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							- /*
 
-  * BattleSpellMechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CDefaultSpellMechanics.h"
 
- class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	enum class EHealLevel 
 
- 	{
 
- 		HEAL,
 
- 		RESURRECT,
 
- 		TRUE_RESURRECT
 
- 	};
 
- 	HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};	
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
 
- 	virtual EHealLevel getHealLevel(int effectLevel) const = 0;
 
- };
 
- class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};	
 
- 	
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;	
 
- };
 
- class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
 
- {
 
- public:
 
- 	CureMechanics(CSpell * s): HealingSpellMechanics(s){};
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- 	
 
- 	EHealLevel getHealLevel(int effectLevel) const override final;
 
- };
 
- class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- };
 
- class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE WallMechanics : public ObstacleMechanics
 
- {
 
- public:
 
- 	WallMechanics(CSpell * s): ObstacleMechanics(s){};
 
- 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
 
- };
 
- class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- ///all rising spells
 
- class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
 
- {
 
- public:
 
- 	RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
 
- 	EHealLevel getHealLevel(int effectLevel) const override;
 
- };
 
- class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
 
- {
 
- public:
 
- 	SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- 	int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;	
 
- };
 
- ///all rising spells but SACRIFICE
 
- class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
 
- {
 
- public:
 
- 	SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- };
 
- class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	SummonMechanics(CSpell * s, CreatureID cre): DefaultSpellMechanics(s), creatureToSummon(cre){};
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- private:
 
- 	CreatureID creatureToSummon;
 
- };
 
- class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
 
- {
 
- public:
 
- 	TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
 
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