CBonusSelection.cpp 15 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../gui/CGuiHandler.h"
  32. #include "../gui/Shortcut.h"
  33. #include "../gui/WindowHandler.h"
  34. #include "../../lib/filesystem/Filesystem.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/CBuildingHandler.h"
  37. #include "../../lib/CSkillHandler.h"
  38. #include "../../lib/CTownHandler.h"
  39. #include "../../lib/CHeroHandler.h"
  40. #include "../../lib/CCreatureHandler.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/campaign/CampaignState.h"
  43. #include "../../lib/mapping/CMapService.h"
  44. #include "../../lib/mapping/CMapInfo.h"
  45. #include "../../lib/mapObjects/CGHeroInstance.h"
  46. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  47. {
  48. return CSH->si->campState;
  49. }
  50. CBonusSelection::CBonusSelection()
  51. : CWindowObject(BORDERED)
  52. {
  53. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  54. std::string bgName = getCampaign()->getRegions().getBackgroundName();
  55. setBackground(bgName);
  56. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  57. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  58. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  59. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  60. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  61. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  62. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  63. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescription(), Rect(480, 86, 286, 117), 1);
  64. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  65. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  66. mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
  67. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  68. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  69. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  70. std::vector<std::string> difficulty;
  71. std::string difficultyString = CGI->generaltexth->allTexts[492];
  72. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  73. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  74. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  75. {
  76. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  77. }
  78. if(getCampaign()->playerSelectedDifficulty())
  79. {
  80. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  81. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  82. }
  83. for(auto scenarioID : getCampaign()->allScenarios())
  84. {
  85. if(getCampaign()->isAvailable(scenarioID))
  86. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getRegions()));
  87. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  88. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getRegions()));
  89. }
  90. }
  91. void CBonusSelection::createBonusesIcons()
  92. {
  93. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  94. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  95. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  96. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  97. static const char * bonusPics[] =
  98. {
  99. "SPELLBON.DEF", // Spell
  100. "TWCRPORT.DEF", // Monster
  101. "", // Building - BO*.BMP
  102. "ARTIFBON.DEF", // Artifact
  103. "SPELLBON.DEF", // Spell scroll
  104. "PSKILBON.DEF", // Primary skill
  105. "SSKILBON.DEF", // Secondary skill
  106. "BORES.DEF", // Resource
  107. "PORTRAITSLARGE", // Hero HPL*.BMP
  108. "PORTRAITSLARGE"
  109. // Player - CREST58.DEF
  110. };
  111. for(int i = 0; i < bonDescs.size(); i++)
  112. {
  113. int bonusType = static_cast<size_t>(bonDescs[i].type);
  114. std::string picName = bonusPics[bonusType];
  115. size_t picNumber = bonDescs[i].info2;
  116. std::string desc;
  117. switch(bonDescs[i].type)
  118. {
  119. case CampaignBonusType::SPELL:
  120. desc = CGI->generaltexth->allTexts[715];
  121. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  122. break;
  123. case CampaignBonusType::MONSTER:
  124. picNumber = bonDescs[i].info2 + 2;
  125. desc = CGI->generaltexth->allTexts[717];
  126. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  127. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  128. break;
  129. case CampaignBonusType::BUILDING:
  130. {
  131. int faction = -1;
  132. for(auto & elem : CSH->si->playerInfos)
  133. {
  134. if(elem.second.isControlledByHuman())
  135. {
  136. faction = elem.second.castle;
  137. break;
  138. }
  139. }
  140. assert(faction != -1);
  141. BuildingID buildID;
  142. if(getCampaign()->formatVCMI())
  143. buildID = BuildingID(bonDescs[i].info1);
  144. else
  145. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  146. picName = graphics->ERMUtoPicture[faction][buildID];
  147. picNumber = -1;
  148. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  149. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  150. break;
  151. }
  152. case CampaignBonusType::ARTIFACT:
  153. desc = CGI->generaltexth->allTexts[715];
  154. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  155. break;
  156. case CampaignBonusType::SPELL_SCROLL:
  157. desc = CGI->generaltexth->allTexts[716];
  158. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  159. break;
  160. case CampaignBonusType::PRIMARY_SKILL:
  161. {
  162. int leadingSkill = -1;
  163. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  164. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  165. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  166. {
  167. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  168. {
  169. leadingSkill = g;
  170. }
  171. if(ptr[g] != 0)
  172. {
  173. toPrint.push_back(std::make_pair(g, ptr[g]));
  174. }
  175. }
  176. picNumber = leadingSkill;
  177. desc = CGI->generaltexth->allTexts[715];
  178. std::string substitute; //text to be printed instead of %s
  179. for(int v = 0; v < toPrint.size(); ++v)
  180. {
  181. substitute += std::to_string(toPrint[v].second);
  182. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  183. if(v != toPrint.size() - 1)
  184. {
  185. substitute += ", ";
  186. }
  187. }
  188. boost::algorithm::replace_first(desc, "%s", substitute);
  189. break;
  190. }
  191. case CampaignBonusType::SECONDARY_SKILL:
  192. desc = CGI->generaltexth->allTexts[718];
  193. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  194. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  195. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  196. break;
  197. case CampaignBonusType::RESOURCE:
  198. {
  199. int serialResID = 0;
  200. switch(bonDescs[i].info1)
  201. {
  202. case 0:
  203. case 1:
  204. case 2:
  205. case 3:
  206. case 4:
  207. case 5:
  208. case 6:
  209. serialResID = bonDescs[i].info1;
  210. break;
  211. case 0xFD: //wood + ore
  212. serialResID = 7;
  213. break;
  214. case 0xFE: //rare resources
  215. serialResID = 8;
  216. break;
  217. }
  218. picNumber = serialResID;
  219. desc = CGI->generaltexth->allTexts[717];
  220. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  221. std::string replacement;
  222. if(serialResID <= 6)
  223. {
  224. replacement = CGI->generaltexth->restypes[serialResID];
  225. }
  226. else
  227. {
  228. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  229. }
  230. boost::algorithm::replace_first(desc, "%s", replacement);
  231. break;
  232. }
  233. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  234. {
  235. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  236. if(!superhero)
  237. logGlobal->warn("No superhero! How could it be transferred?");
  238. picNumber = superhero ? superhero->portrait : 0;
  239. desc = CGI->generaltexth->allTexts[719];
  240. boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
  241. break;
  242. }
  243. case CampaignBonusType::HERO:
  244. desc = CGI->generaltexth->allTexts[718];
  245. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  246. if(bonDescs[i].info2 == 0xFFFF)
  247. {
  248. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  249. picNumber = -1;
  250. picName = "CBONN1A3.BMP";
  251. }
  252. else
  253. {
  254. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  255. }
  256. break;
  257. }
  258. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  259. if(picNumber != -1)
  260. picName += ":" + std::to_string(picNumber);
  261. auto anim = std::make_shared<CAnimation>();
  262. anim->setCustom(picName, 0);
  263. bonusButton->setImage(anim);
  264. if(CSH->campaignBonus == i)
  265. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  266. groupBonuses->addToggle(i, bonusButton);
  267. }
  268. if(getCampaign()->getBonusID(CSH->campaignMap))
  269. groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
  270. }
  271. void CBonusSelection::updateAfterStateChange()
  272. {
  273. if(CSH->state != EClientState::GAMEPLAY)
  274. {
  275. buttonRestart->disable();
  276. buttonStart->enable();
  277. if(!getCampaign()->conqueredScenarios().empty())
  278. buttonBack->block(true);
  279. else
  280. buttonBack->block(false);
  281. }
  282. else
  283. {
  284. buttonStart->disable();
  285. buttonRestart->enable();
  286. buttonBack->block(false);
  287. if(buttonDifficultyLeft)
  288. buttonDifficultyLeft->disable();
  289. if(buttonDifficultyRight)
  290. buttonDifficultyRight->disable();
  291. }
  292. if(CSH->campaignBonus == -1)
  293. {
  294. buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
  295. }
  296. else if(buttonStart->isBlocked())
  297. {
  298. buttonStart->block(false);
  299. }
  300. for(auto region : regions)
  301. region->updateState();
  302. if(!CSH->mi)
  303. return;
  304. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  305. mapName->setText(CSH->mi->getName());
  306. mapDescription->setText(CSH->mi->getDescription());
  307. for(size_t i = 0; i < difficultyIcons.size(); i++)
  308. {
  309. if(i == CSH->si->difficulty)
  310. difficultyIcons[i]->enable();
  311. else
  312. difficultyIcons[i]->disable();
  313. }
  314. flagbox->recreate();
  315. createBonusesIcons();
  316. }
  317. void CBonusSelection::goBack()
  318. {
  319. if(CSH->state != EClientState::GAMEPLAY)
  320. {
  321. GH.windows().popWindows(2);
  322. }
  323. else
  324. {
  325. close();
  326. }
  327. // TODO: we can actually only pop bonus selection interface for custom campaigns
  328. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  329. /*
  330. else
  331. {
  332. close();
  333. CSH->state = EClientState::LOBBY;
  334. }
  335. */
  336. }
  337. void CBonusSelection::startMap()
  338. {
  339. auto showPrologVideo = [=]()
  340. {
  341. auto exitCb = [=]()
  342. {
  343. logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
  344. CSH->sendStartGame();
  345. };
  346. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  347. if(scenario.prolog.hasPrologEpilog)
  348. {
  349. GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  350. }
  351. else
  352. {
  353. exitCb();
  354. }
  355. };
  356. //block buttons immediately
  357. buttonStart->block(true);
  358. buttonRestart->block(true);
  359. buttonBack->block(true);
  360. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  361. {
  362. close();
  363. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  364. {
  365. showPrologVideo();
  366. }, 0);
  367. }
  368. else
  369. {
  370. showPrologVideo();
  371. }
  372. }
  373. void CBonusSelection::restartMap()
  374. {
  375. close();
  376. LOCPLINT->showYesNoDialog(
  377. CGI->generaltexth->allTexts[67],
  378. [=]()
  379. {
  380. GH.dispatchMainThread(
  381. []()
  382. {
  383. CSH->sendRestartGame();
  384. }
  385. );
  386. },
  387. 0
  388. );
  389. }
  390. void CBonusSelection::increaseDifficulty()
  391. {
  392. CSH->setDifficulty(CSH->si->difficulty + 1);
  393. }
  394. void CBonusSelection::decreaseDifficulty()
  395. {
  396. // avoid negative overflow (0 - 1 = 255)
  397. if (CSH->si->difficulty > 0)
  398. CSH->setDifficulty(CSH->si->difficulty - 1);
  399. }
  400. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  401. : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  402. {
  403. OBJ_CONSTRUCTION;
  404. pos += campDsc.getPosition(id);
  405. auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
  406. graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
  407. graphicsNotSelected->disable();
  408. graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
  409. graphicsSelected->disable();
  410. graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
  411. graphicsStriped->disable();
  412. pos.w = graphicsNotSelected->pos.w;
  413. pos.h = graphicsNotSelected->pos.h;
  414. }
  415. void CBonusSelection::CRegion::updateState()
  416. {
  417. if(!accessible)
  418. {
  419. graphicsNotSelected->disable();
  420. graphicsSelected->disable();
  421. graphicsStriped->enable();
  422. }
  423. else if(CSH->campaignMap == idOfMapAndRegion)
  424. {
  425. graphicsNotSelected->disable();
  426. graphicsSelected->enable();
  427. graphicsStriped->disable();
  428. }
  429. else
  430. {
  431. graphicsNotSelected->enable();
  432. graphicsSelected->disable();
  433. graphicsStriped->disable();
  434. }
  435. }
  436. void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
  437. {
  438. //select if selectable & clicked inside our graphic
  439. if(indeterminate(down))
  440. return;
  441. if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
  442. {
  443. CSH->setCampaignMap(idOfMapAndRegion);
  444. }
  445. }
  446. void CBonusSelection::CRegion::showPopupWindow()
  447. {
  448. // FIXME: For some reason "down" is only ever contain indeterminate_value
  449. auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
  450. if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
  451. {
  452. CRClickPopup::createAndPush(text);
  453. }
  454. }