CMakeLists.txt 4.5 KB

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  1. project(vcmiclient)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
  5. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
  6. set(client_SRCS
  7. StdInc.cpp
  8. ../CCallback.cpp
  9. battle/CBattleInterface.cpp
  10. battle/CBattleAnimations.cpp
  11. battle/CBattleInterfaceClasses.cpp
  12. battle/CCreatureAnimation.cpp
  13. gui/CGuiHandler.cpp
  14. gui/CIntObject.cpp
  15. gui/CIntObjectClasses.cpp
  16. gui/Fonts.cpp
  17. gui/Geometries.cpp
  18. gui/CCursorHandler.cpp
  19. gui/SDL_Extensions.cpp
  20. CPreGame.cpp
  21. Client.cpp
  22. CPlayerInterface.cpp
  23. CMT.cpp
  24. GUIClasses.cpp
  25. AdventureMapClasses.cpp
  26. CAdvmapInterface.cpp
  27. CAnimation.cpp
  28. CBitmapHandler.cpp
  29. CCastleInterface.cpp
  30. CCreatureWindow.cpp
  31. CDefHandler.cpp
  32. CGameInfo.cpp
  33. CHeroWindow.cpp
  34. CKingdomInterface.cpp
  35. CMessage.cpp
  36. CMusicHandler.cpp
  37. CSpellWindow.cpp
  38. CVideoHandler.cpp
  39. CQuestLog.cpp
  40. Graphics.cpp
  41. mapHandler.cpp
  42. NetPacksClient.cpp
  43. )
  44. set(client_HEADERS
  45. CSoundBase.h
  46. gui/SDL_Pixels.h
  47. )
  48. if(WIN32)
  49. add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS})
  50. elseif(APPLE)
  51. # OS X specific includes
  52. include_directories(${SPARKLE_INCLUDE_DIR})
  53. # OS X specific source files
  54. set(client_SRCS ${client_SRCS} SDLMain.m OSX.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
  55. add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
  56. # OS X specific libraries
  57. target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
  58. # Because server and AI libs would be copies to bundle they need to be built before client
  59. add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
  60. # Custom Info.plist
  61. set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
  62. # Copy icon file and public key for Sparkle
  63. set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  64. set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  65. # Copy server executable, libs and game data to bundle
  66. set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
  67. set(MakeVCMIBundle
  68. # Copy all needed binaries
  69. mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
  70. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
  71. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
  72. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib &&
  73. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
  74. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
  75. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
  76. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
  77. cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
  78. # Copy frameworks
  79. cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks/ &&
  80. # Copy vcmi data
  81. mkdir -p ${BUNDLE_PATH}/Data &&
  82. mkdir -p ${BUNDLE_PATH}/Data/Mods &&
  83. mkdir -p ${BUNDLE_PATH}/Data/launcher &&
  84. cp -r ${CMAKE_HOME_DIRECTORY}/config/ ${BUNDLE_PATH}/Data/config/ &&
  85. cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi/ ${BUNDLE_PATH}/Data/Mods/vcmi/ &&
  86. cp -r ${CMAKE_HOME_DIRECTORY}/Mods/WoG/ ${BUNDLE_PATH}/Data/Mods/WoG/ &&
  87. cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
  88. add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
  89. else()
  90. add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
  91. endif()
  92. target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
  93. set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
  94. cotire(vcmiclient)
  95. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})