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- #ifndef __INT3_H__
- #define __INT3_H__
- #include <map>
- #include <vector>
- #include <cmath>
- /*
- * int3.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CCreature;
- //a few typedefs for CCreatureSet
- typedef si32 TSlot, TQuantity;
- typedef ui32 TCreature;
- typedef std::pair<TCreature, TQuantity> TStack;
- typedef std::map<TSlot, TStack> TSlots;
- class CCreatureSet //seven combined creatures
- {
- public:
- TSlots slots; //slots[slot_id]=> pair(creature_id,creature_quantity)
- ui8 formation; //false - wide, true - tight
- int getCreature (TSlot slot) const //workaround of map issue
- {
- std::map<TSlot, TStack>::const_iterator i = slots.find(slot);
- if (i != slots.end())
- return i->second.first;
- else
- return -1;
- }
- int getAmount (TSlot slot) const
- {
- std::map<TSlot, TStack>::const_iterator i = slots.find(slot);
- if (i != slots.end())
- return i->second.second;
- else
- return -1;
- }
- bool setCreature (TSlot slot, TCreature type, TQuantity quantity) //slots 0 to 6
- {
- slots[slot] = TStack(type, quantity); //brutal force
- if (quantity == 0)
- slots.erase(slot);
- if (slots.size() > 7) return false;
- else return true;
- }
- TSlot getSlotFor(TCreature creature, ui32 slotsAmount=7) const //returns -1 if no slot available
- {
- for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- if(i->second.first == creature)
- {
- return i->first; //if there is already such creature we return its slot id
- }
- }
- for(ui32 i=0; i<slotsAmount; i++)
- {
- if(slots.find(i) == slots.end())
- {
- return i; //return first free slot
- }
- }
- return -1; //no slot available
- }
- bool mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable = -1) //looks for two same stacks, returns slot positions
- {
- //try to match creature to our preferred stack
- if(preferable >= 0 && slots.find(preferable) != slots.end())
- {
- TCreature id = slots[preferable].first;
- for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
- {
- if(id == j->second.first && j->first != preferable)
- {
- out.first = preferable;
- out.second = j->first;
- return true;
- }
- }
- }
- for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
- {
- if(i->second.first == j->second.first && i->first != j->first)
- {
- out.first = i->first;
- out.second = j->first;
- return true;
- }
- }
- }
- return false;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & slots & formation;
- }
- operator bool() const
- {
- return slots.size() > 0;
- }
- void sweep()
- {
- for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- if(!i->second.second)
- {
- slots.erase(i);
- sweep();
- break;
- }
- }
- }
- };
- class int3
- {
- public:
- si32 x,y,z;
- inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
- inline int3(const si32 & X, const si32 & Y, const si32 & Z):x(X),y(Y),z(Z){}; //c-tor
- inline int3(const int3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor
- inline int3 operator=(const int3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator
- ~int3() {} // d-tor - does nothing
- inline int3 operator+(const int3 & i) const //returns int3 with coordinates increased by corresponding coordinate of given int3
- {return int3(x+i.x,y+i.y,z+i.z);}
- inline int3 operator+(const si32 i) const //returns int3 with coordinates increased by given numer
- {return int3(x+i,y+i,z+i);}
- inline int3 operator-(const int3 & i) const //returns int3 with coordinates decreased by corresponding coordinate of given int3
- {return int3(x-i.x,y-i.y,z-i.z);}
- inline int3 operator-(const si32 i) const //returns int3 with coordinates decreased by given numer
- {return int3(x-i,y-i,z-i);}
- inline int3 operator-() const //returns opposite position
- {return int3(-x,-y,-z);}
- inline double dist2d(const int3 other) const //distance (z coord is not used)
- {return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));}
- inline void operator+=(const int3 & i)
- {
- x+=i.x;
- y+=i.y;
- z+=i.z;
- }
- inline void operator+=(const si32 & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline void operator-=(const int3 & i)
- {
- x-=i.x;
- y-=i.y;
- z-=i.z;
- }
- inline void operator-=(const si32 & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline bool operator==(const int3 & i) const
- {return (x==i.x) && (y==i.y) && (z==i.z);}
- inline bool operator!=(const int3 & i) const
- {return !(*this==i);}
- inline bool operator<(const int3 & i) const
- {
- if (z<i.z)
- return true;
- if (z>i.z)
- return false;
- if (y<i.y)
- return true;
- if (y>i.y)
- return false;
- if (x<i.x)
- return true;
- if (x>i.x)
- return false;
- return false;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & x & y & z;
- }
- };
- inline std::istream & operator>>(std::istream & str, int3 & dest)
- {
- str>>dest.x>>dest.y>>dest.z;
- return str;
- }
- inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
- {
- return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
- }
- #endif // __INT3_H__
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