CPreGame.cpp 120 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  153. {
  154. pset.hero = pinfo.mainCustomHeroId;
  155. pset.heroName = pinfo.mainCustomHeroName;
  156. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  157. }
  158. pset.handicap = PlayerSettings::NO_HANDICAP;
  159. }
  160. }
  161. template <typename T> class CApplyOnPG;
  162. class CBaseForPGApply
  163. {
  164. public:
  165. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  166. virtual ~CBaseForPGApply(){};
  167. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  168. {
  169. return new CApplyOnPG<U>;
  170. }
  171. };
  172. template <typename T> class CApplyOnPG : public CBaseForPGApply
  173. {
  174. public:
  175. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  176. {
  177. T *ptr = static_cast<T*>(pack);
  178. ptr->apply(selScr);
  179. }
  180. };
  181. static CApplier<CBaseForPGApply> *applier = nullptr;
  182. static CPicture* createPicture(const JsonNode& config)
  183. {
  184. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  185. }
  186. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  187. config(configNode)
  188. {
  189. OBJ_CONSTRUCTION_CAPTURING_ALL;
  190. background = new CPicture(config["background"].String());
  191. if (config["scalable"].Bool())
  192. {
  193. if (background->bg->format->palette)
  194. background->convertToScreenBPP();
  195. background->scaleTo(Point(screen->w, screen->h));
  196. }
  197. pos = background->center();
  198. for(const JsonNode& node : config["items"].Vector())
  199. menuNameToEntry.push_back(node["name"].String());
  200. for(const JsonNode& node : config["images"].Vector())
  201. images.push_back(createPicture(node));
  202. //Hardcoded entry
  203. menuNameToEntry.push_back("credits");
  204. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  205. tabs->type |= REDRAW_PARENT;
  206. }
  207. CIntObject * CMenuScreen::createTab(size_t index)
  208. {
  209. if (config["items"].Vector().size() == index)
  210. return new CreditsScreen();
  211. return new CMenuEntry(this, config["items"].Vector()[index]);
  212. }
  213. void CMenuScreen::showAll(SDL_Surface * to)
  214. {
  215. CIntObject::showAll(to);
  216. if (pos.h != to->h || pos.w != to->w)
  217. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  218. }
  219. void CMenuScreen::show(SDL_Surface * to)
  220. {
  221. if (!config["video"].isNull())
  222. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  223. CIntObject::show(to);
  224. }
  225. void CMenuScreen::activate()
  226. {
  227. CCS->musich->playMusic("Music/MainMenu", true);
  228. if (!config["video"].isNull())
  229. CCS->videoh->open(config["video"]["name"].String());
  230. CIntObject::activate();
  231. }
  232. void CMenuScreen::deactivate()
  233. {
  234. if (!config["video"].isNull())
  235. CCS->videoh->close();
  236. CIntObject::deactivate();
  237. }
  238. void CMenuScreen::switchToTab(size_t index)
  239. {
  240. tabs->setActive(index);
  241. }
  242. //funciton for std::string -> std::function conversion for main menu
  243. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  244. {
  245. static const std::vector<std::string> commandType = boost::assign::list_of
  246. ("to")("campaigns")("start")("load")("exit")("highscores");
  247. static const std::vector<std::string> gameType = boost::assign::list_of
  248. ("single")("multi")("campaign")("tutorial");
  249. std::list<std::string> commands;
  250. boost::split(commands, string, boost::is_any_of("\t "));
  251. if (!commands.empty())
  252. {
  253. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  254. commands.pop_front();
  255. if (index > 3 || !commands.empty())
  256. {
  257. switch (index)
  258. {
  259. break; case 0://to - switch to another tab, if such tab exists
  260. {
  261. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  262. if ( index2 != menuType.size())
  263. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  264. }
  265. break; case 1://open campaign selection window
  266. {
  267. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  268. }
  269. break; case 2://start
  270. {
  271. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  272. {
  273. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  274. case 1: return &pushIntT<CMultiMode>;
  275. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  276. //TODO: start tutorial
  277. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  278. }
  279. }
  280. break; case 3://load
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  286. //TODO: load campaign
  287. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  288. //TODO: load tutorial
  289. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  290. }
  291. }
  292. break; case 4://exit
  293. {
  294. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  295. }
  296. break; case 5://highscores
  297. {
  298. //TODO: high scores
  299. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  300. }
  301. }
  302. }
  303. }
  304. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  305. return std::function<void()>();
  306. }
  307. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  308. {
  309. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  310. std::pair<std::string, std::string> help;
  311. if (!button["help"].isNull() && button["help"].Float() > 0)
  312. help = CGI->generaltexth->zelp[button["help"].Float()];
  313. int posx = button["x"].Float();
  314. if (posx < 0)
  315. posx = pos.w + posx;
  316. int posy = button["y"].Float();
  317. if (posy < 0)
  318. posy = pos.h + posy;
  319. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  320. }
  321. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  322. {
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. type |= REDRAW_PARENT;
  325. pos = parent->pos;
  326. for(const JsonNode& node : config["images"].Vector())
  327. images.push_back(createPicture(node));
  328. for(const JsonNode& node : config["buttons"].Vector())
  329. {
  330. buttons.push_back(createButton(parent, node));
  331. buttons.back()->hoverable = true;
  332. buttons.back()->type |= REDRAW_PARENT;
  333. }
  334. }
  335. CreditsScreen::CreditsScreen():
  336. positionCounter(0)
  337. {
  338. addUsedEvents(LCLICK | RCLICK);
  339. type |= REDRAW_PARENT;
  340. OBJ_CONSTRUCTION_CAPTURING_ALL;
  341. pos.w = CGP->menu->pos.w;
  342. pos.h = CGP->menu->pos.h;
  343. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  344. std::string text((char*)textFile.first.get(), textFile.second);
  345. size_t firstQuote = text.find('\"')+1;
  346. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  347. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  348. credits->scrollTextTo(-600); // move all text below the screen
  349. }
  350. void CreditsScreen::show(SDL_Surface * to)
  351. {
  352. CIntObject::show(to);
  353. positionCounter++;
  354. if (positionCounter % 2 == 0)
  355. credits->scrollTextBy(1);
  356. //end of credits, close this screen
  357. if (credits->textSize.y + 600 < positionCounter / 2)
  358. clickRight(false, false);
  359. }
  360. void CreditsScreen::clickLeft(tribool down, bool previousState)
  361. {
  362. clickRight(down, previousState);
  363. }
  364. void CreditsScreen::clickRight(tribool down, bool previousState)
  365. {
  366. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  367. assert(menu);
  368. menu->setActive(0);
  369. }
  370. CGPreGameConfig & CGPreGameConfig::get()
  371. {
  372. static CGPreGameConfig config;
  373. return config;
  374. }
  375. const JsonNode & CGPreGameConfig::getConfig() const
  376. {
  377. return config;
  378. }
  379. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  380. {
  381. }
  382. CGPreGame::CGPreGame()
  383. {
  384. pos.w = screen->w;
  385. pos.h = screen->h;
  386. GH.defActionsDef = 63;
  387. CGP = this;
  388. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  389. loadGraphics();
  390. }
  391. CGPreGame::~CGPreGame()
  392. {
  393. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  394. disposeGraphics();
  395. if(CGP == this)
  396. CGP = nullptr;
  397. if(GH.curInt == this)
  398. GH.curInt = nullptr;
  399. }
  400. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  401. {
  402. GH.pushInt(new CSelectionScreen(screenType, multi));
  403. }
  404. void CGPreGame::loadGraphics()
  405. {
  406. OBJ_CONSTRUCTION_CAPTURING_ALL;
  407. new CFilledTexture("DIBOXBCK", pos);
  408. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  409. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  410. }
  411. void CGPreGame::disposeGraphics()
  412. {
  413. delete victory;
  414. delete loss;
  415. }
  416. void CGPreGame::update()
  417. {
  418. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  419. if(CGP != this) //don't update if you are not a main interface
  420. return;
  421. if (GH.listInt.empty())
  422. {
  423. GH.pushInt(this);
  424. GH.pushInt(menu);
  425. menu->switchToTab(0);
  426. }
  427. if(SEL)
  428. SEL->update();
  429. // Handles mouse and key input
  430. GH.updateTime();
  431. GH.handleEvents();
  432. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  433. //return;
  434. GH.topInt()->show(screen);
  435. if (settings["general"]["showfps"].Bool())
  436. GH.drawFPSCounter();
  437. // draw the mouse cursor and update the screen
  438. CCS->curh->drawWithScreenRestore();
  439. CSDL_Ext::update(screen);
  440. CCS->curh->drawRestored();
  441. }
  442. void CGPreGame::openCampaignScreen(std::string name)
  443. {
  444. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  445. {
  446. if (node["name"].String() == name)
  447. {
  448. GH.pushInt(new CCampaignScreen(node));
  449. return;
  450. }
  451. }
  452. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  453. }
  454. CGPreGame *CGPreGame::create()
  455. {
  456. if(!CGP)
  457. CGP = new CGPreGame();
  458. return CGP;
  459. }
  460. void CGPreGame::removeFromGui()
  461. {
  462. //remove everything but main menu and background
  463. GH.popInts(GH.listInt.size() - 2);
  464. GH.popInt(GH.topInt()); //remove main menu
  465. GH.popInt(GH.topInt()); //remove background
  466. }
  467. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  468. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  469. serv(nullptr), ongoingClosing(false), myNameID(255)
  470. {
  471. CGPreGame::create(); //we depend on its graphics
  472. screenType = Type;
  473. multiPlayer = MultiPlayer;
  474. OBJ_CONSTRUCTION_CAPTURING_ALL;
  475. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  476. CServerHandler *sh = nullptr;
  477. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  478. {
  479. sh = new CServerHandler;
  480. sh->startServer();
  481. }
  482. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  483. pos.w = 762;
  484. pos.h = 584;
  485. if(Type == CMenuScreen::saveGame)
  486. {
  487. bordered = false;
  488. center(pos);
  489. }
  490. else if(Type == CMenuScreen::campaignList)
  491. {
  492. bordered = false;
  493. bg = new CPicture("CamCust.bmp", 0, 0);
  494. pos = bg->center();
  495. }
  496. else
  497. {
  498. bordered = true;
  499. //load random background
  500. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  501. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  502. pos = bg->center();
  503. }
  504. sInfo.difficulty = 1;
  505. current = nullptr;
  506. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  507. sInfo.turnTime = 0;
  508. curTab = nullptr;
  509. card = new InfoCard(network); //right info card
  510. if (screenType == CMenuScreen::campaignList)
  511. {
  512. opt = nullptr;
  513. }
  514. else
  515. {
  516. opt = new OptionsTab(); //scenario options tab
  517. opt->recActions = DISPOSE;
  518. randMapTab = new CRandomMapTab();
  519. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  520. randMapTab->recActions = DISPOSE;
  521. }
  522. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  523. sel->recActions = DISPOSE;
  524. switch(screenType)
  525. {
  526. case CMenuScreen::newGame:
  527. {
  528. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  529. card->difficulty->select(1, 0);
  530. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  531. select->callback = [&]()
  532. {
  533. toggleTab(sel);
  534. changeSelection(sel->getSelectedMapInfo());
  535. };
  536. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  537. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  538. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  539. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  540. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  541. randomBtn->callback = [&]()
  542. {
  543. toggleTab(randMapTab);
  544. changeSelection(randMapTab->getMapInfo());
  545. };
  546. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  547. if(network)
  548. {
  549. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  550. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  551. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  552. {
  553. SDL_Color orange = {232, 184, 32, 0};
  554. select->text->color = opts->text->color = randomBtn->text->color = orange;
  555. select->block(true);
  556. opts->block(true);
  557. randomBtn->block(true);
  558. start->block(true);
  559. }
  560. }
  561. }
  562. break;
  563. case CMenuScreen::loadGame:
  564. sel->recActions = 255;
  565. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  566. break;
  567. case CMenuScreen::saveGame:
  568. sel->recActions = 255;
  569. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  570. break;
  571. case CMenuScreen::campaignList:
  572. sel->recActions = 255;
  573. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  574. break;
  575. }
  576. start->assignedKeys.insert(SDLK_RETURN);
  577. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  578. if(network)
  579. {
  580. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  581. {
  582. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  583. serv = sh->connectToServer();
  584. *serv << (ui8) 4;
  585. myNameID = 1;
  586. }
  587. else
  588. {
  589. serv = CServerHandler::justConnectToServer(Address, Port);
  590. }
  591. serv->enterPregameConnectionMode();
  592. *serv << playerNames.begin()->second;
  593. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  594. {
  595. const CMapInfo *map;
  596. *serv >> myNameID >> map;
  597. serv->connectionID = myNameID;
  598. changeSelection(map);
  599. }
  600. else //host
  601. {
  602. if(current)
  603. {
  604. SelectMap sm(*current);
  605. *serv << &sm;
  606. UpdateStartOptions uso(sInfo);
  607. *serv << &uso;
  608. }
  609. }
  610. applier = new CApplier<CBaseForPGApply>;
  611. registerTypes4(*applier);
  612. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  613. }
  614. delete sh;
  615. }
  616. CSelectionScreen::~CSelectionScreen()
  617. {
  618. ongoingClosing = true;
  619. if(serv)
  620. {
  621. assert(serverHandlingThread);
  622. QuitMenuWithoutStarting qmws;
  623. *serv << &qmws;
  624. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  625. // processPacks();
  626. serverHandlingThread->join();
  627. delete serverHandlingThread;
  628. }
  629. playerColor = PlayerColor::CANNOT_DETERMINE;
  630. playerNames.clear();
  631. assert(!serv);
  632. vstd::clear_pointer(applier);
  633. delete mx;
  634. }
  635. void CSelectionScreen::toggleTab(CIntObject *tab)
  636. {
  637. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  638. {
  639. PregameGuiAction pga;
  640. if(tab == curTab)
  641. pga.action = PregameGuiAction::NO_TAB;
  642. else if(tab == opt)
  643. pga.action = PregameGuiAction::OPEN_OPTIONS;
  644. else if(tab == sel)
  645. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  646. else if(tab == randMapTab)
  647. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  648. *serv << &pga;
  649. }
  650. if(curTab && curTab->active)
  651. {
  652. curTab->deactivate();
  653. curTab->recActions = DISPOSE;
  654. }
  655. if(curTab != tab)
  656. {
  657. tab->recActions = 255;
  658. tab->activate();
  659. curTab = tab;
  660. }
  661. else
  662. {
  663. curTab = nullptr;
  664. };
  665. GH.totalRedraw();
  666. }
  667. void CSelectionScreen::changeSelection(const CMapInfo * to)
  668. {
  669. if(current == to) return;
  670. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  671. {
  672. vstd::clear_pointer(current);
  673. }
  674. current = to;
  675. if(to && (screenType == CMenuScreen::loadGame ||
  676. screenType == CMenuScreen::saveGame))
  677. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  678. if(screenType != CMenuScreen::campaignList)
  679. {
  680. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  681. if(screenType == CMenuScreen::newGame)
  682. {
  683. if(to && to->isRandomMap)
  684. {
  685. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  686. }
  687. else
  688. {
  689. sInfo.mapGenOptions.reset();
  690. }
  691. }
  692. }
  693. card->changeSelection(to);
  694. if(screenType != CMenuScreen::campaignList)
  695. {
  696. opt->recreate();
  697. }
  698. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  699. {
  700. SelectMap sm(*to);
  701. *serv << &sm;
  702. UpdateStartOptions uso(sInfo);
  703. *serv << &uso;
  704. }
  705. }
  706. void CSelectionScreen::startCampaign()
  707. {
  708. if (SEL->current)
  709. {
  710. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  711. }
  712. }
  713. void CSelectionScreen::startScenario()
  714. {
  715. if(screenType == CMenuScreen::newGame)
  716. {
  717. //there must be at least one human player before game can be started
  718. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  719. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  720. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  721. break;
  722. if(i == SEL->sInfo.playerInfos.cend())
  723. {
  724. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  725. return;
  726. }
  727. }
  728. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  729. {
  730. start->block(true);
  731. StartWithCurrentSettings swcs;
  732. *serv << &swcs;
  733. ongoingClosing = true;
  734. return;
  735. }
  736. if(screenType != CMenuScreen::saveGame)
  737. {
  738. if(!current)
  739. return;
  740. if(sInfo.mapGenOptions)
  741. {
  742. // Update player settings for RMG
  743. for(const auto & psetPair : sInfo.playerInfos)
  744. {
  745. const auto & pset = psetPair.second;
  746. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  747. if(pset.playerID != PlayerSettings::PLAYER_AI)
  748. {
  749. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  750. }
  751. }
  752. if(!sInfo.mapGenOptions->checkOptions())
  753. {
  754. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  755. return;
  756. }
  757. }
  758. saveGameName.clear();
  759. if(screenType == CMenuScreen::loadGame)
  760. {
  761. saveGameName = sInfo.mapname;
  762. }
  763. auto si = new StartInfo(sInfo);
  764. CGP->removeFromGui();
  765. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  766. }
  767. else
  768. {
  769. if(!(sel && sel->txt && sel->txt->text.size()))
  770. return;
  771. saveGameName = "Saves/" + sel->txt->text;
  772. CFunctionList<void()> overWrite;
  773. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  774. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  775. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  776. {
  777. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  778. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  779. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  780. }
  781. else
  782. overWrite();
  783. }
  784. }
  785. void CSelectionScreen::difficultyChange( int to )
  786. {
  787. assert(screenType == CMenuScreen::newGame);
  788. sInfo.difficulty = to;
  789. propagateOptions();
  790. redraw();
  791. }
  792. void CSelectionScreen::handleConnection()
  793. {
  794. setThreadName("CSelectionScreen::handleConnection");
  795. try
  796. {
  797. assert(serv);
  798. while(serv)
  799. {
  800. CPackForSelectionScreen *pack = nullptr;
  801. *serv >> pack;
  802. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  803. assert(pack);
  804. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  805. {
  806. endingPack->apply(this);
  807. }
  808. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  809. {
  810. endingPack->apply(this);
  811. }
  812. else
  813. {
  814. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  815. upcomingPacks.push_back(pack);
  816. }
  817. }
  818. } HANDLE_EXCEPTION
  819. catch(int i)
  820. {
  821. if(i != 666)
  822. throw;
  823. }
  824. }
  825. void CSelectionScreen::setSInfo(const StartInfo &si)
  826. {
  827. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  828. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  829. {
  830. if(i->second.playerID == myNameID)
  831. {
  832. playerColor = i->first;
  833. break;
  834. }
  835. }
  836. if(i == si.playerInfos.cend()) //not found
  837. playerColor = PlayerColor::CANNOT_DETERMINE;
  838. sInfo = si;
  839. if(current)
  840. opt->recreate(); //will force to recreate using current sInfo
  841. card->difficulty->select(si.difficulty, 0);
  842. GH.totalRedraw();
  843. }
  844. void CSelectionScreen::processPacks()
  845. {
  846. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  847. while(!upcomingPacks.empty())
  848. {
  849. CPackForSelectionScreen *pack = upcomingPacks.front();
  850. upcomingPacks.pop_front();
  851. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  852. apply->applyOnPG(this, pack);
  853. delete pack;
  854. }
  855. }
  856. void CSelectionScreen::update()
  857. {
  858. if(serverHandlingThread)
  859. processPacks();
  860. }
  861. void CSelectionScreen::propagateOptions()
  862. {
  863. if(isHost() && serv)
  864. {
  865. UpdateStartOptions ups(sInfo);
  866. *serv << &ups;
  867. }
  868. }
  869. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  870. {
  871. if(!isGuest() || !serv)
  872. return;
  873. RequestOptionsChange roc(what, dir, myNameID);
  874. *serv << &roc;
  875. }
  876. void CSelectionScreen::postChatMessage(const std::string &txt)
  877. {
  878. assert(serv);
  879. ChatMessage cm;
  880. cm.message = txt;
  881. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  882. *serv << &cm;
  883. }
  884. void CSelectionScreen::propagateNames()
  885. {
  886. PlayersNames pn;
  887. pn.playerNames = playerNames;
  888. *serv << &pn;
  889. }
  890. void CSelectionScreen::showAll(SDL_Surface *to)
  891. {
  892. CIntObject::showAll(to);
  893. if (bordered && (pos.h != to->h || pos.w != to->w))
  894. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  895. }
  896. // A new size filter (Small, Medium, ...) has been selected. Populate
  897. // selMaps with the relevant data.
  898. void SelectionTab::filter( int size, bool selectFirst )
  899. {
  900. curItems.clear();
  901. if(tabType == CMenuScreen::campaignList)
  902. {
  903. for (auto & elem : allItems)
  904. curItems.push_back(&elem);
  905. }
  906. else
  907. {
  908. for (auto & elem : allItems)
  909. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  910. curItems.push_back(&elem);
  911. }
  912. if(curItems.size())
  913. {
  914. slider->block(false);
  915. slider->setAmount(curItems.size());
  916. sort();
  917. if(selectFirst)
  918. {
  919. slider->moveTo(0);
  920. onSelect(curItems[0]);
  921. }
  922. selectAbs(0);
  923. }
  924. else
  925. {
  926. slider->block(true);
  927. onSelect(nullptr);
  928. }
  929. }
  930. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  931. {
  932. boost::to_upper(dirURI);
  933. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  934. {
  935. return ident.getType() == resType
  936. && boost::algorithm::starts_with(ident.getName(), dirURI);
  937. });
  938. return ret;
  939. }
  940. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  941. {
  942. allItems.clear();
  943. for(auto & file : files)
  944. {
  945. try
  946. {
  947. CMapInfo mapInfo;
  948. mapInfo.mapInit(file.getName());
  949. // ignore unsupported map versions (e.g. WoG maps without WoG
  950. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  951. allItems.push_back(std::move(mapInfo));
  952. }
  953. catch(std::exception & e)
  954. {
  955. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  956. }
  957. }
  958. }
  959. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  960. {
  961. for(auto & file : files)
  962. {
  963. try
  964. {
  965. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  966. lf.checkMagicBytes(SAVEGAME_MAGIC);
  967. // ui8 sign[8];
  968. // lf >> sign;
  969. // if(std::memcmp(sign,"VCMISVG",7))
  970. // {
  971. // throw std::runtime_error("not a correct savefile!");
  972. // }
  973. // Create the map info object
  974. CMapInfo mapInfo;
  975. mapInfo.mapHeader = make_unique<CMapHeader>();
  976. mapInfo.scenarioOpts = new StartInfo;
  977. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  978. mapInfo.fileURI = file.getName();
  979. mapInfo.countPlayers();
  980. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  981. mapInfo.date = std::asctime(std::localtime(&time));
  982. // If multi mode then only multi games, otherwise single
  983. if((mapInfo.actualHumanPlayers > 1) != multi)
  984. {
  985. mapInfo.mapHeader.reset();
  986. }
  987. allItems.push_back(std::move(mapInfo));
  988. }
  989. catch(const std::exception & e)
  990. {
  991. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  992. }
  993. }
  994. }
  995. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  996. {
  997. allItems.reserve(files.size());
  998. for (auto & file : files)
  999. {
  1000. CMapInfo info;
  1001. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1002. info.fileURI = file.getName();
  1003. info.campaignInit();
  1004. allItems.push_back(std::move(info));
  1005. }
  1006. }
  1007. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1008. :bg(nullptr), onSelect(OnSelect)
  1009. {
  1010. OBJ_CONSTRUCTION;
  1011. selectionPos = 0;
  1012. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1013. slider = nullptr;
  1014. txt = nullptr;
  1015. tabType = Type;
  1016. if (Type != CMenuScreen::campaignList)
  1017. {
  1018. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1019. pos = bg->pos;
  1020. }
  1021. else
  1022. {
  1023. bg = nullptr; //use background from parent
  1024. pos.w = parent->pos.w;
  1025. pos.h = parent->pos.h;
  1026. pos.x += 3; pos.y += 6;
  1027. }
  1028. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1029. {
  1030. positions = 18;
  1031. }
  1032. else
  1033. {
  1034. switch(tabType)
  1035. {
  1036. case CMenuScreen::newGame:
  1037. parseMaps(getFiles("Maps/", EResType::MAP));
  1038. positions = 18;
  1039. break;
  1040. case CMenuScreen::loadGame:
  1041. case CMenuScreen::saveGame:
  1042. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1043. if(tabType == CMenuScreen::loadGame)
  1044. {
  1045. positions = 18;
  1046. }
  1047. else
  1048. {
  1049. positions = 16;
  1050. }
  1051. if(tabType == CMenuScreen::saveGame)
  1052. {
  1053. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1054. txt->filters.add(CTextInput::filenameFilter);
  1055. }
  1056. break;
  1057. case CMenuScreen::campaignList:
  1058. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1059. positions = 18;
  1060. break;
  1061. default:
  1062. assert(0);
  1063. break;
  1064. }
  1065. }
  1066. if (tabType != CMenuScreen::campaignList)
  1067. {
  1068. //size filter buttons
  1069. {
  1070. int sizes[] = {36, 72, 108, 144, 0};
  1071. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1072. for(int i = 0; i < 5; i++)
  1073. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1074. }
  1075. //sort buttons buttons
  1076. {
  1077. int xpos[] = {23, 55, 88, 121, 306, 339};
  1078. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1079. for(int i = 0; i < 6; i++)
  1080. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1081. }
  1082. }
  1083. else
  1084. {
  1085. //sort by buttons
  1086. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1087. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1088. }
  1089. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1090. slider->addUsedEvents(WHEEL);
  1091. slider->slider->keepFrame = true;
  1092. format = CDefHandler::giveDef("SCSELC.DEF");
  1093. sortingBy = _format;
  1094. ascending = true;
  1095. filter(0);
  1096. //select(0);
  1097. switch(tabType)
  1098. {
  1099. case CMenuScreen::newGame:
  1100. selectFName("Maps/Arrogance");
  1101. break;
  1102. case CMenuScreen::loadGame:
  1103. case CMenuScreen::campaignList:
  1104. select(0);
  1105. break;
  1106. case CMenuScreen::saveGame:;
  1107. if(saveGameName.empty())
  1108. {
  1109. txt->setText("NEWGAME");
  1110. }
  1111. else
  1112. {
  1113. selectFName(saveGameName);
  1114. }
  1115. }
  1116. }
  1117. SelectionTab::~SelectionTab()
  1118. {
  1119. delete format;
  1120. }
  1121. void SelectionTab::sortBy( int criteria )
  1122. {
  1123. if(criteria == sortingBy)
  1124. {
  1125. ascending = !ascending;
  1126. }
  1127. else
  1128. {
  1129. sortingBy = (ESortBy)criteria;
  1130. ascending = true;
  1131. }
  1132. sort();
  1133. selectAbs(0);
  1134. }
  1135. void SelectionTab::sort()
  1136. {
  1137. if(sortingBy != _name)
  1138. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1139. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1140. if(!ascending)
  1141. std::reverse(curItems.begin(), curItems.end());
  1142. redraw();
  1143. }
  1144. void SelectionTab::select( int position )
  1145. {
  1146. if(!curItems.size()) return;
  1147. // New selection. py is the index in curItems.
  1148. int py = position + slider->value;
  1149. vstd::amax(py, 0);
  1150. vstd::amin(py, curItems.size()-1);
  1151. selectionPos = py;
  1152. if(position < 0)
  1153. slider->moveTo(slider->value + position);
  1154. else if(position >= positions)
  1155. slider->moveTo(slider->value + position - positions + 1);
  1156. if(txt)
  1157. {
  1158. std::string filename = *CResourceHandler::get()->getResourceName(
  1159. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1160. txt->setText(CFileInfo(filename).getBaseName());
  1161. }
  1162. onSelect(curItems[py]);
  1163. }
  1164. void SelectionTab::selectAbs( int position )
  1165. {
  1166. select(position - slider->value);
  1167. }
  1168. int SelectionTab::getPosition( int x, int y )
  1169. {
  1170. return -1;
  1171. }
  1172. void SelectionTab::sliderMove( int slidPos )
  1173. {
  1174. if(!slider) return; //ignore spurious call when slider is being created
  1175. redraw();
  1176. }
  1177. // Display the tab with the scenario names
  1178. //
  1179. // elemIdx is the index of the maps or saved game to display on line 0
  1180. // slider->capacity contains the number of available screen lines
  1181. // slider->positionsAmnt is the number of elements after filtering
  1182. void SelectionTab::printMaps(SDL_Surface *to)
  1183. {
  1184. int elemIdx = slider->value;
  1185. // Display all elements if there's enough space
  1186. //if(slider->amount < slider->capacity)
  1187. // elemIdx = 0;
  1188. SDL_Color itemColor;
  1189. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1190. {
  1191. CMapInfo *currentItem = curItems[elemIdx];
  1192. if (elemIdx == selectionPos)
  1193. itemColor=Colors::YELLOW;
  1194. else
  1195. itemColor=Colors::WHITE;
  1196. if(tabType != CMenuScreen::campaignList)
  1197. {
  1198. //amount of players
  1199. std::ostringstream ostr(std::ostringstream::out);
  1200. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1201. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1202. //map size
  1203. std::string temp2 = "C";
  1204. switch (currentItem->mapHeader->width)
  1205. {
  1206. case 36:
  1207. temp2="S";
  1208. break;
  1209. case 72:
  1210. temp2="M";
  1211. break;
  1212. case 108:
  1213. temp2="L";
  1214. break;
  1215. case 144:
  1216. temp2="XL";
  1217. break;
  1218. }
  1219. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1220. int temp=-1;
  1221. switch (currentItem->mapHeader->version)
  1222. {
  1223. case EMapFormat::ROE:
  1224. temp=0;
  1225. break;
  1226. case EMapFormat::AB:
  1227. temp=1;
  1228. break;
  1229. case EMapFormat::SOD:
  1230. temp=2;
  1231. break;
  1232. case EMapFormat::WOG:
  1233. temp=3;
  1234. break;
  1235. default:
  1236. // Unknown version. Be safe and ignore that map
  1237. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1238. continue;
  1239. }
  1240. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1241. //victory conditions
  1242. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1243. //loss conditions
  1244. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1245. }
  1246. else //if campaign
  1247. {
  1248. //number of maps in campaign
  1249. std::ostringstream ostr(std::ostringstream::out);
  1250. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1251. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1252. }
  1253. std::string name;
  1254. if(tabType == CMenuScreen::newGame)
  1255. {
  1256. if (!currentItem->mapHeader->name.length())
  1257. currentItem->mapHeader->name = "Unnamed";
  1258. name = currentItem->mapHeader->name;
  1259. }
  1260. else if(tabType == CMenuScreen::campaignList)
  1261. {
  1262. name = currentItem->campaignHeader->name;
  1263. }
  1264. else
  1265. {
  1266. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1267. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1268. }
  1269. //print name
  1270. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1271. }
  1272. }
  1273. void SelectionTab::showAll(SDL_Surface * to)
  1274. {
  1275. CIntObject::showAll(to);
  1276. printMaps(to);
  1277. std::string title;
  1278. switch(tabType) {
  1279. case CMenuScreen::newGame:
  1280. title = CGI->generaltexth->arraytxt[229];
  1281. break;
  1282. case CMenuScreen::loadGame:
  1283. title = CGI->generaltexth->arraytxt[230];
  1284. break;
  1285. case CMenuScreen::saveGame:
  1286. title = CGI->generaltexth->arraytxt[231];
  1287. break;
  1288. case CMenuScreen::campaignList:
  1289. title = CGI->generaltexth->allTexts[726];
  1290. break;
  1291. }
  1292. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1293. if(tabType != CMenuScreen::campaignList)
  1294. {
  1295. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1296. }
  1297. }
  1298. void SelectionTab::clickLeft( tribool down, bool previousState )
  1299. {
  1300. if(down)
  1301. {
  1302. int line = getLine();
  1303. if(line != -1)
  1304. select(line);
  1305. }
  1306. }
  1307. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1308. {
  1309. if(key.state != SDL_PRESSED) return;
  1310. int moveBy = 0;
  1311. switch(key.keysym.sym)
  1312. {
  1313. case SDLK_UP:
  1314. moveBy = -1;
  1315. break;
  1316. case SDLK_DOWN:
  1317. moveBy = +1;
  1318. break;
  1319. case SDLK_PAGEUP:
  1320. moveBy = -positions+1;
  1321. break;
  1322. case SDLK_PAGEDOWN:
  1323. moveBy = +positions-1;
  1324. break;
  1325. case SDLK_HOME:
  1326. select(-slider->value);
  1327. return;
  1328. case SDLK_END:
  1329. select(curItems.size() - slider->value);
  1330. return;
  1331. default:
  1332. return;
  1333. }
  1334. select(selectionPos - slider->value + moveBy);
  1335. }
  1336. void SelectionTab::onDoubleClick()
  1337. {
  1338. if(getLine() != -1) //double clicked scenarios list
  1339. {
  1340. //act as if start button was pressed
  1341. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1342. }
  1343. }
  1344. int SelectionTab::getLine()
  1345. {
  1346. int line = -1;
  1347. Point clickPos(GH.current->button.x, GH.current->button.y);
  1348. clickPos = clickPos - pos.topLeft();
  1349. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1350. {
  1351. line = (clickPos.y-115) / 25; //which line
  1352. }
  1353. return line;
  1354. }
  1355. void SelectionTab::selectFName( std::string fname )
  1356. {
  1357. boost::to_upper(fname);
  1358. for(int i = curItems.size() - 1; i >= 0; i--)
  1359. {
  1360. if(curItems[i]->fileURI == fname)
  1361. {
  1362. slider->moveTo(i);
  1363. selectAbs(i);
  1364. return;
  1365. }
  1366. }
  1367. selectAbs(0);
  1368. }
  1369. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1370. {
  1371. return curItems.empty() ? nullptr : curItems[selectionPos];
  1372. }
  1373. CRandomMapTab::CRandomMapTab()
  1374. {
  1375. OBJ_CONSTRUCTION;
  1376. bg = new CPicture("RANMAPBK", 0, 6);
  1377. // Map Size
  1378. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1379. mapSizeBtnGroup->pos.y += 81;
  1380. mapSizeBtnGroup->pos.x += 158;
  1381. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1382. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1383. mapSizeBtnGroup->select(1, false);
  1384. mapSizeBtnGroup->onChange = [&](int btnId)
  1385. {
  1386. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1387. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1388. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1389. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1390. updateMapInfo();
  1391. };
  1392. // Two levels
  1393. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1394. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1395. //twoLevelsBtn->select(true); for now, deactivated
  1396. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1397. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1398. // Create number defs list
  1399. std::vector<std::string> numberDefs;
  1400. for(int i = 0; i <= 8; ++i)
  1401. {
  1402. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1403. }
  1404. const int NUMBERS_WIDTH = 32;
  1405. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1406. // Amount of players
  1407. playersCntGroup = new CHighlightableButtonsGroup(0);
  1408. playersCntGroup->pos.y += 153;
  1409. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1410. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1411. playersCntGroup->onChange = [&](int btnId)
  1412. {
  1413. mapGenOptions.setPlayerCount(btnId);
  1414. deactivateButtonsFrom(teamsCntGroup, btnId);
  1415. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1416. validatePlayersCnt(btnId);
  1417. updateMapInfo();
  1418. };
  1419. // Amount of teams
  1420. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1421. teamsCntGroup->pos.y += 219;
  1422. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1423. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1424. teamsCntGroup->onChange = [&](int btnId)
  1425. {
  1426. mapGenOptions.setTeamCount(btnId);
  1427. updateMapInfo();
  1428. };
  1429. // Computer only players
  1430. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1431. compOnlyPlayersCntGroup->pos.y += 285;
  1432. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1433. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1434. compOnlyPlayersCntGroup->select(0, true);
  1435. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1436. {
  1437. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1438. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1439. validateCompOnlyPlayersCnt(btnId);
  1440. updateMapInfo();
  1441. };
  1442. // Computer only teams
  1443. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1444. compOnlyTeamsCntGroup->pos.y += 351;
  1445. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1446. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1447. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1448. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1449. {
  1450. mapGenOptions.setCompOnlyTeamCount(btnId);
  1451. updateMapInfo();
  1452. };
  1453. const int WIDE_BTN_WIDTH = 85;
  1454. // Water content
  1455. waterContentGroup = new CHighlightableButtonsGroup(0);
  1456. waterContentGroup->pos.y += 419;
  1457. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1458. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1459. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1460. waterContentGroup->onChange = [&](int btnId)
  1461. {
  1462. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1463. };
  1464. // Monster strength
  1465. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1466. monsterStrengthGroup->pos.y += 485;
  1467. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1468. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1469. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1470. monsterStrengthGroup->onChange = [&](int btnId)
  1471. {
  1472. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1473. };
  1474. // Show random maps btn
  1475. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1476. // Initialize map info object
  1477. updateMapInfo();
  1478. }
  1479. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1480. {
  1481. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1482. // Buttons are relative to button group, TODO better solution?
  1483. SObjectConstruction obj__i(group);
  1484. const std::string RANDOM_DEF = "RANRAND";
  1485. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1486. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1487. }
  1488. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1489. {
  1490. // Buttons are relative to button group, TODO better solution?
  1491. SObjectConstruction obj__i(group);
  1492. int cnt = nEnd - nStart + 1;
  1493. for(int i = 0; i < cnt; ++i)
  1494. {
  1495. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1496. }
  1497. }
  1498. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1499. {
  1500. for(CHighlightableButton * btn : group->buttons)
  1501. {
  1502. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1503. {
  1504. if(btn->isBlocked())
  1505. {
  1506. btn->setOffset(0);
  1507. btn->setState(CButtonBase::NORMAL);
  1508. }
  1509. }
  1510. else
  1511. {
  1512. // Blocked state looks like frame 'selected'=1
  1513. btn->setOffset(-1);
  1514. btn->setState(CButtonBase::BLOCKED);
  1515. }
  1516. }
  1517. }
  1518. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1519. {
  1520. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1521. {
  1522. return;
  1523. }
  1524. if(mapGenOptions.getTeamCount() >= playersCnt)
  1525. {
  1526. mapGenOptions.setTeamCount(playersCnt - 1);
  1527. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1528. }
  1529. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1530. {
  1531. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1532. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1533. }
  1534. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1535. }
  1536. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1537. {
  1538. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1539. {
  1540. return;
  1541. }
  1542. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1543. {
  1544. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1545. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1546. }
  1547. }
  1548. void CRandomMapTab::showAll(SDL_Surface * to)
  1549. {
  1550. CIntObject::showAll(to);
  1551. // Headline
  1552. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1553. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1554. // Map size
  1555. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1556. // Players cnt
  1557. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1558. // Teams cnt
  1559. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1560. // Computer only players cnt
  1561. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1562. // Computer only teams cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1564. // Water content
  1565. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1566. // Monster strength
  1567. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1568. }
  1569. void CRandomMapTab::updateMapInfo()
  1570. {
  1571. // Generate header info
  1572. mapInfo = make_unique<CMapInfo>();
  1573. mapInfo->isRandomMap = true;
  1574. mapInfo->mapHeader = make_unique<CMapHeader>();
  1575. mapInfo->mapHeader->version = EMapFormat::SOD;
  1576. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1577. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1578. mapInfo->mapHeader->difficulty = 1; // Normal
  1579. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1580. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1581. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1582. // Generate player information
  1583. mapInfo->mapHeader->players.clear();
  1584. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1585. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1586. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1587. mapInfo->mapHeader->howManyTeams = playersToGen;
  1588. for(int i = 0; i < playersToGen; ++i)
  1589. {
  1590. PlayerInfo player;
  1591. player.isFactionRandom = true;
  1592. player.canComputerPlay = true;
  1593. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1594. {
  1595. player.canHumanPlay = false;
  1596. }
  1597. else
  1598. {
  1599. player.canHumanPlay = true;
  1600. }
  1601. player.team = TeamID(i);
  1602. player.hasMainTown = true;
  1603. player.generateHeroAtMainTown = true;
  1604. mapInfo->mapHeader->players.push_back(player);
  1605. }
  1606. mapInfoChanged(mapInfo.get());
  1607. }
  1608. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1609. {
  1610. return mapInfoChanged;
  1611. }
  1612. const CMapInfo * CRandomMapTab::getMapInfo() const
  1613. {
  1614. return mapInfo.get();
  1615. }
  1616. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1617. {
  1618. return mapGenOptions;
  1619. }
  1620. CChatBox::CChatBox(const Rect &rect)
  1621. {
  1622. OBJ_CONSTRUCTION;
  1623. pos += rect;
  1624. addUsedEvents(KEYBOARD);
  1625. captureAllKeys = true;
  1626. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1627. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1628. inputBox->removeUsedEvents(KEYBOARD);
  1629. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1630. chatHistory->label->color = Colors::GREEN;
  1631. }
  1632. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1633. {
  1634. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1635. {
  1636. SEL->postChatMessage(inputBox->text);
  1637. inputBox->setText("");
  1638. }
  1639. else
  1640. inputBox->keyPressed(key);
  1641. }
  1642. void CChatBox::addNewMessage(const std::string &text)
  1643. {
  1644. chatHistory->setText(chatHistory->label->text + text + "\n");
  1645. if(chatHistory->slider)
  1646. chatHistory->slider->moveToMax();
  1647. }
  1648. InfoCard::InfoCard( bool Network )
  1649. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1650. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1651. {
  1652. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1653. CIntObject::type |= REDRAW_PARENT;
  1654. pos.x += 393;
  1655. pos.y += 6;
  1656. addUsedEvents(RCLICK);
  1657. mapDescription = nullptr;
  1658. Rect descriptionRect(26, 149, 320, 115);
  1659. mapDescription = new CTextBox("", descriptionRect, 1);
  1660. if(SEL->screenType == CMenuScreen::campaignList)
  1661. {
  1662. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1663. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1664. }
  1665. else
  1666. {
  1667. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1668. parent->addChild(bg);
  1669. auto it = vstd::find(parent->children, this); //our position among parent children
  1670. parent->children.insert(it, bg); //put BG before us
  1671. parent->children.pop_back();
  1672. pos.w = bg->pos.w;
  1673. pos.h = bg->pos.h;
  1674. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1675. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1676. difficulty = new CHighlightableButtonsGroup(0);
  1677. {
  1678. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1679. for(int i = 0; i < 5; i++)
  1680. {
  1681. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1682. }
  1683. }
  1684. if(SEL->screenType != CMenuScreen::newGame)
  1685. difficulty->block(true);
  1686. if(network)
  1687. {
  1688. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1689. chat = new CChatBox(descriptionRect);
  1690. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1691. chatOn = true;
  1692. mapDescription->disable();
  1693. }
  1694. }
  1695. }
  1696. InfoCard::~InfoCard()
  1697. {
  1698. delete sizes;
  1699. delete sFlags;
  1700. }
  1701. void InfoCard::showAll(SDL_Surface * to)
  1702. {
  1703. CIntObject::showAll(to);
  1704. //blit texts
  1705. if(SEL->screenType != CMenuScreen::campaignList)
  1706. {
  1707. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1708. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1709. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1710. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1711. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1712. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1713. if(!chatOn)
  1714. {
  1715. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1716. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1717. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1718. }
  1719. else //players list
  1720. {
  1721. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1722. int playerSoFar = 0;
  1723. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1724. {
  1725. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1726. {
  1727. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1728. playerNames.erase(i->second.playerID);
  1729. }
  1730. }
  1731. playerSoFar = 0;
  1732. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1733. {
  1734. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1735. }
  1736. }
  1737. }
  1738. if(SEL->current)
  1739. {
  1740. if(SEL->screenType != CMenuScreen::campaignList)
  1741. {
  1742. int temp = -1;
  1743. if(!chatOn)
  1744. {
  1745. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1746. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1747. CMapHeader * header = SEL->current->mapHeader.get();
  1748. //victory conditions
  1749. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1750. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1751. //loss conditoins
  1752. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1753. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1754. if (!CGP)
  1755. {
  1756. delete loss;
  1757. delete victory;
  1758. }
  1759. }
  1760. //difficulty
  1761. assert(SEL->current->mapHeader->difficulty <= 4);
  1762. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1763. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1764. //selecting size icon
  1765. switch (SEL->current->mapHeader->width)
  1766. {
  1767. case 36:
  1768. temp=0;
  1769. break;
  1770. case 72:
  1771. temp=1;
  1772. break;
  1773. case 108:
  1774. temp=2;
  1775. break;
  1776. case 144:
  1777. temp=3;
  1778. break;
  1779. default:
  1780. temp=4;
  1781. break;
  1782. }
  1783. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1784. if(SEL->screenType == CMenuScreen::loadGame)
  1785. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1786. //print flags
  1787. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1788. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1789. TeamID myT;
  1790. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1791. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1792. else
  1793. myT = TeamID::NO_TEAM;
  1794. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1795. {
  1796. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1797. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1798. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1799. }
  1800. std::string tob;
  1801. switch (SEL->sInfo.difficulty)
  1802. {
  1803. case 0:
  1804. tob="80%";
  1805. break;
  1806. case 1:
  1807. tob="100%";
  1808. break;
  1809. case 2:
  1810. tob="130%";
  1811. break;
  1812. case 3:
  1813. tob="160%";
  1814. break;
  1815. case 4:
  1816. tob="200%";
  1817. break;
  1818. }
  1819. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1820. }
  1821. //blit description
  1822. std::string name;
  1823. if (SEL->screenType == CMenuScreen::campaignList)
  1824. {
  1825. name = SEL->current->campaignHeader->name;
  1826. }
  1827. else
  1828. {
  1829. name = SEL->current->mapHeader->name;
  1830. }
  1831. //name
  1832. if (name.length())
  1833. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1834. else
  1835. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1836. }
  1837. }
  1838. void InfoCard::changeSelection( const CMapInfo *to )
  1839. {
  1840. if(to && mapDescription)
  1841. {
  1842. if (SEL->screenType == CMenuScreen::campaignList)
  1843. mapDescription->setText(to->campaignHeader->description);
  1844. else
  1845. mapDescription->setText(to->mapHeader->description);
  1846. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1847. difficulty->block(true);
  1848. difficulty->select(SEL->sInfo.difficulty, 0);
  1849. }
  1850. }
  1851. redraw();
  1852. }
  1853. void InfoCard::clickRight( tribool down, bool previousState )
  1854. {
  1855. static const Rect flagArea(19, 397, 335, 23);
  1856. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1857. showTeamsPopup();
  1858. }
  1859. void InfoCard::showTeamsPopup()
  1860. {
  1861. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1862. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1863. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1864. {
  1865. std::vector<ui8> flags;
  1866. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1867. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1868. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1869. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1870. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1871. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1872. flags.push_back(j);
  1873. int curx = 128 - 9*flags.size();
  1874. for(auto & flag : flags)
  1875. {
  1876. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1877. curx += 18;
  1878. }
  1879. }
  1880. GH.pushInt(new CInfoPopup(bmp, true));
  1881. }
  1882. void InfoCard::toggleChat()
  1883. {
  1884. setChat(!chatOn);
  1885. }
  1886. void InfoCard::setChat(bool activateChat)
  1887. {
  1888. if(chatOn == activateChat)
  1889. return;
  1890. assert(active);
  1891. if(activateChat)
  1892. {
  1893. mapDescription->disable();
  1894. chat->enable();
  1895. playerListBg->enable();
  1896. }
  1897. else
  1898. {
  1899. mapDescription->enable();
  1900. chat->disable();
  1901. playerListBg->disable();
  1902. }
  1903. chatOn = activateChat;
  1904. GH.totalRedraw();
  1905. }
  1906. OptionsTab::OptionsTab():
  1907. turnDuration(nullptr)
  1908. {
  1909. OBJ_CONSTRUCTION;
  1910. bg = new CPicture("ADVOPTBK", 0, 6);
  1911. pos = bg->pos;
  1912. if(SEL->screenType == CMenuScreen::newGame)
  1913. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1914. }
  1915. OptionsTab::~OptionsTab()
  1916. {
  1917. }
  1918. void OptionsTab::showAll(SDL_Surface * to)
  1919. {
  1920. CIntObject::showAll(to);
  1921. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1922. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1923. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1924. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1925. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1926. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1927. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1928. if (turnDuration)
  1929. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1930. }
  1931. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1932. {
  1933. if(SEL->isGuest())
  1934. {
  1935. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1936. return;
  1937. }
  1938. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1939. si16 &cur = s.castle;
  1940. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1941. if (cur == PlayerSettings::NONE) //no change
  1942. return;
  1943. if (cur == PlayerSettings::RANDOM) //first/last available
  1944. {
  1945. if (dir > 0)
  1946. cur = *allowed.begin(); //id of first town
  1947. else
  1948. cur = *allowed.rbegin(); //id of last town
  1949. }
  1950. else // next/previous available
  1951. {
  1952. if ( (cur == *allowed.begin() && dir < 0 )
  1953. || (cur == *allowed.rbegin() && dir > 0) )
  1954. cur = -1;
  1955. else
  1956. {
  1957. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1958. auto iter = allowed.find(cur);
  1959. std::advance(iter, dir);
  1960. cur = *iter;
  1961. }
  1962. }
  1963. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1964. s.hero = PlayerSettings::RANDOM;
  1965. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1966. s.bonus = PlayerSettings::RANDOM;
  1967. entries[player]->selectButtons();
  1968. SEL->propagateOptions();
  1969. entries[player]->update();
  1970. redraw();
  1971. }
  1972. void OptionsTab::nextHero( PlayerColor player, int dir )
  1973. {
  1974. if(SEL->isGuest())
  1975. {
  1976. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1977. return;
  1978. }
  1979. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1980. int old = s.hero;
  1981. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1982. return;
  1983. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1984. {
  1985. int max = CGI->heroh->heroes.size(),
  1986. min = 0;
  1987. s.hero = nextAllowedHero(player, min,max,0,dir);
  1988. }
  1989. else
  1990. {
  1991. if(dir > 0)
  1992. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1993. else
  1994. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1995. }
  1996. if(old != s.hero)
  1997. {
  1998. usedHeroes.erase(old);
  1999. usedHeroes.insert(s.hero);
  2000. entries[player]->update();
  2001. redraw();
  2002. }
  2003. SEL->propagateOptions();
  2004. }
  2005. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2006. {
  2007. if(dir>0)
  2008. {
  2009. for(int i=min+incl; i<=max-incl; i++)
  2010. if(canUseThisHero(player, i))
  2011. return i;
  2012. }
  2013. else
  2014. {
  2015. for(int i=max-incl; i>=min+incl; i--)
  2016. if(canUseThisHero(player, i))
  2017. return i;
  2018. }
  2019. return -1;
  2020. }
  2021. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2022. {
  2023. return CGI->heroh->heroes.size() > ID
  2024. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2025. && !vstd::contains(usedHeroes, ID)
  2026. && SEL->current->mapHeader->allowedHeroes[ID];
  2027. }
  2028. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2029. {
  2030. if(SEL->isGuest())
  2031. {
  2032. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2033. return;
  2034. }
  2035. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2036. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2037. if (s.hero==PlayerSettings::NONE &&
  2038. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2039. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2040. {
  2041. if (dir<0)
  2042. ret=PlayerSettings::RANDOM;
  2043. else ret=PlayerSettings::GOLD;
  2044. }
  2045. if(ret > PlayerSettings::RESOURCE)
  2046. ret = PlayerSettings::RANDOM;
  2047. if(ret < PlayerSettings::RANDOM)
  2048. ret = PlayerSettings::RESOURCE;
  2049. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2050. {
  2051. if (dir<0)
  2052. ret=PlayerSettings::GOLD;
  2053. else ret=PlayerSettings::RANDOM;
  2054. }
  2055. SEL->propagateOptions();
  2056. entries[player]->update();
  2057. redraw();
  2058. }
  2059. void OptionsTab::recreate()
  2060. {
  2061. for(auto & elem : entries)
  2062. {
  2063. delete elem.second;
  2064. }
  2065. entries.clear();
  2066. usedHeroes.clear();
  2067. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2068. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2069. {
  2070. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2071. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2072. for(auto & heroe : heroes)
  2073. usedHeroes.insert(heroe.heroId);
  2074. }
  2075. }
  2076. void OptionsTab::setTurnLength( int npos )
  2077. {
  2078. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2079. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2080. SEL->sInfo.turnTime = times[npos];
  2081. redraw();
  2082. }
  2083. void OptionsTab::flagPressed( PlayerColor color )
  2084. {
  2085. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2086. PlayerSettings *old = nullptr;
  2087. if(SEL->playerNames.size() == 1) //single player -> just swap
  2088. {
  2089. if(color == playerColor) //that color is already selected, no action needed
  2090. return;
  2091. old = &SEL->sInfo.playerInfos[playerColor];
  2092. swapPlayers(*old, clicked);
  2093. }
  2094. else
  2095. {
  2096. //identify clicked player
  2097. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2098. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2099. {
  2100. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2101. SEL->setPlayer(restPos, playerToRestore.id);
  2102. playerToRestore.reset();
  2103. }
  2104. int newPlayer; //which player will take clicked position
  2105. //who will be put here?
  2106. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2107. {
  2108. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2109. if(!newPlayer) //no "free" player -> get just first one
  2110. newPlayer = SEL->playerNames.begin()->first;
  2111. }
  2112. else //human clicked -> take next
  2113. {
  2114. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2115. i++; //player AFTER clicked one
  2116. if(i != SEL->playerNames.end())
  2117. newPlayer = i->first;
  2118. else
  2119. newPlayer = 0; //AI if we scrolled through all players
  2120. }
  2121. SEL->setPlayer(clicked, newPlayer); //put player
  2122. //if that player was somewhere else, we need to replace him with computer
  2123. if(newPlayer) //not AI
  2124. {
  2125. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2126. {
  2127. int curNameID = i->second.playerID;
  2128. if(i->first != color && curNameID == newPlayer)
  2129. {
  2130. assert(i->second.playerID);
  2131. playerToRestore.color = i->first;
  2132. playerToRestore.id = newPlayer;
  2133. SEL->setPlayer(i->second, 0); //set computer
  2134. old = &i->second;
  2135. break;
  2136. }
  2137. }
  2138. }
  2139. }
  2140. entries[clicked.color]->selectButtons();
  2141. if(old)
  2142. {
  2143. entries[old->color]->selectButtons();
  2144. if(old->hero >= 0)
  2145. usedHeroes.erase(old->hero);
  2146. old->hero = entries[old->color]->pi.defaultHero();
  2147. }
  2148. SEL->propagateOptions();
  2149. GH.totalRedraw();
  2150. }
  2151. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2152. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2153. {
  2154. OBJ_CONSTRUCTION;
  2155. defActions |= SHARE_POS;
  2156. int serial = 0;
  2157. for(int g=0; g < s.color.getNum(); ++g)
  2158. {
  2159. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2160. if( itred.canComputerPlay || itred.canHumanPlay)
  2161. serial++;
  2162. }
  2163. pos.x += 54;
  2164. pos.y += 122 + serial*50;
  2165. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2166. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2167. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2168. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2169. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2170. if(SEL->screenType == CMenuScreen::newGame)
  2171. {
  2172. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2173. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2174. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2175. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2176. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2177. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2178. }
  2179. else
  2180. for(auto & elem : btns)
  2181. elem = nullptr;
  2182. selectButtons();
  2183. assert(SEL->current && SEL->current->mapHeader);
  2184. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2185. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2186. if(p.canHumanPlay && p.canComputerPlay)
  2187. whoCanPlay = HUMAN_OR_CPU;
  2188. else if(p.canComputerPlay)
  2189. whoCanPlay = CPU;
  2190. else
  2191. whoCanPlay = HUMAN;
  2192. if(SEL->screenType != CMenuScreen::scenarioInfo
  2193. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2194. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2195. {
  2196. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2197. flag->hoverable = true;
  2198. }
  2199. else
  2200. flag = nullptr;
  2201. town = new SelectedBox(Point(119, 2), s, TOWN);
  2202. hero = new SelectedBox(Point(195, 2), s, HERO);
  2203. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2204. }
  2205. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2206. {
  2207. CIntObject::showAll(to);
  2208. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2209. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2210. }
  2211. void OptionsTab::PlayerOptionsEntry::update()
  2212. {
  2213. town->update();
  2214. hero->update();
  2215. bonus->update();
  2216. }
  2217. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2218. {
  2219. if(!btns[0])
  2220. return;
  2221. if( (pi.defaultCastle() != -1) //fixed tow
  2222. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2223. {
  2224. btns[0]->disable();
  2225. btns[1]->disable();
  2226. }
  2227. else
  2228. {
  2229. btns[0]->enable();
  2230. btns[1]->enable();
  2231. }
  2232. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2233. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2234. {
  2235. btns[2]->disable();
  2236. btns[3]->disable();
  2237. }
  2238. else
  2239. {
  2240. btns[2]->enable();
  2241. btns[3]->enable();
  2242. }
  2243. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2244. {
  2245. btns[4]->disable();
  2246. btns[5]->disable();
  2247. }
  2248. else
  2249. {
  2250. btns[4]->enable();
  2251. btns[5]->enable();
  2252. }
  2253. }
  2254. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2255. {
  2256. enum EBonusSelection //frames of bonuses file
  2257. {
  2258. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2259. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2260. ARTIFACT = 9, RANDOM = 10,
  2261. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2262. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2263. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2264. };
  2265. switch(type)
  2266. {
  2267. case TOWN:
  2268. switch (settings.castle)
  2269. {
  2270. case PlayerSettings::NONE: return TOWN_NONE;
  2271. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2272. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2273. }
  2274. case HERO:
  2275. switch (settings.hero)
  2276. {
  2277. case PlayerSettings::NONE: return HERO_NONE;
  2278. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2279. default:
  2280. {
  2281. if(settings.heroPortrait >= 0)
  2282. return settings.heroPortrait;
  2283. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2284. }
  2285. }
  2286. case BONUS:
  2287. {
  2288. switch(settings.bonus)
  2289. {
  2290. case PlayerSettings::RANDOM: return RANDOM;
  2291. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2292. case PlayerSettings::GOLD: return GOLD;
  2293. case PlayerSettings::RESOURCE:
  2294. {
  2295. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2296. {
  2297. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2298. case Res::WOOD : return WOOD;
  2299. case Res::MERCURY : return MERCURY;
  2300. case Res::ORE : return ORE;
  2301. case Res::SULFUR : return SULFUR;
  2302. case Res::CRYSTAL : return CRYSTAL;
  2303. case Res::GEMS : return GEM;
  2304. case Res::GOLD : return GOLD;
  2305. case Res::MITHRIL : return MITHRIL;
  2306. }
  2307. }
  2308. }
  2309. }
  2310. }
  2311. return 0;
  2312. }
  2313. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2314. {
  2315. switch(type)
  2316. {
  2317. case OptionsTab::TOWN: return "ITPA";
  2318. case OptionsTab::HERO: return "PortraitsSmall";
  2319. case OptionsTab::BONUS: return "SCNRSTAR";
  2320. }
  2321. return "";
  2322. }
  2323. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2324. {
  2325. switch(type)
  2326. {
  2327. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2328. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2329. case OptionsTab::BONUS:
  2330. {
  2331. switch(settings.bonus)
  2332. {
  2333. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2334. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2335. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2336. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2337. }
  2338. }
  2339. }
  2340. return "";
  2341. }
  2342. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2343. {
  2344. switch(type)
  2345. {
  2346. case TOWN:
  2347. {
  2348. switch (settings.castle)
  2349. {
  2350. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2351. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2352. default : return CGI->townh->factions[settings.castle]->name;
  2353. }
  2354. }
  2355. case HERO:
  2356. {
  2357. switch (settings.hero)
  2358. {
  2359. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2360. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2361. default :
  2362. {
  2363. if (!settings.heroName.empty())
  2364. return settings.heroName;
  2365. return CGI->heroh->heroes[settings.hero]->name;
  2366. }
  2367. }
  2368. }
  2369. case BONUS:
  2370. {
  2371. switch (settings.bonus)
  2372. {
  2373. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2374. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2375. }
  2376. }
  2377. }
  2378. return "";
  2379. }
  2380. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2381. {
  2382. switch(type)
  2383. {
  2384. case TOWN: return getName();
  2385. case HERO:
  2386. {
  2387. if (settings.hero >= 0)
  2388. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2389. return getName();
  2390. }
  2391. case BONUS:
  2392. {
  2393. switch(settings.bonus)
  2394. {
  2395. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2396. case PlayerSettings::RESOURCE:
  2397. {
  2398. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2399. {
  2400. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2401. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2402. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2403. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2404. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2405. }
  2406. }
  2407. }
  2408. }
  2409. }
  2410. return "";
  2411. }
  2412. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2413. {
  2414. switch(type)
  2415. {
  2416. case TOWN: return CGI->generaltexth->allTexts[104];
  2417. case HERO: return CGI->generaltexth->allTexts[102];
  2418. case BONUS:
  2419. {
  2420. switch(settings.bonus)
  2421. {
  2422. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2423. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2424. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2425. case PlayerSettings::RESOURCE:
  2426. {
  2427. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2428. {
  2429. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2430. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2431. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2432. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2433. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2434. }
  2435. }
  2436. }
  2437. }
  2438. }
  2439. return "";
  2440. }
  2441. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2442. CWindowObject(BORDERED | RCLICK_POPUP),
  2443. CPlayerSettingsHelper(helper)
  2444. {
  2445. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2446. int value = PlayerSettings::NONE;
  2447. switch(CPlayerSettingsHelper::type)
  2448. {
  2449. break; case TOWN:
  2450. value = settings.castle;
  2451. break; case HERO:
  2452. value = settings.hero;
  2453. break; case BONUS:
  2454. value = settings.bonus;
  2455. }
  2456. if (value == PlayerSettings::RANDOM)
  2457. genBonusWindow();
  2458. else if (CPlayerSettingsHelper::type == BONUS)
  2459. genBonusWindow();
  2460. else if (CPlayerSettingsHelper::type == HERO)
  2461. genHeroWindow();
  2462. else if (CPlayerSettingsHelper::type == TOWN)
  2463. genTownWindow();
  2464. center();
  2465. }
  2466. void OptionsTab::CPregameTooltipBox::genHeader()
  2467. {
  2468. new CFilledTexture("DIBOXBCK", pos);
  2469. updateShadow();
  2470. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2471. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2472. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2473. }
  2474. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2475. {
  2476. pos = Rect(0, 0, 228, 290);
  2477. genHeader();
  2478. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2479. std::vector<CComponent *> components;
  2480. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2481. for (auto & elem : town->creatures)
  2482. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2483. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2484. }
  2485. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2486. {
  2487. pos = Rect(0, 0, 292, 226);
  2488. genHeader();
  2489. // specialty
  2490. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2491. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2492. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2493. }
  2494. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2495. {
  2496. pos = Rect(0, 0, 228, 162);
  2497. genHeader();
  2498. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2499. }
  2500. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2501. :CIntObject(RCLICK, position),
  2502. CPlayerSettingsHelper(settings, type)
  2503. {
  2504. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2505. image = new CAnimImage(getImageName(), getImageIndex());
  2506. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2507. pos = image->pos;
  2508. }
  2509. void OptionsTab::SelectedBox::update()
  2510. {
  2511. image->setFrame(getImageIndex());
  2512. subtitle->setText(getName());
  2513. }
  2514. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2515. {
  2516. if (down)
  2517. {
  2518. // cases when we do not need to display a message
  2519. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2520. return;
  2521. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2522. return;
  2523. GH.pushInt(new CPregameTooltipBox(*this));
  2524. }
  2525. }
  2526. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2527. {
  2528. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2529. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2530. {
  2531. if(it->second.playerID)
  2532. {
  2533. playerColor = it->first;
  2534. }
  2535. }
  2536. pos.w = 762;
  2537. pos.h = 584;
  2538. center(pos);
  2539. assert(LOCPLINT);
  2540. sInfo = *LOCPLINT->cb->getStartInfo();
  2541. assert(!SEL->current);
  2542. current = mapInfoFromGame();
  2543. setPlayersFromGame();
  2544. screenType = CMenuScreen::scenarioInfo;
  2545. card = new InfoCard();
  2546. opt = new OptionsTab();
  2547. opt->recreate();
  2548. card->changeSelection(current);
  2549. card->difficulty->select(startInfo->difficulty, 0);
  2550. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2551. }
  2552. CScenarioInfo::~CScenarioInfo()
  2553. {
  2554. delete current;
  2555. }
  2556. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2557. {
  2558. const CMapHeader * a = aaa->mapHeader.get(),
  2559. * b = bbb->mapHeader.get();
  2560. if(a && b) //if we are sorting scenarios
  2561. {
  2562. switch (sortBy)
  2563. {
  2564. case _format: //by map format (RoE, WoG, etc)
  2565. return (a->version<b->version);
  2566. break;
  2567. case _loscon: //by loss conditions
  2568. return (a->defeatMessage < b->defeatMessage);
  2569. break;
  2570. case _playerAm: //by player amount
  2571. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2572. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2573. for (int i=0;i<8;i++)
  2574. {
  2575. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2576. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2577. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2578. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2579. }
  2580. if (playerAmntB!=playerAmntA)
  2581. return (playerAmntA<playerAmntB);
  2582. else
  2583. return (humenPlayersA<humenPlayersB);
  2584. break;
  2585. case _size: //by size of map
  2586. return (a->width<b->width);
  2587. break;
  2588. case _viccon: //by victory conditions
  2589. return (a->victoryMessage < b->victoryMessage);
  2590. break;
  2591. case _name: //by name
  2592. return boost::ilexicographical_compare(a->name, b->name);
  2593. default:
  2594. return boost::ilexicographical_compare(a->name, b->name);
  2595. }
  2596. }
  2597. else //if we are sorting campaigns
  2598. {
  2599. switch(sortBy)
  2600. {
  2601. case _numOfMaps: //by number of maps in campaign
  2602. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2603. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2604. break;
  2605. case _name: //by name
  2606. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2607. default:
  2608. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2609. }
  2610. }
  2611. }
  2612. CMultiMode::CMultiMode()
  2613. {
  2614. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2615. bg = new CPicture("MUPOPUP.bmp");
  2616. bg->convertToScreenBPP(); //so we could draw without problems
  2617. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2618. pos = bg->center(); //center, window has size of bg graphic
  2619. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2620. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2621. txt->setText(settings["general"]["playerName"].String()); //Player
  2622. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2623. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2624. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2625. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2626. }
  2627. void CMultiMode::openHotseat()
  2628. {
  2629. GH.pushInt(new CHotSeatPlayers(txt->text));
  2630. }
  2631. void CMultiMode::hostTCP()
  2632. {
  2633. Settings name = settings.write["general"]["playerName"];
  2634. name->String() = txt->text;
  2635. GH.popIntTotally(this);
  2636. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2637. }
  2638. void CMultiMode::joinTCP()
  2639. {
  2640. Settings name = settings.write["general"]["playerName"];
  2641. name->String() = txt->text;
  2642. GH.pushInt(new CSimpleJoinScreen);
  2643. }
  2644. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2645. {
  2646. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2647. bg = new CPicture("MUHOTSEA.bmp");
  2648. pos = bg->center(); //center, window has size of bg graphic
  2649. std::string text = CGI->generaltexth->allTexts[446];
  2650. boost::replace_all(text, "\t","\n");
  2651. Rect boxRect(25, 20, 315, 50);
  2652. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2653. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2654. {
  2655. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2656. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2657. }
  2658. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2659. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2660. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2661. txt[0]->setText(firstPlayer, true);
  2662. txt[0]->giveFocus();
  2663. }
  2664. void CHotSeatPlayers::onChange(std::string newText)
  2665. {
  2666. size_t namesCount = 0;
  2667. for(auto & elem : txt)
  2668. if(!elem->text.empty())
  2669. namesCount++;
  2670. ok->block(namesCount < 2);
  2671. }
  2672. void CHotSeatPlayers::enterSelectionScreen()
  2673. {
  2674. std::map<ui8, std::string> names;
  2675. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2676. if(txt[i]->text.length())
  2677. names[j++] = txt[i]->text;
  2678. Settings name = settings.write["general"]["playerName"];
  2679. name->String() = names.begin()->second;
  2680. GH.popInts(2); //pop MP mode window and this
  2681. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2682. }
  2683. void CBonusSelection::init()
  2684. {
  2685. highlightedRegion = nullptr;
  2686. ourHeader = nullptr;
  2687. diffLb = nullptr;
  2688. diffRb = nullptr;
  2689. bonuses = nullptr;
  2690. selectedMap = 0;
  2691. // Initialize start info
  2692. startInfo.mapname = ourCampaign->camp->header.filename;
  2693. startInfo.mode = StartInfo::CAMPAIGN;
  2694. startInfo.campState = ourCampaign;
  2695. startInfo.turnTime = 0;
  2696. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2697. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2698. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2699. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2700. loadPositionsOfGraphics();
  2701. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2702. pos.h = background->h;
  2703. pos.w = background->w;
  2704. center();
  2705. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2706. blitAt(panel, 456, 6, background);
  2707. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2708. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2709. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2710. //campaign name
  2711. if (ourCampaign->camp->header.name.length())
  2712. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2713. else
  2714. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2715. //map size icon
  2716. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2717. //campaign description
  2718. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2719. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2720. //campaignDescription->showAll(background);
  2721. //map description
  2722. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2723. //bonus choosing
  2724. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2725. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2726. //set left part of window
  2727. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2728. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2729. {
  2730. if(ourCampaign->camp->conquerable(g))
  2731. {
  2732. regions.push_back(new CRegion(this, true, true, g));
  2733. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2734. if(highlightedRegion == nullptr)
  2735. {
  2736. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2737. {
  2738. highlightedRegion = regions.back();
  2739. selectMap(g, true);
  2740. }
  2741. }
  2742. }
  2743. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2744. {
  2745. regions.push_back(new CRegion(this, false, false, g));
  2746. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2747. }
  2748. }
  2749. //allies / enemies
  2750. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2751. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2752. SDL_FreeSurface(panel);
  2753. //difficulty
  2754. std::vector<std::string> difficulty;
  2755. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2756. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2757. //difficulty pics
  2758. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2759. {
  2760. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2761. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2762. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2763. surfToDuplicate->flags);
  2764. delete cde;
  2765. }
  2766. //difficulty selection buttons
  2767. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2768. {
  2769. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2770. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2771. }
  2772. //load miniflags
  2773. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2774. }
  2775. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2776. {
  2777. init();
  2778. }
  2779. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2780. {
  2781. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2782. init();
  2783. }
  2784. CBonusSelection::~CBonusSelection()
  2785. {
  2786. SDL_FreeSurface(background);
  2787. delete sizes;
  2788. delete ourHeader;
  2789. delete sFlags;
  2790. for (auto & elem : diffPics)
  2791. {
  2792. SDL_FreeSurface(elem);
  2793. }
  2794. }
  2795. void CBonusSelection::goBack()
  2796. {
  2797. GH.popIntTotally(this);
  2798. }
  2799. void CBonusSelection::showAll(SDL_Surface * to)
  2800. {
  2801. blitAt(background, pos.x, pos.y, to);
  2802. CIntObject::showAll(to);
  2803. show(to);
  2804. if (pos.h != to->h || pos.w != to->w)
  2805. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2806. }
  2807. void CBonusSelection::loadPositionsOfGraphics()
  2808. {
  2809. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2810. int idx = 0;
  2811. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2812. {
  2813. SCampPositions sc;
  2814. sc.campPrefix = campaign["prefix"].String();
  2815. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2816. for(const JsonNode &desc : campaign["desc"].Vector())
  2817. {
  2818. SCampPositions::SRegionDesc rd;
  2819. rd.infix = desc["infix"].String();
  2820. rd.xpos = desc["x"].Float();
  2821. rd.ypos = desc["y"].Float();
  2822. sc.regions.push_back(rd);
  2823. }
  2824. campDescriptions.push_back(sc);
  2825. idx++;
  2826. }
  2827. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2828. }
  2829. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2830. {
  2831. if(initialSelect || selectedMap != mapNr)
  2832. {
  2833. // initialize restart / start button
  2834. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2835. {
  2836. // draw start button
  2837. restartB->disable();
  2838. startB->enable();
  2839. }
  2840. else
  2841. {
  2842. // draw restart button
  2843. startB->disable();
  2844. restartB->enable();
  2845. }
  2846. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2847. selectedMap = mapNr;
  2848. selectedBonus = boost::none;
  2849. //get header
  2850. delete ourHeader;
  2851. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2852. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2853. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2854. std::map<ui8, std::string> names;
  2855. names[1] = settings["general"]["playerName"].String();
  2856. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2857. mapDescription->setText(ourHeader->description);
  2858. updateBonusSelection();
  2859. GH.totalRedraw();
  2860. }
  2861. }
  2862. void CBonusSelection::show(SDL_Surface * to)
  2863. {
  2864. //blitAt(background, pos.x, pos.y, to);
  2865. //map name
  2866. std::string mapName = ourHeader->name;
  2867. if (mapName.length())
  2868. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2869. else
  2870. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2871. //map description
  2872. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2873. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2874. //map size icon
  2875. int temp;
  2876. switch (ourHeader->width)
  2877. {
  2878. case 36:
  2879. temp=0;
  2880. break;
  2881. case 72:
  2882. temp=1;
  2883. break;
  2884. case 108:
  2885. temp=2;
  2886. break;
  2887. case 144:
  2888. temp=3;
  2889. break;
  2890. default:
  2891. temp=4;
  2892. break;
  2893. }
  2894. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2895. //flags
  2896. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2897. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2898. TeamID myT;
  2899. myT = ourHeader->players[playerColor.getNum()].team;
  2900. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2901. {
  2902. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2903. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2904. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2905. }
  2906. //difficulty
  2907. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2908. CIntObject::show(to);
  2909. }
  2910. void CBonusSelection::updateBonusSelection()
  2911. {
  2912. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2913. //graphics:
  2914. //spell - SPELLBON.DEF
  2915. //monster - TWCRPORT.DEF
  2916. //building - BO*.BMP graphics
  2917. //artifact - ARTIFBON.DEF
  2918. //spell scroll - SPELLBON.DEF
  2919. //prim skill - PSKILBON.DEF
  2920. //sec skill - SSKILBON.DEF
  2921. //resource - BORES.DEF
  2922. //player - CREST58.DEF
  2923. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2924. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2925. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2926. updateStartButtonState(-1);
  2927. for (auto & elem : bonuses->buttons)
  2928. {
  2929. if (elem->active)
  2930. elem->deactivate();
  2931. delete elem;
  2932. }
  2933. bonuses->buttons.clear();
  2934. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2935. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2936. for(int i = 0; i < bonDescs.size(); i++)
  2937. {
  2938. std::string picName=bonusPics[bonDescs[i].type];
  2939. size_t picNumber=bonDescs[i].info2;
  2940. std::string desc;
  2941. switch(bonDescs[i].type)
  2942. {
  2943. case CScenarioTravel::STravelBonus::SPELL:
  2944. desc = CGI->generaltexth->allTexts[715];
  2945. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2946. break;
  2947. case CScenarioTravel::STravelBonus::MONSTER:
  2948. picNumber = bonDescs[i].info2 + 2;
  2949. desc = CGI->generaltexth->allTexts[717];
  2950. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2951. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2952. break;
  2953. case CScenarioTravel::STravelBonus::BUILDING:
  2954. {
  2955. int faction = -1;
  2956. for(auto & elem : startInfo.playerInfos)
  2957. {
  2958. if (elem.second.playerID)
  2959. {
  2960. faction = elem.second.castle;
  2961. break;
  2962. }
  2963. }
  2964. assert(faction != -1);
  2965. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2966. picName = graphics->ERMUtoPicture[faction][buildID];
  2967. picNumber = -1;
  2968. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2969. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2970. }
  2971. break;
  2972. case CScenarioTravel::STravelBonus::ARTIFACT:
  2973. desc = CGI->generaltexth->allTexts[715];
  2974. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2975. break;
  2976. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2977. desc = CGI->generaltexth->allTexts[716];
  2978. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2979. break;
  2980. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2981. {
  2982. int leadingSkill = -1;
  2983. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2984. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2985. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2986. {
  2987. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2988. {
  2989. leadingSkill = g;
  2990. }
  2991. if (ptr[g] != 0)
  2992. {
  2993. toPrint.push_back(std::make_pair(g, ptr[g]));
  2994. }
  2995. }
  2996. picNumber = leadingSkill;
  2997. desc = CGI->generaltexth->allTexts[715];
  2998. std::string substitute; //text to be printed instead of %s
  2999. for (int v=0; v<toPrint.size(); ++v)
  3000. {
  3001. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3002. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3003. if(v != toPrint.size() - 1)
  3004. {
  3005. substitute += ", ";
  3006. }
  3007. }
  3008. boost::algorithm::replace_first(desc, "%s", substitute);
  3009. break;
  3010. }
  3011. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3012. desc = CGI->generaltexth->allTexts[718];
  3013. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3014. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3015. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3016. break;
  3017. case CScenarioTravel::STravelBonus::RESOURCE:
  3018. {
  3019. int serialResID = 0;
  3020. switch(bonDescs[i].info1)
  3021. {
  3022. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3023. serialResID = bonDescs[i].info1;
  3024. break;
  3025. case 0xFD: //wood + ore
  3026. serialResID = 7;
  3027. break;
  3028. case 0xFE: //rare resources
  3029. serialResID = 8;
  3030. break;
  3031. }
  3032. picNumber = serialResID;
  3033. desc = CGI->generaltexth->allTexts[717];
  3034. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3035. std::string replacement;
  3036. if (serialResID <= 6)
  3037. {
  3038. replacement = CGI->generaltexth->restypes[serialResID];
  3039. }
  3040. else
  3041. {
  3042. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3043. }
  3044. boost::algorithm::replace_first(desc, "%s", replacement);
  3045. }
  3046. break;
  3047. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3048. {
  3049. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3050. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3051. picNumber = superhero ? superhero->portrait : 0;
  3052. desc = CGI->generaltexth->allTexts[719];
  3053. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3054. }
  3055. break;
  3056. case CScenarioTravel::STravelBonus::HERO:
  3057. desc = CGI->generaltexth->allTexts[718];
  3058. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3059. if (bonDescs[i].info2 == 0xFFFF)
  3060. {
  3061. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3062. picNumber = -1;
  3063. picName = "CBONN1A3.BMP";
  3064. }
  3065. else
  3066. {
  3067. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3068. }
  3069. break;
  3070. }
  3071. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3072. if (picNumber != -1)
  3073. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3074. auto anim = new CAnimation();
  3075. anim->setCustom(picName, 0);
  3076. bonusButton->setImage(anim);
  3077. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3078. bonusButton->borderColor = brightYellow;
  3079. bonuses->addButton(bonusButton);
  3080. }
  3081. // set bonus if already chosen
  3082. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3083. {
  3084. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3085. }
  3086. }
  3087. void CBonusSelection::updateCampaignState()
  3088. {
  3089. ourCampaign->currentMap = selectedMap;
  3090. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3091. }
  3092. void CBonusSelection::startMap()
  3093. {
  3094. auto si = new StartInfo(startInfo);
  3095. auto showPrologVideo = [=]()
  3096. {
  3097. auto exitCb = [=]()
  3098. {
  3099. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3100. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3101. };
  3102. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3103. if (scenario.prolog.hasPrologEpilog)
  3104. {
  3105. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3106. }
  3107. else
  3108. {
  3109. exitCb();
  3110. }
  3111. };
  3112. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3113. {
  3114. GH.popInt(this);
  3115. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3116. {
  3117. updateCampaignState();
  3118. endGame();
  3119. GH.curInt = CGPreGame::create();
  3120. showPrologVideo();
  3121. }, 0);
  3122. }
  3123. else
  3124. {
  3125. updateCampaignState();
  3126. showPrologVideo();
  3127. }
  3128. }
  3129. void CBonusSelection::restartMap()
  3130. {
  3131. GH.popInt(this);
  3132. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3133. {
  3134. updateCampaignState();
  3135. auto si = new StartInfo(startInfo);
  3136. SDL_Event event;
  3137. event.type = SDL_USEREVENT;
  3138. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3139. event.user.data1 = si;
  3140. SDL_PushEvent(&event);
  3141. }, 0);
  3142. }
  3143. void CBonusSelection::selectBonus(int id)
  3144. {
  3145. // Total redraw is needed because the border around the bonus images
  3146. // have to be undrawn/drawn.
  3147. if (!selectedBonus || *selectedBonus != id)
  3148. {
  3149. selectedBonus = id;
  3150. GH.totalRedraw();
  3151. updateStartButtonState(id);
  3152. }
  3153. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3154. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3155. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3156. {
  3157. std::map<ui8, std::string> names;
  3158. names[1] = settings["general"]["playerName"].String();
  3159. for(auto & elem : startInfo.playerInfos)
  3160. {
  3161. if(elem.first == PlayerColor(bonDescs[id].info1))
  3162. ::setPlayer(elem.second, 1, names);
  3163. else
  3164. ::setPlayer(elem.second, 0, names);
  3165. }
  3166. }
  3167. }
  3168. void CBonusSelection::increaseDifficulty()
  3169. {
  3170. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3171. }
  3172. void CBonusSelection::decreaseDifficulty()
  3173. {
  3174. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3175. }
  3176. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3177. {
  3178. if(selected == -1)
  3179. {
  3180. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3181. }
  3182. else if(startB->getState() == CButtonBase::BLOCKED)
  3183. {
  3184. startB->setState(CButtonBase::NORMAL);
  3185. }
  3186. }
  3187. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3188. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3189. {
  3190. OBJ_CONSTRUCTION;
  3191. addUsedEvents(LCLICK | RCLICK);
  3192. static const std::string colors[2][8] = {
  3193. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3194. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3195. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3196. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3197. pos.x += desc.xpos;
  3198. pos.y += desc.ypos;
  3199. //loading of graphics
  3200. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3201. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3202. static const std::string infix [] = {"En", "Se", "Co"};
  3203. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3204. {
  3205. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3206. }
  3207. pos.w = graphics[0]->w;
  3208. pos.h = graphics[0]->h;
  3209. }
  3210. CBonusSelection::CRegion::~CRegion()
  3211. {
  3212. for (auto & elem : graphics)
  3213. {
  3214. SDL_FreeSurface(elem);
  3215. }
  3216. }
  3217. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3218. {
  3219. //select if selectable & clicked inside our graphic
  3220. if ( indeterminate(down) )
  3221. {
  3222. return;
  3223. }
  3224. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3225. {
  3226. owner->selectMap(myNumber, false);
  3227. owner->highlightedRegion = this;
  3228. parent->showAll(screen);
  3229. }
  3230. }
  3231. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3232. {
  3233. //show r-click text
  3234. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3235. rclickText.size() )
  3236. {
  3237. CRClickPopup::createAndPush(rclickText);
  3238. }
  3239. }
  3240. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3241. {
  3242. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3243. if (!accessible)
  3244. {
  3245. //show as striped
  3246. blitAtLoc(graphics[2], 0, 0, to);
  3247. }
  3248. else if (this == owner->highlightedRegion)
  3249. {
  3250. //show as selected
  3251. blitAtLoc(graphics[1], 0, 0, to);
  3252. }
  3253. else
  3254. {
  3255. //show as not selected selected
  3256. blitAtLoc(graphics[0], 0, 0, to);
  3257. }
  3258. }
  3259. CSavingScreen::CSavingScreen(bool hotseat)
  3260. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3261. {
  3262. ourGame = mapInfoFromGame();
  3263. sInfo = *LOCPLINT->cb->getStartInfo();
  3264. setPlayersFromGame();
  3265. }
  3266. CSavingScreen::~CSavingScreen()
  3267. {
  3268. }
  3269. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3270. {
  3271. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3272. assert(!SEL);
  3273. SEL = this;
  3274. current = nullptr;
  3275. if(Names && !Names->empty()) //if have custom set of player names - use it
  3276. playerNames = *Names;
  3277. else
  3278. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3279. }
  3280. ISelectionScreenInfo::~ISelectionScreenInfo()
  3281. {
  3282. assert(SEL == this);
  3283. SEL = nullptr;
  3284. }
  3285. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3286. {
  3287. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3288. }
  3289. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3290. {
  3291. ::setPlayer(pset, player, playerNames);
  3292. }
  3293. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3294. {
  3295. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3296. if(!sInfo.getPlayersSettings(i->first)) //
  3297. return i->first;
  3298. return 0;
  3299. }
  3300. bool ISelectionScreenInfo::isGuest() const
  3301. {
  3302. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3303. }
  3304. bool ISelectionScreenInfo::isHost() const
  3305. {
  3306. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3307. }
  3308. void ChatMessage::apply(CSelectionScreen *selScreen)
  3309. {
  3310. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3311. GH.totalRedraw();
  3312. }
  3313. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3314. {
  3315. if(!selScreen->ongoingClosing)
  3316. {
  3317. *selScreen->serv << this; //resend to confirm
  3318. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3319. }
  3320. vstd::clear_pointer(selScreen->serv);
  3321. }
  3322. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3323. {
  3324. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3325. SEL->playerNames[connectionID] = playerName;
  3326. //put new player in first slot with AI
  3327. for(auto & elem : SEL->sInfo.playerInfos)
  3328. {
  3329. if(!elem.second.playerID)
  3330. {
  3331. selScreen->setPlayer(elem.second, connectionID);
  3332. selScreen->opt->entries[elem.second.color]->selectButtons();
  3333. break;
  3334. }
  3335. }
  3336. selScreen->propagateNames();
  3337. selScreen->propagateOptions();
  3338. GH.totalRedraw();
  3339. }
  3340. void SelectMap::apply(CSelectionScreen *selScreen)
  3341. {
  3342. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3343. {
  3344. free = false;
  3345. selScreen->changeSelection(mapInfo);
  3346. }
  3347. }
  3348. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3349. {
  3350. if(!selScreen->isGuest())
  3351. return;
  3352. selScreen->setSInfo(*options);
  3353. }
  3354. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3355. {
  3356. if(!selScreen->isGuest())
  3357. return;
  3358. switch(action)
  3359. {
  3360. case NO_TAB:
  3361. selScreen->toggleTab(selScreen->curTab);
  3362. break;
  3363. case OPEN_OPTIONS:
  3364. selScreen->toggleTab(selScreen->opt);
  3365. break;
  3366. case OPEN_SCENARIO_LIST:
  3367. selScreen->toggleTab(selScreen->sel);
  3368. break;
  3369. case OPEN_RANDOM_MAP_OPTIONS:
  3370. selScreen->toggleTab(selScreen->randMapTab);
  3371. break;
  3372. }
  3373. }
  3374. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3375. {
  3376. if(!selScreen->isHost())
  3377. return;
  3378. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3379. switch(what)
  3380. {
  3381. case TOWN:
  3382. selScreen->opt->nextCastle(color, direction);
  3383. break;
  3384. case HERO:
  3385. selScreen->opt->nextHero(color, direction);
  3386. break;
  3387. case BONUS:
  3388. selScreen->opt->nextBonus(color, direction);
  3389. break;
  3390. }
  3391. }
  3392. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3393. {
  3394. if(selScreen->isGuest())
  3395. return;
  3396. SEL->playerNames.erase(playerID);
  3397. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3398. {
  3399. selScreen->setPlayer(*s, 0);
  3400. selScreen->opt->entries[s->color]->selectButtons();
  3401. }
  3402. selScreen->propagateNames();
  3403. selScreen->propagateOptions();
  3404. GH.totalRedraw();
  3405. }
  3406. void PlayersNames::apply(CSelectionScreen *selScreen)
  3407. {
  3408. if(selScreen->isGuest())
  3409. selScreen->playerNames = playerNames;
  3410. }
  3411. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3412. {
  3413. startingInfo.reset();
  3414. startingInfo.serv = selScreen->serv;
  3415. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3416. if(!selScreen->ongoingClosing)
  3417. {
  3418. *selScreen->serv << this; //resend to confirm
  3419. }
  3420. selScreen->serv = nullptr; //hide it so it won't be deleted
  3421. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3422. saveGameName.clear();
  3423. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3424. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3425. }
  3426. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3427. {
  3428. pos.x += config["x"].Float();
  3429. pos.y += config["y"].Float();
  3430. pos.w = 200;
  3431. pos.h = 116;
  3432. campFile = config["file"].String();
  3433. video = config["video"].String();
  3434. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3435. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3436. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3437. hoverText = header.name;
  3438. if (status != CCampaignScreen::DISABLED)
  3439. {
  3440. addUsedEvents(LCLICK | HOVER);
  3441. image = new CPicture(config["image"].String());
  3442. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3443. parent->addChild(hoverLabel);
  3444. }
  3445. if (status == CCampaignScreen::COMPLETED)
  3446. checkMark = new CPicture("CAMPCHK");
  3447. }
  3448. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3449. {
  3450. if (down)
  3451. {
  3452. // Close running video and open the selected campaign
  3453. CCS->videoh->close();
  3454. GH.pushInt( new CBonusSelection(campFile) );
  3455. }
  3456. }
  3457. void CCampaignScreen::CCampaignButton::hover(bool on)
  3458. {
  3459. if (on)
  3460. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3461. else
  3462. hoverLabel->setText(" ");
  3463. }
  3464. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3465. {
  3466. if (status == CCampaignScreen::DISABLED)
  3467. return;
  3468. CIntObject::show(to);
  3469. // Play the campaign button video when the mouse cursor is placed over the button
  3470. if (hovered)
  3471. {
  3472. if (CCS->videoh->fname != video)
  3473. CCS->videoh->open(video);
  3474. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3475. }
  3476. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3477. {
  3478. CCS->videoh->close();
  3479. redraw();
  3480. }
  3481. }
  3482. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3483. {
  3484. std::pair<std::string, std::string> help;
  3485. if (!button["help"].isNull() && button["help"].Float() > 0)
  3486. help = CGI->generaltexth->zelp[button["help"].Float()];
  3487. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3488. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3489. }
  3490. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3491. {
  3492. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3493. for(const JsonNode& node : config["images"].Vector())
  3494. images.push_back(createPicture(node));
  3495. if (!images.empty())
  3496. {
  3497. images[0]->center(); // move background to center
  3498. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3499. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3500. pos = images[0]->pos; // fix height\width of this window
  3501. }
  3502. if (!config["exitbutton"].isNull())
  3503. {
  3504. back = createExitButton(config["exitbutton"]);
  3505. back->hoverable = true;
  3506. }
  3507. for(const JsonNode& node : config["items"].Vector())
  3508. campButtons.push_back(new CCampaignButton(node));
  3509. }
  3510. void CCampaignScreen::showAll(SDL_Surface *to)
  3511. {
  3512. CIntObject::showAll(to);
  3513. if (pos.h != to->h || pos.w != to->w)
  3514. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3515. }
  3516. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3517. {
  3518. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3519. CGP->removeFromGui();
  3520. GH.pushInt(new CLoadingScreen(loader));
  3521. }
  3522. std::string CLoadingScreen::getBackground()
  3523. {
  3524. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3525. if(conf.empty())
  3526. {
  3527. return "loadbar";
  3528. }
  3529. else
  3530. {
  3531. return conf[ rand() % conf.size() ].String();
  3532. }
  3533. }
  3534. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3535. CWindowObject(BORDERED, getBackground()),
  3536. loadingThread(loader)
  3537. {
  3538. CCS->musich->stopMusic(5000);
  3539. }
  3540. CLoadingScreen::~CLoadingScreen()
  3541. {
  3542. loadingThread.join();
  3543. }
  3544. void CLoadingScreen::showAll(SDL_Surface *to)
  3545. {
  3546. Rect rect(0,0,to->w, to->h);
  3547. SDL_FillRect(to, &rect, 0);
  3548. CWindowObject::showAll(to);
  3549. }
  3550. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3551. CWindowObject(BORDERED),
  3552. spe(_spe),
  3553. positionCounter(0),
  3554. voiceSoundHandle(-1),
  3555. exitCb(callback)
  3556. {
  3557. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3558. addUsedEvents(LCLICK);
  3559. pos = center(Rect(0,0, 800, 600));
  3560. updateShadow();
  3561. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3562. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3563. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3564. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3565. text->scrollTextTo(-100);
  3566. }
  3567. void CPrologEpilogVideo::show( SDL_Surface * to )
  3568. {
  3569. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3570. //BUG: some videos are 800x600 in size while some are 800x400
  3571. //VCMI should center them in the middle of the screen. Possible but needs modification
  3572. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3573. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3574. //move text every 5 calls/frames; seems to be good enough
  3575. ++positionCounter;
  3576. if(positionCounter % 5 == 0)
  3577. {
  3578. text->scrollTextBy(1);
  3579. }
  3580. else
  3581. text->showAll(to);// blit text over video, if needed
  3582. if (text->textSize.y + 100 < positionCounter / 5)
  3583. clickLeft(false, false);
  3584. }
  3585. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3586. {
  3587. GH.popInt(this);
  3588. CCS->soundh->stopSound(voiceSoundHandle);
  3589. exitCb();
  3590. }
  3591. CSimpleJoinScreen::CSimpleJoinScreen()
  3592. {
  3593. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3594. bg = new CPicture("MUDIALOG.bmp"); // address background
  3595. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3596. Rect boxRect(20, 20, 205, 50);
  3597. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3598. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3599. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3600. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3601. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3602. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3603. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3604. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3605. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3606. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3607. address->setText(settings["server"]["server"].String(), true);
  3608. address->giveFocus();
  3609. }
  3610. void CSimpleJoinScreen::enterSelectionScreen()
  3611. {
  3612. std::string textAddress = address->text;
  3613. std::string textPort = port->text;
  3614. GH.popIntTotally(this);
  3615. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3616. }
  3617. void CSimpleJoinScreen::onChange(const std::string & newText)
  3618. {
  3619. ok->block(address->text.empty() || port->text.empty());
  3620. }