| 123456789101112131415161718192021222324252627282930313233343536373839404142 | 
							
- /*
 
-  * CMapGenerator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../CRandomGenerator.h"
 
- #include "CMapGenOptions.h"
 
- class CMap;
 
- class CMapEditManager;
 
- /// The map generator creates a map randomly.
 
- class DLL_LINKAGE CMapGenerator
 
- {
 
- public:
 
- 	CMapGenerator();
 
- 	~CMapGenerator(); // required due to unique_ptr
 
- 	std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int randomSeed = std::time(nullptr));
 
- private:
 
- 	/// Generation methods
 
- 	std::string getMapDescription() const;
 
- 	void addPlayerInfo();
 
- 	void addHeaderInfo();
 
- 	void genTerrain();
 
- 	void genTowns();
 
- 	CMapGenOptions * mapGenOptions;
 
- 	std::unique_ptr<CMap> map;
 
- 	CRandomGenerator gen;
 
- 	int randomSeed;
 
- 	CMapEditManager * editManager;
 
- };
 
 
  |