CAmbarCendamo.cpp 68 KB

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  1. #include "../stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "CSemiDefHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "CObjectHandler.h"
  6. #include "CCastleHandler.h"
  7. #include "CTownHandler.h"
  8. #include "CDefObjInfoHandler.h"
  9. #include "../SDL_Extensions.h"
  10. #include "boost\filesystem.hpp"
  11. #include "../CGameState.h"
  12. #include "CLodHandler.h"
  13. #include <set>
  14. #include <iomanip>
  15. #include <sstream>
  16. #include "../CLua.h"
  17. int readInt(unsigned char * bufor, int bytCon)
  18. {
  19. int ret=0;
  20. int amp=1;
  21. for (int i=0; i<bytCon; i++)
  22. {
  23. ret+=bufor[i]*amp;
  24. amp*=256;
  25. }
  26. return ret;
  27. }
  28. unsigned int intPow(unsigned int a, unsigned int b)
  29. {
  30. unsigned int ret=1;
  31. for(int i=0; i<b; ++i)
  32. ret*=a;
  33. return ret;
  34. }
  35. unsigned char reverse(unsigned char arg)
  36. {
  37. unsigned char ret = 0;
  38. for (int i=0; i<8;i++)
  39. {
  40. if(((arg)&(1<<i))>>i)
  41. {
  42. ret |= (128>>i);
  43. }
  44. }
  45. return ret;
  46. }
  47. CAmbarCendamo::CAmbarCendamo (unsigned char * map)
  48. {
  49. bufor=map;
  50. }
  51. CAmbarCendamo::CAmbarCendamo (const char * tie)
  52. {
  53. is = new std::ifstream();
  54. is -> open(tie,std::ios::binary);
  55. is->seekg(0,std::ios::end); // na koniec
  56. andame = is->tellg(); // read length
  57. is->seekg(0,std::ios::beg); // wracamy na poczatek
  58. bufor = new unsigned char[andame]; // allocate memory
  59. is->read((char*)bufor, andame); // read map file to buffer
  60. is->close();
  61. delete is;
  62. }
  63. CAmbarCendamo::~CAmbarCendamo ()
  64. {// free memory
  65. for (int ii=0;ii<map.width;ii++)
  66. delete map.terrain[ii] ;
  67. delete map.terrain;
  68. delete bufor;
  69. }
  70. void CAmbarCendamo::teceDef()
  71. {
  72. //for (int i=0; i<map.defy.size(); i++)
  73. //{
  74. // std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
  75. // for (int j=0;j<46;j++)
  76. // {
  77. // (*of) << map.defy[i].bytes[j]<<std::endl;
  78. // }
  79. // of->close();
  80. // delete of;
  81. //}
  82. }
  83. std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
  84. {
  85. std::map<int,int> mapa;
  86. std::set<int> ret;
  87. std::ifstream b5("config/buildings5.txt");
  88. while(!b5.eof())
  89. {
  90. int a, b;
  91. b5 >> a >> b;
  92. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  93. b=21;
  94. mapa[a]=b;
  95. }
  96. for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  97. {
  98. if(mapa[*i]>=0)
  99. ret.insert(mapa[*i]);
  100. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  101. {
  102. int level = (-mapa[*i]);
  103. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  104. {
  105. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  106. ret.insert(25);
  107. else
  108. ret.insert(19);
  109. }
  110. else
  111. {
  112. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  113. ret.insert(24);
  114. else
  115. ret.insert(18);
  116. }
  117. }
  118. else
  119. {
  120. std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  121. }
  122. }
  123. ret.insert(10); //village hall is always present
  124. ret.insert(-1); //houses near v.hall / eyecandies
  125. ret.insert(-2); //terrain eyecandy, if -1 is used
  126. if(ret.find(11)!=ret.end())
  127. ret.insert(27);
  128. if(ret.find(12)!=ret.end())
  129. ret.insert(28);
  130. if(ret.find(13)!=ret.end())
  131. ret.insert(29);
  132. return ret;
  133. }
  134. void CAmbarCendamo::deh3m()
  135. {
  136. THC timeHandler th;
  137. th.getDif();
  138. map.version = (Eformat)bufor[0]; //wersja mapy
  139. map.areAnyPLayers = bufor[4]; //invalid on some maps
  140. map.height = map.width = bufor[5]; // wymiary mapy
  141. map.twoLevel = bufor[9]; //czy sa lochy
  142. map.terrain = new TerrainTile*[map.width]; // allocate memory
  143. for (int ii=0;ii<map.width;ii++)
  144. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  145. if (map.twoLevel)
  146. {
  147. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  148. for (int ii=0;ii<map.width;ii++)
  149. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  150. }
  151. int length = bufor[10]; //name length
  152. int i=14, pom;
  153. while (i-14<length) //read name
  154. map.name+=bufor[i++];
  155. length = bufor[i] + bufor[i+1]*256; //description length
  156. i+=4;
  157. for (pom=0;pom<length;pom++)
  158. map.description+=bufor[i++];
  159. map.difficulty = bufor[i++]; // reading map difficulty
  160. if(map.version != Eformat::RoE)
  161. {
  162. map.levelLimit = bufor[i++]; // hero level limit
  163. }
  164. else
  165. {
  166. map.levelLimit = 0;
  167. }
  168. for (pom=0;pom<8;pom++)
  169. {
  170. map.players[pom].canHumanPlay = bufor[i++];
  171. map.players[pom].canComputerPlay = bufor[i++];
  172. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
  173. {
  174. switch(map.version)
  175. {
  176. case Eformat::SoD: case Eformat::WoG:
  177. i+=13;
  178. break;
  179. case Eformat::AB:
  180. i+=12;
  181. break;
  182. case Eformat::RoE:
  183. i+=6;
  184. break;
  185. }
  186. continue;
  187. }
  188. map.players[pom].AITactic = bufor[i++];
  189. if(map.version == Eformat::SoD || map.version == Eformat::WoG)
  190. i++;
  191. map.players[pom].allowedFactions = 0;
  192. map.players[pom].allowedFactions += bufor[i++];
  193. if(map.version != Eformat::RoE)
  194. map.players[pom].allowedFactions += (bufor[i++])*256;
  195. map.players[pom].isFactionRandom = bufor[i++];
  196. map.players[pom].hasMainTown = bufor[i++];
  197. if (map.players[pom].hasMainTown)
  198. {
  199. if(map.version != Eformat::RoE)
  200. {
  201. map.players[pom].generateHeroAtMainTown = bufor[i++];
  202. map.players[pom].generateHero = bufor[i++];
  203. }
  204. map.players[pom].posOfMainTown.x = bufor[i++];
  205. map.players[pom].posOfMainTown.y = bufor[i++];
  206. map.players[pom].posOfMainTown.z = bufor[i++];
  207. }
  208. map.players[pom].p8= bufor[i++];
  209. map.players[pom].p9= bufor[i++];
  210. if(map.players[pom].p9!=0xff)
  211. {
  212. map.players[pom].mainHeroPortrait = bufor[i++];
  213. int nameLength = bufor[i++];
  214. i+=3;
  215. for (int pp=0;pp<nameLength;pp++)
  216. map.players[pom].mainHeroName+=bufor[i++];
  217. }
  218. if(map.version != Eformat::RoE)
  219. {
  220. i++; ////unknown byte
  221. int heroCount = bufor[i++];
  222. i+=3;
  223. for (int pp=0;pp<heroCount;pp++)
  224. {
  225. SheroName vv;
  226. vv.heroID=bufor[i++];
  227. int hnl = bufor[i++];
  228. i+=3;
  229. for (int zz=0;zz<hnl;zz++)
  230. {
  231. vv.heroName+=bufor[i++];
  232. }
  233. map.players[pom].heroesNames.push_back(vv);
  234. }
  235. }
  236. }
  237. map.victoryCondition = (EvictoryConditions)bufor[i++];
  238. if (map.victoryCondition != winStandard) //specific victory conditions
  239. {
  240. int nr;
  241. switch (map.victoryCondition) //read victory conditions
  242. {
  243. case artifact:
  244. {
  245. map.vicConDetails = new VicCon0();
  246. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  247. nr=(map.version==RoE ? 1 : 2);
  248. break;
  249. }
  250. case gatherTroop:
  251. {
  252. map.vicConDetails = new VicCon1();
  253. int temp1 = bufor[i+2];
  254. int temp2 = bufor[i+3];
  255. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  256. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
  257. nr=(map.version==RoE ? 5 : 6);
  258. break;
  259. }
  260. case gatherResource:
  261. {
  262. map.vicConDetails = new VicCon2();
  263. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  264. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  265. nr=5;
  266. break;
  267. }
  268. case buildCity:
  269. {
  270. map.vicConDetails = new VicCon3();
  271. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  272. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  273. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  274. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  275. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  276. nr=5;
  277. break;
  278. }
  279. case buildGrail:
  280. {
  281. map.vicConDetails = new VicCon4();
  282. if (bufor[i+4]>2)
  283. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  284. else
  285. {
  286. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  287. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  288. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  289. }
  290. nr=3;
  291. break;
  292. }
  293. case beatHero:
  294. {
  295. map.vicConDetails = new VicCon5();
  296. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  297. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  298. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  299. nr=3;
  300. break;
  301. }
  302. case captureCity:
  303. {
  304. map.vicConDetails = new VicCon6();
  305. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  306. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  307. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  308. nr=3;
  309. break;
  310. }
  311. case beatMonster:
  312. {
  313. map.vicConDetails = new VicCon7();
  314. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  315. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  316. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  317. nr=3;
  318. break;
  319. }
  320. case takeDwellings:
  321. {
  322. map.vicConDetails = new CspecificVictoryConidtions();
  323. nr=0;
  324. break;
  325. }
  326. case takeMines:
  327. {
  328. map.vicConDetails = new CspecificVictoryConidtions();
  329. nr=0;
  330. break;
  331. }
  332. case transportItem:
  333. {
  334. map.vicConDetails = new VicCona();
  335. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  336. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  337. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  338. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  339. nr=3;
  340. break;
  341. }
  342. }
  343. map.vicConDetails->allowNormalVictory = bufor[i++];
  344. map.vicConDetails->appliesToAI = bufor[i++];
  345. i+=nr;
  346. }
  347. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  348. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  349. {
  350. case lossCastle:
  351. {
  352. map.lossCondition.castlePos.x=bufor[i++];
  353. map.lossCondition.castlePos.y=bufor[i++];
  354. map.lossCondition.castlePos.z=bufor[i++];
  355. break;
  356. }
  357. case lossHero:
  358. {
  359. map.lossCondition.heroPos.x=bufor[i++];
  360. map.lossCondition.heroPos.y=bufor[i++];
  361. map.lossCondition.heroPos.z=bufor[i++];
  362. break;
  363. }
  364. case timeExpires:
  365. {
  366. map.lossCondition.timeLimit = readNormalNr(i++,2);
  367. i++;
  368. break;
  369. }
  370. }
  371. map.howManyTeams=bufor[i++]; //read number of teams
  372. if(map.howManyTeams>0) //read team numbers
  373. {
  374. for(int rr=0; rr<8; ++rr)
  375. {
  376. map.players[rr].team=bufor[i++];
  377. }
  378. }
  379. //reading allowed heroes (20 bytes)
  380. int ist;
  381. ist=i; //starting i for loop
  382. for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
  383. {
  384. unsigned char c = bufor[i];
  385. for(int yy=0; yy<8; ++yy)
  386. {
  387. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  388. {
  389. if(c == (c|((unsigned char)intPow(2, yy))))
  390. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
  391. else
  392. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
  393. }
  394. }
  395. }
  396. if(map.version>RoE)
  397. i+=4;
  398. unsigned char disp = 0;
  399. if(map.version>=SoD)
  400. {
  401. disp = bufor[i++];
  402. for(int g=0; g<disp; ++g)
  403. {
  404. i+=2;
  405. int lenbuf = readNormalNr(i); i+=4;
  406. i+=lenbuf+1;
  407. }
  408. }
  409. //allowed heroes have been read
  410. unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
  411. i+=31; //omitting 0s
  412. //reading allowed artifacts //18 bytes
  413. if(map.version!=RoE)
  414. {
  415. ist=i; //starting i for loop
  416. for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
  417. {
  418. unsigned char c = bufor[i];
  419. for(int yy=0; yy<8; ++yy)
  420. {
  421. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  422. {
  423. if(c != (c|((unsigned char)intPow(2, yy))))
  424. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  425. else
  426. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  427. }
  428. }
  429. }//allowed artifacts have been read
  430. }
  431. //reading allowed spells (9 bytes)
  432. if(map.version>=SoD)
  433. {
  434. ist=i; //starting i for loop
  435. for(i; i<ist+9; ++i)
  436. {
  437. unsigned char c = bufor[i];
  438. for(int yy=0; yy<8; ++yy)
  439. {
  440. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  441. {
  442. if(c != (c|((unsigned char)intPow(2, yy))))
  443. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  444. else
  445. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  446. }
  447. }
  448. }
  449. //allowed spells have been read
  450. //allowed hero's abilities (4 bytes)
  451. ist=i; //starting i for loop
  452. for(i; i<ist+4; ++i)
  453. {
  454. unsigned char c = bufor[i];
  455. for(int yy=0; yy<8; ++yy)
  456. {
  457. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  458. {
  459. if(c != (c|((unsigned char)intPow(2, yy))))
  460. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
  461. else
  462. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
  463. }
  464. }
  465. }
  466. }
  467. //allowed hero's abilities have been read
  468. THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
  469. int rumNr = readNormalNr(i,4);i+=4;
  470. for (int it=0;it<rumNr;it++)
  471. {
  472. Rumor ourRumor;
  473. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  474. for (int zz=0; zz<nameL; zz++)
  475. ourRumor.name+=bufor[i++];
  476. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  477. for (int zz=0; zz<nameL; zz++)
  478. ourRumor.text+=bufor[i++];
  479. map.rumors.push_back(ourRumor); //add to our list
  480. }
  481. THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
  482. switch(map.version)
  483. {
  484. case WoG: case SoD: case AB:
  485. if(bufor[i]=='\0') //omit 156 bytes of rubbish
  486. {
  487. if(map.version>AB)
  488. i+=156;
  489. break;
  490. }
  491. else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way
  492. {
  493. int lastFFpos=i;
  494. while(i-lastFFpos<350) //i far in terrain bytes
  495. {
  496. ++i;
  497. if(bufor[i]==0xff)
  498. {
  499. lastFFpos=i;
  500. }
  501. }
  502. i=lastFFpos;
  503. while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0 || ( bufor[i+2]==0 && bufor[i+3]>0 ) || (bufor[i+4]==0 && bufor[i+5]>0)) //back to terrain bytes
  504. {
  505. i++;
  506. }
  507. }
  508. break;
  509. case RoE:
  510. i+=0;
  511. break;
  512. }
  513. for (int c=0; c<map.width; c++) // reading terrain
  514. {
  515. for (int z=0; z<map.height; z++)
  516. {
  517. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  518. map.terrain[z][c].terview = bufor[i++];
  519. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  520. map.terrain[z][c].rivDir = bufor[i++];
  521. map.terrain[z][c].malle = (Eroad)bufor[i++];
  522. map.terrain[z][c].roadDir = bufor[i++];
  523. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  524. }
  525. }
  526. if (map.twoLevel) // read underground terrain
  527. {
  528. for (int c=0; c<map.width; c++) // reading terrain
  529. {
  530. for (int z=0; z<map.height; z++)
  531. {
  532. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  533. map.undergroungTerrain[z][c].terview = bufor[i++];
  534. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  535. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  536. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  537. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  538. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  539. }
  540. }
  541. }
  542. THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
  543. int defAmount = bufor[i]; // liczba defow
  544. defAmount = readNormalNr(i);
  545. i+=4;
  546. std::vector<std::string> defsToUnpack;
  547. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  548. {
  549. int nameLength = readNormalNr(i,4);i+=4;
  550. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  551. for (int cd=0;cd<nameLength;cd++)
  552. {
  553. vinya->name += bufor[i++];
  554. }
  555. //for (int v=0; v<42; v++) // read info
  556. //{
  557. // vinya->bytes[v] = bufor[i++];
  558. //}
  559. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  560. unsigned char bytes[12];
  561. for (int v=0; v<12; v++) // read info
  562. {
  563. bytes[v] = bufor[i++];
  564. }
  565. vinya->terrainAllowed = readNormalNr(i,2);i+=2;
  566. vinya->terrainMenu = readNormalNr(i,2);i+=2;
  567. vinya->id = readNormalNr(i,4);i+=4;
  568. vinya->subid = readNormalNr(i,4);i+=4;
  569. vinya->type = bufor[i++];
  570. vinya->printPriority = bufor[i++];
  571. for (int zi=0; zi<6; zi++)
  572. {
  573. vinya->blockMap[zi] = reverse(bytes[zi]);
  574. }
  575. for (int zi=0; zi<6; zi++)
  576. {
  577. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  578. }
  579. i+=16;
  580. map.defy.push_back(vinya); // add this def to the vector
  581. defsToUnpack.push_back(vinya->name);
  582. }
  583. THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
  584. ////loading objects
  585. int howManyObjs = readNormalNr(i, 4); i+=4;
  586. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  587. {
  588. //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
  589. CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
  590. nobj->id = CGameInfo::mainObj->objh->objInstances.size();
  591. nobj->pos.x = bufor[i++];
  592. nobj->pos.y = bufor[i++];
  593. nobj->pos.z = bufor[i++];
  594. int tempd = readNormalNr(i, 4); i+=4;
  595. nobj->defInfo = map.defy[tempd];
  596. nobj->ID = nobj->defInfo->id;
  597. nobj->subID = nobj->defInfo->subid;
  598. //nobj->defInfo = readNormalNr(i, 4); i+=4;
  599. //nobj->isHero = false;
  600. //nobj->moveDir = 0;
  601. //nobj->isStanding = true;
  602. //nobj->state->owner = 254; //a lot of objs will never have an owner
  603. //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
  604. // std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
  605. i+=5;
  606. unsigned char buff [30];
  607. for(int ccc=0; ccc<30; ++ccc)
  608. {
  609. buff[ccc] = bufor[i+ccc];
  610. }
  611. EDefType uu = getDefType(nobj->defInfo);
  612. int j = nobj->defInfo->id;
  613. int p = 99;
  614. switch(uu)
  615. {
  616. case EDefType::EVENTOBJ_DEF: //for event - objects
  617. {
  618. CEventObjInfo * spec = new CEventObjInfo;
  619. bool guardMess;
  620. guardMess = bufor[i]; ++i;
  621. if(guardMess)
  622. {
  623. int messLong = readNormalNr(i, 4); i+=4;
  624. if(messLong>0)
  625. {
  626. spec->isMessage = true;
  627. for(int yy=0; yy<messLong; ++yy)
  628. {
  629. spec->message +=bufor[i+yy];
  630. }
  631. i+=messLong;
  632. }
  633. spec->areGuarders = bufor[i]; ++i;
  634. if(spec->areGuarders)
  635. {
  636. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
  637. }
  638. i+=4;
  639. }
  640. else
  641. {
  642. spec->isMessage = false;
  643. spec->areGuarders = false;
  644. spec->message = std::string("");
  645. }
  646. spec->gainedExp = readNormalNr(i, 4); i+=4;
  647. spec->manaDiff = readNormalNr(i, 4); i+=4;
  648. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  649. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  650. spec->wood = readNormalNr(i); i+=4;
  651. spec->mercury = readNormalNr(i); i+=4;
  652. spec->ore = readNormalNr(i); i+=4;
  653. spec->sulfur = readNormalNr(i); i+=4;
  654. spec->crystal = readNormalNr(i); i+=4;
  655. spec->gems = readNormalNr(i); i+=4;
  656. spec->gold = readNormalNr(i); i+=4;
  657. spec->attack = readNormalNr(i, 1); ++i;
  658. spec->defence = readNormalNr(i, 1); ++i;
  659. spec->power = readNormalNr(i, 1); ++i;
  660. spec->knowledge = readNormalNr(i, 1); ++i;
  661. int gabn; //number of gained abilities
  662. gabn = readNormalNr(i, 1); ++i;
  663. for(int oo = 0; oo<gabn; ++oo)
  664. {
  665. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  666. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  667. }
  668. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  669. for(int oo = 0; oo<gart; ++oo)
  670. {
  671. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
  672. }
  673. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  674. for(int oo = 0; oo<gspel; ++oo)
  675. {
  676. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  677. }
  678. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  679. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  680. i+=8;
  681. spec->availableFor = readNormalNr(i, 1); ++i;
  682. spec->computerActivate = readNormalNr(i, 1); ++i;
  683. spec->humanActivate = readNormalNr(i, 1); ++i;
  684. i+=4;
  685. nobj->info = spec;
  686. break;
  687. }
  688. case EDefType::HERO_DEF:
  689. {
  690. CHeroObjInfo * spec = new CHeroObjInfo;
  691. if(map.version>RoE)
  692. {
  693. spec->bytes[0] = bufor[i]; ++i;
  694. spec->bytes[1] = bufor[i]; ++i;
  695. spec->bytes[2] = bufor[i]; ++i;
  696. spec->bytes[3] = bufor[i]; ++i;
  697. }
  698. spec->player = bufor[i]; ++i;
  699. int typeBuf = readNormalNr(i, 1); ++i;
  700. if(typeBuf==0xff)
  701. spec->type = NULL;
  702. else
  703. spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
  704. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  705. if(isName)
  706. {
  707. int length = readNormalNr(i, 4); i+=4;
  708. for(int gg=0; gg<length; ++gg)
  709. {
  710. spec->name+=bufor[i]; ++i;
  711. }
  712. }
  713. else
  714. spec->name = std::string("");
  715. if(map.version>AB)
  716. {
  717. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  718. if(isExp)
  719. {
  720. spec->experience = readNormalNr(i); i+=4;
  721. }
  722. else
  723. spec->experience = 0;
  724. }
  725. else
  726. {
  727. spec->experience = readNormalNr(i); i+=4;
  728. }
  729. bool portrait=bufor[i]; ++i;
  730. if (portrait)
  731. i++; //TODO read portrait nr, save, open
  732. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  733. if(nonstandardAbilities)
  734. {
  735. int howMany = readNormalNr(i); i+=4;
  736. for(int yy=0; yy<howMany; ++yy)
  737. {
  738. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  739. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  740. }
  741. }
  742. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  743. spec->standardGarrison = standGarrison;
  744. if(standGarrison)
  745. {
  746. spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
  747. }
  748. bool form = bufor[i]; ++i; //formation
  749. spec->garrison.formation = form;
  750. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  751. int artmask = map.version == RoE ? 0xff : 0xffff;
  752. int artidlen = map.version == RoE ? 1 : 2;
  753. spec->artifWorn.resize(19);
  754. if(artSet)
  755. {
  756. //head art //1
  757. int id = readNormalNr(i, artidlen); i+=artidlen;
  758. if(id!=artmask)
  759. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  760. else
  761. spec->artifWorn[0] = NULL;
  762. //shoulders art //2
  763. id = readNormalNr(i, artidlen); i+=artidlen;
  764. if(id!=artmask)
  765. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  766. else
  767. spec->artifWorn[1] = NULL;
  768. //neck art //3
  769. id = readNormalNr(i, artidlen); i+=artidlen;
  770. if(id!=artmask)
  771. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  772. else
  773. spec->artifWorn[2] = NULL;
  774. //right hand art //4
  775. id = readNormalNr(i, artidlen); i+=artidlen;
  776. if(id!=artmask)
  777. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  778. else
  779. spec->artifWorn[3] = NULL;
  780. //left hand art //5
  781. id = readNormalNr(i, artidlen); i+=artidlen;
  782. if(id!=artmask)
  783. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  784. else
  785. spec->artifWorn[4] = NULL;
  786. //torso art //6
  787. id = readNormalNr(i, artidlen); i+=artidlen;
  788. if(id!=artmask)
  789. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  790. else
  791. spec->artifWorn[5] = NULL;
  792. //right hand ring //7
  793. id = readNormalNr(i, artidlen); i+=artidlen;
  794. if(id!=artmask)
  795. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  796. else
  797. spec->artifWorn[6] = NULL;
  798. //left hand ring //8
  799. id = readNormalNr(i, artidlen); i+=artidlen;
  800. if(id!=artmask)
  801. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  802. else
  803. spec->artifWorn[7] = NULL;
  804. //feet art //9
  805. id = readNormalNr(i, artidlen); i+=artidlen;
  806. if(id!=artmask)
  807. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  808. else
  809. spec->artifWorn[8] = NULL;
  810. //misc1 art //10
  811. id = readNormalNr(i, artidlen); i+=artidlen;
  812. if(id!=artmask)
  813. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  814. else
  815. spec->artifWorn[9] = NULL;
  816. //misc2 art //11
  817. id = readNormalNr(i, artidlen); i+=artidlen;
  818. if(id!=artmask)
  819. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  820. else
  821. spec->artifWorn[10] = NULL;
  822. //misc3 art //12
  823. id = readNormalNr(i, artidlen); i+=artidlen;
  824. if(id!=artmask)
  825. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  826. else
  827. spec->artifWorn[11] = NULL;
  828. //misc4 art //13
  829. id = readNormalNr(i, artidlen); i+=artidlen;
  830. if(id!=artmask)
  831. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  832. else
  833. spec->artifWorn[12] = NULL;
  834. //machine1 art //14
  835. id = readNormalNr(i, artidlen); i+=artidlen;
  836. if(id!=artmask)
  837. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  838. else
  839. spec->artifWorn[13] = NULL;
  840. //machine2 art //15
  841. id = readNormalNr(i, artidlen); i+=artidlen;
  842. if(id!=artmask)
  843. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  844. else
  845. spec->artifWorn[14] = NULL;
  846. //machine3 art //16
  847. id = readNormalNr(i, artidlen); i+=artidlen;
  848. if(id!=artmask)
  849. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  850. else
  851. spec->artifWorn[15] = NULL;
  852. //misc5 art //17
  853. if(map.version>=SoD)
  854. {
  855. i+=2;
  856. /*id = readNormalNr(i, artidlen); i+=artidlen;
  857. if(id!=artmask)
  858. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  859. else
  860. spec->artMisc5 = NULL;*/
  861. }
  862. //spellbook
  863. id = readNormalNr(i, artidlen); i+=artidlen;
  864. if(id!=artmask)
  865. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  866. else
  867. spec->artifWorn[17] = NULL;
  868. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  869. if(map.version>RoE)
  870. {
  871. id = readNormalNr(i, artidlen); i+=artidlen;
  872. if(id!=artmask)
  873. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  874. else
  875. spec->artifWorn[18] = NULL;
  876. }
  877. else
  878. i+=1;
  879. //bag artifacts //20
  880. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  881. if(amount>0)
  882. {
  883. for(int ss=0; ss<amount; ++ss)
  884. {
  885. id = readNormalNr(i, artidlen); i+=artidlen;
  886. if(id!=artmask)
  887. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  888. else
  889. spec->artifacts.push_back(NULL);
  890. }
  891. }
  892. } //artifacts
  893. else
  894. {
  895. spec->artifWorn[8] = NULL;
  896. spec->artifWorn[0] = NULL;
  897. spec->artifWorn[4] = NULL;
  898. spec->artifWorn[7] = NULL;
  899. spec->artifWorn[13] = NULL;
  900. spec->artifWorn[14] = NULL;
  901. spec->artifWorn[15] = NULL;
  902. spec->artifWorn[16] = NULL;
  903. spec->artifWorn[9] = NULL;
  904. spec->artifWorn[10] = NULL;
  905. spec->artifWorn[11] = NULL;
  906. spec->artifWorn[12] = NULL;
  907. spec->artifWorn[18] = NULL;
  908. spec->artifWorn[2] = NULL;
  909. spec->artifWorn[3] = NULL;
  910. spec->artifWorn[6] = NULL;
  911. spec->artifWorn[1] = NULL;
  912. spec->artifWorn[17] = NULL;
  913. spec->artifWorn[5] = NULL;
  914. }
  915. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  916. spec->artifacts.push_back(NULL);
  917. spec->guardRange = readNormalNr(i, 1); ++i;
  918. if(spec->guardRange == 0xff)
  919. spec->isGuarding = false;
  920. else
  921. spec->isGuarding = true;
  922. if(map.version>RoE)
  923. {
  924. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  925. if(hasBiography)
  926. {
  927. int length = readNormalNr(i); i+=4;
  928. int iStart = i;
  929. i+=length;
  930. for(int bb=0; bb<length; ++bb)
  931. {
  932. spec->biography+=bufor[iStart+bb];
  933. }
  934. }
  935. spec->sex = !(bufor[i]); ++i;
  936. }
  937. //spells
  938. if(map.version>AB)
  939. {
  940. bool areSpells = bufor[i]; ++i;
  941. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  942. {
  943. int ist = i;
  944. for(i; i<ist+9; ++i)
  945. {
  946. unsigned char c = bufor[i];
  947. for(int yy=0; yy<8; ++yy)
  948. {
  949. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  950. {
  951. if(c == (c|((unsigned char)intPow(2, yy))))
  952. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  953. }
  954. }
  955. }
  956. }
  957. }
  958. else if(map.version==AB) //we can read one spell
  959. {
  960. unsigned char buff = bufor[i]; ++i;
  961. if(buff!=254)
  962. {
  963. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
  964. }
  965. }
  966. //spells loaded
  967. if(map.version>AB)
  968. {
  969. spec->defaultMainStats = bufor[i]; ++i;
  970. if(spec->defaultMainStats)
  971. {
  972. spec->attack = bufor[i]; ++i;
  973. spec->defence = bufor[i]; ++i;
  974. spec->power = bufor[i]; ++i;
  975. spec->knowledge = bufor[i]; ++i;
  976. }
  977. else
  978. {
  979. spec->attack = -1;
  980. spec->defence = -1;
  981. spec->power = -1;
  982. spec->knowledge = -1;
  983. }
  984. }
  985. i+=16;
  986. nobj->info = spec;
  987. //////creating CHeroInstance
  988. CGHeroInstance * nhi = new CGHeroInstance;
  989. (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  990. delete nobj;
  991. nobj=nhi;
  992. spec->myInstance = nhi;
  993. //nobj->isHero = true;
  994. (static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
  995. nhi->isStanding = true;
  996. nhi->exp = spec->experience;
  997. nhi->level = CGI->heroh->level(nhi->exp);
  998. nhi->primSkills.resize(PRIMARY_SKILLS);
  999. nhi->artifWorn.resize(19);
  1000. nhi->primSkills[0] = spec->attack;
  1001. nhi->primSkills[1] = spec->defence;
  1002. nhi->primSkills[2] = spec->power;
  1003. nhi->primSkills[3] = spec->knowledge;
  1004. nhi->mana = spec->knowledge * 10;
  1005. nhi->movement = -1;
  1006. nhi->name = spec->name;
  1007. nhi->setOwner(spec->player);
  1008. nhi->pos = nobj->pos;
  1009. nhi->type = spec->type;
  1010. nhi->army = spec->garrison;
  1011. nhi->portrait = -1; // TODO: przypisywac portret
  1012. nhi->artifWorn[8] = spec->artifWorn[8];
  1013. nhi->artifWorn[0] = spec->artifWorn[0];
  1014. nhi->artifacts = spec->artifacts;
  1015. nhi->artifWorn[4] = spec->artifWorn[4];
  1016. nhi->artifWorn[7] = spec->artifWorn[7];
  1017. nhi->artifWorn[13] = spec->artifWorn[13];
  1018. nhi->artifWorn[14] = spec->artifWorn[14];
  1019. nhi->artifWorn[15] = spec->artifWorn[15];
  1020. nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
  1021. nhi->artifWorn[9] = spec->artifWorn[9];
  1022. nhi->artifWorn[10] = spec->artifWorn[10];
  1023. nhi->artifWorn[11] = spec->artifWorn[11];
  1024. nhi->artifWorn[12] = spec->artifWorn[12];
  1025. nhi->artifWorn[18] = spec->artifWorn[18];
  1026. nhi->artifWorn[2] = spec->artifWorn[2];
  1027. nhi->artifWorn[3] = spec->artifWorn[3];
  1028. nhi->artifWorn[6] = spec->artifWorn[6];
  1029. nhi->artifWorn[1] = spec->artifWorn[1];
  1030. nhi->artifWorn[17] = spec->artifWorn[17];
  1031. nhi->artifWorn[5] = spec->artifWorn[5];
  1032. for(int qq=0; qq<spec->abilities.size(); ++qq)
  1033. {
  1034. nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
  1035. }
  1036. if(nhi->ID==34)
  1037. CGI->heroh->heroInstances.push_back(nhi);
  1038. else
  1039. CGI->objh->objInstances.push_back(nhi);
  1040. break;
  1041. }
  1042. case CREATURES_DEF:
  1043. {
  1044. CCreatureObjInfo * spec = new CCreatureObjInfo;
  1045. if(map.version>RoE)
  1046. {
  1047. spec->bytes[0] = bufor[i]; ++i;
  1048. spec->bytes[1] = bufor[i]; ++i;
  1049. spec->bytes[2] = bufor[i]; ++i;
  1050. spec->bytes[3] = bufor[i]; ++i;
  1051. }
  1052. spec->number = readNormalNr(i, 2); i+=2;
  1053. spec->character = bufor[i]; ++i;
  1054. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1055. if(isMesTre)
  1056. {
  1057. int messLength = readNormalNr(i); i+=4;
  1058. if(messLength>0)
  1059. {
  1060. for(int tt=0; tt<messLength; ++tt)
  1061. {
  1062. spec->message += bufor[i]; ++i;
  1063. }
  1064. }
  1065. spec->wood = readNormalNr(i); i+=4;
  1066. spec->mercury = readNormalNr(i); i+=4;
  1067. spec->ore = readNormalNr(i); i+=4;
  1068. spec->sulfur = readNormalNr(i); i+=4;
  1069. spec->crytal = readNormalNr(i); i+=4;
  1070. spec->gems = readNormalNr(i); i+=4;
  1071. spec->gold = readNormalNr(i); i+=4;
  1072. int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1073. if(map.version==RoE)
  1074. {
  1075. if(artID!=0xff)
  1076. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1077. else
  1078. spec->gainedArtifact = NULL;
  1079. }
  1080. else
  1081. {
  1082. if(artID!=0xffff)
  1083. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1084. else
  1085. spec->gainedArtifact = NULL;
  1086. }
  1087. }
  1088. spec->neverFlees = bufor[i]; ++i;
  1089. spec->notGrowingTeam = bufor[i]; ++i;
  1090. i+=2;
  1091. nobj->info = spec;
  1092. break;
  1093. }
  1094. case EDefType::SIGN_DEF:
  1095. {
  1096. CSignObjInfo * spec = new CSignObjInfo;
  1097. int length = readNormalNr(i); i+=4;
  1098. for(int rr=0; rr<length; ++rr)
  1099. {
  1100. spec->message += bufor[i]; ++i;
  1101. }
  1102. i+=4;
  1103. nobj->info = spec;
  1104. break;
  1105. }
  1106. case EDefType::SEERHUT_DEF:
  1107. {
  1108. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  1109. if(map.version>RoE)
  1110. {
  1111. spec->missionType = bufor[i]; ++i;
  1112. switch(spec->missionType)
  1113. {
  1114. case 0:
  1115. i+=3;
  1116. continue;
  1117. case 1:
  1118. {
  1119. spec->m1level = readNormalNr(i); i+=4;
  1120. int limit = readNormalNr(i); i+=4;
  1121. if(limit == ((int)0xffffffff))
  1122. {
  1123. spec->isDayLimit = false;
  1124. spec->lastDay = -1;
  1125. }
  1126. else
  1127. {
  1128. spec->isDayLimit = true;
  1129. spec->lastDay = limit;
  1130. }
  1131. break;
  1132. }
  1133. case 2:
  1134. {
  1135. spec->m2attack = bufor[i]; ++i;
  1136. spec->m2defence = bufor[i]; ++i;
  1137. spec->m2power = bufor[i]; ++i;
  1138. spec->m2knowledge = bufor[i]; ++i;
  1139. int limit = readNormalNr(i); i+=4;
  1140. if(limit == ((int)0xffffffff))
  1141. {
  1142. spec->isDayLimit = false;
  1143. spec->lastDay = -1;
  1144. }
  1145. else
  1146. {
  1147. spec->isDayLimit = true;
  1148. spec->lastDay = limit;
  1149. }
  1150. break;
  1151. }
  1152. case 3:
  1153. {
  1154. spec->m3bytes[0] = bufor[i]; ++i;
  1155. spec->m3bytes[1] = bufor[i]; ++i;
  1156. spec->m3bytes[2] = bufor[i]; ++i;
  1157. spec->m3bytes[3] = bufor[i]; ++i;
  1158. int limit = readNormalNr(i); i+=4;
  1159. if(limit == ((int)0xffffffff))
  1160. {
  1161. spec->isDayLimit = false;
  1162. spec->lastDay = -1;
  1163. }
  1164. else
  1165. {
  1166. spec->isDayLimit = true;
  1167. spec->lastDay = limit;
  1168. }
  1169. break;
  1170. }
  1171. case 4:
  1172. {
  1173. spec->m4bytes[0] = bufor[i]; ++i;
  1174. spec->m4bytes[1] = bufor[i]; ++i;
  1175. spec->m4bytes[2] = bufor[i]; ++i;
  1176. spec->m4bytes[3] = bufor[i]; ++i;
  1177. int limit = readNormalNr(i); i+=4;
  1178. if(limit == ((int)0xffffffff))
  1179. {
  1180. spec->isDayLimit = false;
  1181. spec->lastDay = -1;
  1182. }
  1183. else
  1184. {
  1185. spec->isDayLimit = true;
  1186. spec->lastDay = limit;
  1187. }
  1188. break;
  1189. }
  1190. case 5:
  1191. {
  1192. int artNumber = bufor[i]; ++i;
  1193. for(int yy=0; yy<artNumber; ++yy)
  1194. {
  1195. int artid = readNormalNr(i, 2); i+=2;
  1196. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1197. }
  1198. int limit = readNormalNr(i); i+=4;
  1199. if(limit == ((int)0xffffffff))
  1200. {
  1201. spec->isDayLimit = false;
  1202. spec->lastDay = -1;
  1203. }
  1204. else
  1205. {
  1206. spec->isDayLimit = true;
  1207. spec->lastDay = limit;
  1208. }
  1209. break;
  1210. }
  1211. case 6:
  1212. {
  1213. int typeNumber = bufor[i]; ++i;
  1214. for(int hh=0; hh<typeNumber; ++hh)
  1215. {
  1216. int creType = readNormalNr(i, 2); i+=2;
  1217. int creNumb = readNormalNr(i, 2); i+=2;
  1218. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1219. spec->m6number.push_back(creNumb);
  1220. }
  1221. int limit = readNormalNr(i); i+=4;
  1222. if(limit == ((int)0xffffffff))
  1223. {
  1224. spec->isDayLimit = false;
  1225. spec->lastDay = -1;
  1226. }
  1227. else
  1228. {
  1229. spec->isDayLimit = true;
  1230. spec->lastDay = limit;
  1231. }
  1232. break;
  1233. }
  1234. case 7:
  1235. {
  1236. spec->m7wood = readNormalNr(i); i+=4;
  1237. spec->m7mercury = readNormalNr(i); i+=4;
  1238. spec->m7ore = readNormalNr(i); i+=4;
  1239. spec->m7sulfur = readNormalNr(i); i+=4;
  1240. spec->m7crystal = readNormalNr(i); i+=4;
  1241. spec->m7gems = readNormalNr(i); i+=4;
  1242. spec->m7gold = readNormalNr(i); i+=4;
  1243. int limit = readNormalNr(i); i+=4;
  1244. if(limit == ((int)0xffffffff))
  1245. {
  1246. spec->isDayLimit = false;
  1247. spec->lastDay = -1;
  1248. }
  1249. else
  1250. {
  1251. spec->isDayLimit = true;
  1252. spec->lastDay = limit;
  1253. }
  1254. break;
  1255. }
  1256. case 8:
  1257. {
  1258. int heroType = bufor[i]; ++i;
  1259. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  1260. int limit = readNormalNr(i); i+=4;
  1261. if(limit == ((int)0xffffffff))
  1262. {
  1263. spec->isDayLimit = false;
  1264. spec->lastDay = -1;
  1265. }
  1266. else
  1267. {
  1268. spec->isDayLimit = true;
  1269. spec->lastDay = limit;
  1270. }
  1271. break;
  1272. }
  1273. case 9:
  1274. {
  1275. spec->m9player = bufor[i]; ++i;
  1276. int limit = readNormalNr(i); i+=4;
  1277. if(limit == ((int)0xffffffff))
  1278. {
  1279. spec->isDayLimit = false;
  1280. spec->lastDay = -1;
  1281. }
  1282. else
  1283. {
  1284. spec->isDayLimit = true;
  1285. spec->lastDay = limit;
  1286. }
  1287. break;
  1288. }
  1289. }//internal switch end (seer huts)
  1290. int len1 = readNormalNr(i); i+=4;
  1291. for(int ee=0; ee<len1; ++ee)
  1292. {
  1293. spec->firstVisitText += bufor[i]; ++i;
  1294. }
  1295. int len2 = readNormalNr(i); i+=4;
  1296. for(int ee=0; ee<len2; ++ee)
  1297. {
  1298. spec->nextVisitText += bufor[i]; ++i;
  1299. }
  1300. int len3 = readNormalNr(i); i+=4;
  1301. for(int ee=0; ee<len3; ++ee)
  1302. {
  1303. spec->completedText += bufor[i]; ++i;
  1304. }
  1305. }
  1306. else //RoE
  1307. {
  1308. int artID = bufor[i]; ++i;
  1309. if(artID!=255) //not none quest
  1310. {
  1311. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
  1312. spec->missionType = 5;
  1313. }
  1314. else
  1315. {
  1316. spec->missionType = 255;
  1317. }
  1318. }
  1319. if(spec->missionType!=255)
  1320. {
  1321. unsigned char rewardType = bufor[i]; ++i;
  1322. spec->rewardType = rewardType;
  1323. switch(rewardType)
  1324. {
  1325. case 1:
  1326. {
  1327. spec->r1exp = readNormalNr(i); i+=4;
  1328. break;
  1329. }
  1330. case 2:
  1331. {
  1332. spec->r2mana = readNormalNr(i); i+=4;
  1333. break;
  1334. }
  1335. case 3:
  1336. {
  1337. spec->r3morale = bufor[i]; ++i;
  1338. break;
  1339. }
  1340. case 4:
  1341. {
  1342. spec->r4luck = bufor[i]; ++i;
  1343. break;
  1344. }
  1345. case 5:
  1346. {
  1347. spec->r5type = bufor[i]; ++i;
  1348. spec->r5amount = readNormalNr(i, 3); i+=3;
  1349. i+=1;
  1350. break;
  1351. }
  1352. case 6:
  1353. {
  1354. spec->r6type = bufor[i]; ++i;
  1355. spec->r6amount = bufor[i]; ++i;
  1356. break;
  1357. }
  1358. case 7:
  1359. {
  1360. int abid = bufor[i]; ++i;
  1361. spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
  1362. spec->r7level = bufor[i]; ++i;
  1363. break;
  1364. }
  1365. case 8:
  1366. {
  1367. int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1368. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1369. break;
  1370. }
  1371. case 9:
  1372. {
  1373. int spellid = bufor[i]; ++i;
  1374. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1375. break;
  1376. }
  1377. case 10:
  1378. {
  1379. int creid = readNormalNr(i, 2); i+=2;
  1380. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1381. spec->r10amount = readNormalNr(i, 2); i+=2;
  1382. break;
  1383. }
  1384. }// end of internal switch
  1385. i+=2;
  1386. }
  1387. else //missionType==255
  1388. {
  1389. i+=3;
  1390. }
  1391. nobj->info = spec;
  1392. break;
  1393. }
  1394. case EDefType::WITCHHUT_DEF:
  1395. {
  1396. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1397. if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1398. {
  1399. ist=i; //starting i for loop
  1400. for(i; i<ist+4; ++i)
  1401. {
  1402. unsigned char c = bufor[i];
  1403. for(int yy=0; yy<8; ++yy)
  1404. {
  1405. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1406. {
  1407. if(c == (c|((unsigned char)intPow(2, yy))))
  1408. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
  1409. }
  1410. }
  1411. }
  1412. }
  1413. else //(RoE map)
  1414. {
  1415. for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
  1416. {
  1417. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
  1418. }
  1419. }
  1420. nobj->info = spec;
  1421. break;
  1422. }
  1423. case EDefType::SCHOLAR_DEF:
  1424. {
  1425. CScholarObjInfo * spec = new CScholarObjInfo;
  1426. spec->bonusType = bufor[i]; ++i;
  1427. switch(spec->bonusType)
  1428. {
  1429. case 0xff:
  1430. ++i;
  1431. break;
  1432. case 0:
  1433. spec->r0type = bufor[i]; ++i;
  1434. break;
  1435. case 1:
  1436. spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
  1437. break;
  1438. case 2:
  1439. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1440. break;
  1441. }
  1442. i+=6;
  1443. nobj->info = spec;
  1444. break;
  1445. }
  1446. case EDefType::GARRISON_DEF:
  1447. {
  1448. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1449. spec->player = bufor[i]; ++i;
  1450. i+=3;
  1451. spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
  1452. if(map.version > RoE)
  1453. {
  1454. spec->movableUnits = bufor[i]; ++i;
  1455. }
  1456. else
  1457. spec->movableUnits = true;
  1458. i+=8;
  1459. nobj->setOwner(spec->player);
  1460. nobj->info = spec;
  1461. break;
  1462. }
  1463. case EDefType::ARTIFACT_DEF:
  1464. {
  1465. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1466. bool areSettings = bufor[i]; ++i;
  1467. if(areSettings)
  1468. {
  1469. int messLength = readNormalNr(i, 4); i+=4;
  1470. for(int hh=0; hh<messLength; ++hh)
  1471. {
  1472. spec->message += bufor[i]; ++i;
  1473. }
  1474. bool areGuards = bufor[i]; ++i;
  1475. if(areGuards)
  1476. {
  1477. spec->areGuards = true;
  1478. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
  1479. }
  1480. else
  1481. spec->areGuards = false;
  1482. i+=4;
  1483. }
  1484. nobj->info = spec;
  1485. break;
  1486. }
  1487. case EDefType::RESOURCE_DEF:
  1488. {
  1489. CResourceObjInfo * spec = new CResourceObjInfo;
  1490. bool isMessGuard = bufor[i]; ++i;
  1491. if(isMessGuard)
  1492. {
  1493. int messLength = readNormalNr(i); i+=4;
  1494. for(int mm=0; mm<messLength; ++mm)
  1495. {
  1496. spec->message+=bufor[i]; ++i;
  1497. }
  1498. spec->areGuards = bufor[i]; ++i;
  1499. if(spec->areGuards)
  1500. {
  1501. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  1502. }
  1503. i+=4;
  1504. }
  1505. else
  1506. {
  1507. spec->areGuards = false;
  1508. }
  1509. spec->amount = readNormalNr(i); i+=4;
  1510. i+=4;
  1511. nobj->info = spec;
  1512. break;
  1513. }
  1514. case EDefType::TOWN_DEF:
  1515. {
  1516. CCastleObjInfo * spec = new CCastleObjInfo;
  1517. if(map.version!=RoE)
  1518. {
  1519. spec->bytes[0] = bufor[i]; ++i;
  1520. spec->bytes[1] = bufor[i]; ++i;
  1521. spec->bytes[2] = bufor[i]; ++i;
  1522. spec->bytes[3] = bufor[i]; ++i;
  1523. }
  1524. else
  1525. {
  1526. spec->bytes[0] = 0;
  1527. spec->bytes[1] = 0;
  1528. spec->bytes[2] = 0;
  1529. spec->bytes[3] = 0;
  1530. }
  1531. spec->player = bufor[i]; ++i;
  1532. bool hasName = bufor[i]; ++i;
  1533. if(hasName)
  1534. {
  1535. int len = readNormalNr(i); i+=4;
  1536. for(int gg=0; gg<len; ++gg)
  1537. {
  1538. spec->name += bufor[i]; ++i;
  1539. }
  1540. }
  1541. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1542. if(stGarr)
  1543. {
  1544. spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
  1545. }
  1546. spec->garrison.formation = bufor[i]; ++i;
  1547. spec->unusualBuildins = bufor[i]; ++i;
  1548. if(spec->unusualBuildins)
  1549. {
  1550. for(int ff=0; ff<12; ++ff)
  1551. {
  1552. spec->buildingSettings[ff] = bufor[i]; ++i;
  1553. }
  1554. }
  1555. else
  1556. {
  1557. spec->hasFort = bufor[i]; ++i;
  1558. }
  1559. int ist = i;
  1560. if(map.version>RoE)
  1561. {
  1562. for(i; i<ist+9; ++i)
  1563. {
  1564. unsigned char c = bufor[i];
  1565. for(int yy=0; yy<8; ++yy)
  1566. {
  1567. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1568. {
  1569. if(c == (c|((unsigned char)intPow(2, yy))))
  1570. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1571. }
  1572. }
  1573. }
  1574. }
  1575. ist = i;
  1576. for(i; i<ist+9; ++i)
  1577. {
  1578. unsigned char c = bufor[i];
  1579. for(int yy=0; yy<8; ++yy)
  1580. {
  1581. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1582. {
  1583. if(c != (c|((unsigned char)intPow(2, yy))))
  1584. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1585. }
  1586. }
  1587. }
  1588. /////// reading castle events //////////////////////////////////
  1589. int numberOfEvent = readNormalNr(i); i+=4;
  1590. for(int gh = 0; gh<numberOfEvent; ++gh)
  1591. {
  1592. CCastleEvent nce;
  1593. int nameLen = readNormalNr(i); i+=4;
  1594. for(int ll=0; ll<nameLen; ++ll)
  1595. {
  1596. nce.name += bufor[i]; ++i;
  1597. }
  1598. int messLen = readNormalNr(i); i+=4;
  1599. for(int ll=0; ll<messLen; ++ll)
  1600. {
  1601. nce.message += bufor[i]; ++i;
  1602. }
  1603. nce.wood = readNormalNr(i); i+=4;
  1604. nce.mercury = readNormalNr(i); i+=4;
  1605. nce.ore = readNormalNr(i); i+=4;
  1606. nce.sulfur = readNormalNr(i); i+=4;
  1607. nce.crystal = readNormalNr(i); i+=4;
  1608. nce.gems = readNormalNr(i); i+=4;
  1609. nce.gold = readNormalNr(i); i+=4;
  1610. nce.players = bufor[i]; ++i;
  1611. if(map.version > AB)
  1612. {
  1613. nce.forHuman = bufor[i]; ++i;
  1614. }
  1615. else
  1616. nce.forHuman = true;
  1617. nce.forComputer = bufor[i]; ++i;
  1618. nce.firstShow = readNormalNr(i, 2); i+=2;
  1619. nce.forEvery = bufor[i]; ++i;
  1620. i+=17;
  1621. for(int kk=0; kk<6; ++kk)
  1622. {
  1623. nce.bytes[kk] = bufor[i]; ++i;
  1624. }
  1625. for(int vv=0; vv<7; ++vv)
  1626. {
  1627. nce.gen[vv] = readNormalNr(i, 2); i+=2;
  1628. }
  1629. i+=4;
  1630. spec->events.push_back(nce);
  1631. }
  1632. spec->x = nobj->pos.x;
  1633. spec->y = nobj->pos.y;
  1634. spec->z = nobj->pos.z;
  1635. /////// castle events have been read ///////////////////////////
  1636. if(map.version > AB)
  1637. {
  1638. spec->alignment = bufor[i]; ++i;
  1639. }
  1640. else
  1641. spec->alignment = 0xff;
  1642. i+=3;
  1643. nobj->info = spec;
  1644. //////////// rewriting info to CTownInstance class /////////////////////
  1645. CGTownInstance * nt = new CGTownInstance();
  1646. (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  1647. delete nobj;
  1648. nobj = nt;
  1649. nt->identifier = readInt(spec->bytes,4);;
  1650. if(spec->unusualBuildins)
  1651. {
  1652. for(int byte=0;byte<6;byte++)
  1653. {
  1654. for(int bit=0;bit<8;bit++)
  1655. {
  1656. if(spec->buildingSettings[byte] & (1<<bit))
  1657. {
  1658. nt->h3mbuildings.insert(byte*8+bit);
  1659. }
  1660. }
  1661. }
  1662. nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
  1663. }
  1664. else
  1665. {
  1666. if(spec->hasFort)
  1667. {
  1668. nt->builtBuildings.insert(7);
  1669. }
  1670. }
  1671. nt->setOwner(spec->player);
  1672. nt->town = &CGI->townh->towns[nt->defInfo->subid];
  1673. nt->builded = 0;
  1674. nt->destroyed = 0;
  1675. nt->name = spec->name;
  1676. nt->garrison = spec->garrison;
  1677. nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
  1678. nt->pos = int3(spec->x, spec->y, spec->z);
  1679. nt->possibleSpells = spec->possibleSpells;
  1680. nt->obligatorySpells = spec->obligatorySpells;
  1681. nt->availableSpells = std::vector<CSpell*>();
  1682. nt->creatureIncome = std::vector<int>();
  1683. nt->creaturesLeft = std::vector<int>();
  1684. CGI->townh->townInstances.push_back(nt);
  1685. break;
  1686. }
  1687. case EDefType::PLAYERONLY_DEF:
  1688. {
  1689. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1690. spec->player = bufor[i]; ++i;
  1691. i+=3;
  1692. nobj->setOwner(spec->player);
  1693. nobj->info = spec;
  1694. break;
  1695. }
  1696. case EDefType::SHRINE_DEF:
  1697. {
  1698. CShrineObjInfo * spec = new CShrineObjInfo;
  1699. spec->spell = bufor[i]; i+=4;
  1700. nobj->info = spec;
  1701. break;
  1702. }
  1703. case EDefType::SPELLSCROLL_DEF:
  1704. {
  1705. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1706. bool messg = bufor[i]; ++i;
  1707. if(messg)
  1708. {
  1709. int mLength = readNormalNr(i); i+=4;
  1710. for(int vv=0; vv<mLength; ++vv)
  1711. {
  1712. spec->message += bufor[i]; ++i;
  1713. }
  1714. spec->areGuarders = bufor[i]; ++i;
  1715. if(spec->areGuarders)
  1716. {
  1717. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
  1718. }
  1719. i+=4;
  1720. }
  1721. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1722. i+=3;
  1723. nobj->info = spec;
  1724. break;
  1725. }
  1726. case EDefType::PANDORA_DEF:
  1727. {
  1728. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1729. bool messg = bufor[i]; ++i;
  1730. if(messg)
  1731. {
  1732. int mLength = readNormalNr(i); i+=4;
  1733. for(int vv=0; vv<mLength; ++vv)
  1734. {
  1735. spec->message += bufor[i]; ++i;
  1736. }
  1737. spec->areGuarders = bufor[i]; ++i;
  1738. if(spec->areGuarders)
  1739. {
  1740. spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  1741. }
  1742. i+=4;
  1743. }
  1744. ////// copied form event handling (seems to be similar)
  1745. spec->gainedExp = readNormalNr(i, 4); i+=4;
  1746. spec->manaDiff = readNormalNr(i, 4); i+=4;
  1747. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  1748. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  1749. spec->wood = readNormalNr(i); i+=4;
  1750. spec->mercury = readNormalNr(i); i+=4;
  1751. spec->ore = readNormalNr(i); i+=4;
  1752. spec->sulfur = readNormalNr(i); i+=4;
  1753. spec->crystal = readNormalNr(i); i+=4;
  1754. spec->gems = readNormalNr(i); i+=4;
  1755. spec->gold = readNormalNr(i); i+=4;
  1756. spec->attack = readNormalNr(i, 1); ++i;
  1757. spec->defence = readNormalNr(i, 1); ++i;
  1758. spec->power = readNormalNr(i, 1); ++i;
  1759. spec->knowledge = readNormalNr(i, 1); ++i;
  1760. int gabn; //number of gained abilities
  1761. gabn = readNormalNr(i, 1); ++i;
  1762. for(int oo = 0; oo<gabn; ++oo)
  1763. {
  1764. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  1765. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  1766. }
  1767. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  1768. for(int oo = 0; oo<gart; ++oo)
  1769. {
  1770. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); ++i;
  1771. if(map.version > RoE)
  1772. i++;
  1773. }
  1774. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  1775. for(int oo = 0; oo<gspel; ++oo)
  1776. {
  1777. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  1778. }
  1779. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  1780. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  1781. i+=8;
  1782. nobj->info = spec;
  1783. ///////end of copied fragment
  1784. break;
  1785. }
  1786. case EDefType::GRAIL_DEF:
  1787. {
  1788. CGrailObjInfo * spec = new CGrailObjInfo;
  1789. spec->radius = readNormalNr(i); i+=4;
  1790. nobj->info = spec;
  1791. break;
  1792. }
  1793. case EDefType::CREGEN_DEF:
  1794. {
  1795. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1796. spec->player = readNormalNr(i); i+=4;
  1797. spec->identifier = readNormalNr(i); i+=4;
  1798. if(!spec->identifier)
  1799. {
  1800. spec->asCastle = false;
  1801. spec->castles[0] = bufor[i]; ++i;
  1802. spec->castles[1] = bufor[i]; ++i;
  1803. }
  1804. else
  1805. {
  1806. spec->asCastle = true;
  1807. }
  1808. nobj->setOwner(spec->player);
  1809. nobj->info = spec;
  1810. break;
  1811. }
  1812. case EDefType::CREGEN2_DEF:
  1813. {
  1814. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1815. spec->player = readNormalNr(i); i+=4;
  1816. spec->identifier = readNormalNr(i); i+=4;
  1817. if(!spec->identifier)
  1818. {
  1819. spec->asCastle = false;
  1820. spec->castles[0] = bufor[i]; ++i;
  1821. spec->castles[1] = bufor[i]; ++i;
  1822. }
  1823. else
  1824. {
  1825. spec->asCastle = true;
  1826. }
  1827. spec->minLevel = bufor[i]; ++i;
  1828. spec->maxLevel = bufor[i]; ++i;
  1829. //if(spec->maxLevel>7)
  1830. // spec->maxLevel = 7;
  1831. //if(spec->minLevel<1)
  1832. // spec->minLevel = 1;
  1833. nobj->setOwner(spec->player);
  1834. nobj->info = spec;
  1835. break;
  1836. }
  1837. case EDefType::CREGEN3_DEF:
  1838. {
  1839. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1840. spec->player = bufor[i]; ++i;
  1841. i+=3;
  1842. spec->minLevel = bufor[i]; ++i;
  1843. spec->maxLevel = bufor[i]; ++i;
  1844. if(spec->maxLevel>7)
  1845. spec->maxLevel = 7;
  1846. if(spec->minLevel<1)
  1847. spec->minLevel = 1;
  1848. nobj->setOwner(spec->player);
  1849. nobj->info = spec;
  1850. break;
  1851. }
  1852. case EDefType::BORDERGUARD_DEF:
  1853. {
  1854. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  1855. spec->missionType = bufor[i]; ++i;
  1856. switch(spec->missionType)
  1857. {
  1858. case 0:
  1859. {
  1860. goto borderguardend;
  1861. break;
  1862. }
  1863. case 1:
  1864. {
  1865. spec->m1level = readNormalNr(i); i+=4;
  1866. int limit = readNormalNr(i); i+=4;
  1867. if(limit == ((int)0xffffffff))
  1868. {
  1869. spec->isDayLimit = false;
  1870. spec->lastDay = -1;
  1871. }
  1872. else
  1873. {
  1874. spec->isDayLimit = true;
  1875. spec->lastDay = limit;
  1876. }
  1877. break;
  1878. }
  1879. case 2:
  1880. {
  1881. spec->m2attack = bufor[i]; ++i;
  1882. spec->m2defence = bufor[i]; ++i;
  1883. spec->m2power = bufor[i]; ++i;
  1884. spec->m2knowledge = bufor[i]; ++i;
  1885. int limit = readNormalNr(i); i+=4;
  1886. if(limit == ((int)0xffffffff))
  1887. {
  1888. spec->isDayLimit = false;
  1889. spec->lastDay = -1;
  1890. }
  1891. else
  1892. {
  1893. spec->isDayLimit = true;
  1894. spec->lastDay = limit;
  1895. }
  1896. break;
  1897. }
  1898. case 3:
  1899. {
  1900. spec->m3bytes[0] = bufor[i]; ++i;
  1901. spec->m3bytes[1] = bufor[i]; ++i;
  1902. spec->m3bytes[2] = bufor[i]; ++i;
  1903. spec->m3bytes[3] = bufor[i]; ++i;
  1904. int limit = readNormalNr(i); i+=4;
  1905. if(limit == ((int)0xffffffff))
  1906. {
  1907. spec->isDayLimit = false;
  1908. spec->lastDay = -1;
  1909. }
  1910. else
  1911. {
  1912. spec->isDayLimit = true;
  1913. spec->lastDay = limit;
  1914. }
  1915. break;
  1916. }
  1917. case 4:
  1918. {
  1919. spec->m4bytes[0] = bufor[i]; ++i;
  1920. spec->m4bytes[1] = bufor[i]; ++i;
  1921. spec->m4bytes[2] = bufor[i]; ++i;
  1922. spec->m4bytes[3] = bufor[i]; ++i;
  1923. int limit = readNormalNr(i); i+=4;
  1924. if(limit == ((int)0xffffffff))
  1925. {
  1926. spec->isDayLimit = false;
  1927. spec->lastDay = -1;
  1928. }
  1929. else
  1930. {
  1931. spec->isDayLimit = true;
  1932. spec->lastDay = limit;
  1933. }
  1934. break;
  1935. }
  1936. case 5:
  1937. {
  1938. int artNumber = bufor[i]; ++i;
  1939. for(int yy=0; yy<artNumber; ++yy)
  1940. {
  1941. int artid = readNormalNr(i, 2); i+=2;
  1942. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1943. }
  1944. int limit = readNormalNr(i); i+=4;
  1945. if(limit == ((int)0xffffffff))
  1946. {
  1947. spec->isDayLimit = false;
  1948. spec->lastDay = -1;
  1949. }
  1950. else
  1951. {
  1952. spec->isDayLimit = true;
  1953. spec->lastDay = limit;
  1954. }
  1955. break;
  1956. }
  1957. case 6:
  1958. {
  1959. int typeNumber = bufor[i]; ++i;
  1960. for(int hh=0; hh<typeNumber; ++hh)
  1961. {
  1962. int creType = readNormalNr(i, 2); i+=2;
  1963. int creNumb = readNormalNr(i, 2); i+=2;
  1964. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1965. spec->m6number.push_back(creNumb);
  1966. }
  1967. int limit = readNormalNr(i); i+=4;
  1968. if(limit == ((int)0xffffffff))
  1969. {
  1970. spec->isDayLimit = false;
  1971. spec->lastDay = -1;
  1972. }
  1973. else
  1974. {
  1975. spec->isDayLimit = true;
  1976. spec->lastDay = limit;
  1977. }
  1978. break;
  1979. }
  1980. case 7:
  1981. {
  1982. spec->m7wood = readNormalNr(i); i+=4;
  1983. spec->m7mercury = readNormalNr(i); i+=4;
  1984. spec->m7ore = readNormalNr(i); i+=4;
  1985. spec->m7sulfur = readNormalNr(i); i+=4;
  1986. spec->m7crystal = readNormalNr(i); i+=4;
  1987. spec->m7gems = readNormalNr(i); i+=4;
  1988. spec->m7gold = readNormalNr(i); i+=4;
  1989. int limit = readNormalNr(i); i+=4;
  1990. if(limit == ((int)0xffffffff))
  1991. {
  1992. spec->isDayLimit = false;
  1993. spec->lastDay = -1;
  1994. }
  1995. else
  1996. {
  1997. spec->isDayLimit = true;
  1998. spec->lastDay = limit;
  1999. }
  2000. break;
  2001. }
  2002. case 8:
  2003. {
  2004. int heroType = bufor[i]; ++i;
  2005. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  2006. int limit = readNormalNr(i); i+=4;
  2007. if(limit == ((int)0xffffffff))
  2008. {
  2009. spec->isDayLimit = false;
  2010. spec->lastDay = -1;
  2011. }
  2012. else
  2013. {
  2014. spec->isDayLimit = true;
  2015. spec->lastDay = limit;
  2016. }
  2017. break;
  2018. }
  2019. case 9:
  2020. {
  2021. spec->m9player = bufor[i]; ++i;
  2022. int limit = readNormalNr(i); i+=4;
  2023. if(limit == ((int)0xffffffff))
  2024. {
  2025. spec->isDayLimit = false;
  2026. spec->lastDay = -1;
  2027. }
  2028. else
  2029. {
  2030. spec->isDayLimit = true;
  2031. spec->lastDay = limit;
  2032. }
  2033. break;
  2034. }
  2035. }//internal switch end (seer huts)
  2036. int len1 = readNormalNr(i); i+=4;
  2037. for(int ee=0; ee<len1; ++ee)
  2038. {
  2039. spec->firstVisitText += bufor[i]; ++i;
  2040. }
  2041. int len2 = readNormalNr(i); i+=4;
  2042. for(int ee=0; ee<len2; ++ee)
  2043. {
  2044. spec->nextVisitText += bufor[i]; ++i;
  2045. }
  2046. int len3 = readNormalNr(i); i+=4;
  2047. for(int ee=0; ee<len3; ++ee)
  2048. {
  2049. spec->completedText += bufor[i]; ++i;
  2050. }
  2051. nobj->info = spec;
  2052. borderguardend:
  2053. break;
  2054. }
  2055. case EDefType::HEROPLACEHOLDER_DEF:
  2056. {
  2057. i+=3; //TODO: handle it more properly
  2058. break;
  2059. }
  2060. } //end of main switch
  2061. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  2062. //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
  2063. }//*/ //end of loading objects; commented to make application work until it will be finished
  2064. ////objects loaded
  2065. THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
  2066. //processMap(defsToUnpack);
  2067. std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
  2068. THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
  2069. for (int i=0;i<dhandlers.size();i++)
  2070. {
  2071. map.defy[i]->handler=dhandlers[i];
  2072. CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
  2073. if(pom)
  2074. pom->handler=dhandlers[i];
  2075. else
  2076. std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
  2077. }
  2078. for(int vv=0; vv<map.defy.size(); ++vv)
  2079. {
  2080. if(map.defy[vv]->handler->alphaTransformed)
  2081. continue;
  2082. for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
  2083. {
  2084. map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
  2085. SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
  2086. SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
  2087. map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
  2088. map.defy[vv]->handler->alphaTransformed = true;
  2089. }
  2090. }
  2091. THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
  2092. //loading events
  2093. int numberOfEvents = readNormalNr(i); i+=4;
  2094. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  2095. {
  2096. CMapEvent ne;
  2097. ne.name = std::string();
  2098. ne.message = std::string();
  2099. int nameLen = readNormalNr(i); i+=4;
  2100. for(int qq=0; qq<nameLen; ++qq)
  2101. {
  2102. ne.name += bufor[i]; ++i;
  2103. }
  2104. int messLen = readNormalNr(i); i+=4;
  2105. for(int qq=0; qq<messLen; ++qq)
  2106. {
  2107. ne.message +=bufor[i]; ++i;
  2108. }
  2109. ne.wood = readNormalNr(i); i+=4;
  2110. ne.mercury = readNormalNr(i); i+=4;
  2111. ne.ore = readNormalNr(i); i+=4;
  2112. ne.sulfur = readNormalNr(i); i+=4;
  2113. ne.crystal = readNormalNr(i); i+=4;
  2114. ne.gems = readNormalNr(i); i+=4;
  2115. ne.gold = readNormalNr(i); i+=4;
  2116. ne.players = bufor[i]; ++i;
  2117. if(map.version>AB)
  2118. {
  2119. ne.humanAffected = bufor[i]; ++i;
  2120. }
  2121. else
  2122. ne.humanAffected = true;
  2123. ne.computerAffected = bufor[i]; ++i;
  2124. ne.firstOccurence = bufor[i]; ++i;
  2125. ne.nextOccurence = bufor[i]; ++i;
  2126. i+=18;
  2127. map.events.push_back(ne);
  2128. }
  2129. }
  2130. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  2131. {
  2132. int ret=0;
  2133. int amp=1;
  2134. for (int i=0; i<bytCon; i++)
  2135. {
  2136. ret+=bufor[pos+i]*amp;
  2137. amp*=256;
  2138. }
  2139. if(cyclic && bytCon<4 && ret>=amp/2)
  2140. {
  2141. ret = ret-amp;
  2142. }
  2143. return ret;
  2144. }
  2145. void CAmbarCendamo::loadDefs()
  2146. {
  2147. std::set<int> loadedTypes;
  2148. for (int i=0; i<map.width; i++)
  2149. {
  2150. for (int j=0; j<map.width; j++)
  2151. {
  2152. if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
  2153. {
  2154. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
  2155. loadedTypes.insert(map.terrain[i][j].tertype);
  2156. defs.push_back(sdh);
  2157. }
  2158. if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
  2159. {
  2160. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
  2161. loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
  2162. defs.push_back(sdh);
  2163. }
  2164. }
  2165. }
  2166. }
  2167. EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
  2168. {
  2169. switch(a->id)
  2170. {
  2171. case 5: case 65: case 66: case 67: case 68: case 69:
  2172. return EDefType::ARTIFACT_DEF; //handled
  2173. case 6:
  2174. return EDefType::PANDORA_DEF; //hanled
  2175. case 26:
  2176. return EDefType::EVENTOBJ_DEF; //handled
  2177. case 33:
  2178. return EDefType::GARRISON_DEF; //handled
  2179. case 34: case 70: case 62: //70 - random hero //62 - prison
  2180. return EDefType::HERO_DEF; //handled
  2181. case 36:
  2182. return EDefType::GRAIL_DEF; //hanled
  2183. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  2184. return EDefType::PLAYERONLY_DEF; //handled
  2185. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  2186. return EDefType::CREATURES_DEF; //handled
  2187. case 59:
  2188. return EDefType::SIGN_DEF; //handled
  2189. case 77:
  2190. return EDefType::TOWN_DEF; //can be problematic, but handled
  2191. case 79: case 76:
  2192. return EDefType::RESOURCE_DEF; //handled
  2193. case 81:
  2194. return EDefType::SCHOLAR_DEF; //handled
  2195. case 83:
  2196. return EDefType::SEERHUT_DEF; //handled
  2197. case 91:
  2198. return EDefType::SIGN_DEF; //handled
  2199. case 88: case 89: case 90:
  2200. return SHRINE_DEF; //handled
  2201. case 93:
  2202. return SPELLSCROLL_DEF; //handled
  2203. case 98:
  2204. return EDefType::TOWN_DEF; //handled
  2205. case 113:
  2206. return EDefType::WITCHHUT_DEF; //handled
  2207. case 214:
  2208. return EDefType::HEROPLACEHOLDER_DEF; //partially handled
  2209. case 215:
  2210. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  2211. case 216:
  2212. return EDefType::CREGEN2_DEF; //handled
  2213. case 217:
  2214. return EDefType::CREGEN_DEF; //handled
  2215. case 218:
  2216. return EDefType::CREGEN3_DEF; //handled
  2217. case 219:
  2218. return EDefType::GARRISON_DEF; //handled
  2219. default:
  2220. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  2221. }
  2222. }
  2223. CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
  2224. {
  2225. if(map.version>RoE)
  2226. {
  2227. CCreatureSet ret;
  2228. std::pair<CCreature *, int> ins;
  2229. if(number>0 && readNormalNr(pos, 2)!=0xffff)
  2230. {
  2231. int rettt = readNormalNr(pos, 2);
  2232. if(rettt>32768)
  2233. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2234. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2235. ins.second = readNormalNr(pos+2, 2);
  2236. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2237. ret.slots.insert(tt);
  2238. }
  2239. if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
  2240. {
  2241. int rettt = readNormalNr(pos+4, 2);
  2242. if(rettt>32768)
  2243. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2244. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2245. ins.second = readNormalNr(pos+6, 2);
  2246. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2247. ret.slots.insert(tt);
  2248. }
  2249. if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
  2250. {
  2251. int rettt = readNormalNr(pos+8, 2);
  2252. if(rettt>32768)
  2253. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2254. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2255. ins.second = readNormalNr(pos+10, 2);
  2256. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2257. ret.slots.insert(tt);
  2258. }
  2259. if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
  2260. {
  2261. int rettt = readNormalNr(pos+12, 2);
  2262. if(rettt>32768)
  2263. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2264. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2265. ins.second = readNormalNr(pos+14, 2);
  2266. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2267. ret.slots.insert(tt);
  2268. }
  2269. if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
  2270. {
  2271. int rettt = readNormalNr(pos+16, 2);
  2272. if(rettt>32768)
  2273. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2274. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2275. ins.second = readNormalNr(pos+18, 2);
  2276. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2277. ret.slots.insert(tt);
  2278. }
  2279. if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
  2280. {
  2281. int rettt = readNormalNr(pos+20, 2);
  2282. if(rettt>32768)
  2283. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2284. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2285. ins.second = readNormalNr(pos+22, 2);
  2286. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2287. ret.slots.insert(tt);
  2288. }
  2289. if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
  2290. {
  2291. int rettt = readNormalNr(pos+24, 2);
  2292. if(rettt>32768)
  2293. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2294. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2295. ins.second = readNormalNr(pos+26, 2);
  2296. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2297. ret.slots.insert(tt);
  2298. }
  2299. return ret;
  2300. }
  2301. else
  2302. {
  2303. CCreatureSet ret;
  2304. std::pair<CCreature *, int> ins;
  2305. if(number>0 && readNormalNr(pos, 1)!=0xff)
  2306. {
  2307. int rettt = readNormalNr(pos, 1);
  2308. if(rettt>220)
  2309. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2310. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2311. ins.second = readNormalNr(pos+1, 2);
  2312. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2313. ret.slots.insert(tt);
  2314. }
  2315. if(number>1 && readNormalNr(pos+3, 1)!=0xff)
  2316. {
  2317. int rettt = readNormalNr(pos+3, 1);
  2318. if(rettt>220)
  2319. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2320. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2321. ins.second = readNormalNr(pos+4, 2);
  2322. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2323. ret.slots.insert(tt);
  2324. }
  2325. if(number>2 && readNormalNr(pos+6, 1)!=0xff)
  2326. {
  2327. int rettt = readNormalNr(pos+6, 1);
  2328. if(rettt>220)
  2329. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2330. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2331. ins.second = readNormalNr(pos+7, 2);
  2332. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2333. ret.slots.insert(tt);
  2334. }
  2335. if(number>3 && readNormalNr(pos+9, 1)!=0xff)
  2336. {
  2337. int rettt = readNormalNr(pos+9, 1);
  2338. if(rettt>220)
  2339. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2340. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2341. ins.second = readNormalNr(pos+10, 2);
  2342. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2343. ret.slots.insert(tt);
  2344. }
  2345. if(number>4 && readNormalNr(pos+12, 1)!=0xff)
  2346. {
  2347. int rettt = readNormalNr(pos+12, 1);
  2348. if(rettt>220)
  2349. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2350. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2351. ins.second = readNormalNr(pos+13, 2);
  2352. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2353. ret.slots.insert(tt);
  2354. }
  2355. if(number>5 && readNormalNr(pos+15, 1)!=0xff)
  2356. {
  2357. int rettt = readNormalNr(pos+15, 1);
  2358. if(rettt>220)
  2359. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2360. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2361. ins.second = readNormalNr(pos+16, 2);
  2362. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2363. ret.slots.insert(tt);
  2364. }
  2365. if(number>6 && readNormalNr(pos+18, 1)!=0xff)
  2366. {
  2367. int rettt = readNormalNr(pos+18, 1);
  2368. if(rettt>220)
  2369. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2370. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2371. ins.second = readNormalNr(pos+19, 2);
  2372. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2373. ret.slots.insert(tt);
  2374. }
  2375. return ret;
  2376. }
  2377. }
  2378. void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
  2379. {}