Functions.cpp 4.5 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "ObjectManager.h"
  14. #include "RoadPlacer.h"
  15. #include "TreasurePlacer.h"
  16. #include "ConnectionsPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "WaterProxy.h"
  19. #include "WaterRoutes.h"
  20. #include "RmgMap.h"
  21. #include "TileInfo.h"
  22. #include "RmgPath.h"
  23. #include "../TerrainHandler.h"
  24. #include "../CTownHandler.h"
  25. #include "../mapping/CMapEditManager.h"
  26. #include "../mapping/CMap.h"
  27. #include "../mapObjects/CommonConstructors.h"
  28. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  29. #include "../VCMI_Lib.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  32. {
  33. uint32_t distanceSq = distance * distance;
  34. auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
  35. {
  36. return t.dist2dSQ(zone.getPos()) > distanceSq;
  37. });
  38. return subarea.getTiles();
  39. }
  40. void createBorder(RmgMap & gen, Zone & zone)
  41. {
  42. rmg::Area borderArea(zone.getArea().getBorder());
  43. rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
  44. auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
  45. {
  46. auto tile = borderOutsideArea.nearest(t);
  47. return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
  48. });
  49. for(const auto & tile : blockBorder.getTilesVector())
  50. {
  51. if(gen.isPossible(tile))
  52. {
  53. gen.setOccupied(tile, ETileType::BLOCKED);
  54. zone.areaPossible().erase(tile);
  55. }
  56. gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
  57. {
  58. if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
  59. {
  60. gen.setOccupied(nearbyPos, ETileType::BLOCKED);
  61. zone.areaPossible().erase(nearbyPos);
  62. }
  63. });
  64. }
  65. }
  66. void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
  67. {
  68. auto v = zone.getArea().getTilesVector();
  69. map.getEditManager()->getTerrainSelection().setSelection(v);
  70. map.getEditManager()->drawTerrain(terrain, &generator);
  71. }
  72. int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
  73. {
  74. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  75. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  76. {
  77. //TODO: Use templates with lowest number of terrains (most specific)
  78. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  79. });
  80. return *RandomGeneratorUtil::nextItem(factories, generator);
  81. }
  82. void initTerrainType(Zone & zone, CMapGenerator & gen)
  83. {
  84. if(zone.getType()==ETemplateZoneType::WATER)
  85. {
  86. //collect all water terrain types
  87. std::vector<TerrainId> waterTerrains;
  88. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  89. if(terrain->isWater())
  90. waterTerrains.push_back(terrain->getId());
  91. zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
  92. }
  93. else
  94. {
  95. if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
  96. {
  97. auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain;
  98. if (terrainType <= ETerrainId::NONE)
  99. {
  100. logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType);
  101. zone.setTerrainType(ETerrainId::DIRT);
  102. }
  103. else
  104. {
  105. zone.setTerrainType(terrainType);
  106. }
  107. }
  108. else
  109. {
  110. auto terrainTypes = zone.getTerrainTypes();
  111. if (terrainTypes.empty())
  112. {
  113. logGlobal->warn("No terrain types found, falling back to DIRT");
  114. zone.setTerrainType(ETerrainId::DIRT);
  115. }
  116. else
  117. {
  118. zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, gen.rand));
  119. }
  120. }
  121. //Now, replace disallowed terrains on surface and in the underground
  122. const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
  123. if(zone.isUnderground())
  124. {
  125. if(!terrainType->isUnderground())
  126. {
  127. zone.setTerrainType(ETerrainId::SUBTERRANEAN);
  128. }
  129. }
  130. else
  131. {
  132. if (!terrainType->isSurface())
  133. {
  134. zone.setTerrainType(ETerrainId::DIRT);
  135. }
  136. }
  137. }
  138. }
  139. void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
  140. {
  141. if(map.map().twoLevel)
  142. {
  143. //finally mark rock tiles as occupied, spawn no obstacles there
  144. for(int x = 0; x < map.map().width; x++)
  145. {
  146. for(int y = 0; y < map.map().height; y++)
  147. {
  148. int3 tile(x, y, 1);
  149. if(!map.map().getTile(tile).terType->isPassable())
  150. {
  151. map.setOccupied(tile, ETileType::USED);
  152. }
  153. }
  154. }
  155. }
  156. }
  157. VCMI_LIB_NAMESPACE_END