CObjectClassesHandler.cpp 18 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "CRewardableConstructor.h"
  22. #include "CommonConstructors.h"
  23. #include "MapObjects.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. CObjectClassesHandler::CObjectClassesHandler()
  26. {
  27. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  28. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  29. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  30. //Note: should be in sync with registerTypesMapObjectTypes function
  31. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  32. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  33. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  34. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  35. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  36. SET_HANDLER_CLASS("static", CObstacleConstructor);
  37. SET_HANDLER_CLASS("", CObstacleConstructor);
  38. SET_HANDLER("randomArtifact", CGArtifact);
  39. SET_HANDLER("randomHero", CGHeroInstance);
  40. SET_HANDLER("randomResource", CGResource);
  41. SET_HANDLER("randomTown", CGTownInstance);
  42. SET_HANDLER("randomMonster", CGCreature);
  43. SET_HANDLER("randomDwelling", CGDwelling);
  44. SET_HANDLER("generic", CGObjectInstance);
  45. SET_HANDLER("cartographer", CCartographer);
  46. SET_HANDLER("artifact", CGArtifact);
  47. SET_HANDLER("blackMarket", CGBlackMarket);
  48. SET_HANDLER("boat", CGBoat);
  49. SET_HANDLER("borderGate", CGBorderGate);
  50. SET_HANDLER("borderGuard", CGBorderGuard);
  51. SET_HANDLER("monster", CGCreature);
  52. SET_HANDLER("denOfThieves", CGDenOfthieves);
  53. SET_HANDLER("event", CGEvent);
  54. SET_HANDLER("garrison", CGGarrison);
  55. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  56. SET_HANDLER("keymaster", CGKeymasterTent);
  57. SET_HANDLER("lighthouse", CGLighthouse);
  58. SET_HANDLER("magi", CGMagi);
  59. SET_HANDLER("market", CGMarket);
  60. SET_HANDLER("mine", CGMine);
  61. SET_HANDLER("obelisk", CGObelisk);
  62. SET_HANDLER("observatory", CGObservatory);
  63. SET_HANDLER("pandora", CGPandoraBox);
  64. SET_HANDLER("prison", CGHeroInstance);
  65. SET_HANDLER("questGuard", CGQuestGuard);
  66. SET_HANDLER("resource", CGResource);
  67. SET_HANDLER("scholar", CGScholar);
  68. SET_HANDLER("seerHut", CGSeerHut);
  69. SET_HANDLER("shipyard", CGShipyard);
  70. SET_HANDLER("shrine", CGShrine);
  71. SET_HANDLER("sign", CGSignBottle);
  72. SET_HANDLER("siren", CGSirens);
  73. SET_HANDLER("monolith", CGMonolith);
  74. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  75. SET_HANDLER("whirlpool", CGWhirlpool);
  76. SET_HANDLER("university", CGUniversity);
  77. SET_HANDLER("witch", CGWitchHut);
  78. SET_HANDLER("terrain", CGTerrainPatch);
  79. #undef SET_HANDLER_CLASS
  80. #undef SET_HANDLER
  81. }
  82. CObjectClassesHandler::~CObjectClassesHandler()
  83. {
  84. for(auto * p : objects)
  85. delete p;
  86. }
  87. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  88. {
  89. CLegacyConfigParser parser("Data/Objects.txt");
  90. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  91. parser.endLine();
  92. for (size_t i = 0; i < totalNumber; i++)
  93. {
  94. auto * tmpl = new ObjectTemplate;
  95. tmpl->readTxt(parser);
  96. parser.endLine();
  97. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  98. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  99. }
  100. objects.resize(256);
  101. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  102. assert(dataSize == 256);
  103. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  104. for (size_t i=0; i<256; i++)
  105. {
  106. ret[i]["name"].String() = namesParser.readString();
  107. namesParser.endLine();
  108. }
  109. JsonNode cregen1;
  110. JsonNode cregen4;
  111. CLegacyConfigParser cregen1Parser("data/crgen1");
  112. do
  113. {
  114. JsonNode subObject;
  115. subObject["name"].String() = cregen1Parser.readString();
  116. cregen1.Vector().push_back(subObject);
  117. }
  118. while(cregen1Parser.endLine());
  119. CLegacyConfigParser cregen4Parser("data/crgen4");
  120. do
  121. {
  122. JsonNode subObject;
  123. subObject["name"].String() = cregen4Parser.readString();
  124. cregen4.Vector().push_back(subObject);
  125. }
  126. while(cregen4Parser.endLine());
  127. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  128. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  129. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  130. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  131. return ret;
  132. }
  133. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  134. {
  135. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  136. assert(object);
  137. obj->objects.push_back(object);
  138. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  139. }
  140. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  141. {
  142. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  143. assert(object);
  144. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  145. obj->objects[index] = object;
  146. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  147. }
  148. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  149. {
  150. assert(identifier.find(':') == std::string::npos);
  151. assert(!scope.empty());
  152. if(!handlerConstructors.count(obj->handlerName))
  153. {
  154. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  155. return nullptr;
  156. }
  157. auto createdObject = handlerConstructors.at(obj->handlerName)();
  158. createdObject->modScope = scope;
  159. createdObject->typeName = obj->identifier;;
  160. createdObject->subTypeName = identifier;
  161. createdObject->type = obj->id;
  162. createdObject->subtype = index;
  163. createdObject->init(entry);
  164. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  165. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  166. {
  167. createdObject->addTemplate(templ.second);
  168. }
  169. legacyTemplates.erase(range.first, range.second);
  170. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  171. return createdObject;
  172. }
  173. std::string ObjectClass::getJsonKey() const
  174. {
  175. return modScope + ':' + identifier;
  176. }
  177. std::string ObjectClass::getNameTextID() const
  178. {
  179. return TextIdentifier("object", modScope, identifier, "name").get();
  180. }
  181. std::string ObjectClass::getNameTranslated() const
  182. {
  183. return VLC->generaltexth->translate(getNameTextID());
  184. }
  185. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  186. {
  187. auto * obj = new ObjectClass();
  188. obj->modScope = scope;
  189. obj->identifier = name;
  190. obj->handlerName = json["handler"].String();
  191. obj->base = json["base"];
  192. obj->id = index;
  193. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  194. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  195. for (auto subData : json["types"].Struct())
  196. {
  197. if (!subData.second["index"].isNull())
  198. {
  199. const std::string & subMeta = subData.second["index"].meta;
  200. if ( subMeta != "core")
  201. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  202. size_t subIndex = subData.second["index"].Integer();
  203. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  204. }
  205. else
  206. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  207. }
  208. return obj;
  209. }
  210. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  211. {
  212. auto * object = loadFromJson(scope, data, name, objects.size());
  213. objects.push_back(object);
  214. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  215. }
  216. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  217. {
  218. auto * object = loadFromJson(scope, data, name, index);
  219. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  220. objects[static_cast<si32>(index)] = object;
  221. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  222. }
  223. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  224. {
  225. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  226. assert(ID < objects.size());
  227. assert(objects[ID]);
  228. if ( subID >= objects[ID]->objects.size())
  229. objects[ID]->objects.resize(subID+1);
  230. JsonUtils::inherit(config, objects.at(ID)->base);
  231. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  232. }
  233. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  234. {
  235. assert(ID < objects.size());
  236. assert(objects[ID]);
  237. assert(subID < objects[ID]->objects.size());
  238. objects[ID]->objects[subID] = nullptr;
  239. }
  240. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  241. {
  242. return std::vector<bool>(); //TODO?
  243. }
  244. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  245. {
  246. assert(type < objects.size());
  247. assert(objects[type]);
  248. assert(subtype < objects[type]->objects.size());
  249. return objects.at(type)->objects.at(subtype);
  250. }
  251. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  252. {
  253. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  254. if(id)
  255. {
  256. auto * object = objects[id.get()];
  257. boost::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  258. if (subID)
  259. return object->objects[subID.get()];
  260. }
  261. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  262. logGlobal->error(errorString);
  263. throw std::runtime_error(errorString);
  264. }
  265. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  266. {
  267. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  268. }
  269. std::set<si32> CObjectClassesHandler::knownObjects() const
  270. {
  271. std::set<si32> ret;
  272. for(auto * entry : objects)
  273. if (entry)
  274. ret.insert(entry->id);
  275. return ret;
  276. }
  277. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  278. {
  279. std::set<si32> ret;
  280. if (!objects.at(primaryID))
  281. {
  282. logGlobal->error("Failed to find object %d", primaryID);
  283. return ret;
  284. }
  285. for(const auto & entry : objects.at(primaryID)->objects)
  286. if (entry)
  287. ret.insert(entry->subtype);
  288. return ret;
  289. }
  290. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  291. {
  292. for (auto & entry : object["types"].Struct())
  293. {
  294. if (object.Struct().count("subObjects"))
  295. {
  296. const auto & vector = object["subObjects"].Vector();
  297. if (entry.second.Struct().count("index"))
  298. {
  299. size_t index = entry.second["index"].Integer();
  300. if (index < vector.size())
  301. JsonUtils::inherit(entry.second, vector[index]);
  302. }
  303. }
  304. JsonUtils::inherit(entry.second, object["base"]);
  305. for (auto & templ : entry.second["templates"].Struct())
  306. JsonUtils::inherit(templ.second, entry.second["base"]);
  307. }
  308. object.Struct().erase("subObjects");
  309. }
  310. void CObjectClassesHandler::afterLoadFinalization()
  311. {
  312. for(auto * entry : objects)
  313. {
  314. if (!entry)
  315. continue;
  316. for(const auto & obj : entry->objects)
  317. {
  318. if (!obj)
  319. continue;
  320. obj->afterLoadFinalization();
  321. if(obj->getTemplates().empty())
  322. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  323. }
  324. }
  325. //duplicate existing two-way portals to make reserve for RMG
  326. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  327. size_t portalCount = portalVec.size();
  328. for (size_t i = portalCount; i < 100; ++i)
  329. portalVec.push_back(portalVec[static_cast<si32>(i % portalCount)]);
  330. }
  331. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  332. {
  333. const auto handler = getHandlerFor(type, subtype);
  334. if (handler && handler->hasNameTextID())
  335. return handler->getNameTranslated();
  336. else
  337. return objects[type]->getNameTranslated();
  338. }
  339. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  340. {
  341. // TODO: these objects may have subID's that does not have associated handler:
  342. // Prison: uses hero type as subID
  343. // Hero: uses hero type as subID, but registers hero classes as subtypes
  344. // Spell scroll: uses spell ID as subID
  345. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  346. subtype = 0;
  347. assert(type < objects.size());
  348. assert(objects[type]);
  349. assert(subtype < objects[type]->objects.size());
  350. return getHandlerFor(type, subtype)->getSounds();
  351. }
  352. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  353. {
  354. return objects.at(type)->handlerName;
  355. }
  356. std::string AObjectTypeHandler::getJsonKey() const
  357. {
  358. return modScope + ':' + subTypeName;
  359. }
  360. si32 AObjectTypeHandler::getIndex() const
  361. {
  362. return type;
  363. }
  364. si32 AObjectTypeHandler::getSubIndex() const
  365. {
  366. return subtype;
  367. }
  368. std::string AObjectTypeHandler::getTypeName() const
  369. {
  370. return typeName;
  371. }
  372. std::string AObjectTypeHandler::getSubTypeName() const
  373. {
  374. return subTypeName;
  375. }
  376. static ui32 loadJsonOrMax(const JsonNode & input)
  377. {
  378. if (input.isNull())
  379. return std::numeric_limits<ui32>::max();
  380. else
  381. return static_cast<ui32>(input.Float());
  382. }
  383. void AObjectTypeHandler::init(const JsonNode & input)
  384. {
  385. base = input["base"];
  386. if (!input["rmg"].isNull())
  387. {
  388. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  389. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  390. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  391. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  392. } // else block is not needed - set in constructor
  393. for (auto entry : input["templates"].Struct())
  394. {
  395. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  396. JsonUtils::inherit(entry.second, base);
  397. auto * tmpl = new ObjectTemplate;
  398. tmpl->id = Obj(type);
  399. tmpl->subid = subtype;
  400. tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  401. try
  402. {
  403. tmpl->readJson(entry.second);
  404. templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
  405. }
  406. catch (const std::exception & e)
  407. {
  408. logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
  409. }
  410. }
  411. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  412. sounds.ambient.push_back(node.String());
  413. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  414. sounds.visit.push_back(node.String());
  415. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  416. sounds.removal.push_back(node.String());
  417. if(input["aiValue"].isNull())
  418. aiValue = boost::none;
  419. else
  420. aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
  421. if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
  422. battlefield = input["battleground"].String();
  423. else
  424. battlefield = boost::none;
  425. initTypeData(input);
  426. }
  427. bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  428. {
  429. return false; // by default there are no overrides
  430. }
  431. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  432. {
  433. obj->ID = Obj(type);
  434. obj->subID = subtype;
  435. obj->typeName = typeName;
  436. obj->subTypeName = subTypeName;
  437. }
  438. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  439. {
  440. // empty implementation for overrides
  441. }
  442. bool AObjectTypeHandler::hasNameTextID() const
  443. {
  444. return false;
  445. }
  446. std::string AObjectTypeHandler::getNameTextID() const
  447. {
  448. return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();
  449. }
  450. std::string AObjectTypeHandler::getNameTranslated() const
  451. {
  452. return VLC->generaltexth->translate(getNameTextID());
  453. }
  454. SObjectSounds AObjectTypeHandler::getSounds() const
  455. {
  456. return sounds;
  457. }
  458. void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
  459. {
  460. templates.push_back(templ);
  461. }
  462. void AObjectTypeHandler::addTemplate(JsonNode config)
  463. {
  464. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  465. JsonUtils::inherit(config, base);
  466. auto * tmpl = new ObjectTemplate;
  467. tmpl->id = Obj(type);
  468. tmpl->subid = subtype;
  469. tmpl->stringID.clear(); // TODO?
  470. tmpl->readJson(config);
  471. templates.emplace_back(tmpl);
  472. }
  473. std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
  474. {
  475. return templates;
  476. }
  477. BattleField AObjectTypeHandler::getBattlefield() const
  478. {
  479. return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
  480. }
  481. std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
  482. {
  483. std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
  484. std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
  485. const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
  486. {
  487. return obj->canBePlacedAt(terrainType);
  488. };
  489. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
  490. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  491. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  492. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  493. return templates;
  494. else
  495. return filtered;
  496. }
  497. std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
  498. {
  499. std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
  500. for (const auto & tmpl: ret)
  501. {
  502. if (objectFilter(object, tmpl))
  503. return tmpl;
  504. }
  505. return std::shared_ptr<const ObjectTemplate>(); //empty
  506. }
  507. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  508. {
  509. return rmgInfo;
  510. }
  511. boost::optional<si32> AObjectTypeHandler::getAiValue() const
  512. {
  513. return aiValue;
  514. }
  515. bool AObjectTypeHandler::isStaticObject()
  516. {
  517. return false; // most of classes are not static
  518. }
  519. void AObjectTypeHandler::afterLoadFinalization()
  520. {
  521. }
  522. VCMI_LIB_NAMESPACE_END