QuestArtifactPlacer.cpp 4.0 KB

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  1. /*
  2. * QuestArtifact.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "QuestArtifactPlacer.h"
  12. #include "CMapGenerator.h"
  13. #include "RmgMap.h"
  14. #include "TreasurePlacer.h"
  15. #include "CZonePlacer.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../mapObjects/CObjectHandler.h"
  18. #include "../mapObjects/CommonConstructors.h"
  19. #include "../mapObjects/MapObjects.h"
  20. void QuestArtifactPlacer::process()
  21. {
  22. findZonesForQuestArts();
  23. placeQuestArtifacts(&generator.rand);
  24. }
  25. void QuestArtifactPlacer::init()
  26. {
  27. DEPENDENCY_ALL(TreasurePlacer);
  28. }
  29. void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
  30. {
  31. Lock lock(externalAccessMutex);
  32. questArtZones.push_back(otherZone);
  33. }
  34. void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
  35. {
  36. Lock lock(externalAccessMutex);
  37. logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
  38. questArtifactsToPlace.emplace_back(id);
  39. }
  40. void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
  41. {
  42. Lock lock(externalAccessMutex);
  43. artifactsToReplace.push_back(obj);
  44. }
  45. std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
  46. {
  47. Lock lock(externalAccessMutex);
  48. return artifactsToReplace;
  49. }
  50. void QuestArtifactPlacer::findZonesForQuestArts()
  51. {
  52. const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
  53. for (auto const& connectedZone : distances)
  54. {
  55. // Choose zones that are 1 or 2 connections away
  56. if (vstd::iswithin(connectedZone.second, 1, 2))
  57. {
  58. addQuestArtZone(map.getZones().at(connectedZone.first));
  59. }
  60. }
  61. logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
  62. }
  63. void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
  64. {
  65. for (const auto & artifactToPlace : questArtifactsToPlace)
  66. {
  67. RandomGeneratorUtil::randomShuffle(questArtZones, *rand);
  68. for (auto zone : questArtZones)
  69. {
  70. auto* qap = zone->getModificator<QuestArtifactPlacer>();
  71. std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
  72. if (artifactsToReplace.empty())
  73. continue;
  74. auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, *rand);
  75. logGlobal->info("Replacing %s at %s with the quest artifact %s",
  76. artifactToReplace->getObjectName(),
  77. artifactToReplace->getPosition().toString(),
  78. VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
  79. artifactToReplace->ID = Obj::ARTIFACT;
  80. artifactToReplace->subID = artifactToPlace;
  81. //Update appearance. Terrain is irrelevant.
  82. auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
  83. auto templates = handler->getTemplates();
  84. artifactToReplace->appearance = templates.front();
  85. //FIXME: Instance name is still "randomArtifact"
  86. for (auto z : map.getZones())
  87. {
  88. //Every qap has its OWN collection of artifacts
  89. auto * localQap = zone->getModificator<QuestArtifactPlacer>();
  90. if (localQap)
  91. {
  92. localQap->dropReplacedArtifact(artifactToReplace);
  93. }
  94. }
  95. break;
  96. }
  97. }
  98. }
  99. void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
  100. {
  101. Lock lock(externalAccessMutex);
  102. boost::remove(artifactsToReplace, obj);
  103. }
  104. size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
  105. {
  106. Lock lock(externalAccessMutex);
  107. return questArtifacts.size();
  108. }
  109. ArtifactID QuestArtifactPlacer::drawRandomArtifact()
  110. {
  111. Lock lock(externalAccessMutex);
  112. if (!questArtifacts.empty())
  113. {
  114. ArtifactID ret = questArtifacts.back();
  115. questArtifacts.pop_back();
  116. RandomGeneratorUtil::randomShuffle(questArtifacts, generator.rand);
  117. return ret;
  118. }
  119. else
  120. {
  121. throw rmgException("No quest artifacts left for this zone!");
  122. }
  123. }
  124. void QuestArtifactPlacer::addRandomArtifact(ArtifactID artid)
  125. {
  126. Lock lock(externalAccessMutex);
  127. questArtifacts.push_back(artid);
  128. }