CDefHandler.cpp 8.7 KB

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  1. #include "StdInc.h"
  2. #include "SDL.h"
  3. #include "CDefHandler.h"
  4. #include "../lib/CLodHandler.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "../lib/vcmi_endian.h"
  7. #include "CBitmapHandler.h"
  8. /*
  9. * CDefHandler.cpp, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. #ifdef unused
  18. static long long pow(long long a, int b)
  19. {
  20. if (!b) return 1;
  21. long c = a;
  22. while (--b)
  23. a*=c;
  24. return a;
  25. }
  26. #endif
  27. CDefHandler::CDefHandler()
  28. {
  29. notFreeImgs = false;
  30. }
  31. CDefHandler::~CDefHandler()
  32. {
  33. if (notFreeImgs)
  34. return;
  35. for (size_t i=0; i<ourImages.size(); ++i)
  36. {
  37. if (ourImages[i].bitmap)
  38. {
  39. SDL_FreeSurface(ourImages[i].bitmap);
  40. ourImages[i].bitmap=NULL;
  41. }
  42. }
  43. }
  44. CDefEssential::~CDefEssential()
  45. {
  46. for(size_t i=0; i < ourImages.size(); ++i)
  47. SDL_FreeSurface(ourImages[i].bitmap);
  48. }
  49. void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
  50. {
  51. BMPPalette palette[256];
  52. SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
  53. ui8 *p;
  54. defName = name;
  55. DEFType = SDL_SwapLE32(de.DEFType);
  56. width = SDL_SwapLE32(de.width);
  57. height = SDL_SwapLE32(de.height);
  58. ui32 totalBlocks = SDL_SwapLE32(de.totalBlocks);
  59. for (ui32 it=0;it<256;it++)
  60. {
  61. palette[it].R = de.palette[it].R;
  62. palette[it].G = de.palette[it].G;
  63. palette[it].B = de.palette[it].B;
  64. palette[it].F = 0;
  65. }
  66. // The SDefEntryBlock starts just after the SDefEntry
  67. p = reinterpret_cast<ui8 *>(&de);
  68. p += sizeof(de);
  69. int totalEntries=0;
  70. for (ui32 z=0; z<totalBlocks; z++)
  71. {
  72. SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
  73. ui32 totalInBlock;
  74. totalInBlock = read_le_u32(&block.totalInBlock);
  75. for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  76. SEntries.push_back(SEntry());
  77. p = block.data;
  78. for (ui32 j=0; j<totalInBlock; j++)
  79. {
  80. char Buffer[13];
  81. memcpy(Buffer, p, 12);
  82. Buffer[12] = 0;
  83. SEntries[totalEntries+j].name=Buffer;
  84. p += 13;
  85. }
  86. for (ui32 j=0; j<totalInBlock; j++)
  87. {
  88. SEntries[totalEntries+j].offset = read_le_u32(p);
  89. p += 4;
  90. }
  91. //totalEntries+=totalInBlock;
  92. for(ui32 hh=0; hh<totalInBlock; ++hh)
  93. {
  94. SEntries[totalEntries].group = z;
  95. ++totalEntries;
  96. }
  97. }
  98. for(ui32 j=0; j<SEntries.size(); ++j)
  99. {
  100. SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
  101. }
  102. //RWEntries = new ui32[height];
  103. for(ui32 i=0; i < SEntries.size(); ++i)
  104. {
  105. Cimage nimg;
  106. nimg.bitmap = getSprite(i, table, palette);
  107. nimg.imName = SEntries[i].name;
  108. nimg.groupNumber = SEntries[i].group;
  109. ourImages.push_back(nimg);
  110. }
  111. }
  112. void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
  113. {
  114. BL = (N & 0xE0) >> 5;
  115. BR = N & 0x1F;
  116. }
  117. SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const
  118. {
  119. SDL_Surface * ret=NULL;
  120. ui32 BaseOffset,
  121. SpriteWidth, SpriteHeight, //format of sprite
  122. TotalRowLength, // length of read segment
  123. add, FullHeight,FullWidth,
  124. RowAdd,
  125. defType2;
  126. int LeftMargin, RightMargin, TopMargin, BottomMargin;
  127. ui8 SegmentType;
  128. BaseOffset = SEntries[SIndex].offset;
  129. SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
  130. defType2 = SDL_SwapLE32(sd.defType2);
  131. FullWidth = SDL_SwapLE32(sd.FullWidth);
  132. FullHeight = SDL_SwapLE32(sd.FullHeight);
  133. SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
  134. SpriteHeight = SDL_SwapLE32(sd.SpriteHeight);
  135. LeftMargin = SDL_SwapLE32(sd.LeftMargin);
  136. TopMargin = SDL_SwapLE32(sd.TopMargin);
  137. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  138. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  139. //if(LeftMargin + RightMargin < 0)
  140. // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
  141. if(LeftMargin<0)
  142. SpriteWidth+=LeftMargin;
  143. if(RightMargin<0)
  144. SpriteWidth+=RightMargin;
  145. // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
  146. add = 4 - FullWidth%4;
  147. if (add==4)
  148. add=0;
  149. ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
  150. BaseOffset += sizeof(SSpriteDef);
  151. int BaseOffsetor = BaseOffset;
  152. for(int i=0; i<256; ++i)
  153. {
  154. SDL_Color pr;
  155. pr.r = palette[i].R;
  156. pr.g = palette[i].G;
  157. pr.b = palette[i].B;
  158. pr.unused = palette[i].F;
  159. (*(ret->format->palette->colors+i))=pr;
  160. }
  161. int ftcp=0;
  162. // If there's a margin anywhere, just blank out the whole surface.
  163. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
  164. memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
  165. }
  166. // Skip top margin
  167. if (TopMargin > 0)
  168. ftcp += TopMargin*(FullWidth+add);
  169. switch(defType2)
  170. {
  171. case 0:
  172. {
  173. for (ui32 i=0;i<SpriteHeight;i++)
  174. {
  175. if (LeftMargin>0)
  176. ftcp += LeftMargin;
  177. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
  178. ftcp += SpriteWidth;
  179. BaseOffset += SpriteWidth;
  180. if (RightMargin>0)
  181. ftcp += RightMargin;
  182. }
  183. }
  184. break;
  185. case 1:
  186. {
  187. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
  188. BaseOffset += sizeof(int) * SpriteHeight;
  189. for (ui32 i=0;i<SpriteHeight;i++)
  190. {
  191. BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
  192. if (LeftMargin>0)
  193. ftcp += LeftMargin;
  194. TotalRowLength=0;
  195. do
  196. {
  197. ui32 SegmentLength;
  198. SegmentType=FDef[BaseOffset++];
  199. SegmentLength=FDef[BaseOffset++] + 1;
  200. if (SegmentType==0xFF)
  201. {
  202. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
  203. BaseOffset+=SegmentLength;
  204. }
  205. else
  206. {
  207. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
  208. }
  209. ftcp += SegmentLength;
  210. TotalRowLength += SegmentLength;
  211. }while(TotalRowLength<SpriteWidth);
  212. RowAdd=SpriteWidth-TotalRowLength;
  213. if (RightMargin>0)
  214. ftcp += RightMargin;
  215. if (add>0)
  216. ftcp += add+RowAdd;
  217. }
  218. }
  219. break;
  220. case 2:
  221. {
  222. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
  223. for (ui32 i=0;i<SpriteHeight;i++)
  224. {
  225. //BaseOffset = BaseOffsetor+RWEntries[i];
  226. if (LeftMargin>0)
  227. ftcp += LeftMargin;
  228. TotalRowLength=0;
  229. do
  230. {
  231. SegmentType=FDef[BaseOffset++];
  232. ui8 code = SegmentType / 32;
  233. ui8 value = (SegmentType & 31) + 1;
  234. if(code==7)
  235. {
  236. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
  237. ftcp += value;
  238. BaseOffset += value;
  239. }
  240. else
  241. {
  242. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
  243. ftcp += value;
  244. }
  245. TotalRowLength+=value;
  246. } while(TotalRowLength<SpriteWidth);
  247. if (RightMargin>0)
  248. ftcp += RightMargin;
  249. RowAdd=SpriteWidth-TotalRowLength;
  250. if (add>0)
  251. ftcp += add+RowAdd;
  252. }
  253. }
  254. break;
  255. case 3:
  256. {
  257. for (ui32 i=0;i<SpriteHeight;i++)
  258. {
  259. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
  260. if (LeftMargin>0)
  261. ftcp += LeftMargin;
  262. TotalRowLength=0;
  263. do
  264. {
  265. SegmentType=FDef[BaseOffset++];
  266. ui8 code = SegmentType / 32;
  267. ui8 value = (SegmentType & 31) + 1;
  268. int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
  269. vstd::amax(len, 0);
  270. if(code==7)
  271. {
  272. memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
  273. ftcp += len;
  274. BaseOffset += len;
  275. }
  276. else
  277. {
  278. memset((ui8*)ret->pixels + ftcp, code, len);
  279. ftcp += len;
  280. }
  281. TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
  282. }while(TotalRowLength<SpriteWidth);
  283. if (RightMargin>0)
  284. ftcp += RightMargin;
  285. RowAdd=SpriteWidth-TotalRowLength;
  286. if (add>0)
  287. ftcp += add+RowAdd;
  288. }
  289. }
  290. break;
  291. default:
  292. throw std::string("Unknown sprite format.");
  293. break;
  294. }
  295. SDL_Color ttcol = ret->format->palette->colors[0];
  296. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
  297. SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
  298. return ret;
  299. };
  300. CDefEssential * CDefHandler::essentialize()
  301. {
  302. CDefEssential * ret = new CDefEssential;
  303. ret->ourImages = ourImages;
  304. notFreeImgs = true;
  305. return ret;
  306. }
  307. CDefHandler * CDefHandler::giveDef(const std::string & defName)
  308. {
  309. ui8 * data = spriteh->giveFile(defName, FILE_ANIMATION);
  310. if(!data)
  311. throw "bad def name!";
  312. CDefHandler * nh = new CDefHandler();
  313. nh->openFromMemory(data, defName);
  314. delete [] data;
  315. return nh;
  316. }
  317. CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
  318. {
  319. CDefEssential * ret;
  320. CDefHandler * temp = giveDef(defName);
  321. ret = temp->essentialize();
  322. delete temp;
  323. return ret;
  324. }