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							- #pragma once
 
- /*
 
-  * IHandlerBase.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class JsonNode;
 
- /// base class for all handlers that can be accessed from mod system
 
- class DLL_LINKAGE IHandlerBase
 
- {
 
- 	// there also should be private member with such signature:
 
- 	// Object * loadFromJson(const JsonNode & json);
 
- 	// where Object is type of data loaded by handler
 
- 	// primary used in loadObject methods
 
- public:
 
- 	/// loads all original game data in vector of json nodes
 
- 	/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
 
- 	virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
 
- 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
 
- 	/// allows handler to do post-loading step for validation or integration of loaded data
 
- 	virtual void afterLoadFinalization(){};
 
- 	/**
 
- 	 * Gets a list of objects that are allowed by default on maps
 
- 	 *
 
- 	 * @return a list of allowed objects, the index is the object id
 
- 	 */
 
- 	virtual std::vector<bool> getDefaultAllowed() const = 0;
 
- 	virtual ~IHandlerBase(){}
 
- };
 
 
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