Client.cpp 22 KB

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  1. /*
  2. * Client.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Client.h"
  12. #include <SDL.h>
  13. #include "CMusicHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../CCallback.h"
  16. #include "../lib/CConsoleHandler.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/CGameState.h"
  19. #include "CPlayerInterface.h"
  20. #include "../lib/StartInfo.h"
  21. #include "../lib/battle/BattleInfo.h"
  22. #include "../lib/CModHandler.h"
  23. #include "../lib/CArtHandler.h"
  24. #include "../lib/CGeneralTextHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CBuildingHandler.h"
  28. #include "../lib/spells/CSpellHandler.h"
  29. #include "../lib/serializer/CTypeList.h"
  30. #include "../lib/serializer/Connection.h"
  31. #include "../lib/serializer/CLoadIntegrityValidator.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/VCMI_Lib.h"
  34. #include "../lib/VCMIDirs.h"
  35. #include "../lib/mapping/CMap.h"
  36. #include "../lib/mapping/CMapService.h"
  37. #include "../lib/JsonNode.h"
  38. #include "mapHandler.h"
  39. #include "../lib/CConfigHandler.h"
  40. #include "mainmenu/CMainMenu.h"
  41. #include "mainmenu/CCampaignScreen.h"
  42. #include "lobby/CBonusSelection.h"
  43. #include "battle/CBattleInterface.h"
  44. #include "../lib/CThreadHelper.h"
  45. #include "../lib/registerTypes/RegisterTypes.h"
  46. #include "gui/CGuiHandler.h"
  47. #include "CMT.h"
  48. #include "CServerHandler.h"
  49. #include "../lib/ScriptHandler.h"
  50. #include <vcmi/events/EventBus.h>
  51. #ifdef VCMI_ANDROID
  52. #include "lib/CAndroidVMHelper.h"
  53. #endif
  54. #ifdef VCMI_ANDROID
  55. std::atomic_bool androidTestServerReadyFlag;
  56. #endif
  57. ThreadSafeVector<int> CClient::waitingRequest;
  58. template<typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
  63. virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
  66. {
  67. return new CApplyOnCL<U>();
  68. }
  69. };
  70. template<typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient * cl, void * pack) const override
  74. {
  75. T * ptr = static_cast<T *>(pack);
  76. ptr->applyCl(cl);
  77. }
  78. void applyOnClBefore(CClient * cl, void * pack) const override
  79. {
  80. T * ptr = static_cast<T *>(pack);
  81. ptr->applyFirstCl(cl);
  82. }
  83. };
  84. template<> class CApplyOnCL<CPack>: public CBaseForCLApply
  85. {
  86. public:
  87. void applyOnClAfter(CClient * cl, void * pack) const override
  88. {
  89. logGlobal->error("Cannot apply on CL plain CPack!");
  90. assert(0);
  91. }
  92. void applyOnClBefore(CClient * cl, void * pack) const override
  93. {
  94. logGlobal->error("Cannot apply on CL plain CPack!");
  95. assert(0);
  96. }
  97. };
  98. CPlayerEnvironment::CPlayerEnvironment(PlayerColor player_, CClient * cl_, std::shared_ptr<CCallback> mainCallback_)
  99. : player(player_),
  100. cl(cl_),
  101. mainCallback(mainCallback_)
  102. {
  103. }
  104. const Services * CPlayerEnvironment::services() const
  105. {
  106. return VLC;
  107. }
  108. vstd::CLoggerBase * CPlayerEnvironment::logger() const
  109. {
  110. return logGlobal;
  111. }
  112. events::EventBus * CPlayerEnvironment::eventBus() const
  113. {
  114. return cl->eventBus();//always get actual value
  115. }
  116. const CPlayerEnvironment::BattleCb * CPlayerEnvironment::battle() const
  117. {
  118. return mainCallback.get();
  119. }
  120. const CPlayerEnvironment::GameCb * CPlayerEnvironment::game() const
  121. {
  122. return mainCallback.get();
  123. }
  124. CClient::CClient()
  125. {
  126. waitingRequest.clear();
  127. applier = std::make_shared<CApplier<CBaseForCLApply>>();
  128. registerTypesClientPacks1(*applier);
  129. registerTypesClientPacks2(*applier);
  130. IObjectInterface::cb = this;
  131. gs = nullptr;
  132. }
  133. CClient::~CClient()
  134. {
  135. IObjectInterface::cb = nullptr;
  136. }
  137. const Services * CClient::services() const
  138. {
  139. return VLC; //todo: this should be CGI
  140. }
  141. const CClient::BattleCb * CClient::battle() const
  142. {
  143. return this;
  144. }
  145. const CClient::GameCb * CClient::game() const
  146. {
  147. return this;
  148. }
  149. vstd::CLoggerBase * CClient::logger() const
  150. {
  151. return logGlobal;
  152. }
  153. events::EventBus * CClient::eventBus() const
  154. {
  155. return clientEventBus.get();
  156. }
  157. void CClient::newGame()
  158. {
  159. CSH->th->update();
  160. CMapService mapService;
  161. gs = new CGameState();
  162. gs->preInit(VLC);
  163. logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
  164. gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
  165. logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
  166. initMapHandler();
  167. reinitScripting();
  168. initPlayerEnvironments();
  169. initPlayerInterfaces();
  170. }
  171. void CClient::loadGame()
  172. {
  173. logNetwork->info("Loading procedure started!");
  174. std::unique_ptr<CLoadFile> loader;
  175. try
  176. {
  177. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
  178. boost::filesystem::path controlServerSaveName;
  179. if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
  180. {
  181. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
  182. }
  183. else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  184. {
  185. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  186. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  187. }
  188. if(clientSaveName.empty())
  189. throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
  190. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  191. throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
  192. {
  193. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  194. loadCommonState(checkingLoader);
  195. loader = checkingLoader.decay();
  196. }
  197. }
  198. catch(std::exception & e)
  199. {
  200. logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
  201. throw; //obviously we cannot continue here
  202. }
  203. logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
  204. gs->preInit(VLC);
  205. gs->updateOnLoad(CSH->si.get());
  206. initMapHandler();
  207. reinitScripting();
  208. initPlayerEnvironments();
  209. serialize(loader->serializer, loader->serializer.fileVersion);
  210. initPlayerInterfaces();
  211. }
  212. void CClient::serialize(BinarySerializer & h, const int version)
  213. {
  214. assert(h.saving);
  215. ui8 players = static_cast<ui8>(playerint.size());
  216. h & players;
  217. for(auto i = playerint.begin(); i != playerint.end(); i++)
  218. {
  219. logGlobal->trace("Saving player %s interface", i->first);
  220. assert(i->first == i->second->playerID);
  221. h & i->first;
  222. h & i->second->dllName;
  223. h & i->second->human;
  224. i->second->saveGame(h, version);
  225. }
  226. if(version >= 800)
  227. {
  228. JsonNode scriptsState;
  229. clientScripts->serializeState(h.saving, scriptsState);
  230. h & scriptsState;
  231. }
  232. }
  233. void CClient::serialize(BinaryDeserializer & h, const int version)
  234. {
  235. assert(!h.saving);
  236. ui8 players = 0;
  237. h & players;
  238. for(int i = 0; i < players; i++)
  239. {
  240. std::string dllname;
  241. PlayerColor pid;
  242. bool isHuman = false;
  243. auto prevInt = LOCPLINT;
  244. h & pid;
  245. h & dllname;
  246. h & isHuman;
  247. assert(dllname.length() == 0 || !isHuman);
  248. if(pid == PlayerColor::NEUTRAL)
  249. {
  250. logGlobal->trace("Neutral battle interfaces are not serialized.");
  251. continue;
  252. }
  253. logGlobal->trace("Loading player %s interface", pid);
  254. std::shared_ptr<CGameInterface> nInt;
  255. if(dllname.length())
  256. nInt = CDynLibHandler::getNewAI(dllname);
  257. else
  258. nInt = std::make_shared<CPlayerInterface>(pid);
  259. nInt->dllName = dllname;
  260. nInt->human = isHuman;
  261. nInt->playerID = pid;
  262. nInt->loadGame(h, version);
  263. // Client no longer handle this player at all
  264. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
  265. {
  266. logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
  267. }
  268. else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
  269. {
  270. logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
  271. }
  272. else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
  273. {
  274. logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
  275. }
  276. else
  277. {
  278. installNewPlayerInterface(nInt, pid);
  279. continue;
  280. }
  281. nInt.reset();
  282. LOCPLINT = prevInt;
  283. }
  284. {
  285. JsonNode scriptsState;
  286. h & scriptsState;
  287. clientScripts->serializeState(h.saving, scriptsState);
  288. }
  289. logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
  290. }
  291. void CClient::save(const std::string & fname)
  292. {
  293. if(gs->curB)
  294. {
  295. logNetwork->error("Game cannot be saved during battle!");
  296. return;
  297. }
  298. SaveGame save_game(fname);
  299. sendRequest(&save_game, PlayerColor::NEUTRAL);
  300. }
  301. void CClient::endGame()
  302. {
  303. clientScripts.reset();
  304. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  305. for(auto & i : playerint)
  306. i.second->finish();
  307. GH.curInt = nullptr;
  308. {
  309. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  310. logNetwork->info("Ending current game!");
  311. if(GH.topInt())
  312. {
  313. GH.topInt()->deactivate();
  314. }
  315. GH.listInt.clear();
  316. GH.objsToBlit.clear();
  317. GH.statusbar = nullptr;
  318. logNetwork->info("Removed GUI.");
  319. vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
  320. vstd::clear_pointer(gs);
  321. logNetwork->info("Deleted mapHandler and gameState.");
  322. LOCPLINT = nullptr;
  323. }
  324. playerint.clear();
  325. battleints.clear();
  326. battleCallbacks.clear();
  327. playerEnvironments.clear();
  328. logNetwork->info("Deleted playerInts.");
  329. logNetwork->info("Client stopped.");
  330. }
  331. void CClient::initMapHandler()
  332. {
  333. // TODO: CMapHandler initialization can probably go somewhere else
  334. // It's can't be before initialization of interfaces
  335. // During loading CPlayerInterface from serialized state it's depend on MH
  336. if(!settings["session"]["headless"].Bool())
  337. {
  338. const_cast<CGameInfo *>(CGI)->mh = new CMapHandler();
  339. CGI->mh->map = gs->map;
  340. logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
  341. CGI->mh->init();
  342. logNetwork->trace("Initializing mapHandler (together): %d ms", CSH->th->getDiff());
  343. }
  344. pathCache.clear();
  345. }
  346. void CClient::initPlayerEnvironments()
  347. {
  348. playerEnvironments.clear();
  349. auto allPlayers = CSH->getAllClientPlayers(CSH->c->connectionID);
  350. for(auto & color : allPlayers)
  351. {
  352. logNetwork->info("Preparing environment for player %s", color.getStr());
  353. playerEnvironments[color] = std::make_shared<CPlayerEnvironment>(color, this, std::make_shared<CCallback>(gs, color, this));
  354. }
  355. if(settings["session"]["spectate"].Bool())
  356. {
  357. playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, boost::none, this));
  358. }
  359. }
  360. void CClient::initPlayerInterfaces()
  361. {
  362. for(auto & elem : gs->scenarioOps->playerInfos)
  363. {
  364. PlayerColor color = elem.first;
  365. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
  366. continue;
  367. if(!vstd::contains(playerint, color))
  368. {
  369. logNetwork->info("Preparing interface for player %s", color.getStr());
  370. if(elem.second.isControlledByAI())
  371. {
  372. auto AiToGive = aiNameForPlayer(elem.second, false);
  373. logNetwork->info("Player %s will be lead by %s", color.getStr(), AiToGive);
  374. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  375. }
  376. else
  377. {
  378. logNetwork->info("Player %s will be lead by human", color.getStr());
  379. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  380. }
  381. }
  382. }
  383. if(settings["session"]["spectate"].Bool())
  384. {
  385. installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
  386. }
  387. if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
  388. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  389. logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
  390. }
  391. std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
  392. {
  393. if(ps.name.size())
  394. {
  395. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  396. if(boost::filesystem::exists(aiPath))
  397. return ps.name;
  398. }
  399. return aiNameForPlayer(battleAI);
  400. }
  401. std::string CClient::aiNameForPlayer(bool battleAI)
  402. {
  403. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  404. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  405. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  406. //TODO what about human players
  407. if(battleints.size() >= sensibleAILimit)
  408. return badAI;
  409. return goodAI;
  410. }
  411. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, PlayerColor color, bool battlecb)
  412. {
  413. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  414. playerint[color] = gameInterface;
  415. logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
  416. auto cb = std::make_shared<CCallback>(gs, color, this);
  417. battleCallbacks[color] = cb;
  418. gameInterface->init(playerEnvironments.at(color), cb);
  419. installNewBattleInterface(gameInterface, color, battlecb);
  420. }
  421. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, PlayerColor color, bool needCallback)
  422. {
  423. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  424. battleints[color] = battleInterface;
  425. if(needCallback)
  426. {
  427. logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
  428. auto cbc = std::make_shared<CBattleCallback>(color, this);
  429. battleCallbacks[color] = cbc;
  430. battleInterface->init(playerEnvironments.at(color), cbc);
  431. }
  432. }
  433. void CClient::handlePack(CPack * pack)
  434. {
  435. CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  436. if(apply)
  437. {
  438. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  439. apply->applyOnClBefore(this, pack);
  440. logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
  441. gs->apply(pack);
  442. logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
  443. apply->applyOnClAfter(this, pack);
  444. logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
  445. }
  446. else
  447. {
  448. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  449. }
  450. delete pack;
  451. }
  452. int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
  453. {
  454. static ui32 requestCounter = 0;
  455. ui32 requestID = requestCounter++;
  456. logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
  457. waitingRequest.pushBack(requestID);
  458. request->requestID = requestID;
  459. request->player = player;
  460. CSH->c->sendPack(request);
  461. if(vstd::contains(playerint, player))
  462. playerint[player]->requestSent(request, requestID);
  463. return requestID;
  464. }
  465. void CClient::battleStarted(const BattleInfo * info)
  466. {
  467. setBattle(info);
  468. for(auto & battleCb : battleCallbacks)
  469. {
  470. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  471. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  472. {
  473. battleCb.second->setBattle(info);
  474. }
  475. }
  476. std::shared_ptr<CPlayerInterface> att, def;
  477. auto & leftSide = info->sides[0], & rightSide = info->sides[1];
  478. //If quick combat is not, do not prepare interfaces for battleint
  479. if(!settings["adventure"]["quickCombat"].Bool())
  480. {
  481. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  482. att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);
  483. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  484. def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
  485. }
  486. if(!settings["session"]["headless"].Bool())
  487. {
  488. Rect battleIntRect((screen->w - 800)/2, (screen->h - 600)/2, 800, 600);
  489. if(!!att || !!def)
  490. {
  491. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  492. GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def);
  493. }
  494. else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  495. {
  496. //TODO: This certainly need improvement
  497. auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
  498. spectratorInt->cb->setBattle(info);
  499. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  500. GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def, spectratorInt);
  501. }
  502. }
  503. auto callBattleStart = [&](PlayerColor color, ui8 side)
  504. {
  505. if(vstd::contains(battleints, color))
  506. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  507. };
  508. callBattleStart(leftSide.color, 0);
  509. callBattleStart(rightSide.color, 1);
  510. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  511. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  512. callBattleStart(PlayerColor::SPECTATOR, 1);
  513. if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
  514. {
  515. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  516. }
  517. }
  518. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  519. {
  520. setThreadName("CClient::commenceTacticPhaseForInt");
  521. try
  522. {
  523. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  524. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  525. {
  526. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
  527. sendRequest(&ma, battleInt->playerID);
  528. }
  529. }
  530. catch(...)
  531. {
  532. handleException();
  533. }
  534. }
  535. void CClient::battleFinished()
  536. {
  537. stopAllBattleActions();
  538. for(auto & side : gs->curB->sides)
  539. if(battleCallbacks.count(side.color))
  540. battleCallbacks[side.color]->setBattle(nullptr);
  541. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  542. battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
  543. setBattle(nullptr);
  544. }
  545. void CClient::startPlayerBattleAction(PlayerColor color)
  546. {
  547. stopPlayerBattleAction(color);
  548. if(vstd::contains(battleints, color))
  549. {
  550. auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
  551. playerActionThreads[color] = thread;
  552. }
  553. }
  554. void CClient::stopPlayerBattleAction(PlayerColor color)
  555. {
  556. if(vstd::contains(playerActionThreads, color))
  557. {
  558. auto thread = playerActionThreads.at(color);
  559. if(thread->joinable())
  560. {
  561. thread->interrupt();
  562. thread->join();
  563. }
  564. playerActionThreads.erase(color);
  565. }
  566. }
  567. void CClient::stopAllBattleActions()
  568. {
  569. while(!playerActionThreads.empty())
  570. stopPlayerBattleAction(playerActionThreads.begin()->first);
  571. }
  572. void CClient::waitForMoveAndSend(PlayerColor color)
  573. {
  574. try
  575. {
  576. setThreadName("CClient::waitForMoveAndSend");
  577. assert(vstd::contains(battleints, color));
  578. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  579. if(ba.actionType != EActionType::CANCEL)
  580. {
  581. logNetwork->trace("Send battle action to server: %s", ba.toString());
  582. MakeAction temp_action(ba);
  583. sendRequest(&temp_action, color);
  584. }
  585. }
  586. catch(boost::thread_interrupted &)
  587. {
  588. logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
  589. }
  590. catch(...)
  591. {
  592. handleException();
  593. }
  594. }
  595. void CClient::invalidatePaths()
  596. {
  597. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  598. pathCache.clear();
  599. }
  600. std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
  601. {
  602. assert(h);
  603. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  604. auto iter = pathCache.find(h);
  605. if(iter == std::end(pathCache))
  606. {
  607. std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);
  608. gs->calculatePaths(h, *paths.get());
  609. pathCache[h] = paths;
  610. return paths;
  611. }
  612. else
  613. {
  614. return iter->second;
  615. }
  616. }
  617. PlayerColor CClient::getLocalPlayer() const
  618. {
  619. if(LOCPLINT)
  620. return LOCPLINT->playerID;
  621. return getCurrentPlayer();
  622. }
  623. scripting::Pool * CClient::getGlobalContextPool() const
  624. {
  625. return clientScripts.get();
  626. }
  627. scripting::Pool * CClient::getContextPool() const
  628. {
  629. return clientScripts.get();
  630. }
  631. void CClient::reinitScripting()
  632. {
  633. clientEventBus = make_unique<events::EventBus>();
  634. clientScripts.reset(new scripting::PoolImpl(this));
  635. }
  636. #ifdef VCMI_ANDROID
  637. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jobject cls)
  638. {
  639. logNetwork->info("Received server closed signal");
  640. if (CSH) {
  641. CSH->campaignServerRestartLock.setn(false);
  642. }
  643. }
  644. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
  645. {
  646. logNetwork->info("Received server ready signal");
  647. androidTestServerReadyFlag.store(true);
  648. }
  649. extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
  650. {
  651. logGlobal->info("Received emergency save game request");
  652. if(!LOCPLINT || !LOCPLINT->cb)
  653. {
  654. return false;
  655. }
  656. LOCPLINT->cb->save("Saves/_Android_Autosave");
  657. return true;
  658. }
  659. #endif