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CMapGenerator.h 2.5 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. #include "threadpool/JobProvider.h"
  17. #include "../LoadProgress.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. class CRmgTemplate;
  20. class CMapGenOptions;
  21. class JsonNode;
  22. class RmgMap;
  23. class CMap;
  24. class Zone;
  25. class CZonePlacer;
  26. using JsonVector = std::vector<JsonNode>;
  27. /// The map generator creates a map randomly.
  28. class DLL_LINKAGE CMapGenerator: public Load::Progress
  29. {
  30. public:
  31. struct Config
  32. {
  33. std::vector<CTreasureInfo> waterTreasure;
  34. int shipyardGuard;
  35. int mineExtraResources;
  36. int minGuardStrength;
  37. std::string defaultRoadType;
  38. std::string secondaryRoadType;
  39. int treasureValueLimit;
  40. std::vector<int> prisonExperience, prisonValues;
  41. std::vector<int> scrollValues;
  42. int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
  43. std::vector<int> pandoraCreatureValues;
  44. std::vector<int> questValues, questRewardValues;
  45. };
  46. explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
  47. ~CMapGenerator(); // required due to std::unique_ptr
  48. const Config & getConfig() const;
  49. CRandomGenerator rand;
  50. const CMapGenOptions& getMapGenOptions() const;
  51. std::unique_ptr<CMap> generate();
  52. int getNextMonlithIndex();
  53. int getPrisonsRemaning() const;
  54. std::shared_ptr<CZonePlacer> getZonePlacer() const;
  55. const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
  56. const std::vector<HeroTypeID> getAllPossibleHeroes() const;
  57. void banQuestArt(const ArtifactID & id);
  58. void banHero(const HeroTypeID& id);
  59. Zone * getZoneWater() const;
  60. void addWaterTreasuresInfo();
  61. int getRandomSeed() const;
  62. private:
  63. int randomSeed;
  64. CMapGenOptions& mapGenOptions;
  65. Config config;
  66. std::unique_ptr<RmgMap> map;
  67. std::shared_ptr<CZonePlacer> placer;
  68. std::vector<rmg::ZoneConnection> connectionsLeft;
  69. int allowedPrisons;
  70. int monolithIndex;
  71. std::vector<ArtifactID> questArtifacts;
  72. /// Generation methods
  73. void loadConfig();
  74. std::string getMapDescription() const;
  75. void initPrisonsRemaining();
  76. void initQuestArtsRemaining();
  77. void addPlayerInfo();
  78. void addHeaderInfo();
  79. void genZones();
  80. void fillZones();
  81. };
  82. VCMI_LIB_NAMESPACE_END