AlexVinS 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 年之前
..
filesystem 3af255d1b9 Implemented terrain serialisation 10 年之前
logging cdad9f88b7 Relaxed Mutex of Logger. Attempt to optimize format function. 10 年之前
mapObjects 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 年之前
mapping 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 年之前
minizip 03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 10 年之前
registerTypes 7189a12df2 removed few more includes from headers 10 年之前
rmg 2d5a366e6c Implemented (basic) object construction and placement 10 年之前
spells 6f203fb7e2 Save string identifiers for all game objects 10 年之前
AI_Base.h cce814c41b * Final commit 14 年之前
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 年之前
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 年之前
BattleHex.cpp 3f720901ec Minor fixes. 11 年之前
BattleHex.h 3f720901ec Minor fixes. 11 年之前
BattleState.cpp c3ce4b25df Removed all #include's of CMap.h from headers. 10 年之前
BattleState.h 7189a12df2 removed few more includes from headers 10 年之前
CArtHandler.cpp 2d5a366e6c Implemented (basic) object construction and placement 10 年之前
CArtHandler.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
CBattleCallback.cpp f02e553b70 Fixed another uninitialized field possiblity causing issues with StupidAI 10 年之前
CBattleCallback.h 70d9be8447 Use ISpellCaster in battle callback 10 年之前
CBonusTypeHandler.cpp 685deddac1 Start spell-relatet files reorganisation 10 年之前
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 年之前
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 年之前
CBuildingHandler.h 8a8eecd063 * refactoring 12 年之前
CConfigHandler.cpp aaec94ea87 Changed fading to be enabled by default (when entries are not present in config); 10 年之前
CConfigHandler.h 3c3fb0e21d Added advmap config options to enable/disable fading; 10 年之前
CConsoleHandler.cpp 8b6b4e2e0b Fix header case for Linux to Windows cross compilation using MingGW 10 年之前
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 年之前
CCreatureHandler.cpp 2d5a366e6c Implemented (basic) object construction and placement 10 年之前
CCreatureHandler.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
CCreatureSet.cpp 6cf82ceab5 Possible fix for #923 10 年之前
CCreatureSet.h e4b1ef1405 Add "override" to virtual overriden methods 10 年之前
CGameInfoCallback.cpp 360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors 10 年之前
CGameInfoCallback.h 6704ea0cff Rumors: rename getTavernGossip to getTavernRumor for consistency 10 年之前
CGameInterface.cpp 3bca68fd2d Initial refactoring 11 年之前
CGameInterface.h 01c5bc25e5 Move TTeleportExitsList to CObjectHandler.h 10 年之前
CGameState.cpp 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 年之前
CGameState.h c83f15e413 Merge branch 'develop' into feature/tavernRumors 10 年之前
CGameStateFwd.h 7b5a7f43ad Removed includes of CGameState from headers 10 年之前
CGeneralTextHandler.cpp 879eaa47f8 Rumors: client-side proof of concept implementation 10 年之前
CGeneralTextHandler.h 879eaa47f8 Rumors: client-side proof of concept implementation 10 年之前
CHeroHandler.cpp 2d5a366e6c Implemented (basic) object construction and placement 10 年之前
CHeroHandler.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
CMakeLists.txt 93c214d7a0 fix CMakeLists 10 年之前
CModHandler.cpp 3f79d001c1 Fix subObject identification 10 年之前
CModHandler.h 3f79d001c1 Fix subObject identification 10 年之前
CObstacleInstance.cpp 685deddac1 Start spell-relatet files reorganisation 10 年之前
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 年之前
CPathfinder.cpp 947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 10 年之前
CPathfinder.h 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 年之前
CPlayerState.h 7b5a7f43ad Removed includes of CGameState from headers 10 年之前
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 年之前
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 年之前
CScriptingModule.h ad84ae64b0 Clean up. 11 年之前
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 年之前
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 年之前
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 年之前
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 年之前
CTownHandler.cpp 6f203fb7e2 Save string identifiers for all game objects 10 年之前
CTownHandler.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
CondSh.h 3f720901ec Minor fixes. 11 年之前
Connection.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 年之前
Connection.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 年之前
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 年之前
GameConstants.cpp e1a360408d GameConstants: move operators into header and always inline them 10 年之前
GameConstants.h c3ce4b25df Removed all #include's of CMap.h from headers. 10 年之前
HeroBonus.cpp b48d65ad57 addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 10 年之前
HeroBonus.h f99ffbd074 Bonus system: use duration helpers in selecters 10 年之前
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
IGameCallback.cpp 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 年之前
IGameCallback.h bdc369ffba Patrol: use manhattan distance for getting tiles in radius 10 年之前
IGameEventsReceiver.h 4b248c2762 World view impl -- initial; 10 年之前
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 年之前
IHandlerBase.h 6f203fb7e2 Save string identifiers for all game objects 10 年之前
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 年之前
JsonDetail.cpp fc2cbc841a Another fix for JsonWriter::writeString 10 年之前
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 年之前
JsonNode.cpp ac3e48f4b9 Move JsonNode operator<< to right plase 10 年之前
JsonNode.h 44742814cd More cleanup: 11 年之前
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 年之前
LogicalExpression.h 27bf2524a3 Advance triggered events serialization 10 年之前
NetPacks.h 0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints 10 年之前
NetPacksBase.h e4b1ef1405 Add "override" to virtual overriden methods 10 年之前
NetPacksLib.cpp c83f15e413 Merge branch 'develop' into feature/tavernRumors 10 年之前
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 年之前
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 年之前
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 年之前
StartInfo.h 89bf3592e3 Likely fixed duplicated random heroes 10 年之前
StdInc.cpp cce814c41b * Final commit 14 年之前
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 年之前
VCMIDirs.cpp 8b6b4e2e0b Fix header case for Linux to Windows cross compilation using MingGW 10 年之前
VCMIDirs.h 958839668c VCMIDirs update #5 11 年之前
VCMI_Lib.cpp 2e70d8a084 - VCMI will now read templates from mods 10 年之前
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 年之前
VCMI_lib.cbp 1a8faeb0b9 Start implementing map saver 10 年之前
VCMI_lib.vcxproj 5ef02aaf88 Updated MSVS project. 10 年之前
VCMI_lib.vcxproj.filters 5ef02aaf88 Updated MSVS project. 10 年之前
int3.h 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 年之前
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 年之前