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							- #pragma once
 
- #ifndef __GLOBAL_H__
 
- #define __GLOBAL_H__
 
- #include <iostream>
 
- #include <sstream>
 
- #include <algorithm> //std::find
 
- #include <string> //std::find
 
- #include <boost/logic/tribool.hpp>
 
- #include <boost/unordered_set.hpp>
 
- using boost::logic::tribool;
 
- #include <boost/cstdint.hpp>
 
- #include <assert.h>
 
- //filesystem version 3 causes problems (and it's default as of boost 1.46)
 
- #define BOOST_FILESYSTEM_VERSION 2
 
- typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
 
- typedef boost::uint32_t ui32;  //unsigned int 32 bits (4 bytes)
 
- typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
 
- typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
 
- typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
 
- typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
 
- typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
 
- typedef boost::int8_t si8; //signed int 8 bits (1 byte)
 
- typedef si64 expType;
 
- typedef ui16 spelltype;
 
- typedef std::pair<ui32, ui32> TDmgRange;
 
- typedef ui8 TBonusType;
 
- typedef si32 TBonusSubtype;
 
- #include "int3.h"
 
- #include <map>
 
- #include <vector>
 
- #define CHECKTIME 1
 
- #if CHECKTIME
 
- #include "timeHandler.h"
 
- #define THC
 
- #endif
 
- #define NAME_VER ("VCMI 0.84c")
 
- extern std::string NAME; //full name
 
- extern std::string NAME_AFFIX; //client / server
 
- #define CONSOLE_LOGGING_LEVEL 5
 
- #define FILE_LOGGING_LEVEL 6
 
- /* 
 
-  * DATA_DIR contains the game data (Data/, MP3/, ...).
 
-  * USER_DIR is where to save games (Games/) and the config.
 
-  * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
 
-  * LIB_DIR is where the AI libraries reside (linux only)
 
-  */
 
- #ifdef _WIN32
 
- #define DATA_DIR "."
 
- #define USER_DIR  "."
 
- #define BIN_DIR  "."
 
- #define LIB_DIR "AI"
 
- #define SERVER_NAME "VCMI_server.exe"
 
- #else
 
- #ifndef DATA_DIR
 
- #error DATA_DIR undefined.
 
- #endif
 
- #ifndef BIN_DIR
 
- #error BIN_DIR undefined.
 
- #endif
 
- #ifndef LIB_DIR
 
- #error LIB_DIR undefined.
 
- #endif
 
- #define SERVER_NAME "vcmiserver"
 
- #endif
 
- #ifdef _WIN32
 
- #define PATH_SEPARATOR "\\"
 
- #else
 
- #define PATH_SEPARATOR "/"
 
- #endif
 
- /*
 
-  * global.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
 
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
 
- 	captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
 
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
 
- enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
 
- class CGameInfo;
 
- extern const CGameInfo* CGI; //game info for general use
 
- class CClientState;
 
- extern CClientState * CCS;
 
- //a few typedefs for CCreatureSet
 
- typedef si32 TSlot;
 
- typedef si32 TQuantity; 
 
- typedef ui32 TCreature; //creature id
 
- const int ARMY_SIZE = 7;
 
- const int HEROI_TYPE = 34, 
 
- 	TOWNI_TYPE = 98,
 
- 	CREI_TYPE = 54,
 
- 	EVENTI_TYPE = 26;
 
- const int CREATURES_COUNT = 197;
 
- const int CRE_LEVELS = 10;
 
- const int F_NUMBER = 9; //factions (town types) quantity
 
- const int PLAYER_LIMIT = 8; //player limit per map
 
- const int ALL_PLAYERS = 255; //bitfield
 
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
 
- const int SKILL_QUANTITY=28;
 
- const int SKILL_PER_HERO=8;
 
- const int ARTIFACTS_QUANTITY=171;
 
- const int HEROES_QUANTITY=156;
 
- const int SPELLS_QUANTITY=70;
 
- const int RESOURCE_QUANTITY=8;
 
- const int TERRAIN_TYPES=10;
 
- const int PRIMARY_SKILLS=4;
 
- const int NEUTRAL_PLAYER=255;
 
- const int NAMES_PER_TOWN=16;
 
- const int CREATURES_PER_TOWN = 7; //without upgrades
 
- const int MAX_BUILDING_PER_TURN = 1;
 
- const int SPELL_LEVELS = 5;
 
- const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
 
- //const int CREEP_SIZE = 2000000000;
 
- const int WEEKLY_GROWTH = 10; //percent
 
- const int AVAILABLE_HEROES_PER_PLAYER = 2;
 
- const bool DWELLINGS_ACCUMULATE_CREATURES = false;
 
- const bool STACK_EXP = true;
 
- const bool STACK_ARTIFACT = true;
 
- const int BFIELD_WIDTH = 17;
 
- const int BFIELD_HEIGHT = 11;
 
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
 
- const int SPELLBOOK_GOLD_COST = 500;
 
- //for battle stacks' positions
 
- struct THex
 
- {
 
- 	static const si16 INVALID = -1;
 
- 	enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
 
- 	si16 hex;
 
- 	THex() : hex(INVALID) {}
 
- 	THex(si16 _hex) : hex(_hex)
 
- 	{
 
- 		//assert(isValid());
 
- 	}
 
- 	operator si16() const
 
- 	{
 
- 		return hex;
 
- 	}
 
- 	bool isValid() const
 
- 	{
 
- 		return hex >= 0 && hex < BFIELD_SIZE;
 
- 	}
 
- 	template<typename inttype>
 
- 	THex(inttype x, inttype y)
 
- 	{
 
- 		setXY(x, y);
 
- 	}
 
- 	template<typename inttype>
 
- 	THex(std::pair<inttype, inttype> xy)
 
- 	{
 
- 		setXY(xy);
 
- 	}
 
- 	template<typename inttype>
 
- 	void setX(inttype x)
 
- 	{
 
- 		setXY(x, getY());
 
- 	}
 
- 	template<typename inttype>
 
- 	void setY(inttype y)
 
- 	{
 
- 		setXY(getX(), y);
 
- 	}
 
- 	void setXY(si16 x, si16 y)
 
- 	{
 
- 		assert(x >= 0 && x < BFIELD_WIDTH && y >= 0  && y < BFIELD_HEIGHT);
 
- 		hex = x + y * BFIELD_WIDTH;
 
- 	}
 
- 	template<typename inttype>
 
- 	void setXY(std::pair<inttype, inttype> xy)
 
- 	{
 
- 		setXY(xy.first, xy.second);
 
- 	}
 
- 	si16 getY() const
 
- 	{
 
- 		return hex/BFIELD_WIDTH;
 
- 	}
 
- 	si16 getX() const
 
- 	{
 
- 		int pos = hex - getY() * BFIELD_WIDTH;
 
- 		return pos;
 
- 	}
 
- 	std::pair<si16, si16> getXY() const
 
- 	{
 
- 		return std::make_pair(getX(), getY());
 
- 	}
 
- 	//moving to direction
 
- 	void operator+=(EDir dir)
 
- 	{
 
- 		si16 x = getX(),
 
- 			y = getY();
 
- 		switch(dir)
 
- 		{
 
- 		case TOP_LEFT:
 
- 			setXY(y%2 ? x-1 : x, y-1);
 
- 			break;
 
- 		case TOP_RIGHT:
 
- 			setXY(y%2 ? x : x+1, y-1);
 
- 			break;
 
- 		case RIGHT:
 
- 			setXY(x+1, y);
 
- 			break;
 
- 		case BOTTOM_RIGHT:
 
- 			setXY(y%2 ? x : x+1, y+1);
 
- 			break;
 
- 		case BOTTOM_LEFT:
 
- 			setXY(y%2 ? x-1 : x, y+1);
 
- 			break;
 
- 		case LEFT:
 
- 			setXY(x-1, y);
 
- 			break;
 
- 		default:
 
- 			throw std::string("Disaster: wrong direction in THex::operator+=!\n");
 
- 			break;
 
- 		}
 
- 	}
 
- 	//generates new THex moved by given dir
 
- 	THex operator+(EDir dir) const
 
- 	{
 
- 		THex ret(*this);
 
- 		ret += dir;
 
- 		return ret;
 
- 	}
 
- 	std::vector<THex> neighbouringTiles() const
 
- 	{
 
- 		std::vector<THex> ret;
 
- 		const int WN = BFIELD_WIDTH;
 
- 		checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
 
- 		checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
 
- 		checkAndPush(hex - 1, ret);
 
- 		checkAndPush(hex + 1, ret);
 
- 		checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
 
- 		checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
 
- 		return ret;
 
- 	}
 
- 	//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
 
- 	static signed char mutualPosition(THex hex1, THex hex2)
 
- 	{
 
- 		if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
 
- 			return 0;
 
- 		if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
 
- 			return 1;
 
- 		if(hex2 == hex1 - 1 && hex1%17 != 0) //left
 
- 			return 5;
 
- 		if(hex2 == hex1 + 1 && hex1%17 != 16) //right
 
- 			return 2;
 
- 		if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
 
- 			return 4;
 
- 		if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
 
- 			return 3;
 
- 		return -1;
 
- 	}
 
- 	//returns distance between given hexes
 
- 	static si8 getDistance(THex hex1, THex hex2)
 
- 	{
 
- 		int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
 
- 			yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
 
- 		return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & hex;
 
- 	}
 
- private:
 
- 	static void checkAndPush(int tile, std::vector<THex> & ret)
 
- 	{
 
- 		if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
 
- 			ret.push_back(THex(tile));
 
- 	}
 
- };
 
- enum EMarketMode
 
- {
 
- 	RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT, 
 
- 	ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
 
- 	MARTKET_AFTER_LAST_PLACEHOLDER
 
- };
 
- namespace SpellCasting
 
- {
 
- 	enum ESpellCastProblem
 
- 	{
 
- 		OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
 
- 		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
 
- 		SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
 
- 		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
 
- 	};
 
- 	enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
 
- }
 
- namespace Buildings
 
- {
 
- 	enum EBuildStructure
 
- 	{
 
- 		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
 
- 		NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
 
- 	};
 
- 	//Quite useful as long as most of building mechanics hardcoded
 
- 	enum EBuilding
 
- 	{
 
- 		MAGES_GUILD_1,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5, 
 
- 		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,
 
- 		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,
 
- 		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,
 
- 		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,
 
- 		HORDE_2_UPGR,   GRAIL,         EXTRA_CITY_HALL,   EXTRA_TOWN_HALL, EXTRA_CAPITOL,
 
- 		DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
 
- 	};
 
- }
 
- namespace Res
 
- {
 
- 	enum ERes 
 
- 	{
 
- 		WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
 
- 	};
 
- }
 
- namespace Arts
 
- {
 
- 	enum EPos
 
- 	{
 
- 		PRE_FIRST = -1, 
 
- 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
 
- 		MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5, 
 
- 		AFTER_LAST
 
- 	};
 
- 	const ui16 BACKPACK_START = 19;
 
- 	const int ID_CATAPULT = 3, ID_LOCK = 145;
 
- }
 
- enum EAlignment
 
- {
 
- 	GOOD, EVIL, NEUTRAL
 
- };
 
- //uncomment to make it work
 
- //#define MARK_BLOCKED_POSITIONS
 
- //#define MARK_VISITABLE_POSITIONS
 
- #define DEFBYPASS
 
- #ifdef _WIN32
 
- 	#define DLL_F_EXPORT __declspec(dllexport)
 
- #else
 
- 	#if defined(__GNUC__) && __GNUC__ >= 4
 
- 		#define DLL_F_EXPORT	__attribute__ ((visibility("default")))
 
- 	#else
 
- 		#define DLL_F_EXPORT
 
- 	#endif
 
- #endif
 
- #ifdef _WIN32
 
- #define DLL_F_IMPORT __declspec(dllimport)
 
- #else
 
- #if defined(__GNUC__) && __GNUC__ >= 4
 
- #define DLL_F_IMPORT	__attribute__ ((visibility("default")))
 
- #else
 
- #define DLL_F_IMPORT
 
- #endif
 
- #endif
 
- #ifdef VCMI_DLL
 
- 	#define DLL_EXPORT DLL_F_EXPORT
 
- #else
 
- 	#define DLL_EXPORT DLL_F_IMPORT
 
- #endif
 
- template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];  
 
- #define ARRAY_COUNT(arr)    (sizeof(_ArrayCountObj(arr)))
 
- //a normal std::map with consted operator[] for sanity
 
- template<typename KeyT, typename ValT>
 
- class bmap : public std::map<KeyT, ValT>
 
- {
 
- public:
 
- 	const ValT & operator[](KeyT key) const
 
- 	{
 
- 		return find(key)->second;
 
- 	}
 
- 	ValT & operator[](KeyT key) 
 
- 	{
 
- 		return static_cast<std::map<KeyT, ValT> &>(*this)[key];
 
- 	}	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<std::map<KeyT, ValT> &>(*this);
 
- 	}
 
- };
 
- namespace vstd
 
- {
 
- 	template <typename Container, typename Item>
 
- 	bool contains(const Container & c, const Item &i) //returns true if container c contains item i
 
- 	{
 
- 		return std::find(c.begin(),c.end(),i) != c.end();
 
- 	}
 
- 	template <typename V, typename Item, typename Item2>
 
- 	bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
 
- 	{
 
- 		return c.find(i)!=c.end();
 
- 	}
 
- 	template <typename V, typename Item, typename Item2>
 
- 	bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
 
- 	{
 
- 		return c.find(i)!=c.end();
 
- 	}
 
- 	template <typename Item>
 
- 	bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
 
- 	{
 
- 		return c.find(i)!=c.end();
 
- 	}
 
- 	template <typename Item, size_t N>
 
- 	bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
 
- 	{
 
- 		return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
 
- 	}
 
- 	template <typename Container1, typename Container2>
 
- 	typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
 
- 	{
 
- 		typename Container2::iterator itr = c2.begin();
 
- 		while(itr != c2.end())
 
- 			if(!contains(c1,*itr))
 
- 				return itr;
 
- 			else
 
- 				++itr;
 
- 		return c2.end();
 
- 	}
 
- 	template <typename Container1, typename Container2>
 
- 	typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
 
- 	{
 
- 		typename Container2::const_iterator itr = c2.begin();
 
- 		while(itr != c2.end())
 
- 			if(!contains(c1,*itr))
 
- 				return itr;
 
- 			else
 
- 				++itr;
 
- 		return c2.end();
 
- 	}
 
- 	template <typename Container, typename Item>
 
- 	typename Container::iterator find(const Container & c, const Item &i)
 
- 	{
 
- 		return std::find(c.begin(),c.end(),i);
 
- 	}
 
- 	template <typename T1, typename T2>
 
- 	int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
 
- 	{
 
- 		for(size_t i=0; i < c.size(); ++i)
 
- 			if(c[i] == s)
 
- 				return i;
 
- 		return -1;
 
- 	}
 
- 	template <typename T1, typename T2, typename Func>
 
- 	int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
 
- 	{
 
- 		for(size_t i=0; i < c.size(); ++i)
 
- 			if(f(c[i],s))
 
- 				return i;
 
- 		return -1;
 
- 	}
 
- 	template <typename Container, typename Item>
 
- 	typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
 
- 	{
 
- 		return std::find(c.begin(),c.end(),i);
 
- 	}
 
- 	template <typename Container, typename Item>
 
- 	typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
 
- 	{
 
- 		return std::find(c.begin(),c.end(),i);
 
- 	}
 
- 	template <typename Container, typename Item>
 
- 	typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
 
- 	{
 
- 		typename Container::iterator itr = find(c,i);
 
- 		if(itr == c.end())
 
- 			return false;
 
- 		c.erase(itr);
 
- 		return true;
 
- 	}
 
- 	template <typename t1>
 
- 	void delObj(t1 *a1)
 
- 	{
 
- 		delete a1;
 
- 	}
 
- 	template <typename t1, typename t2>
 
- 	void assign(t1 &a1, const t2 &a2)
 
- 	{
 
- 		a1 = a2;
 
- 	}
 
- 	template <typename t1, typename t2>
 
- 	struct assigner
 
- 	{
 
- 	public:
 
- 		t1 &op1;
 
- 		t2 op2;
 
- 		assigner(t1 &a1, const t2 & a2)
 
- 			:op1(a1), op2(a2)
 
- 		{}
 
- 		void operator()()
 
- 		{
 
- 			op1 = op2;
 
- 		}
 
- 	};
 
- 	template <typename t1, typename t2>
 
- 	assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
 
- 	{
 
- 		return assigner<t1,t2>(a1,a2);
 
- 	}
 
- 	template <typename t1, typename t2, typename t3>
 
- 	bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
 
- 	{
 
- 		return a1.*point == a2;
 
- 	}
 
- 	template <typename t1, typename t2>
 
- 	bool equal(const t1 &a1, const t2 &a2)
 
- 	{
 
- 		return a1 == a2;
 
- 	}
 
- }
 
- using vstd::operator-=;
 
- template <typename t1, typename t2>
 
- t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
 
- {
 
- 	if(a >= b)
 
- 		return a;
 
- 	else
 
- 	{
 
- 		a = b;
 
- 		return a;
 
- 	}
 
- }
 
- template <typename t1, typename t2>
 
- t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
 
- {
 
- 	if(a <= b)
 
- 		return a;
 
- 	else
 
- 	{
 
- 		a = b;
 
- 		return a;
 
- 	}
 
- }
 
- template <typename t1, typename t2, typename t3>
 
- t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
 
- {
 
- 	amax(a,b);
 
- 	amin(a,c);
 
- 	return a;
 
- }
 
- template <typename t1, typename t2, typename t3>
 
- bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
 
- {
 
- 	return a > b && a < c;
 
- }
 
- template <typename t1, typename t2, typename t3>
 
- bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
 
- {
 
- 	return a >= b && a <= c;
 
- }
 
- template <typename T> 
 
- void delNull(T* &ptr) //deleted pointer and sets it to NULL
 
- {
 
- 	delete ptr;
 
- 	ptr = NULL;
 
- }
 
- #include "CConsoleHandler.h"
 
- extern DLL_EXPORT std::ostream *logfile;
 
- extern DLL_EXPORT CConsoleHandler *console;
 
- class CLogger //logger, prints log info to console and saves in file
 
- {
 
- 	const int lvl;
 
- public:
 
- 	CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
 
- 	{
 
- 		if(lvl < CONSOLE_LOGGING_LEVEL)
 
- 			std::cout << fun;
 
- 		if((lvl < FILE_LOGGING_LEVEL) && logfile)
 
- 			*logfile << fun;
 
- 		return *this;
 
- 	}
 
- 	template<typename T> 
 
- 	CLogger & operator<<(const T & data)
 
- 	{
 
- 		if(lvl < CONSOLE_LOGGING_LEVEL)
 
- 		{
 
- 			if(console)
 
- 				console->print(data,lvl);
 
- 			else
 
- 				std::cout << data << std::flush;
 
- 		}
 
- 		if((lvl < FILE_LOGGING_LEVEL) && logfile)
 
- 			*logfile << data << std::flush;
 
- 		return *this;
 
- 	}
 
- 	CLogger(const int Lvl) : lvl(Lvl) {}
 
- };
 
- extern DLL_EXPORT CLogger tlog0; //green - standard progress info
 
- extern DLL_EXPORT CLogger tlog1; //red - big errors
 
- extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
 
- extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
 
- extern DLL_EXPORT CLogger tlog4; //white - detailed log info
 
- extern DLL_EXPORT CLogger tlog5; //gray - minor log info
 
- extern DLL_EXPORT CLogger tlog6; //teal - AI info
 
- //XXX pls dont - 'debug macros' are usually more trouble than it's worth
 
- #define HANDLE_EXCEPTION  \
 
- 	catch (const std::exception& e) {	\
 
- 	tlog1 << e.what() << std::endl;		\
 
- 	throw;								\
 
- 	}									\
 
- 	catch (const std::exception * e)	\
 
- 	{									\
 
- 		tlog1 << e->what()<< std::endl;	\
 
- 		throw;							\
 
- 	}									\
 
- 	catch (const std::string& e) {		\
 
- 		tlog1 << e << std::endl;		\
 
- 		throw;							\
 
- 	}
 
- #define HANDLE_EXCEPTIONC(COMMAND)  \
 
- 	catch (const std::exception& e) {	\
 
- 		COMMAND;						\
 
- 		tlog1 << e.what() << std::endl;	\
 
- 		throw;							\
 
- 	}									\
 
- 	catch (const std::string &e)	\
 
- 	{									\
 
- 		COMMAND;						\
 
- 		tlog1 << e << std::endl;	\
 
- 		throw;							\
 
- 	}
 
- #if defined(linux) && defined(sparc) 
 
- /* SPARC does not support unaligned memory access. Let gcc know when
 
-  * to emit the right code. */
 
- struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
 
- struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
 
- static inline ui16 read_unaligned_u16(const void *p)
 
- {
 
-         const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
 
-         return v->val;
 
- }
 
- static inline ui32 read_unaligned_u32(const void *p)
 
- {
 
-         const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
 
-         return v->val;
 
- }
 
- #else
 
- #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
 
- #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
 
- #endif
 
- //for explicit overrides
 
- #ifdef _MSC_VER
 
- 	#define OVERRIDE override
 
- #else
 
- 	#define OVERRIDE 	//is there any working counterpart?
 
- #endif
 
- #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
 
- #endif // __GLOBAL_H__
 
 
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