| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | /* * CSavingScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CSavingScreen.h"#include "SelectionTab.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../gui/CGuiHandler.h"#include "../gui/Shortcut.h"#include "../widgets/Buttons.h"#include "../widgets/TextControls.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/StartInfo.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/mapping/CMapHeader.h"CSavingScreen::CSavingScreen()	: CSelectionBase(ESelectionScreen::saveGame){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	center(pos);	localMi = std::make_shared<CMapInfo>();	localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));	tabSel = std::make_shared<SelectionTab>(screenType);	tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);	tabSel->toggleMode();	curTab = tabSel;			buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);}const CMapInfo * CSavingScreen::getMapInfo(){	return localMi.get();}const StartInfo * CSavingScreen::getStartInfo(){	if (localMi)		return localMi->scenarioOptionsOfSave;	return LOCPLINT->cb->getStartInfo();}void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to){	if(localMi == to)		return;	localMi = to;	card->changeSelection();	card->redraw();}void CSavingScreen::saveGame(){	if(!(tabSel && tabSel->inputName && tabSel->inputName->getText().size()))		return;	std::string path = "Saves/" + tabSel->curFolder + tabSel->inputName->getText();	auto overWrite = [this, path]() -> void	{		Settings lastSave = settings.write["general"]["lastSave"];		lastSave->String() = path;		LOCPLINT->cb->save(path);		close();	};	if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::SAVEGAME)))	{		std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?		boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->getText());		LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr);	}	else	{		overWrite();	}}
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