123456789101112131415161718192021222324252627282930313233343536 |
- /*
- * CLoadFile.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BinaryDeserializer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE CLoadFile : public IBinaryReader
- {
- BinaryDeserializer serializer;
- std::string fName;
- std::fstream sfile;
- int read(std::byte * data, unsigned size) override; //throws!
- public:
- CLoadFile(const boost::filesystem::path & fname, IGameCallback * cb); //throws!
- template<class T>
- void load(T & data)
- {
- static_assert(is_serializeable<BinaryDeserializer, T>::value, "This class can't be deserialized (possible pointer?)");
- serializer & data;
- }
- };
- VCMI_LIB_NAMESPACE_END
|