123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259 |
- /*
- * IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IGameCallback.h"
- #include "spells/CSpellHandler.h"// for CSpell
- #include "CSkillHandler.h"// for CSkill
- #include "CBonusTypeHandler.h"
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- #include "bonuses/Limiters.h"
- #include "bonuses/Propagators.h"
- #include "bonuses/Updaters.h"
- #include "entities/building/CBuilding.h"
- #include "entities/hero/CHero.h"
- #include "networkPacks/ArtifactLocation.h"
- #include "serializer/CLoadFile.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapObjectConstructors/AObjectTypeHandler.h"
- #include "mapObjectConstructors/CObjectClassesHandler.h"
- #include "mapObjects/CGMarket.h"
- #include "mapObjects/TownBuildingInstance.h"
- #include "mapObjects/CGHeroInstance.h"
- #include "mapObjects/CGTownInstance.h"
- #include "mapObjects/CObjectHandler.h"
- #include "mapObjects/CQuest.h"
- #include "mapObjects/MiscObjects.h"
- #include "mapObjects/ObjectTemplate.h"
- #include "campaign/CampaignState.h"
- #include "StartInfo.h"
- #include "gameState/CGameState.h"
- #include "gameState/CGameStateCampaign.h"
- #include "gameState/TavernHeroesPool.h"
- #include "gameState/QuestInfo.h"
- #include "mapping/CMap.h"
- #include "modding/CModHandler.h"
- #include "modding/IdentifierStorage.h"
- #include "modding/CModVersion.h"
- #include "modding/ActiveModsInSaveList.h"
- #include "CPlayerState.h"
- #include "GameSettings.h"
- #include "ScriptHandler.h"
- #include "RoadHandler.h"
- #include "RiverHandler.h"
- #include "TerrainHandler.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
- {
- std::vector<int> floors;
- floors.reserve(gameState()->getMap().levels());
- for(int b = 0; b < gameState()->getMap().levels(); ++b)
- {
- floors.push_back(b);
- }
- const TerrainTile * tinfo = nullptr;
- for (auto zd : floors)
- {
- for (int xd = 0; xd < gameState()->getMap().width; xd++)
- {
- for (int yd = 0; yd < gameState()->getMap().height; yd++)
- {
- tinfo = getTile(int3 (xd,yd,zd));
- if (tinfo->isLand() && tinfo->getTerrain()->isPassable() && !tinfo->blocked()) //land and free
- tiles.emplace_back(xd, yd, zd);
- }
- }
- }
- }
- void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
- const int3 & pos,
- int radious,
- ETileVisibility mode,
- std::optional<PlayerColor> player,
- int3::EDistanceFormula distanceFormula) const
- {
- if(!!player && !player->isValidPlayer())
- {
- logGlobal->error("Illegal call to getTilesInRange!");
- return;
- }
- if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
- getAllTiles (tiles, player, -1, [](auto * tile){return true;});
- else
- {
- const TeamState * team = !player ? nullptr : gameState()->getPlayerTeam(*player);
- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gameState()->getMap().width - 1); xd++)
- {
- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gameState()->getMap().height - 1); yd++)
- {
- int3 tilePos(xd,yd,pos.z);
- int distance = pos.dist(tilePos, distanceFormula);
- if(distance <= radious)
- {
- if(!player
- || (mode == ETileVisibility::HIDDEN && team->fogOfWarMap[pos.z][xd][yd] == 0)
- || (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
- )
- tiles.insert(int3(xd,yd,pos.z));
- }
- }
- }
- }
- }
- void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, std::function<bool(const TerrainTile *)> filter) const
- {
- if(!!Player && !Player->isValidPlayer())
- {
- logGlobal->error("Illegal call to getAllTiles !");
- return;
- }
- std::vector<int> floors;
- if(level == -1)
- {
- for(int b = 0; b < gameState()->getMap().levels(); ++b)
- {
- floors.push_back(b);
- }
- }
- else
- floors.push_back(level);
- for(auto zd: floors)
- {
- for(int xd = 0; xd < gameState()->getMap().width; xd++)
- {
- for(int yd = 0; yd < gameState()->getMap().height; yd++)
- {
- int3 coordinates(xd, yd, zd);
- if (filter(getTile(coordinates)))
- tiles.insert(coordinates);
- }
- }
- }
- }
- void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand)
- {
- for (int j = 0; j < 3 ; j++)
- out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE));
- for (int j = 0; j < 3 ; j++)
- out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_MINOR));
- out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_MAJOR));
- }
- void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
- {
- for (auto const & spellID : gameState()->getMap().allowedSpells)
- {
- const auto * spell = spellID.toEntity(LIBRARY);
- if (!isAllowed(spellID))
- continue;
- if (level.has_value() && spell->getLevel() != level)
- continue;
- out.push_back(spellID);
- }
- }
- TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
- {
- if(!gameState()->getMap().isInTheMap(pos))
- return nullptr;
- return &gameState()->getMap().getTile(pos);
- }
- CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
- {
- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
- }
- CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
- {
- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
- }
- TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
- }
- TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
- }
- PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
- {
- return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
- }
- CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
- {
- return gameState()->getMap().getArtifactInstance(aid);
- }
- CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
- {
- return gameState()->getMap().getObject(oid);
- }
- CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
- {
- return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
- }
- CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
- {
- if(auto hero = getHero(loc.artHolder))
- {
- if(loc.creature.has_value())
- {
- if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
- return hero->getCommander();
- else
- return hero->getStackPtr(loc.creature.value());
- }
- else
- {
- return hero;
- }
- }
- else if(auto market = getMarket(loc.artHolder))
- {
- if(auto artSet = market->getArtifactsStorage())
- return artSet;
- }
- else if(auto army = getArmyInstance(loc.artHolder))
- {
- return army->getStackPtr(loc.creature.value());
- }
- return nullptr;
- }
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
- {
- //only server knows
- logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
- return false;
- }
- VCMI_LIB_NAMESPACE_END
|