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							- /*
 
-  * CPuzzleWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CPuzzleWindow.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../adventureMap/CResDataBar.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../mapView/MapView.h"
 
- #include "../media/ISoundPlayer.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/entities/faction/CFaction.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/GameLibrary.h"
 
- CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
 
- 	: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("PUZZLE")),
 
- 	grailPos(GrailPos),
 
- 	currentAlpha(ColorRGBA::ALPHA_OPAQUE)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	ENGINE->sound().playSound(soundBase::OBELISK);
 
- 	quitb = std::make_shared<CButton>(Point(670, 538), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(LIBRARY->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), EShortcut::GLOBAL_RETURN);
 
- 	quitb->setBorderColor(Colors::METALLIC_GOLD);
 
- 	mapView = std::make_shared<PuzzleMapView>(Point(8,9), Point(591, 544), grailPos);
 
- 	logo = std::make_shared<CPicture>(ImagePath::builtin("PUZZLOGO"), 607, 3);
 
- 	title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[463]);
 
- 	resDataBar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR.bmp"), 3, 575, 32, 2, 85, 85);
 
- 	int faction = GAME->interface()->cb->getStartInfo()->playerInfos.find(GAME->interface()->playerID)->second.castle;
 
- 	auto & puzzleMap = (*LIBRARY->townh)[faction]->puzzleMap;
 
- 	for(auto & elem : puzzleMap)
 
- 	{
 
- 		const SPuzzleInfo & info = elem;
 
- 		auto piece = std::make_shared<CPicture>(info.filename, info.position.x, info.position.y);
 
- 		piece->needRefresh = true;
 
- 		//piece that will slowly disappear
 
- 		if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
 
- 		{
 
- 			piecesToRemove.push_back(piece);
 
- 			piece->recActions = piece->recActions & ~SHOWALL;
 
- 		}
 
- 		else
 
- 		{
 
- 			visiblePieces.push_back(piece);
 
- 		}
 
- 	}
 
- }
 
- void CPuzzleWindow::showAll(Canvas & to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- }
 
- void CPuzzleWindow::show(Canvas & to)
 
- {
 
- 	constexpr int animSpeed = 2;
 
- 	if(currentAlpha < animSpeed)
 
- 	{
 
- 		piecesToRemove.clear();
 
- 	}
 
- 	else
 
- 	{
 
- 		//update disappearing puzzles
 
- 		for(auto & piece : piecesToRemove)
 
- 			piece->setAlpha(currentAlpha);
 
- 		currentAlpha -= animSpeed;
 
- 	}
 
- 	CWindowObject::show(to);
 
- }
 
 
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