MapFormatJson.cpp 36 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357
  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. #include "../Languages.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. class MapObjectResolver: public IInstanceResolver
  39. {
  40. public:
  41. MapObjectResolver(const CMapFormatJson * owner_);
  42. si32 decode (const std::string & identifier) const override;
  43. std::string encode(si32 identifier) const override;
  44. private:
  45. const CMapFormatJson * owner;
  46. };
  47. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  48. owner(owner_)
  49. {
  50. }
  51. si32 MapObjectResolver::decode(const std::string & identifier) const
  52. {
  53. //always decode as ObjectInstanceID
  54. auto it = owner->map->instanceNames.find(identifier);
  55. if(it != owner->map->instanceNames.end())
  56. {
  57. return (*it).second->id.getNum();
  58. }
  59. else
  60. {
  61. logGlobal->error("Object not found: %s", identifier);
  62. return -1;
  63. }
  64. }
  65. std::string MapObjectResolver::encode(si32 identifier) const
  66. {
  67. ObjectInstanceID id;
  68. //use h3m questIdentifiers if they are present
  69. if(owner->map->questIdentifierToId.empty())
  70. {
  71. id = ObjectInstanceID(identifier);
  72. }
  73. else
  74. {
  75. id = owner->map->questIdentifierToId[identifier];
  76. }
  77. si32 oid = id.getNum();
  78. if(oid < 0 || oid >= owner->map->objects.size())
  79. {
  80. logGlobal->error("Cannot get object with id %d", oid);
  81. return "";
  82. }
  83. return owner->map->objects[oid]->instanceName;
  84. }
  85. namespace HeaderDetail
  86. {
  87. static const std::vector<std::string> difficultyMap =
  88. {
  89. "EASY",
  90. "NORMAL",
  91. "HARD",
  92. "EXPERT",
  93. "IMPOSSIBLE"
  94. };
  95. enum class ECanPlay
  96. {
  97. NONE = 0,
  98. PLAYER_OR_AI = 1,
  99. PLAYER_ONLY = 2,
  100. AI_ONLY = 3
  101. };
  102. static const std::vector<std::string> canPlayMap =
  103. {
  104. "",
  105. "PlayerOrAI",
  106. "PlayerOnly",
  107. "AIOnly"
  108. };
  109. }
  110. namespace TriggeredEventsDetail
  111. {
  112. static const std::array<std::string, 15> conditionNames =
  113. {
  114. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  115. "control", "destroy", "transport", "daysPassed",
  116. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  117. "have_0", "haveBuilding_0", "destroy_0"
  118. };
  119. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  120. static EventCondition JsonToCondition(const JsonNode & node)
  121. {
  122. EventCondition event;
  123. const auto & conditionName = node.Vector()[0].String();
  124. auto pos = vstd::find_pos(conditionNames, conditionName);
  125. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  126. if (node.Vector().size() > 1)
  127. {
  128. const JsonNode & data = node.Vector()[1];
  129. event.objectInstanceName = data["object"].String();
  130. event.value = data["value"].Integer();
  131. switch (event.condition)
  132. {
  133. case EventCondition::HAVE_ARTIFACT:
  134. case EventCondition::TRANSPORT:
  135. event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
  136. break;
  137. case EventCondition::HAVE_CREATURES:
  138. event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
  139. break;
  140. case EventCondition::HAVE_RESOURCES:
  141. event.objectType = GameResID(GameResID::decode(data["type"].String()));
  142. break;
  143. case EventCondition::HAVE_BUILDING:
  144. event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
  145. break;
  146. case EventCondition::CONTROL:
  147. case EventCondition::DESTROY:
  148. event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
  149. break;
  150. }
  151. if (!data["position"].isNull())
  152. {
  153. const auto & position = data["position"].Vector();
  154. event.position.x = static_cast<si32>(position.at(0).Float());
  155. event.position.y = static_cast<si32>(position.at(1).Float());
  156. event.position.z = static_cast<si32>(position.at(2).Float());
  157. }
  158. }
  159. return event;
  160. }
  161. static JsonNode ConditionToJson(const EventCondition & event)
  162. {
  163. JsonNode json;
  164. JsonVector & asVector = json.Vector();
  165. JsonNode condition;
  166. condition.String() = conditionNames.at(event.condition);
  167. asVector.push_back(condition);
  168. JsonNode data;
  169. if(!event.objectInstanceName.empty())
  170. data["object"].String() = event.objectInstanceName;
  171. data["type"].String() = event.objectType.toString();
  172. data["value"].Integer() = event.value;
  173. if(event.position != int3(-1, -1, -1))
  174. {
  175. auto & position = data["position"].Vector();
  176. position.resize(3);
  177. position[0].Float() = event.position.x;
  178. position[1].Float() = event.position.y;
  179. position[2].Float() = event.position.z;
  180. }
  181. if(!data.isNull())
  182. asVector.push_back(data);
  183. return json;
  184. }
  185. }//namespace TriggeredEventsDetail
  186. namespace TerrainDetail
  187. {
  188. static const std::array<char, 4> flipCodes =
  189. {
  190. '_', '-', '|', '+'
  191. };
  192. }
  193. ///CMapFormatJson
  194. const int CMapFormatJson::VERSION_MAJOR = 2;
  195. const int CMapFormatJson::VERSION_MINOR = 0;
  196. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  197. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  198. const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
  199. CMapFormatJson::CMapFormatJson():
  200. fileVersionMajor(0), fileVersionMinor(0),
  201. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  202. map(nullptr), mapHeader(nullptr)
  203. {
  204. }
  205. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  206. {
  207. for(const auto & object : VLC->terrainTypeHandler->objects)
  208. {
  209. if(object->shortIdentifier == code)
  210. return const_cast<TerrainType *>(object.get());
  211. }
  212. return nullptr;
  213. }
  214. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  215. {
  216. for(const auto & object : VLC->riverTypeHandler->objects)
  217. {
  218. if (object->shortIdentifier == code)
  219. return const_cast<RiverType *>(object.get());
  220. }
  221. return nullptr;
  222. }
  223. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  224. {
  225. for(const auto & object : VLC->roadTypeHandler->objects)
  226. {
  227. if (object->shortIdentifier == code)
  228. return const_cast<RoadType *>(object.get());
  229. }
  230. return nullptr;
  231. }
  232. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  233. {
  234. std::set<FactionID> temp;
  235. if(handler.saving)
  236. {
  237. for(auto faction : VLC->townh->objects)
  238. if(faction->town && vstd::contains(value, faction->getId()))
  239. temp.insert(faction->getId());
  240. }
  241. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);
  242. if(!handler.saving)
  243. value = temp;
  244. }
  245. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  246. {
  247. handler.serializeStruct("name", mapHeader->name);
  248. handler.serializeStruct("description", mapHeader->description);
  249. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  250. //todo: support arbitrary percentage
  251. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  252. serializePlayerInfo(handler);
  253. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  254. handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
  255. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  256. handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
  257. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  258. }
  259. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  260. {
  261. auto playersData = handler.enterStruct("players");
  262. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  263. {
  264. PlayerInfo & info = mapHeader->players[player];
  265. if(handler.saving)
  266. {
  267. if(!info.canAnyonePlay())
  268. continue;
  269. }
  270. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  271. if(!handler.saving)
  272. {
  273. if(handler.getCurrent().isNull())
  274. {
  275. info.canComputerPlay = false;
  276. info.canHumanPlay = false;
  277. continue;
  278. }
  279. }
  280. serializeAllowedFactions(handler, info.allowedFactions);
  281. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  282. if(handler.saving)
  283. {
  284. if(info.canComputerPlay)
  285. {
  286. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  287. }
  288. else
  289. {
  290. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  291. }
  292. }
  293. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  294. if(!handler.saving)
  295. {
  296. switch(canPlay)
  297. {
  298. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  299. info.canComputerPlay = true;
  300. info.canHumanPlay = true;
  301. break;
  302. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  303. info.canComputerPlay = false;
  304. info.canHumanPlay = true;
  305. break;
  306. case HeaderDetail::ECanPlay::AI_ONLY:
  307. info.canComputerPlay = true;
  308. info.canHumanPlay = false;
  309. break;
  310. default:
  311. info.canComputerPlay = false;
  312. info.canHumanPlay = false;
  313. break;
  314. }
  315. }
  316. //saving whole structure only if position is valid
  317. if(!handler.saving || info.posOfMainTown.valid())
  318. {
  319. auto mainTown = handler.enterStruct("mainTown");
  320. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  321. handler.serializeInt("x", info.posOfMainTown.x, -1);
  322. handler.serializeInt("y", info.posOfMainTown.y, -1);
  323. handler.serializeInt("l", info.posOfMainTown.z, -1);
  324. }
  325. if(!handler.saving)
  326. {
  327. info.hasMainTown = info.posOfMainTown.valid();
  328. }
  329. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  330. //heroes
  331. if(handler.saving)
  332. {
  333. //ignoring heroesNames and saving from actual map objects
  334. //TODO: optimize
  335. for(auto & obj : map->objects)
  336. {
  337. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  338. {
  339. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  340. auto heroes = handler.enterStruct("heroes");
  341. if(hero)
  342. {
  343. auto heroData = handler.enterStruct(hero->instanceName);
  344. heroData->serializeString("name", hero->nameCustomTextId);
  345. if(hero->ID == Obj::HERO)
  346. {
  347. std::string temp;
  348. if(hero->type)
  349. temp = hero->type->getJsonKey();
  350. else
  351. temp = hero->getHeroType().toEntity(VLC)->getJsonKey();
  352. handler.serializeString("type", temp);
  353. }
  354. }
  355. }
  356. }
  357. }
  358. else
  359. {
  360. info.heroesNames.clear();
  361. auto heroes = handler.enterStruct("heroes");
  362. for(const auto & hero : handler.getCurrent().Struct())
  363. {
  364. const JsonNode & data = hero.second;
  365. const std::string instanceName = hero.first;
  366. SHeroName hname;
  367. hname.heroId = HeroTypeID::NONE;
  368. std::string rawId = data["type"].String();
  369. if(!rawId.empty())
  370. hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
  371. hname.heroName = data["name"].String();
  372. if(instanceName == info.mainHeroInstance)
  373. {
  374. //this is main hero
  375. info.mainCustomHeroNameTextId = hname.heroName;
  376. info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
  377. info.mainCustomHeroId = hname.heroId;
  378. info.mainCustomHeroPortrait = HeroTypeID::NONE;
  379. //todo:mainHeroPortrait
  380. }
  381. info.heroesNames.push_back(hname);
  382. }
  383. }
  384. handler.serializeBool("randomFaction", info.isFactionRandom);
  385. }
  386. }
  387. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  388. {
  389. auto teams = handler.enterArray("teams");
  390. const JsonNode & src = teams->getCurrent();
  391. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  392. {
  393. // No alliances
  394. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  395. logGlobal->error("Invalid teams field type");
  396. mapHeader->howManyTeams = 0;
  397. for(auto & player : mapHeader->players)
  398. if(player.canAnyonePlay())
  399. player.team = TeamID(mapHeader->howManyTeams++);
  400. }
  401. else
  402. {
  403. const JsonVector & srcVector = src.Vector();
  404. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  405. for(int team = 0; team < mapHeader->howManyTeams; team++)
  406. for(const JsonNode & playerData : srcVector[team].Vector())
  407. {
  408. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  409. if(player.isValidPlayer())
  410. if(mapHeader->players[player.getNum()].canAnyonePlay())
  411. mapHeader->players[player.getNum()].team = TeamID(team);
  412. }
  413. for(PlayerInfo & player : mapHeader->players)
  414. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  415. player.team = TeamID(mapHeader->howManyTeams++);
  416. }
  417. }
  418. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  419. {
  420. std::vector<std::set<PlayerColor>> teamsData;
  421. teamsData.resize(mapHeader->howManyTeams);
  422. //get raw data
  423. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  424. {
  425. const PlayerInfo & player = mapHeader->players.at(idx);
  426. int team = player.team.getNum();
  427. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  428. teamsData.at(team).insert(PlayerColor(idx));
  429. }
  430. //remove single-member teams
  431. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  432. {
  433. return elem.size() <= 1;
  434. });
  435. if(!teamsData.empty())
  436. {
  437. JsonNode dest;
  438. //construct output
  439. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  440. for(const std::set<PlayerColor> & teamData : teamsData)
  441. {
  442. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  443. for(const PlayerColor & player : teamData)
  444. {
  445. JsonNode member(JsonNode::JsonType::DATA_STRING);
  446. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  447. team.Vector().push_back(std::move(member));
  448. }
  449. dest.Vector().push_back(std::move(team));
  450. }
  451. handler.serializeRaw("teams", dest, std::nullopt);
  452. }
  453. }
  454. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  455. {
  456. const JsonNode & input = handler.getCurrent();
  457. mapHeader->triggeredEvents.clear();
  458. for(const auto & entry : input["triggeredEvents"].Struct())
  459. {
  460. TriggeredEvent event;
  461. event.identifier = entry.first;
  462. readTriggeredEvent(event, entry.second);
  463. mapHeader->triggeredEvents.push_back(event);
  464. }
  465. }
  466. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  467. {
  468. using namespace TriggeredEventsDetail;
  469. event.onFulfill.jsonDeserialize(source["message"]);
  470. event.description.jsonDeserialize(source["description"]);
  471. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  472. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  473. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  474. }
  475. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  476. {
  477. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  478. for(const auto & event : mapHeader->triggeredEvents)
  479. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  480. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  481. }
  482. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  483. {
  484. using namespace TriggeredEventsDetail;
  485. if(!event.onFulfill.empty())
  486. event.onFulfill.jsonSerialize(dest["message"]);
  487. if(!event.description.empty())
  488. event.description.jsonSerialize(dest["description"]);
  489. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  490. if(!event.effect.toOtherMessage.empty())
  491. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  492. dest["condition"] = event.trigger.toJson(ConditionToJson);
  493. }
  494. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  495. {
  496. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  497. const JsonNode & data = handler.getCurrent();
  498. for(const auto & entry : data.Struct())
  499. {
  500. HeroTypeID type(HeroTypeID::decode(entry.first));
  501. std::set<PlayerColor> mask;
  502. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  503. {
  504. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  505. if(player.isValidPlayer())
  506. mask.insert(player);
  507. }
  508. if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
  509. {
  510. DisposedHero hero;
  511. hero.heroId = type;
  512. hero.players = mask;
  513. //name and portrait are not used
  514. map->disposedHeroes.push_back(hero);
  515. }
  516. }
  517. }
  518. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  519. {
  520. if(map->disposedHeroes.empty())
  521. return;
  522. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  523. for(DisposedHero & hero : map->disposedHeroes)
  524. {
  525. std::string type = HeroTypeID::encode(hero.heroId.getNum());
  526. auto definition = definitions->enterStruct(type);
  527. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  528. definition->serializeIdArray("availableFor", hero.players);
  529. }
  530. }
  531. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  532. {
  533. auto rumors = handler.enterArray("rumors");
  534. rumors.serializeStruct(map->rumors);
  535. }
  536. void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
  537. {
  538. auto events = handler.enterArray("events");
  539. std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
  540. events.serializeStruct(temp);
  541. map->events.assign(temp.begin(), temp.end());
  542. }
  543. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  544. {
  545. //todo:serializePredefinedHeroes
  546. if(handler.saving)
  547. {
  548. if(!map->predefinedHeroes.empty())
  549. {
  550. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  551. for(auto & hero : map->predefinedHeroes)
  552. {
  553. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  554. hero->serializeJsonDefinition(handler);
  555. }
  556. }
  557. }
  558. else
  559. {
  560. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  561. const JsonNode & data = handler.getCurrent();
  562. for(const auto & p : data.Struct())
  563. {
  564. auto predefinedHero = handler.enterStruct(p.first);
  565. auto * hero = new CGHeroInstance();
  566. hero->ID = Obj::HERO;
  567. hero->setHeroTypeName(p.first);
  568. hero->serializeJsonDefinition(handler);
  569. map->predefinedHeroes.emplace_back(hero);
  570. }
  571. }
  572. }
  573. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  574. {
  575. serializeRumors(handler);
  576. serializeTimedEvents(handler);
  577. serializePredefinedHeroes(handler);
  578. handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  579. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  580. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  581. //todo:events
  582. }
  583. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  584. {
  585. readDisposedHeroes(handler);
  586. serializeOptions(handler);
  587. }
  588. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  589. {
  590. writeDisposedHeroes(handler);
  591. serializeOptions(handler);
  592. }
  593. ///CMapPatcher
  594. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  595. {
  596. //todo: update map patches and change this
  597. fileVersionMajor = 0;
  598. fileVersionMinor = 0;
  599. }
  600. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  601. {
  602. map = nullptr;
  603. mapHeader = header.get();
  604. if (!input.isNull())
  605. readPatchData();
  606. }
  607. void CMapPatcher::readPatchData()
  608. {
  609. JsonDeserializer handler(mapObjectResolver.get(), input);
  610. readTriggeredEvents(handler);
  611. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  612. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  613. handler.serializeStruct("victoryString", mapHeader->victoryMessage);
  614. handler.serializeStruct("defeatString", mapHeader->defeatMessage);
  615. }
  616. ///CMapLoaderJson
  617. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  618. : buffer(stream)
  619. , ioApi(new CProxyROIOApi(buffer))
  620. , loader("", "_", ioApi)
  621. {
  622. }
  623. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  624. {
  625. LOG_TRACE(logGlobal);
  626. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  627. map = result.get();
  628. mapHeader = map;
  629. readMap();
  630. return result;
  631. }
  632. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  633. {
  634. LOG_TRACE(logGlobal);
  635. map = nullptr;
  636. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  637. mapHeader = result.get();
  638. readHeader(false);
  639. return result;
  640. }
  641. bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
  642. {
  643. return loader.existsResource(JsonPath::builtin(archiveFilename));
  644. }
  645. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  646. {
  647. JsonPath resource = JsonPath::builtin(archiveFilename);
  648. if(!loader.existsResource(resource))
  649. throw std::runtime_error(archiveFilename+" not found");
  650. auto data = loader.load(resource)->readAll();
  651. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  652. return res;
  653. }
  654. void CMapLoaderJson::readMap()
  655. {
  656. LOG_TRACE(logGlobal);
  657. readHeader(true);
  658. map->initTerrain();
  659. readTerrain();
  660. readObjects();
  661. map->calculateGuardingGreaturePositions();
  662. }
  663. void CMapLoaderJson::readHeader(const bool complete)
  664. {
  665. //do not use map field here, use only mapHeader
  666. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  667. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  668. if(fileVersionMajor > VERSION_MAJOR)
  669. {
  670. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  671. throw std::runtime_error("Unsupported map format version");
  672. }
  673. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  674. if(fileVersionMinor > VERSION_MINOR)
  675. {
  676. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  677. }
  678. JsonDeserializer handler(mapObjectResolver.get(), header);
  679. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  680. //loading mods
  681. if(!header["mods"].isNull())
  682. {
  683. for(auto & mod : header["mods"].Vector())
  684. {
  685. ModVerificationInfo info;
  686. info.version = CModVersion::fromString(mod["version"].String());
  687. info.checksum = mod["checksum"].Integer();
  688. info.name = mod["name"].String();
  689. info.parent = mod["parent"].String();
  690. info.impactsGameplay = true;
  691. if(!mod["modId"].isNull())
  692. mapHeader->mods[mod["modId"].String()] = info;
  693. else
  694. mapHeader->mods[mod["name"].String()] = info;
  695. }
  696. }
  697. //todo: multilevel map load support
  698. {
  699. auto levels = handler.enterStruct("mapLevels");
  700. {
  701. auto surface = handler.enterStruct("surface");
  702. handler.serializeInt("height", mapHeader->height);
  703. handler.serializeInt("width", mapHeader->width);
  704. }
  705. {
  706. auto underground = handler.enterStruct("underground");
  707. mapHeader->twoLevel = !underground->getCurrent().isNull();
  708. }
  709. }
  710. serializeHeader(handler);
  711. readTriggeredEvents(handler);
  712. readTeams(handler);
  713. //TODO: check mods
  714. if(complete)
  715. readOptions(handler);
  716. readTranslations();
  717. }
  718. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  719. {
  720. try
  721. {
  722. using namespace TerrainDetail;
  723. {//terrain type
  724. const std::string typeCode = src.substr(0, 2);
  725. tile.terType = getTerrainByCode(typeCode);
  726. }
  727. int startPos = 2; //0+typeCode fixed length
  728. {//terrain view
  729. int pos = startPos;
  730. while (isdigit(src.at(pos)))
  731. pos++;
  732. int len = pos - startPos;
  733. if (len <= 0)
  734. throw std::runtime_error("Invalid terrain view in " + src);
  735. const std::string rawCode = src.substr(startPos, len);
  736. tile.terView = atoi(rawCode.c_str());
  737. startPos += len;
  738. }
  739. {//terrain flip
  740. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  741. if (terrainFlip < 0)
  742. throw std::runtime_error("Invalid terrain flip in " + src);
  743. else
  744. tile.extTileFlags = terrainFlip;
  745. }
  746. if (startPos >= src.size())
  747. return;
  748. bool hasRoad = true;
  749. {//road type
  750. const std::string typeCode = src.substr(startPos, 2);
  751. startPos += 2;
  752. tile.roadType = getRoadByCode(typeCode);
  753. if(!tile.roadType) //it's not a road, it's a river
  754. {
  755. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  756. tile.riverType = getRiverByCode(typeCode);
  757. hasRoad = false;
  758. if(!tile.riverType)
  759. {
  760. throw std::runtime_error("Invalid river type in " + src);
  761. }
  762. }
  763. }
  764. if (hasRoad)
  765. {//road dir
  766. int pos = startPos;
  767. while (isdigit(src.at(pos)))
  768. pos++;
  769. int len = pos - startPos;
  770. if (len <= 0)
  771. throw std::runtime_error("Invalid road dir in " + src);
  772. const std::string rawCode = src.substr(startPos, len);
  773. tile.roadDir = atoi(rawCode.c_str());
  774. startPos += len;
  775. }
  776. if (hasRoad)
  777. {//road flip
  778. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  779. if (flip < 0)
  780. throw std::runtime_error("Invalid road flip in " + src);
  781. else
  782. tile.extTileFlags |= (flip << 4);
  783. }
  784. if (startPos >= src.size())
  785. return;
  786. if (hasRoad)
  787. {//river type
  788. const std::string typeCode = src.substr(startPos, 2);
  789. startPos += 2;
  790. tile.riverType = getRiverByCode(typeCode);
  791. }
  792. {//river dir
  793. int pos = startPos;
  794. while (isdigit(src.at(pos)))
  795. pos++;
  796. int len = pos - startPos;
  797. if (len <= 0)
  798. throw std::runtime_error("Invalid river dir in " + src);
  799. const std::string rawCode = src.substr(startPos, len);
  800. tile.riverDir = atoi(rawCode.c_str());
  801. startPos += len;
  802. }
  803. {//river flip
  804. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  805. if (flip < 0)
  806. throw std::runtime_error("Invalid road flip in " + src);
  807. else
  808. tile.extTileFlags |= (flip << 2);
  809. }
  810. }
  811. catch (const std::exception &)
  812. {
  813. logGlobal->error("Failed to read terrain tile: %s");
  814. }
  815. }
  816. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  817. {
  818. int3 pos(0, 0, index);
  819. const JsonVector & rows = src.Vector();
  820. if(rows.size() != map->height)
  821. throw std::runtime_error("Invalid terrain data");
  822. for(pos.y = 0; pos.y < map->height; pos.y++)
  823. {
  824. const JsonVector & tiles = rows[pos.y].Vector();
  825. if(tiles.size() != map->width)
  826. throw std::runtime_error("Invalid terrain data");
  827. for(pos.x = 0; pos.x < map->width; pos.x++)
  828. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  829. }
  830. }
  831. void CMapLoaderJson::readTerrain()
  832. {
  833. {
  834. const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
  835. readTerrainLevel(surface, 0);
  836. }
  837. if(map->twoLevel)
  838. {
  839. const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
  840. readTerrainLevel(underground, 1);
  841. }
  842. map->calculateWaterContent();
  843. }
  844. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  845. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  846. {
  847. }
  848. void CMapLoaderJson::MapObjectLoader::construct()
  849. {
  850. //TODO:consider move to ObjectTypeHandler
  851. //find type handler
  852. std::string typeName = configuration["type"].String();
  853. std::string subtypeName = configuration["subtype"].String();
  854. if(typeName.empty())
  855. {
  856. logGlobal->error("Object type missing");
  857. logGlobal->debug(configuration.toJson());
  858. return;
  859. }
  860. int3 pos;
  861. pos.x = static_cast<si32>(configuration["x"].Float());
  862. pos.y = static_cast<si32>(configuration["y"].Float());
  863. pos.z = static_cast<si32>(configuration["l"].Float());
  864. //special case for grail
  865. if(typeName == "grail")
  866. {
  867. owner->map->grailPos = pos;
  868. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  869. return;
  870. }
  871. else if(subtypeName.empty())
  872. {
  873. logGlobal->error("Object subtype missing");
  874. logGlobal->debug(configuration.toJson());
  875. return;
  876. }
  877. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  878. auto * appearance = new ObjectTemplate;
  879. appearance->id = Obj(handler->getIndex());
  880. appearance->subid = handler->getSubIndex();
  881. appearance->readJson(configuration["template"], false);
  882. // Will be destroyed soon and replaced with shared template
  883. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  884. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  885. instance->instanceName = jsonKey;
  886. instance->pos = pos;
  887. owner->map->addNewObject(instance);
  888. }
  889. void CMapLoaderJson::MapObjectLoader::configure()
  890. {
  891. if(nullptr == instance)
  892. return;
  893. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  894. instance->serializeJson(handler);
  895. //artifact instance serialization requires access to Map object, handle it here for now
  896. //todo: find better solution for artifact instance serialization
  897. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  898. {
  899. ArtifactID artID = ArtifactID::NONE;
  900. SpellID spellID = SpellID::NONE;
  901. if(art->ID == Obj::SPELL_SCROLL)
  902. {
  903. auto spellIdentifier = configuration["options"]["spell"].String();
  904. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  905. if(rawId)
  906. spellID = rawId.value();
  907. else
  908. spellID = 0;
  909. artID = ArtifactID::SPELL_SCROLL;
  910. }
  911. else if(art->ID == Obj::ARTIFACT)
  912. {
  913. //specific artifact
  914. artID = art->getArtifact();
  915. }
  916. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  917. }
  918. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  919. {
  920. auto o = handler.enterStruct("options");
  921. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  922. }
  923. }
  924. void CMapLoaderJson::readObjects()
  925. {
  926. LOG_TRACE(logGlobal);
  927. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  928. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  929. //get raw data
  930. for(auto & p : data.Struct())
  931. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  932. for(auto & ptr : loaders)
  933. ptr->construct();
  934. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  935. for(auto & ptr : loaders)
  936. ptr->configure();
  937. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  938. {
  939. return a->getObjTypeIndex() < b->getObjTypeIndex();
  940. });
  941. }
  942. void CMapLoaderJson::readTranslations()
  943. {
  944. std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
  945. for(auto & language : Languages::getLanguageList())
  946. {
  947. if(isExistArchive(language.identifier + ".json"))
  948. mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
  949. }
  950. mapHeader->registerMapStrings();
  951. }
  952. ///CMapSaverJson
  953. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  954. : buffer(stream)
  955. , ioApi(new CProxyIOApi(buffer))
  956. , saver(ioApi, "_")
  957. {
  958. fileVersionMajor = VERSION_MAJOR;
  959. fileVersionMinor = VERSION_MINOR;
  960. }
  961. //must be instantiated in .cpp file for access to complete types of all member fields
  962. CMapSaverJson::~CMapSaverJson() = default;
  963. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  964. {
  965. std::ostringstream out;
  966. JsonWriter writer(out);
  967. writer.writeNode(data);
  968. out.flush();
  969. {
  970. auto s = out.str();
  971. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  972. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  973. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  974. }
  975. }
  976. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  977. {
  978. this->map = map.get();
  979. this->mapHeader = this->map;
  980. writeHeader();
  981. writeTerrain();
  982. writeObjects();
  983. }
  984. void CMapSaverJson::writeHeader()
  985. {
  986. logGlobal->trace("Saving header");
  987. JsonNode header;
  988. JsonSerializer handler(mapObjectResolver.get(), header);
  989. header["versionMajor"].Float() = VERSION_MAJOR;
  990. header["versionMinor"].Float() = VERSION_MINOR;
  991. //write mods
  992. JsonNode & mods = header["mods"];
  993. for(const auto & mod : mapHeader->mods)
  994. {
  995. JsonNode modWriter;
  996. modWriter["modId"].String() = mod.first;
  997. modWriter["name"].String() = mod.second.name;
  998. modWriter["parent"].String() = mod.second.parent;
  999. modWriter["version"].String() = mod.second.version.toString();
  1000. modWriter["checksum"].Integer() = mod.second.checksum;
  1001. mods.Vector().push_back(modWriter);
  1002. }
  1003. //todo: multilevel map save support
  1004. JsonNode & levels = header["mapLevels"];
  1005. levels["surface"]["height"].Float() = mapHeader->height;
  1006. levels["surface"]["width"].Float() = mapHeader->width;
  1007. levels["surface"]["index"].Float() = 0;
  1008. if(mapHeader->twoLevel)
  1009. {
  1010. levels["underground"]["height"].Float() = mapHeader->height;
  1011. levels["underground"]["width"].Float() = mapHeader->width;
  1012. levels["underground"]["index"].Float() = 1;
  1013. }
  1014. serializeHeader(handler);
  1015. writeTriggeredEvents(handler);
  1016. writeTeams(handler);
  1017. writeOptions(handler);
  1018. writeTranslations();
  1019. addToArchive(header, HEADER_FILE_NAME);
  1020. }
  1021. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1022. {
  1023. using namespace TerrainDetail;
  1024. std::ostringstream out;
  1025. out.setf(std::ios::dec, std::ios::basefield);
  1026. out.unsetf(std::ios::showbase);
  1027. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1028. if(tile.roadType->getId() != Road::NO_ROAD)
  1029. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1030. if(tile.riverType->getId() != River::NO_RIVER)
  1031. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1032. return out.str();
  1033. }
  1034. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1035. {
  1036. JsonNode data;
  1037. int3 pos(0,0,index);
  1038. data.Vector().resize(map->height);
  1039. for(pos.y = 0; pos.y < map->height; pos.y++)
  1040. {
  1041. JsonNode & row = data.Vector()[pos.y];
  1042. row.Vector().resize(map->width);
  1043. for(pos.x = 0; pos.x < map->width; pos.x++)
  1044. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1045. }
  1046. return data;
  1047. }
  1048. void CMapSaverJson::writeTerrain()
  1049. {
  1050. logGlobal->trace("Saving terrain");
  1051. //todo: multilevel map save support
  1052. JsonNode surface = writeTerrainLevel(0);
  1053. addToArchive(surface, TERRAIN_FILE_NAMES[0]);
  1054. if(map->twoLevel)
  1055. {
  1056. JsonNode underground = writeTerrainLevel(1);
  1057. addToArchive(underground, TERRAIN_FILE_NAMES[1]);
  1058. }
  1059. }
  1060. void CMapSaverJson::writeObjects()
  1061. {
  1062. logGlobal->trace("Saving objects");
  1063. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1064. JsonSerializer handler(mapObjectResolver.get(), data);
  1065. for(CGObjectInstance * obj : map->objects)
  1066. {
  1067. //logGlobal->trace("\t%s", obj->instanceName);
  1068. auto temp = handler.enterStruct(obj->instanceName);
  1069. obj->serializeJson(handler);
  1070. }
  1071. if(map->grailPos.valid())
  1072. {
  1073. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1074. grail["type"].String() = "grail";
  1075. grail["x"].Float() = map->grailPos.x;
  1076. grail["y"].Float() = map->grailPos.y;
  1077. grail["l"].Float() = map->grailPos.z;
  1078. grail["options"]["radius"].Float() = map->grailRadius;
  1079. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1080. data[grailId] = grail;
  1081. }
  1082. //cleanup empty options
  1083. for(auto & p : data.Struct())
  1084. {
  1085. JsonNode & obj = p.second;
  1086. if(obj["options"].Struct().empty())
  1087. obj.Struct().erase("options");
  1088. }
  1089. addToArchive(data, OBJECTS_FILE_NAME);
  1090. }
  1091. void CMapSaverJson::writeTranslations()
  1092. {
  1093. for(auto & s : mapHeader->translations.Struct())
  1094. {
  1095. auto & language = s.first;
  1096. if(Languages::getLanguageOptions(language).identifier.empty())
  1097. {
  1098. logGlobal->error("Serializing of unsupported language %s is not permitted", language);
  1099. continue;;
  1100. }
  1101. logGlobal->trace("Saving translations, language: %s", language);
  1102. addToArchive(s.second, language + ".json");
  1103. }
  1104. }
  1105. VCMI_LIB_NAMESPACE_END