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- /*
- * CMapInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapInfo.h"
- #include "../filesystem/ResourcePath.h"
- #include "../StartInfo.h"
- #include "../GameConstants.h"
- #include "CMapService.h"
- #include "CMapHeader.h"
- #include "MapFormat.h"
- #include "../campaign/CampaignHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../GameLibrary.h"
- #include "../rmg/CMapGenOptions.h"
- #include "../serializer/CLoadFile.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../texts/TextOperations.h"
- #include "../CCreatureHandler.h"
- #include "../IGameSettings.h"
- #include "../CConfigHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CMapInfo::CMapInfo()
- : amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false)
- {
- }
- CMapInfo::~CMapInfo() = default;
- std::string CMapInfo::getFullFileURI(const ResourcePath & file) const
- {
- auto path = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(file));
- return TextOperations::filesystemPathToUtf8(path);
- }
- void CMapInfo::mapInit(const std::string & fname)
- {
- fileURI = fname;
- CMapService mapService;
- ResourcePath resource = ResourcePath(fname, EResType::MAP);
- originalFileURI = resource.getOriginalName();
- fullFileURI = getFullFileURI(resource);
- mapHeader = mapService.loadMapHeader(resource);
- lastWrite = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(resource));
- date = TextOperations::getFormattedDateTimeLocal(lastWrite);
- countPlayers();
- }
- void CMapInfo::saveInit(const ResourcePath & file)
- {
- CLoadFile lf(*CResourceHandler::get()->getResourceName(file), nullptr);
- mapHeader = std::make_unique<CMapHeader>();
- scenarioOptionsOfSave = std::make_unique<StartInfo>();
- lf.load(*mapHeader);
- lf.load(*scenarioOptionsOfSave);
- fileURI = file.getName();
- originalFileURI = file.getOriginalName();
- fullFileURI = getFullFileURI(file);
- countPlayers();
- lastWrite = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
- date = TextOperations::getFormattedDateTimeLocal(lastWrite);
- // We absolutely not need this data for lobby and server will read it from save
- // FIXME: actually we don't want them in CMapHeader!
- mapHeader->triggeredEvents.clear();
- }
- void CMapInfo::campaignInit()
- {
- ResourcePath resource = ResourcePath(fileURI, EResType::CAMPAIGN);
- originalFileURI = resource.getOriginalName();
- fullFileURI = getFullFileURI(resource);
- campaign = CampaignHandler::getHeader(fileURI);
- lastWrite = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(resource));
- date = TextOperations::getFormattedDateTimeLocal(lastWrite);
- }
- void CMapInfo::countPlayers()
- {
- for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
- {
- if(mapHeader->players[i].canHumanPlay)
- {
- amountOfPlayersOnMap++;
- amountOfHumanControllablePlayers++;
- }
- else if(mapHeader->players[i].canComputerPlay)
- {
- amountOfPlayersOnMap++;
- }
- }
- if(scenarioOptionsOfSave)
- for(const auto & playerInfo : scenarioOptionsOfSave->playerInfos)
- if(playerInfo.second.isControlledByHuman())
- amountOfHumanPlayersInSave++;
- }
- std::string CMapInfo::getNameTranslated() const
- {
- if(campaign && !campaign->getNameTranslated().empty())
- return campaign->getNameTranslated();
- else if(mapHeader && !mapHeader->name.empty())
- {
- mapHeader->registerMapStrings();
- return mapHeader->name.toString();
- }
- else
- return LIBRARY->generaltexth->allTexts[508];
- }
- std::string CMapInfo::getNameForList() const
- {
- if(scenarioOptionsOfSave)
- {
- // TODO: this could be handled differently
- std::vector<std::string> path;
- boost::split(path, originalFileURI, boost::is_any_of("\\/"));
- return path[path.size()-1];
- }
- else
- {
- return getNameTranslated();
- }
- }
- std::string CMapInfo::getDescriptionTranslated() const
- {
- if(campaign)
- return campaign->getDescriptionTranslated();
- else
- return mapHeader->description.toString();
- }
- int CMapInfo::getMapSizeIconId() const
- {
- if(!mapHeader)
- return 4;
- switch(mapHeader->width)
- {
- case CMapHeader::MAP_SIZE_SMALL:
- return 0;
- case CMapHeader::MAP_SIZE_MIDDLE:
- return 1;
- case CMapHeader::MAP_SIZE_LARGE:
- return 2;
- case CMapHeader::MAP_SIZE_XLARGE:
- return 3;
- case CMapHeader::MAP_SIZE_HUGE:
- return 4;
- case CMapHeader::MAP_SIZE_XHUGE:
- return 5;
- case CMapHeader::MAP_SIZE_GIANT:
- return 6;
- default:
- return 4;
- }
- }
- int CMapInfo::getMapSizeFormatIconId() const
- {
- switch(mapHeader->version)
- {
- case EMapFormat::ROE:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["iconIndex"].Integer();
- case EMapFormat::AB:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["iconIndex"].Integer();
- case EMapFormat::SOD:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["iconIndex"].Integer();
- case EMapFormat::CHR:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["iconIndex"].Integer();
- case EMapFormat::WOG:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["iconIndex"].Integer();
- case EMapFormat::HOTA:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["iconIndex"].Integer();
- case EMapFormat::VCMI:
- return LIBRARY->engineSettings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["iconIndex"].Integer();
- }
- return 0;
- }
- std::string CMapInfo::getMapSizeName() const
- {
- switch(mapHeader->width)
- {
- case CMapHeader::MAP_SIZE_SMALL:
- return "S";
- case CMapHeader::MAP_SIZE_MIDDLE:
- return "M";
- case CMapHeader::MAP_SIZE_LARGE:
- return "L";
- case CMapHeader::MAP_SIZE_XLARGE:
- return "XL";
- case CMapHeader::MAP_SIZE_HUGE:
- return "H";
- case CMapHeader::MAP_SIZE_XHUGE:
- return "XH";
- case CMapHeader::MAP_SIZE_GIANT:
- return "G";
- default:
- return "C";
- }
- }
- VCMI_LIB_NAMESPACE_END
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