NetPacksLobbyServer.cpp 5.8 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CVCMIServer.h"
  12. #include "CGameHandler.h"
  13. #include "../lib/NetPacksLobby.h"
  14. #include "../lib/serializer/Connection.h"
  15. #include "../lib/StartInfo.h"
  16. // Campaigns
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/mapping/CMapService.h"
  19. #include "../lib/mapping/CMapInfo.h"
  20. bool CLobbyPackToServer::checkClientPermissions(CVCMIServer * srv) const
  21. {
  22. return srv->isClientHost(c->connectionID);
  23. }
  24. void CLobbyPackToServer::applyOnServerAfterAnnounce(CVCMIServer * srv)
  25. {
  26. // Propogate options after every CLobbyPackToServer
  27. srv->updateAndPropagateLobbyState();
  28. }
  29. bool LobbyClientConnected::checkClientPermissions(CVCMIServer * srv) const
  30. {
  31. return true;
  32. }
  33. bool LobbyClientConnected::applyOnServer(CVCMIServer * srv)
  34. {
  35. srv->clientConnected(c, names, uuid, mode);
  36. // Server need to pass some data to newly connected client
  37. clientId = c->connectionID;
  38. mode = srv->si->mode;
  39. hostClientId = srv->hostClientId;
  40. return true;
  41. }
  42. void LobbyClientConnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
  43. {
  44. // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
  45. // Until UUID set we only pass LobbyClientConnected to this client
  46. c->uuid = uuid;
  47. srv->updateAndPropagateLobbyState();
  48. }
  49. bool LobbyClientDisconnected::checkClientPermissions(CVCMIServer * srv) const
  50. {
  51. if(clientId != c->connectionID)
  52. return false;
  53. if(shutdownServer)
  54. {
  55. if(!srv->cmdLineOptions.count("run-by-client"))
  56. return false;
  57. if(c->uuid != srv->cmdLineOptions["uuid"].as<std::string>())
  58. return false;
  59. }
  60. return true;
  61. }
  62. bool LobbyClientDisconnected::applyOnServer(CVCMIServer * srv)
  63. {
  64. srv->clientDisconnected(c);
  65. return true;
  66. }
  67. void LobbyClientDisconnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
  68. {
  69. if(c->isOpen())
  70. {
  71. boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
  72. c->close();
  73. c->connected = false;
  74. }
  75. if(shutdownServer)
  76. {
  77. logNetwork->info("Client requested shutdown, server will close itself...");
  78. srv->state = EServerState::SHUTDOWN;
  79. return;
  80. }
  81. else if(srv->connections.empty())
  82. {
  83. logNetwork->error("Last connection lost, server will close itself...");
  84. srv->state = EServerState::SHUTDOWN;
  85. }
  86. else if(c == srv->hostClient)
  87. {
  88. auto ph = new LobbyChangeHost();
  89. auto newHost = *RandomGeneratorUtil::nextItem(srv->connections, CRandomGenerator::getDefault());
  90. ph->newHostConnectionId = newHost->connectionID;
  91. srv->addToAnnounceQueue(ph);
  92. }
  93. srv->updateAndPropagateLobbyState();
  94. }
  95. bool LobbyChatMessage::checkClientPermissions(CVCMIServer * srv) const
  96. {
  97. return true;
  98. }
  99. bool LobbySetMap::applyOnServer(CVCMIServer * srv)
  100. {
  101. if(srv->state != EServerState::LOBBY)
  102. return false;
  103. srv->updateStartInfoOnMapChange(mapInfo, mapGenOpts);
  104. return true;
  105. }
  106. bool LobbySetCampaign::applyOnServer(CVCMIServer * srv)
  107. {
  108. srv->si->mapname = ourCampaign->camp->header.filename;
  109. srv->si->mode = StartInfo::CAMPAIGN;
  110. srv->si->campState = ourCampaign;
  111. srv->si->turnTime = 0;
  112. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  113. for(int i = 0; i < ourCampaign->camp->scenarios.size(); i++)
  114. {
  115. if(ourCampaign->camp->conquerable(i))
  116. {
  117. if(!isCurrentMapConquerable || (isCurrentMapConquerable && i == *ourCampaign->currentMap))
  118. {
  119. srv->setCampaignMap(i);
  120. }
  121. }
  122. }
  123. return true;
  124. }
  125. bool LobbySetCampaignMap::applyOnServer(CVCMIServer * srv)
  126. {
  127. srv->setCampaignMap(mapId);
  128. return true;
  129. }
  130. bool LobbySetCampaignBonus::applyOnServer(CVCMIServer * srv)
  131. {
  132. srv->setCampaignBonus(bonusId);
  133. return true;
  134. }
  135. bool LobbyGuiAction::checkClientPermissions(CVCMIServer * srv) const
  136. {
  137. return srv->isClientHost(c->connectionID);
  138. }
  139. bool LobbyStartGame::checkClientPermissions(CVCMIServer * srv) const
  140. {
  141. return srv->isClientHost(c->connectionID);
  142. }
  143. bool LobbyStartGame::applyOnServer(CVCMIServer * srv)
  144. {
  145. try
  146. {
  147. srv->verifyStateBeforeStart(true);
  148. }
  149. catch(...)
  150. {
  151. return false;
  152. }
  153. // Server will prepare gamestate and we announce StartInfo to clients
  154. srv->state = EServerState::GAMEPLAY_STARTING;
  155. srv->prepareToStartGame();
  156. initializedStartInfo = std::make_shared<StartInfo>(*srv->gh->getStartInfo(true));
  157. return true;
  158. }
  159. void LobbyStartGame::applyOnServerAfterAnnounce(CVCMIServer * srv)
  160. {
  161. srv->startGameImmidiately();
  162. }
  163. bool LobbyChangeHost::checkClientPermissions(CVCMIServer * srv) const
  164. {
  165. return srv->isClientHost(c->connectionID);
  166. }
  167. bool LobbyChangeHost::applyOnServer(CVCMIServer * srv)
  168. {
  169. return true;
  170. }
  171. bool LobbyChangeHost::applyOnServerAfterAnnounce(CVCMIServer * srv)
  172. {
  173. return srv->passHost(newHostConnectionId);
  174. }
  175. bool LobbyChangePlayerOption::checkClientPermissions(CVCMIServer * srv) const
  176. {
  177. if(srv->isClientHost(c->connectionID))
  178. return true;
  179. if(vstd::contains(srv->getAllClientPlayers(c->connectionID), color))
  180. return true;
  181. return false;
  182. }
  183. bool LobbyChangePlayerOption::applyOnServer(CVCMIServer * srv)
  184. {
  185. switch(what)
  186. {
  187. case TOWN:
  188. srv->optionNextCastle(color, direction);
  189. break;
  190. case HERO:
  191. srv->optionNextHero(color, direction);
  192. break;
  193. case BONUS:
  194. srv->optionNextBonus(color, direction);
  195. break;
  196. }
  197. return true;
  198. }
  199. bool LobbySetPlayer::applyOnServer(CVCMIServer * srv)
  200. {
  201. srv->setPlayer(clickedColor);
  202. return true;
  203. }
  204. bool LobbySetTurnTime::applyOnServer(CVCMIServer * srv)
  205. {
  206. srv->si->turnTime = turnTime;
  207. return true;
  208. }
  209. bool LobbySetDifficulty::applyOnServer(CVCMIServer * srv)
  210. {
  211. srv->si->difficulty = vstd::abetween(difficulty, 0, 4);
  212. return true;
  213. }
  214. bool LobbyForceSetPlayer::applyOnServer(CVCMIServer * srv)
  215. {
  216. srv->si->playerInfos[targetPlayerColor].connectedPlayerIDs.insert(targetConnectedPlayer);
  217. return true;
  218. }