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- /*
- * TreasurePlacer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../ObjectInfo.h"
- #include "../Zone.h"
- #include "../../mapObjects/ObjectTemplate.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class ObjectManager;
- class RmgMap;
- class CMapGenerator;
- class ObjectConfig;
- class TreasurePlacer: public Modificator
- {
- public:
- MODIFICATOR(TreasurePlacer);
-
- void process() override;
- void init() override;
- char dump(const int3 &) override;
-
- void createTreasures(ObjectManager & manager);
- void addObjectToRandomPool(const ObjectInfo& oi);
- void setBasicProperties(ObjectInfo & oi, CompoundMapObjectID objid) const;
- // TODO: Can be defaulted to addAllPossibleObjects, but then each object will need to be configured
- void addCommonObjects();
- void addDwellings();
- void addPandoraBoxes();
- void addPandoraBoxesWithGold();
- void addPandoraBoxesWithExperience();
- void addPandoraBoxesWithCreatures();
- void addPandoraBoxesWithSpells();
- void addSeerHuts();
- void addPrisons();
- void addScrolls();
- void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
- // TODO: Read custom object config from zone file
- /// Get all objects for this terrain
- void setMaxPrisons(size_t count);
- size_t getMaxPrisons() const;
- int creatureToCount(const CCreature * creature) const;
-
- protected:
- bool isGuardNeededForTreasure(int value);
-
- ObjectInfo * getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects);
- std::vector<ObjectInfo*> prepareTreasurePile(const CTreasureInfo & treasureInfo);
- rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
- protected:
- class ObjectPool
- {
- public:
- void addObject(const ObjectInfo & info);
- void updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info);
- std::vector<ObjectInfo> & getPossibleObjects();
- void patchWithZoneConfig(const Zone & zone, TreasurePlacer * tp);
- void sortPossibleObjects();
- void discardObjectsAboveValue(ui32 value);
- ObjectConfig::EObjectCategory getObjectCategory(CompoundMapObjectID id);
- private:
- std::vector<ObjectInfo> possibleObjects;
- std::map<CompoundMapObjectID, ObjectInfo> customObjects;
- } objects;
- // TODO: Need to nagivate and update these
- int minGuardedValue = 0;
-
- rmg::Area treasureArea;
- rmg::Area treasureBlockArea;
- rmg::Area guards;
- size_t maxPrisons;
- std::vector<const CCreature *> creatures; //native creatures for this zone
- std::vector<int> tierValues;
- };
- VCMI_LIB_NAMESPACE_END
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