Graphics.cpp 20 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <boost/assign/std/vector.hpp>
  6. #include <sstream>
  7. #include <iomanip>
  8. #include <boost/thread.hpp>
  9. #include <boost/function.hpp>
  10. #include <boost/bind.hpp>
  11. #include <boost/assign/std/vector.hpp>
  12. #include "../CThreadHelper.h"
  13. #include "CGameInfo.h"
  14. #include "../hch/CLodHandler.h"
  15. #include "../lib/VCMI_Lib.h"
  16. #include "../CCallback.h"
  17. #include "../hch/CTownHandler.h"
  18. using namespace boost::assign;
  19. using namespace CSDL_Ext;
  20. #ifdef min
  21. #undef min
  22. #endif
  23. #ifdef max
  24. #undef max
  25. #endif
  26. /*
  27. * Graphics.cpp, part of VCMI engine
  28. *
  29. * Authors: listed in file AUTHORS in main folder
  30. *
  31. * License: GNU General Public License v2.0 or later
  32. * Full text of license available in license.txt file, in main folder
  33. *
  34. */
  35. Graphics * graphics = NULL;
  36. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  37. {
  38. char buf[10];
  39. blueToPlayersAdv(hInfo,curh.owner);
  40. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  41. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  42. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  43. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  44. //army
  45. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  46. {
  47. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  48. if(curh.details)
  49. {
  50. SDL_itoa((*i).second.second,buf,10);
  51. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  52. }
  53. else
  54. {
  55. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  56. }
  57. }
  58. if(curh.details)
  59. {
  60. for (int i = 0; i < PRIMARY_SKILLS; i++)
  61. {
  62. SDL_itoa(curh.details->primskills[i], buf, 10);
  63. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  64. }
  65. //mana points
  66. SDL_itoa(curh.details->mana,buf,10);
  67. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  68. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  69. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  70. }
  71. return ret;
  72. }
  73. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  74. {
  75. InfoAboutHero iah;
  76. iah.initFromHero(curh, true);
  77. return drawHeroInfoWin(iah);
  78. }
  79. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  80. {
  81. InfoAboutTown iah;
  82. iah.initFromTown(curh, true);
  83. return drawTownInfoWin(iah);
  84. }
  85. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  86. {
  87. char buf[10];
  88. blueToPlayersAdv(tInfo,curh.owner);
  89. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  90. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  91. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  92. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  93. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  94. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  95. {
  96. //if(!i->second.second)
  97. // continue;
  98. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  99. if(curh.details)
  100. {
  101. // Show exact creature amount.
  102. SDL_itoa((*i).second.second,buf,10);
  103. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  104. }
  105. else
  106. {
  107. // Show only a rough amount for creature stacks.
  108. // TODO: Deal with case when no information at all about size shold be presented.
  109. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  110. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  111. }
  112. }
  113. //blit town icon
  114. if (curh.tType) {
  115. pom = curh.tType->typeID*2;
  116. if (!curh.fortLevel)
  117. pom += F_NUMBER*2;
  118. if(curh.built)
  119. pom++;
  120. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  121. }
  122. if(curh.details)
  123. {
  124. //hall level icon
  125. if((pom=curh.details->hallLevel) >= 0)
  126. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  127. if (curh.details->goldIncome >= 0) {
  128. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  129. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  130. }
  131. if(curh.details->garrisonedHero) //garrisoned hero icon
  132. blitAt(graphics->heroInGarrison,158,87,ret);
  133. }
  134. return ret;
  135. }
  136. void Graphics::loadPaletteAndColors()
  137. {
  138. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  139. playerColorPalette = new SDL_Color[256];
  140. neutralColor = new SDL_Color;
  141. playerColors = new SDL_Color[PLAYER_LIMIT];
  142. int startPoint = 24; //beginning byte; used to read
  143. for(int i=0; i<256; ++i)
  144. {
  145. SDL_Color col;
  146. col.r = pals[startPoint++];
  147. col.g = pals[startPoint++];
  148. col.b = pals[startPoint++];
  149. col.unused = pals[startPoint++];
  150. playerColorPalette[i] = col;
  151. }
  152. neutralColorPalette = new SDL_Color[32];
  153. std::ifstream ncp;
  154. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  155. for(int i=0; i<32; ++i)
  156. {
  157. ncp.read((char*)&neutralColorPalette[i].r,1);
  158. ncp.read((char*)&neutralColorPalette[i].g,1);
  159. ncp.read((char*)&neutralColorPalette[i].b,1);
  160. ncp.read((char*)&neutralColorPalette[i].unused,1);
  161. }
  162. //colors initialization
  163. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  164. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  165. for(int i=0;i<8;i++)
  166. {
  167. playerColors[i].r = kolory[i].x;
  168. playerColors[i].g = kolory[i].y;
  169. playerColors[i].b = kolory[i].z;
  170. playerColors[i].unused = 0;
  171. }
  172. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  173. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  174. while(!bback.eof())
  175. {
  176. bback >> pals;
  177. guildBgs.push_back(pals);
  178. }
  179. bback.close();
  180. }
  181. void Graphics::initializeBattleGraphics()
  182. {
  183. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  184. battleBacks.resize(26);
  185. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  186. {
  187. int am;
  188. bback>>am;
  189. battleBacks[i].resize(am);
  190. for(int f=0; f<am; ++f)
  191. {
  192. bback>>battleBacks[i][f];
  193. }
  194. }
  195. //initializing battle hero animation
  196. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  197. int numberofh;
  198. bher>>numberofh;
  199. battleHeroes.resize(numberofh);
  200. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  201. {
  202. bher>>battleHeroes[i];
  203. }
  204. //initialization of AC->def name mapping
  205. std::ifstream acd;
  206. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  207. if(!acd.is_open())
  208. {
  209. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  210. }
  211. else
  212. {
  213. std::string buf;
  214. acd>>buf;
  215. int ACid, numberOfDefs;
  216. while(true)
  217. {
  218. std::vector< std::string > toAdd;
  219. acd>>ACid;
  220. if(ACid == -1)
  221. break;
  222. acd>>numberOfDefs;
  223. for(int g=0; g<numberOfDefs; ++g)
  224. {
  225. acd>>buf;
  226. toAdd.push_back(buf);
  227. }
  228. battleACToDef[ACid] = toAdd;
  229. }
  230. }
  231. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  232. }
  233. Graphics::Graphics()
  234. {
  235. slotsPos.push_back(std::pair<int,int>(44,82));
  236. slotsPos.push_back(std::pair<int,int>(80,82));
  237. slotsPos.push_back(std::pair<int,int>(116,82));
  238. slotsPos.push_back(std::pair<int,int>(26,131));
  239. slotsPos.push_back(std::pair<int,int>(62,131));
  240. slotsPos.push_back(std::pair<int,int>(98,131));
  241. slotsPos.push_back(std::pair<int,int>(134,131));
  242. CDefHandler *smi, *smi2;
  243. std::vector<Task> tasks; //preparing list of graphics to load
  244. tasks += boost::bind(&Graphics::loadFonts,this);
  245. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  246. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  247. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  248. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  249. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  250. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  251. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  252. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  253. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  254. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  255. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  256. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  257. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  258. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  259. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  260. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  261. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  262. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  263. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  264. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  265. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  266. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  267. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  268. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  269. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  270. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  271. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  272. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  273. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  274. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  275. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  276. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  277. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  278. int id;
  279. std::string name;
  280. while(!ifs.eof())
  281. {
  282. ifs >> id >> name;
  283. tasks += GET_SURFACE(backgrounds[id],name);
  284. name.replace(0,5,"TPCAS");
  285. tasks += GET_SURFACE(backgroundsm[id],name);
  286. }
  287. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  288. th.run();
  289. //handling 32x32px imgs
  290. smi->notFreeImgs = true;
  291. for (size_t i=0; i<smi->ourImages.size(); ++i)
  292. {
  293. smallImgs[i-2] = smi->ourImages[i].bitmap;
  294. }
  295. delete smi;
  296. smi2->notFreeImgs = true;
  297. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  298. {
  299. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  300. }
  301. delete smi2;
  302. }
  303. void Graphics::loadHeroPortraits()
  304. {
  305. std::ifstream of(DATA_DIR "/config/portrety.txt");
  306. int numberOfPortraits;
  307. of>>numberOfPortraits;
  308. for (int j=0; j<numberOfPortraits; j++)
  309. {
  310. int ID;
  311. of>>ID;
  312. std::string path;
  313. of>>path;
  314. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  315. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  316. {
  317. if(path[ff]=='S')
  318. {
  319. path[ff]='L';
  320. break;
  321. }
  322. }
  323. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  324. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  325. }
  326. of.close();
  327. }
  328. void Graphics::loadHeroAnims()
  329. {
  330. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  331. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  332. std::make_pair(2,14), std::make_pair(3,15);
  333. for(size_t i=0; i<F_NUMBER * 2; ++i)
  334. {
  335. std::ostringstream nm;
  336. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  337. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  338. std::string name = nm.str();
  339. }
  340. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  341. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  342. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  343. }
  344. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  345. {
  346. CDefEssential *anim = CDefHandler::giveDefEss(name);
  347. (this->*dst).push_back(anim);
  348. int pom = 0; //how many groups has been rotated
  349. for(int o=7; pom<6; ++o)
  350. {
  351. for(int p=0;p<6;p++)
  352. {
  353. if(anim->ourImages[o].groupNumber == rotations[p].first)
  354. {
  355. for(int e=0; e<8; ++e)
  356. {
  357. Cimage nci;
  358. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  359. nci.groupNumber = rotations[p].second;
  360. nci.imName = std::string();
  361. anim->ourImages.push_back(nci);
  362. if(pom>2) //we need only one frame for groups 13/14/15
  363. break;
  364. }
  365. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  366. o+=8;
  367. else //there is only one frame of 1/2/3
  368. o+=1;
  369. ++pom;
  370. if(p==2 && pom<4) //group1 starts at index 1
  371. o = 1;
  372. }
  373. }
  374. }
  375. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  376. {
  377. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  378. }
  379. }
  380. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  381. {
  382. for(int i=0;i<8;i++)
  383. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  384. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  385. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  386. for(int q=0; q<8; ++q)
  387. {
  388. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  389. for(size_t o=0; o<curImgs.size(); ++o)
  390. {
  391. for(size_t p=0; p<rotations.size(); p++)
  392. {
  393. if(curImgs[o].groupNumber==rotations[p].first)
  394. {
  395. for(int e=0; e<8; ++e)
  396. {
  397. Cimage nci;
  398. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  399. nci.groupNumber = rotations[p].second;
  400. nci.imName = std::string();
  401. curImgs.push_back(nci);
  402. }
  403. o+=8;
  404. }
  405. }
  406. }
  407. if (mode)
  408. {
  409. for(size_t o=0; o<curImgs.size(); ++o)
  410. {
  411. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  412. {
  413. for(int e=0; e<8; ++e)
  414. {
  415. Cimage nci;
  416. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  417. nci.groupNumber = 12 + curImgs[o].groupNumber;
  418. nci.imName = std::string();
  419. curImgs.push_back(nci);
  420. }
  421. o+=8;
  422. }
  423. }
  424. }
  425. for(size_t ff=0; ff<curImgs.size(); ++ff)
  426. {
  427. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  428. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  429. );
  430. }
  431. }
  432. }
  433. void Graphics::loadHeroFlags()
  434. {
  435. using namespace boost::assign;
  436. timeHandler th;
  437. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  438. pr[0].first = &Graphics::flags1;
  439. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  440. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  441. pr[1].first = &Graphics::flags2;
  442. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  443. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  444. pr[2].first = &Graphics::flags3;
  445. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  446. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  447. pr[3].first = &Graphics::flags4;
  448. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  449. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  450. boost::thread_group grupa;
  451. for(int g=3; g>=0; --g)
  452. {
  453. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  454. }
  455. grupa.join_all();
  456. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  457. }
  458. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  459. {
  460. if (ID==-1)
  461. return smallIcons->ourImages[0].bitmap;
  462. else if (ID==-2)
  463. return smallIcons->ourImages[1].bitmap;
  464. else if (ID==-3)
  465. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  466. else if (ID>F_NUMBER || ID<-3)
  467. #ifndef __GNUC__
  468. throw new std::exception("Invalid ID");
  469. #else
  470. throw new std::exception();
  471. #endif
  472. else
  473. {
  474. int pom = 3;
  475. if(!fort)
  476. pom+=F_NUMBER*2;
  477. pom += ID*2;
  478. if (!builded)
  479. pom--;
  480. return smallIcons->ourImages[pom].bitmap;
  481. }
  482. }
  483. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  484. {
  485. if(player==1) //it is actually blue...
  486. return;
  487. if(sur->format->BitsPerPixel == 8)
  488. {
  489. SDL_Color *palette = NULL;
  490. if(player < PLAYER_LIMIT && player >= 0)
  491. {
  492. palette = playerColorPalette + 32*player;
  493. }
  494. else if(player == 255 || player == -1)
  495. {
  496. palette = neutralColorPalette;
  497. }
  498. else
  499. {
  500. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  501. return;
  502. }
  503. SDL_SetColors(sur, palette, 224, 32);
  504. //for(int i=0; i<32; ++i)
  505. //{
  506. // sur->format->palette->colors[224+i] = palette[i];
  507. //}
  508. }
  509. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  510. {
  511. for(int y=0; y<sur->h; ++y)
  512. {
  513. for(int x=0; x<sur->w; ++x)
  514. {
  515. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  516. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  517. {
  518. if(cp[2]>cp[1] && cp[2]>cp[0])
  519. {
  520. std::vector<long long int> sort1;
  521. sort1.push_back(cp[0]);
  522. sort1.push_back(cp[1]);
  523. sort1.push_back(cp[2]);
  524. std::vector< std::pair<long long int, Uint8*> > sort2;
  525. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  526. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  527. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  528. std::sort(sort1.begin(), sort1.end());
  529. if(sort2[0].first>sort2[1].first)
  530. std::swap(sort2[0], sort2[1]);
  531. if(sort2[1].first>sort2[2].first)
  532. std::swap(sort2[1], sort2[2]);
  533. if(sort2[0].first>sort2[1].first)
  534. std::swap(sort2[0], sort2[1]);
  535. for(int hh=0; hh<3; ++hh)
  536. {
  537. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  538. }
  539. }
  540. }
  541. else
  542. {
  543. if(
  544. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  545. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  546. )
  547. {
  548. std::vector<long long int> sort1;
  549. sort1.push_back(cp[2]);
  550. sort1.push_back(cp[1]);
  551. sort1.push_back(cp[0]);
  552. std::vector< std::pair<long long int, Uint8*> > sort2;
  553. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  554. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  555. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  556. std::sort(sort1.begin(), sort1.end());
  557. if(sort2[0].first>sort2[1].first)
  558. std::swap(sort2[0], sort2[1]);
  559. if(sort2[1].first>sort2[2].first)
  560. std::swap(sort2[1], sort2[2]);
  561. if(sort2[0].first>sort2[1].first)
  562. std::swap(sort2[0], sort2[1]);
  563. for(int hh=0; hh<3; ++hh)
  564. {
  565. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  566. }
  567. }
  568. }
  569. }
  570. }
  571. }
  572. }
  573. Font * Graphics::loadFont( const char * name )
  574. {
  575. int len = 0;
  576. unsigned char * hlp = bitmaph->giveFile(name, &len);
  577. if(!hlp || !len)
  578. {
  579. tlog1 << "Error: cannot load font: " << name << std::endl;
  580. return NULL;
  581. }
  582. Font *ret = new Font(hlp);
  583. return ret;
  584. }
  585. void Graphics::loadFonts()
  586. {
  587. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  588. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  589. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  590. for(int i = 0; i < FONTS_NUMBER; i++)
  591. fonts[i] = loadFont(fontnames[i]);
  592. }
  593. Font::Font(unsigned char *Data)
  594. {
  595. data = Data;
  596. int i = 0;
  597. height = data[5];
  598. i = 32;
  599. for(int ci = 0; ci < 256; ci++)
  600. {
  601. chars[ci].unknown1 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  602. chars[ci].width = CDefHandler::readNormalNr(i, 4, data); i+=4;
  603. chars[ci].unknown2 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  604. //if(ci>=30)
  605. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  606. }
  607. for(int ci = 0; ci < 256; ci++)
  608. {
  609. chars[ci].offset = CDefHandler::readNormalNr(i, 4, data); i+=4;
  610. chars[ci].pixels = data + 4128 + chars[ci].offset;
  611. }
  612. }
  613. Font::~Font()
  614. {
  615. delete [] data;
  616. }
  617. int Font::getWidth(const char *text ) const
  618. {
  619. int length = std::strlen(text);
  620. int ret = 0;
  621. for(int i = 0; i < length; i++)
  622. {
  623. unsigned char c = text[i];
  624. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  625. }
  626. return ret;
  627. }