.h
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c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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12 年之前 |
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StartInfo.h
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89bf3592e3
Likely fixed duplicated random heroes
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10 年之前 |
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StdInc.cpp
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cce814c41b
* Final commit
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14 年之前 |
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StdInc.h
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 年之前 |
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StringConstants.h
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 年之前 |
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UnlockGuard.h
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2b45e13c5c
c++03 -> c++11 switch:
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12 年之前 |
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VCMIDirs.cpp
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8b6b4e2e0b
Fix header case for Linux to Windows cross compilation using MingGW
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10 年之前 |
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VCMIDirs.h
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958839668c
VCMIDirs update #5
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11 年之前 |
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VCMI_Lib.cpp
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2e70d8a084
- VCMI will now read templates from mods
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10 年之前 |
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VCMI_Lib.h
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6bd6be0835
Object class handler is now a proper "handler"
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11 年之前 |
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VCMI_lib.cbp
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1a8faeb0b9
Start implementing map saver
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10 年之前 |
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VCMI_lib.vcxproj
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5ef02aaf88
Updated MSVS project.
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10 年之前 |
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VCMI_lib.vcxproj.filters
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5ef02aaf88
Updated MSVS project.
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10 年之前 |
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int3.h
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9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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10 年之前 |
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vcmi_endian.h
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3c35b3eefe
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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11 年之前 |