CMT.cpp 31 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #include "CCastleInterface.h"
  51. #include "boost/filesystem/operations.hpp"
  52. #include <boost/algorithm/string.hpp>
  53. #include <boost/algorithm/string/replace.hpp>
  54. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  55. # include <fcntl.h>
  56. # include <io.h>
  57. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  58. #else
  59. # define SET_BINARY_MODE(file)
  60. #endif
  61. #ifdef _DEBUG
  62. CGameInfo* CGI;
  63. #endif
  64. #define CHUNK 16384
  65. const char * NAME = "VCMI 0.58";
  66. SDL_Color playerColorPalette[256]; //palette to make interface colors good
  67. SDL_Surface * ekran, * screen, * screen2;
  68. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  69. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  70. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  71. {
  72. std::vector<int> tempv = script->yourObjects();
  73. for (int i=0;i<tempv.size();i++)
  74. {
  75. (*mapa)[tempv[i]]=script;
  76. }
  77. CGI->state->cppscripts.insert(script);
  78. }
  79. void initGameState(CGameInfo * cgi)
  80. {
  81. cgi->state->day=0;
  82. /*********creating players entries in gs****************************************/
  83. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  84. {
  85. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  86. ins.second.color=ins.first;
  87. ins.second.serial=i;
  88. cgi->state->players.insert(ins);
  89. }
  90. /******************RESOURCES****************************************************/
  91. //TODO: zeby komputer dostawal inaczej niz gracz
  92. std::vector<int> startres;
  93. std::ifstream tis("config/startres.txt");
  94. int k;
  95. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  96. {
  97. tis >> k;
  98. for (int z=0;z<RESOURCE_QUANTITY;z++)
  99. tis>>k;
  100. }
  101. tis >> k;
  102. for (int i=0;i<RESOURCE_QUANTITY;i++)
  103. {
  104. tis >> k;
  105. startres.push_back(k);
  106. }
  107. tis.close();
  108. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  109. {
  110. (*i).second.resources.resize(RESOURCE_QUANTITY);
  111. for (int x=0;x<RESOURCE_QUANTITY;x++)
  112. (*i).second.resources[x] = startres[x];
  113. }
  114. /*************************HEROES************************************************/
  115. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  116. {
  117. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  118. continue;
  119. //CGHeroInstance * vhi = new CGHeroInstance();
  120. //*vhi=*(cgi->heroh->heroInstances[i]);
  121. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  122. vhi->subID = vhi->type->ID;
  123. if (vhi->level<1)
  124. {
  125. vhi->exp=40+rand()%50;
  126. vhi->level = 1;
  127. }
  128. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  129. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  130. {
  131. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  132. vhi->primSkills.resize(PRIMARY_SKILLS);
  133. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  134. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  135. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  136. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  137. vhi->mana = vhi->primSkills[3]*10;
  138. }
  139. if (!vhi->name.length())
  140. {
  141. vhi->name = vhi->type->name;
  142. }
  143. if (!vhi->biography.length())
  144. {
  145. vhi->biography = vhi->type->biography;
  146. }
  147. if (vhi->portrait < 0)
  148. vhi->portrait = vhi->type->ID;
  149. //initial army
  150. if (!vhi->army.slots.size())
  151. {
  152. int pom;
  153. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  154. if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
  155. vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
  156. else
  157. vhi->army.slots[0].second = +vhi->type->low1stack;
  158. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  159. if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
  160. vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
  161. else
  162. vhi->army.slots[1].second = vhi->type->low2stack;
  163. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  164. if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
  165. vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
  166. else
  167. vhi->army.slots[2].second = vhi->type->low3stack;
  168. }
  169. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  170. }
  171. /*************************FOG**OF**WAR******************************************/
  172. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  173. {
  174. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  175. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  176. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  177. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  178. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  179. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  180. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  181. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  182. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  183. k->second.fogOfWarMap[g][h][v] = 0;
  184. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  185. {
  186. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  187. {
  188. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  189. {
  190. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  191. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  192. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  193. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  194. }
  195. }
  196. }
  197. }
  198. /****************************TOWNS************************************************/
  199. for (int i=0;i<cgi->townh->townInstances.size();i++)
  200. {
  201. //CGTownInstance * vti = new CGTownInstance();
  202. //(*vti)=*(cgi->townh->townInstances[i]);
  203. CGTownInstance * vti =(cgi->townh->townInstances[i]);
  204. //vti->creatureIncome.resize(CREATURES_PER_TOWN);
  205. //vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  206. if (vti->name.length()==0) // if town hasn't name we draw it
  207. vti->name=vti->town->names[rand()%vti->town->names.size()];
  208. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  209. }
  210. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  211. {
  212. if(k->first==-1 || k->first==255)
  213. continue;
  214. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  215. {
  216. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  217. {
  218. for(int ch=0; ch<k->second.towns.size(); ++ch)
  219. {
  220. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  221. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  222. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  223. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  224. }
  225. }
  226. }
  227. //init visiting heroes
  228. for(int l=0; l<k->second.heroes.size();l++)
  229. {
  230. for(int m=0; m<k->second.towns.size();m++)
  231. {
  232. int3 vistile = k->second.towns[m]->pos; vistile.x--; //tile next to the entrance
  233. if(vistile == k->second.heroes[l]->pos)
  234. {
  235. k->second.towns[m]->visitingHero = k->second.heroes[l];
  236. break;
  237. }
  238. }
  239. }
  240. }
  241. /****************************SCRIPTS************************************************/
  242. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  243. /****************************C++ OBJECT SCRIPTS************************************************/
  244. std::map<int,CCPPObjectScript*> scripts;
  245. CScriptCallback * csc = new CScriptCallback();
  246. csc->gs = cgi->state;
  247. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  248. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  249. handleCPPObjS(&scripts,new CPickable(csc));
  250. handleCPPObjS(&scripts,new CMines(csc));
  251. handleCPPObjS(&scripts,new CTownScript(csc));
  252. handleCPPObjS(&scripts,new CHeroScript(csc));
  253. handleCPPObjS(&scripts,new CMonsterS(csc));
  254. handleCPPObjS(&scripts,new CCreatureGen(csc));
  255. //created map
  256. /****************************LUA OBJECT SCRIPTS************************************************/
  257. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  258. for (int i=0; i<lf->size(); i++)
  259. {
  260. try
  261. {
  262. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  263. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  264. CLuaCallback::registerFuncs(objs->is);
  265. //objs
  266. for (int j=0; j<temp->size(); j++)
  267. {
  268. int obid ; //obj ID
  269. int dspos = (*temp)[j].find_first_of('_');
  270. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  271. std::string fname = (*temp)[j].substr(0,dspos);
  272. if (skrypty->find(obid)==skrypty->end())
  273. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  274. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  275. }
  276. delete temp;
  277. }HANDLE_EXCEPTION
  278. }
  279. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  280. std::string temps("newObject");
  281. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  282. {
  283. //c++ scripts
  284. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  285. {
  286. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  287. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  288. }
  289. else
  290. {
  291. CGI->objh->objInstances[i]->state = NULL;
  292. }
  293. // lua scripts
  294. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  295. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  296. }
  297. delete lf;
  298. }
  299. int _tmain(int argc, _TCHAR* argv[])
  300. {
  301. //std::ios_base::sync_with_stdio(0);
  302. //CLuaHandler luatest;
  303. //luatest.test();
  304. //CBIKHandler cb;
  305. //cb.open("CSECRET.BIK");
  306. THC timeHandler tmh;
  307. THC tmh.getDif();
  308. timeHandler pomtime;pomtime.getDif();
  309. int xx=0, yy=0, zz=0;
  310. srand ( time(NULL) );
  311. std::vector<SDL_Surface*> Sprites;
  312. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  313. {
  314. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  315. //initializing important global surface
  316. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  317. int rmask = 0xff000000;
  318. int gmask = 0x00ff0000;
  319. int bmask = 0x0000ff00;
  320. int amask = 0x000000ff;
  321. #else
  322. int rmask = 0x000000ff;
  323. int gmask = 0x0000ff00;
  324. int bmask = 0x00ff0000;
  325. int amask = 0xff000000;
  326. #endif
  327. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  328. CPG=NULL;
  329. TTF_Init();
  330. atexit(TTF_Quit);
  331. atexit(SDL_Quit);
  332. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  333. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  334. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  335. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  336. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  337. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  338. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  339. CMusicHandler * mush = new CMusicHandler; //initializing audio
  340. mush->initMusics();
  341. //audio initialized
  342. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  343. {
  344. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  345. // well, there's no music, but most games don't break without music...
  346. }*/
  347. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  348. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  349. ekran = screen;
  350. SDL_WM_SetCaption(NAME,""); //set window title
  351. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  352. CGameInfo::mainObj = cgi;
  353. #ifdef _DEBUG
  354. CGI = cgi;
  355. #endif
  356. cgi->consoleh = new CConsoleHandler;
  357. cgi->mush = mush;
  358. cgi->curh = new CCursorHandler;
  359. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  360. cgi->spriteh = new CLodHandler;
  361. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  362. cgi->bitmaph = new CLodHandler;
  363. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  364. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  365. boost::filesystem::directory_iterator enddir;
  366. for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
  367. {
  368. if(boost::filesystem::is_regular(dir->status()))
  369. {
  370. std::string name = dir->path().leaf();
  371. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  372. boost::algorithm::replace_all(name,".BMP",".PCX");
  373. Entry * e = cgi->bitmaph->entries.znajdz(name);
  374. if(e)
  375. {
  376. e->offset = -1;
  377. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  378. }
  379. }
  380. }
  381. if(boost::filesystem::exists("Sprites"))
  382. {
  383. for (boost::filesystem::directory_iterator dir("Sprites");dir!=enddir;dir++)
  384. {
  385. if(boost::filesystem::is_regular(dir->status()))
  386. {
  387. std::string name = dir->path().leaf();
  388. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  389. boost::algorithm::replace_all(name,".BMP",".PCX");
  390. Entry * e = cgi->spriteh->entries.znajdz(name);
  391. if(e)
  392. {
  393. e->offset = -1;
  394. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  395. }
  396. }
  397. }
  398. }
  399. else
  400. std::cout<<"Warning: No sprites/ folder!"<<std::endl;
  401. THC std::cout<<"Scanning Data/ and Sprites/ folders: "<<tmh.getDif()<<std::endl;
  402. cgi->curh->initCursor();
  403. cgi->curh->showGraphicCursor();
  404. cgi->screenh = new CScreenHandler;
  405. cgi->screenh->initScreen();
  406. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  407. //colors initialization
  408. SDL_Color p;
  409. p.unused = 0;
  410. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  411. cgi->playerColors.push_back(p); //red
  412. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  413. cgi->playerColors.push_back(p); //blue
  414. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  415. cgi->playerColors.push_back(p);//tan
  416. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  417. cgi->playerColors.push_back(p); //green
  418. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  419. cgi->playerColors.push_back(p); //orange
  420. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  421. cgi->playerColors.push_back(p); //purple
  422. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  423. cgi->playerColors.push_back(p);//teal
  424. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  425. cgi->playerColors.push_back(p);//pink
  426. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  427. cgi->neutralColor = p;//gray
  428. //colors initialized
  429. //palette initialization
  430. std::string pals = cgi->bitmaph->getTextFile("PLAYERS.PAL");
  431. int startPoint = 24; //beginning byte; used to read
  432. for(int i=0; i<256; ++i)
  433. {
  434. SDL_Color col;
  435. col.r = pals[startPoint++];
  436. col.g = pals[startPoint++];
  437. col.b = pals[startPoint++];
  438. col.unused = pals[startPoint++];
  439. playerColorPalette[i] = col;
  440. }
  441. //palette initialized
  442. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  443. CMessage::init();
  444. cgi->townh = new CTownHandler;
  445. cgi->townh->loadNames();
  446. CAbilityHandler * abilh = new CAbilityHandler;
  447. abilh->loadAbilities();
  448. cgi->abilh = abilh;
  449. CHeroHandler * heroh = new CHeroHandler;
  450. heroh->loadHeroes();
  451. heroh->loadPortraits();
  452. cgi->heroh = heroh;
  453. cgi->generaltexth = new CGeneralTextHandler;
  454. cgi->generaltexth->load();
  455. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  456. //initializing hero flags
  457. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  458. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  459. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  460. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  461. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  462. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  463. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  464. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  465. for(int q=0; q<8; ++q)
  466. {
  467. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  468. {
  469. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  470. {
  471. for(int e=0; e<8; ++e)
  472. {
  473. Cimage nci;
  474. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  475. nci.groupNumber = 10;
  476. nci.imName = std::string();
  477. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  478. }
  479. o+=8;
  480. }
  481. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  482. {
  483. for(int e=0; e<8; ++e)
  484. {
  485. Cimage nci;
  486. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  487. nci.groupNumber = 11;
  488. nci.imName = std::string();
  489. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  490. }
  491. o+=8;
  492. }
  493. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  494. {
  495. for(int e=0; e<8; ++e)
  496. {
  497. Cimage nci;
  498. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  499. nci.groupNumber = 12;
  500. nci.imName = std::string();
  501. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  502. }
  503. o+=8;
  504. }
  505. }
  506. for(int ff=0; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  507. {
  508. SDL_SetColorKey(cgi->heroh->flags1[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  509. SDL_MapRGB(cgi->heroh->flags1[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  510. );
  511. }
  512. cgi->heroh->flags1[q]->alphaTransformed = true;
  513. }
  514. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  515. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  516. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  517. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  518. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  519. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  520. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  521. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  522. for(int q=0; q<8; ++q)
  523. {
  524. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  525. {
  526. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  527. {
  528. for(int e=0; e<8; ++e)
  529. {
  530. Cimage nci;
  531. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  532. nci.groupNumber = 10;
  533. nci.imName = std::string();
  534. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  535. }
  536. o+=8;
  537. }
  538. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  539. {
  540. for(int e=0; e<8; ++e)
  541. {
  542. Cimage nci;
  543. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  544. nci.groupNumber = 11;
  545. nci.imName = std::string();
  546. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  547. }
  548. o+=8;
  549. }
  550. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  551. {
  552. for(int e=0; e<8; ++e)
  553. {
  554. Cimage nci;
  555. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  556. nci.groupNumber = 12;
  557. nci.imName = std::string();
  558. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  559. }
  560. o+=8;
  561. }
  562. }
  563. for(int ff=0; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  564. {
  565. SDL_SetColorKey(cgi->heroh->flags2[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  566. SDL_MapRGB(cgi->heroh->flags2[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  567. );
  568. }
  569. cgi->heroh->flags2[q]->alphaTransformed = true;
  570. }
  571. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  572. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  573. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  574. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  575. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  576. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  577. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  578. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  579. for(int q=0; q<8; ++q)
  580. {
  581. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  582. {
  583. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  584. {
  585. for(int e=0; e<8; ++e)
  586. {
  587. Cimage nci;
  588. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  589. nci.groupNumber = 10;
  590. nci.imName = std::string();
  591. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  592. }
  593. o+=8;
  594. }
  595. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  596. {
  597. for(int e=0; e<8; ++e)
  598. {
  599. Cimage nci;
  600. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  601. nci.groupNumber = 11;
  602. nci.imName = std::string();
  603. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  604. }
  605. o+=8;
  606. }
  607. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  608. {
  609. for(int e=0; e<8; ++e)
  610. {
  611. Cimage nci;
  612. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  613. nci.groupNumber = 12;
  614. nci.imName = std::string();
  615. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  616. }
  617. o+=8;
  618. }
  619. }
  620. for(int ff=0; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  621. {
  622. SDL_SetColorKey(cgi->heroh->flags3[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  623. SDL_MapRGB(cgi->heroh->flags3[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  624. );
  625. }
  626. cgi->heroh->flags3[q]->alphaTransformed = true;
  627. }
  628. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  629. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  630. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  631. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  632. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  633. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  634. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  635. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  636. for(int q=0; q<8; ++q)
  637. {
  638. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  639. {
  640. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  641. {
  642. for(int e=0; e<8; ++e)
  643. {
  644. Cimage nci;
  645. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  646. nci.groupNumber = 10;
  647. nci.imName = std::string();
  648. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  649. }
  650. o+=8;
  651. }
  652. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  653. {
  654. for(int e=0; e<8; ++e)
  655. {
  656. Cimage nci;
  657. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  658. nci.groupNumber = 10;
  659. nci.groupNumber = 11;
  660. nci.imName = std::string();
  661. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  662. }
  663. o+=8;
  664. }
  665. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  666. {
  667. for(int e=0; e<8; ++e)
  668. {
  669. Cimage nci;
  670. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  671. nci.groupNumber = 10;
  672. nci.groupNumber = 12;
  673. nci.imName = std::string();
  674. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  675. }
  676. o+=8;
  677. }
  678. }
  679. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  680. {
  681. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  682. {
  683. for(int e=0; e<8; ++e)
  684. {
  685. Cimage nci;
  686. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  687. nci.groupNumber = 10;
  688. nci.groupNumber = 13;
  689. nci.imName = std::string();
  690. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  691. }
  692. o+=8;
  693. }
  694. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  695. {
  696. for(int e=0; e<8; ++e)
  697. {
  698. Cimage nci;
  699. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  700. nci.groupNumber = 10;
  701. nci.groupNumber = 14;
  702. nci.imName = std::string();
  703. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  704. }
  705. o+=8;
  706. }
  707. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  708. {
  709. for(int e=0; e<8; ++e)
  710. {
  711. Cimage nci;
  712. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  713. nci.groupNumber = 10;
  714. nci.groupNumber = 15;
  715. nci.imName = std::string();
  716. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  717. }
  718. o+=8;
  719. }
  720. }
  721. for(int ff=0; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  722. {
  723. SDL_SetColorKey(cgi->heroh->flags4[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  724. SDL_MapRGB(cgi->heroh->flags4[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  725. );
  726. }
  727. cgi->heroh->flags4[q]->alphaTransformed = true;
  728. }
  729. //hero flags initialized
  730. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  731. CPreGame * cpg = new CPreGame(); //main menu and submenus
  732. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  733. cpg->mush = mush;
  734. cgi->scenarioOps = cpg->runLoop();
  735. THC tmh.getDif();
  736. CArtHandler * arth = new CArtHandler;
  737. arth->loadArtifacts();
  738. cgi->arth = arth;
  739. THC std::cout<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
  740. CCreatureHandler * creh = new CCreatureHandler;
  741. creh->loadCreatures();
  742. cgi->creh = creh;
  743. THC std::cout<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
  744. CSpellHandler * spellh = new CSpellHandler;
  745. spellh->loadSpells();
  746. cgi->spellh = spellh;
  747. THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
  748. CBuildingHandler * buildh = new CBuildingHandler;
  749. buildh->loadBuildings();
  750. cgi->buildh = buildh;
  751. THC std::cout<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
  752. CObjectHandler * objh = new CObjectHandler;
  753. objh->loadObjects();
  754. cgi->objh = objh;
  755. THC std::cout<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
  756. cgi->dobjinfo = new CDefObjInfoHandler;
  757. cgi->dobjinfo->load();
  758. THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
  759. cgi->state = new CGameState();
  760. cgi->state->players = std::map<int, PlayerState>();
  761. THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
  762. cgi->pathf = new CPathfinder();
  763. THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
  764. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  765. cgi->consoleh->runConsole();
  766. THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
  767. THC std::cout<<"Handlers initailization (together): "<<tmh.getDif()<<std::endl;
  768. std::string mapname;
  769. //if(CPG->ourScenSel->mapsel.selected==0)
  770. // CPG->ourScenSel->mapsel.selected = 1; //only for tests
  771. if (CPG)
  772. mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  773. else
  774. {
  775. std::cout<<"Critical error: CPG==NULL"<<std::endl;
  776. }
  777. std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
  778. gzFile map = gzopen(mapname.c_str(),"rb");
  779. std::string mapstr;int pom;
  780. while((pom=gzgetc(map))>=0)
  781. {
  782. mapstr+=pom;
  783. }
  784. gzclose(map);
  785. unsigned char *initTable = new unsigned char[mapstr.size()];
  786. for(int ss=0; ss<mapstr.size(); ++ss)
  787. {
  788. initTable[ss] = mapstr[ss];
  789. }
  790. std::cout<<"done."<<std::endl;
  791. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  792. cgi->ac = ac;
  793. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  794. ac->deh3m();
  795. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  796. ac->loadDefs();
  797. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  798. CMapHandler * mh = new CMapHandler();
  799. cgi->mh = mh;
  800. mh->reader = ac;
  801. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  802. mh->init();
  803. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  804. initGameState(cgi);
  805. THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  806. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  807. {
  808. cgi->playerint.push_back(NULL);
  809. }*/
  810. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  811. {
  812. if(!cgi->scenarioOps.playerInfos[i].human)
  813. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  814. else
  815. {
  816. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  817. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  818. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  819. }
  820. }
  821. ///claculating FoWs for minimap
  822. /****************************Minimaps' FoW******************************************/
  823. for(int g=0; g<cgi->playerint.size(); ++g)
  824. {
  825. if(!cgi->playerint[g]->human)
  826. continue;
  827. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  828. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  829. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  830. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  831. {
  832. SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
  833. for (int i=0; i<mw; i++)
  834. {
  835. for (int j=0; j<mh; j++)
  836. {
  837. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  838. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  839. {
  840. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  841. }
  842. }
  843. }
  844. CSDL_Ext::update(pt);
  845. mm.FoW.push_back(pt);
  846. }
  847. }
  848. while(1) //main game loop, one execution per turn
  849. {
  850. cgi->consoleh->cb->newTurn();
  851. for (int i=0;i<cgi->playerint.size();i++)
  852. {
  853. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  854. try
  855. {
  856. cgi->playerint[i]->yourTurn();
  857. }HANDLE_EXCEPTION
  858. }
  859. }
  860. }
  861. else
  862. {
  863. printf("Something was wrong: %s/n", SDL_GetError());
  864. return -1;
  865. }
  866. }