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- project(vcmi)
- cmake_minimum_required(VERSION 2.6)
- # TODO:
- # 1) Detection of system version of minizip and use it instead of local
- # 2) Detection of Qt5 and compilation of launcher, unless explicitly disabled
- # where to look for cmake modules
- set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
- # enable Release mode but only if it was not set
- if (NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE RelWithDebInfo)
- endif()
- # VCMI version
- set(VCMI_VERSION_MAJOR 0)
- set(VCMI_VERSION_MINOR 94)
- set(VCMI_VERSION_PATCH 0)
- option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
- option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
- option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
- option(ENABLE_TEST "Enable compilation of unit tests" OFF)
- option(ENABLE_PCH "Enable compilation using precompiled headers" OFF)
- ############################################
- # Building section #
- ############################################
- if (APPLE)
- # Default location for thirdparty libs
- set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
- set(CMAKE_LIBRARY_PATH "../lib")
- set(CMAKE_FRAMEWORK_PATH "../Frameworks")
- set(BOOST_ROOT "../")
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
- set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
- set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
- # Build with clang ang libc++
- set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
- set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
- # On OS X we use Sparkle framework for updates
- find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
- find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
- # Xcode 5.0 fix
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
- endif()
- find_package(Boost 1.48.0 COMPONENTS program_options filesystem system thread locale REQUIRED)
- find_package(SDL REQUIRED)
- find_package(SDL_image REQUIRED)
- find_package(SDL_mixer REQUIRED)
- find_package(SDL_ttf REQUIRED)
- find_package(ZLIB REQUIRED)
- include(cotire)
- if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
- # Widgets finds its own dependencies (QtGui and QtCore).
- find_package(Qt5Widgets REQUIRED)
- endif()
- if (ENABLE_LAUNCHER)
- find_package(Qt5Network REQUIRED)
- endif()
- if(ENABLE_TEST)
- # find_package overwrites BOOST_* variables which are already set, so all components have to be
- # included again
- find_package(Boost 1.48.0 COMPONENTS program_options filesystem system thread locale unit_test_framework REQUIRED)
- endif()
- if(APPLE)
- set(Boost_LIBRARIES ${Boost_LIBRARIES} libiconv.dylib) # Our prebuilt boost_locale for OS X depends on iconv
- endif()
- if(NOT WIN32)
- set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
- find_package(FFmpeg REQUIRED)
- INCLUDE(CheckLibraryExists)
- #check if some platform-specific libraries are needed for linking
- CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
- if(HAVE_RT_LIB)
- set(RT_LIB -lrt)
- endif()
- CHECK_LIBRARY_EXISTS(dl dlopen "" HAVE_DL_LIB)
- if(HAVE_DL_LIB)
- set(DL_LIB -ldl)
- endif()
- endif()
- if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
- if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags")
- endif()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual ${CLANG_SPECIFIC_FLAGS}")
- endif()
- if(WIN32) # on Win everything goes into H3 root directory
- set(BIN_DIR "" CACHE STRING "Where to install binaries")
- set(LIB_DIR "" CACHE STRING "Where to install main library")
- set(DATA_DIR "" CACHE STRING "Where to install data files")
- elseif(APPLE)
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- set(BIN_DIR "." CACHE STRING "Where to install binaries")
- set(LIB_DIR "." CACHE STRING "Where to install main library")
- set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
- else()
- # includes lib path which determines where to install shared libraries (either /lib or /lib64)
- include(GNUInstallDirs)
- if (NOT BIN_DIR)
- set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
- endif()
- if (NOT LIB_DIR)
- set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
- endif()
- if (NOT DATA_DIR)
- set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
- endif()
- endif()
- set (AI_LIB_DIR "${LIB_DIR}/AI")
- set (SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
- #define required constants
- add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
- add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
- add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
- SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
- # precompiled header configuration
- SET(PCH_PROPERTIES
- COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
- COTIRE_ADD_UNITY_BUILD FALSE
- COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
- )
- if (ENABLE_ERM)
- add_subdirectory(scripting/erm)
- endif()
- add_subdirectory(lib)
- add_subdirectory(client)
- add_subdirectory(lib/minizip)
- add_subdirectory(server)
- add_subdirectory(AI)
- if (ENABLE_EDITOR)
- add_subdirectory(editor)
- endif()
- if (ENABLE_LAUNCHER)
- add_subdirectory(launcher)
- endif()
- if(ENABLE_TEST)
- add_subdirectory(test)
- endif()
- #######################################
- # Installation section #
- #######################################
- # For apple this files will be already inside vcmiclient bundle
- if (NOT APPLE)
- # copy whole directory but .svn control files
- install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE)
- # copy vcmi mod along with all its content
- install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
- # copy only files added by vcmi for WoG
- install(FILES Mods/WoG/mod.json DESTINATION ${DATA_DIR}/Mods/WoG)
- install(DIRECTORY Mods/WoG/config DESTINATION ${DATA_DIR}/Mods/WoG PATTERN ".svn" EXCLUDE)
- install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
- OWNER_WRITE OWNER_READ OWNER_EXECUTE
- GROUP_READ GROUP_EXECUTE
- WORLD_READ WORLD_EXECUTE)
- endif()
- if(WIN32)
- #TODO: install any additional dll's. This version (may be broken) will copy all dll's including H3 ones
- #FILE(GLOB dll_files "${CMAKE_BINARY_DIR}/*.dll")
- #INSTALL(FILES ${dll_files} DESTINATION ${BIN_DIR})
- elseif(APPLE)
- else()
- #install icons and desktop file on Linux
- #FIXME: move to client makefile?
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
- install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
- if (ENABLE_LAUNCHER) #FIXME: move to launcher makefile?
- install(FILES "${CMAKE_SOURCE_DIR}/launcher/vcmilauncher.desktop" DESTINATION share/applications)
- endif()
- endif()
- #######################################
- # Packaging section #
- #######################################
- set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
- set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
- set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
- # vcmi does not have "patch version" in version string
- set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
- #TODO: remove version from Global.h and use this one as define?
- set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
- if(WIN32)
- set(CPACK_GENERATOR ZIP) # just use zip? CPack has some GUI install as well
- elseif(APPLE)
- set(CPACK_GENERATOR DragNDrop)
- set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
- set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
- else()
- set(CPACK_GENERATOR TGZ)
- endif()
- INCLUDE(CPack)
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