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- /*
- * TileInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TileInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- TileInfo::TileInfo()
- : nearestObjectDistance(static_cast<float>(std::numeric_limits<int>::max()))
- , occupied(ETileType::POSSIBLE) //all tiles are initially possible to place objects or passages
- {
- }
- float TileInfo::getNearestObjectDistance() const
- {
- return nearestObjectDistance;
- }
- void TileInfo::setNearestObjectDistance(float value)
- {
- nearestObjectDistance = std::max<float>(0, value); //never negative (or unitialized)
- }
- bool TileInfo::shouldBeBlocked() const
- {
- return occupied == ETileType::BLOCKED;
- }
- bool TileInfo::isBlocked() const
- {
- return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
- }
- bool TileInfo::isPossible() const
- {
- return occupied == ETileType::POSSIBLE;
- }
- bool TileInfo::isFree() const
- {
- return occupied == ETileType::FREE;
- }
- bool TileInfo::isRoad() const
- {
- return roadType != Road::NO_ROAD;
- }
- bool TileInfo::isUsed() const
- {
- return occupied == ETileType::USED;
- }
- void TileInfo::setOccupied(ETileType::ETileType value)
- {
- occupied = value;
- }
- ETileType::ETileType TileInfo::getTileType() const
- {
- return occupied;
- }
- TerrainId TileInfo::getTerrainType() const
- {
- return terrain;
- }
- void TileInfo::setTerrainType(TerrainId type)
- {
- terrain = type;
- }
- void TileInfo::setRoadType(RoadId type)
- {
- roadType = type;
- // setOccupied(ETileType::FREE);
- }
- VCMI_LIB_NAMESPACE_END
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