README.linux 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. I. Getting the sources
  2. VCMI is still in development. You can get the sources with subversion:
  3. svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
  4. II. Compiling
  5. Optionaly, if you want to regenerate the build system, you will need the following tools:
  6. * libtool
  7. * automake
  8. * autoconf
  9. And then regenerate the build system with
  10. autoreconf -i
  11. To compile, at least the following packages (and their development counterparts) are needed to build:
  12. * libstdc++ devel
  13. * SDL and SDL-devel
  14. * SDL_mixer and SDL_mixer-devel
  15. * SDL_image and SDL_image-devel
  16. * SDL_ttf and SDL_ttf-devel
  17. * zlib and zlib-devel
  18. * the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
  19. * boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
  20. - program-options
  21. - filesystem
  22. - iostreams
  23. - system
  24. - thread
  25. On Ubuntu 9.04 or later, run:
  26. sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
  27. Create a directory /YOUR_INSTALL_PATH/vcmi (default is usually /usr/local/share/vcmi)
  28. that will contain the game data files. The /vcmi at the end is necessary.
  29. Then run configure:
  30. ./configure
  31. Or if you're installing to custom path:
  32. ./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
  33. Then build vcmi:
  34. make
  35. That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
  36. II. Installing Heroes of Might and Magic 3
  37. VCMI needs an installed version of Heroes III as well as WoG on top of
  38. it. The version of Heroes needed is either Shadow of Death
  39. or Complete.
  40. Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
  41. Wine can be used to install both.
  42. Install Heroes 3 and Wog. Then move all the installed files into
  43. /YOUR_INSTALL_PATH/vcmi. For instance that will create
  44. /YOUR_INSTALL_PATH/vcmi/Data.
  45. Once both programs are installed, you can install VCMI.
  46. Download the windows VCMI release (at time of writing:
  47. http://forum.vcmi.eu/dload.php?action=download&id=23)
  48. and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
  49. mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
  50. mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
  51. mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
  52. If you also have the original linux version of Heroes, you can also install the videos:
  53. cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
  54. III. Installing VCMI
  55. Since VCMI is still in development, there's no install procedure, although something like this will work:
  56. make install
  57. You also need to update configuration files:
  58. cp /PATH_TO_SOURCE/config /YOUR_INSTALL_PATH/vcmi
  59. For development puposes, it's better to use links. Go
  60. to /YOUR_INSTALL_PATH/vcmi, and type:
  61. ln -s /PATH_TO_SOURCE/client/vcmiclient
  62. ln -s /PATH_TO_SOURCE/server/vcmiserver
  63. ln -s /PATH_TO_SOURCE/config
  64. ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so
  65. ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
  66. ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
  67. And start ./vcmiclient