global.h 9.5 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. using boost::logic::tribool;
  7. #include <boost/cstdint.hpp>
  8. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  9. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  10. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  11. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  12. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  13. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  14. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  15. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  16. #include "int3.h"
  17. #define CHECKTIME 1
  18. #if CHECKTIME
  19. #include "timeHandler.h"
  20. #define THC
  21. #endif
  22. #define NAME_VER ("VCMI 0.75b")
  23. extern std::string NAME; //full name
  24. extern std::string NAME_AFFIX; //client / server
  25. #define CONSOLE_LOGGING_LEVEL 5
  26. #define FILE_LOGGING_LEVEL 6
  27. /*
  28. * DATA_DIR contains the game data (Data/, MP3/, ...).
  29. * USER_DIR is where to save games (Games/) and the config.
  30. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  31. * LIB_DIR is where the AI libraries reside (linux only)
  32. */
  33. #ifdef _WIN32
  34. #define DATA_DIR "."
  35. #define USER_DIR "."
  36. #define BIN_DIR "."
  37. #define SERVER_NAME "VCMI_server.exe"
  38. #else
  39. #ifndef DATA_DIR
  40. #error DATA_DIR undefined.
  41. #endif
  42. #ifndef BIN_DIR
  43. #error BIN_DIR undefined.
  44. #endif
  45. #ifndef LIB_DIR
  46. #error LIB_DIR undefined.
  47. #endif
  48. #define SERVER_NAME "vcmiserver"
  49. #endif
  50. #ifdef _WIN32
  51. #define PATH_SEPARATOR "\\"
  52. #else
  53. #define PATH_SEPARATOR "/"
  54. #endif
  55. /*
  56. * global.h, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  65. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  66. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  67. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  68. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  69. class CGameInfo;
  70. extern CGameInfo* CGI;
  71. #define HEROI_TYPE (34)
  72. #define TOWNI_TYPE (98)
  73. const int F_NUMBER = 9; //factions (town types) quantity
  74. const int PLAYER_LIMIT = 8; //player limit per map
  75. const int ALL_PLAYERS = 255; //bitfield
  76. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  77. const int SKILL_QUANTITY=28;
  78. const int SKILL_PER_HERO=8;
  79. const int ARTIFACTS_QUANTITY=171;
  80. const int HEROES_QUANTITY=156;
  81. const int SPELLS_QUANTITY=70;
  82. const int RESOURCE_QUANTITY=8;
  83. const int TERRAIN_TYPES=10;
  84. const int PRIMARY_SKILLS=4;
  85. const int NEUTRAL_PLAYER=255;
  86. const int NAMES_PER_TOWN=16;
  87. const int CREATURES_PER_TOWN = 7; //without upgrades
  88. const int MAX_BUILDING_PER_TURN = 1;
  89. const int SPELL_LEVELS = 5;
  90. #define BFIELD_WIDTH (17)
  91. #define BFIELD_HEIGHT (11)
  92. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  93. //uncomment to make it work
  94. //#define MARK_BLOCKED_POSITIONS
  95. //#define MARK_VISITABLE_POSITIONS
  96. #define DEFBYPASS
  97. #ifdef _WIN32
  98. #define DLL_F_EXPORT __declspec(dllexport)
  99. #else
  100. #if defined(__GNUC__) && __GNUC__ >= 4
  101. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  102. #else
  103. #define DLL_F_EXPORT
  104. #endif
  105. #endif
  106. #ifdef _WIN32
  107. #define DLL_F_IMPORT __declspec(dllimport)
  108. #else
  109. #if defined(__GNUC__) && __GNUC__ >= 4
  110. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  111. #else
  112. #define DLL_F_IMPORT
  113. #endif
  114. #endif
  115. #ifdef VCMI_DLL
  116. #define DLL_EXPORT DLL_F_EXPORT
  117. #else
  118. #define DLL_EXPORT DLL_F_IMPORT
  119. #endif
  120. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  121. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  122. namespace vstd
  123. {
  124. template <typename Container, typename Item>
  125. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  126. {
  127. return std::find(c.begin(),c.end(),i) != c.end();
  128. }
  129. template <typename V, typename Item, typename Item2>
  130. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  131. {
  132. return c.find(i)!=c.end();
  133. }
  134. template <typename Container1, typename Container2>
  135. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  136. {
  137. typename Container2::iterator itr = c2.begin();
  138. while(itr != c2.end())
  139. if(!contains(c1,*itr))
  140. return itr;
  141. else
  142. ++itr;
  143. return c2.end();
  144. }
  145. template <typename Container1, typename Container2>
  146. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  147. {
  148. typename Container2::const_iterator itr = c2.begin();
  149. while(itr != c2.end())
  150. if(!contains(c1,*itr))
  151. return itr;
  152. else
  153. ++itr;
  154. return c2.end();
  155. }
  156. template <typename Container, typename Item>
  157. typename Container::iterator find(const Container & c, const Item &i)
  158. {
  159. return std::find(c.begin(),c.end(),i);
  160. }
  161. template <typename T1, typename T2>
  162. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  163. {
  164. for(size_t i=0; i < c.size(); ++i)
  165. if(c[i] == s)
  166. return i;
  167. return -1;
  168. }
  169. template <typename T1, typename T2, typename Func>
  170. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  171. {
  172. for(size_t i=0; i < c.size(); ++i)
  173. if(f(c[i],s))
  174. return i;
  175. return -1;
  176. }
  177. template <typename Container, typename Item>
  178. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  179. {
  180. return std::find(c.begin(),c.end(),i);
  181. }
  182. template <typename Container, typename Item>
  183. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  184. {
  185. return std::find(c.begin(),c.end(),i);
  186. }
  187. template <typename Container, typename Item>
  188. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  189. {
  190. typename Container::iterator itr = find(c,i);
  191. if(itr == c.end())
  192. return false;
  193. c.erase(itr);
  194. return true;
  195. }
  196. template <typename t1>
  197. void delObj(t1 *a1)
  198. {
  199. delete a1;
  200. }
  201. template <typename t1, typename t2>
  202. void assign(t1 &a1, const t2 &a2)
  203. {
  204. a1 = a2;
  205. }
  206. template <typename t1, typename t2>
  207. struct assigner
  208. {
  209. public:
  210. t1 &op1;
  211. t2 op2;
  212. assigner(t1 &a1, const t2 & a2)
  213. :op1(a1), op2(a2)
  214. {}
  215. void operator()()
  216. {
  217. op1 = op2;
  218. }
  219. };
  220. template <typename t1, typename t2>
  221. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  222. {
  223. return assigner<t1,t2>(a1,a2);
  224. }
  225. template <typename t1, typename t2, typename t3>
  226. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  227. {
  228. return a1.*point == a2;
  229. }
  230. template <typename t1, typename t2>
  231. bool equal(const t1 &a1, const t2 &a2)
  232. {
  233. return a1 == a2;
  234. }
  235. }
  236. using vstd::operator-=;
  237. template <typename t1, typename t2>
  238. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  239. {
  240. if(a >= b)
  241. return a;
  242. else
  243. {
  244. a = b;
  245. return a;
  246. }
  247. }
  248. template <typename t1, typename t2>
  249. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  250. {
  251. if(a <= b)
  252. return a;
  253. else
  254. {
  255. a = b;
  256. return a;
  257. }
  258. }
  259. #include "CConsoleHandler.h"
  260. extern DLL_EXPORT std::ostream *logfile;
  261. extern DLL_EXPORT CConsoleHandler *console;
  262. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  263. {
  264. public:
  265. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  266. {
  267. if(lvl < CONSOLE_LOGGING_LEVEL)
  268. std::cout << fun;
  269. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  270. *logfile << fun;
  271. return *this;
  272. }
  273. template<typename T>
  274. CLogger<lvl> & operator<<(const T & data)
  275. {
  276. if(lvl < CONSOLE_LOGGING_LEVEL)
  277. {
  278. if(console)
  279. {
  280. console->print(data,lvl);
  281. }
  282. else
  283. {
  284. std::cout << data << std::flush;
  285. }
  286. }
  287. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  288. {
  289. *logfile << data << std::flush;
  290. }
  291. return *this;
  292. }
  293. };
  294. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  295. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  296. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  297. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  298. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  299. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  300. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  301. #define HANDLE_EXCEPTION \
  302. catch (const std::exception& e) { \
  303. tlog1 << e.what() << std::endl; \
  304. throw; \
  305. } \
  306. catch (const std::exception * e) \
  307. { \
  308. tlog1 << e->what()<< std::endl; \
  309. throw; \
  310. } \
  311. catch (const std::string& e) { \
  312. tlog1 << e << std::endl; \
  313. throw; \
  314. }
  315. #define HANDLE_EXCEPTIONC(COMMAND) \
  316. catch (const std::exception& e) { \
  317. COMMAND; \
  318. tlog1 << e.what() << std::endl; \
  319. throw; \
  320. } \
  321. catch (const std::exception * e) \
  322. { \
  323. COMMAND; \
  324. tlog1 << e->what()<< std::endl; \
  325. throw; \
  326. }
  327. #endif // __GLOBAL_H__