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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CDefObjInfoHandler.h"
- #include "../client/CGameInfo.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include "../lib/VCMI_Lib.h"
- #include <set>
- extern CLodHandler * bitmaph;
- /*
- * CDefObjInfoHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- bool CGDefInfo::isVisitable() const
- {
- for (int i=0; i<6; i++)
- {
- if (visitMap[i])
- return true;
- }
- return false;
- }
- CGDefInfo::CGDefInfo()
- {
- visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
- width = height = -1;
- }
- void CGDefInfo::fetchInfoFromMSK()
- {
- std::string msk = spriteh->getTextFile(name, FILE_MASK);
- width = msk[0];
- height = msk[1];
- for(int i=0; i<6; ++i)
- {
- coverageMap[i] = msk[i+2];
- shadowCoverage[i] = msk[i+8];
- }
- }
- void CDefObjInfoHandler::load()
- {
- VLC->dobjinfo = this;
- return;
- // std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
- // int objNumber;
- // inp>>objNumber;
- // std::string mapStr;
- // for(int hh=0; hh<objNumber; ++hh)
- // {
- // CGDefInfo* nobj = new CGDefInfo();
- // std::string dump;
- // inp>>nobj->name;
- //
- // std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
- //
- // for(int o=0; o<6; ++o)
- // {
- // nobj->blockMap[o] = 0xff;
- // nobj->visitMap[o] = 0x00;
- // nobj->coverageMap[o] = 0x00;
- // nobj->shadowCoverage[o] = 0x00;
- // }
- // inp>>mapStr;
- // std::reverse(mapStr.begin(), mapStr.end());
- // for(int v=0; v<mapStr.size(); ++v)
- // {
- // if(mapStr[v]=='0')
- // {
- // nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
- // }
- // }
- // inp>>mapStr;
- // std::reverse(mapStr.begin(), mapStr.end());
- // for(int v=0; v<mapStr.size(); ++v)
- // {
- // if(mapStr[v]=='1')
- // {
- // nobj->visitMap[v/8] |= (128 >> (v%8));
- // }
- // }
- //
- // for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
- // inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
- // inp>>nobj->id;
- // inp>>nobj->subid;
- // inp>>nobj->type;
- //
- // nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
- //
- // if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
- // {
- // nobj->visitDir = 0xff;
- // }
- // else
- // {
- // static int visitableFromTop[] = {29, 82, 86, 11, 59, 8, 111,33,81,12,9,212,215,22}; //sea chest, flotsam, shipwreck survivor, buoy, ocean bottle, boat, whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard, corpse
- // for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
- // {
- // if(visitableFromTop[i] == nobj->id)
- // {
- // nobj->visitDir = 0xff;
- // break;
- // }
- // }
- // }
- // inp >> nobj->printPriority;
- //
- // //coverageMap calculating
- // nobj->fetchInfoFromMSK();
- //
- //
- // gobjs[nobj->id][nobj->subid] = nobj;
- // if(nobj->id==TOWNI_TYPE)
- // castles[nobj->subid]=nobj;
- // }
- //
- // if(vstd::contains(gobjs, 124))
- // {
- // for (int i = 0; i < 8 ; i++)
- // {
- //
- // static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
- // "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
- //
- // if(i)
- // {
- // gobjs[124][i] = new CGDefInfo(*gobjs[124][0]);
- // gobjs[124][i]->name = holeDefs[i];
- // }
- // }
- // }
- // else
- // {
- // tlog1 << "No def info for holes!\n";
- // }
- }
-
- CDefObjInfoHandler::~CDefObjInfoHandler()
- {
- for(bmap<int,bmap<int, ConstTransitivePtr<CGDefInfo> > >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
- for(bmap<int, ConstTransitivePtr<CGDefInfo> >::iterator j=i->second.begin(); j!=i->second.end(); j++)
- j->second.dellNull();
- }
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