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- /*
- * CreatureSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "CDefaultSpellMechanics.h"
- class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
- {
- public:
- AcidBreathDamageMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
- {
- public:
- DeathStareMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
- {
- public:
- DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- };
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