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- /*
- * CSaveFile.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CSaveFile.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CSaveFile::CSaveFile(const boost::filesystem::path &fname)
- : serializer(this)
- , sfile(fname.c_str(), std::ios::out | std::ios::binary)
- , fName(fname)
- {
- sfile.exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
- if(!sfile)
- throw std::runtime_error("Error: cannot open file '" + fName.string() + "' for writing!");
- sfile.write("VCMI", 4); //write magic identifier
- serializer & ESerializationVersion::CURRENT; //write format version
- sfile.write(SAVEGAME_MAGIC.c_str(), SAVEGAME_MAGIC.length());
- }
- int CSaveFile::write(const std::byte * data, unsigned size)
- {
- sfile.write(reinterpret_cast<const char *>(data), size);
- return size;
- }
- VCMI_LIB_NAMESPACE_END
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