CArtifactsOfHeroBase.cpp 7.5 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  21. : backpackPos(0),
  22. curHero(nullptr),
  23. putBackPickedArtCallback(nullptr)
  24. {
  25. }
  26. void CArtifactsOfHeroBase::putBackPickedArtifact()
  27. {
  28. // Artifact located in artifactsTransitionPos should be returned
  29. if(getPickedArtifact())
  30. {
  31. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  32. if(slot == ArtifactPosition::PRE_FIRST)
  33. {
  34. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  35. }
  36. else
  37. {
  38. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
  39. }
  40. }
  41. if(putBackPickedArtCallback)
  42. putBackPickedArtCallback();
  43. }
  44. void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
  45. {
  46. putBackPickedArtCallback = callback;
  47. }
  48. void CArtifactsOfHeroBase::init(
  49. CHeroArtPlace::ClickFunctor lClickCallback,
  50. CHeroArtPlace::ClickFunctor showPopupCallback,
  51. const Point & position,
  52. BpackScrollFunctor scrollCallback)
  53. {
  54. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  55. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  56. pos += position;
  57. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  58. {
  59. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  60. }
  61. backpack.clear();
  62. for(int s = 0; s < 5; s++)
  63. {
  64. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  65. backpack.push_back(artPlace);
  66. }
  67. for(auto artPlace : artWorn)
  68. {
  69. artPlace.second->slot = artPlace.first;
  70. artPlace.second->setArtifact(nullptr);
  71. artPlace.second->leftClickCallback = lClickCallback;
  72. artPlace.second->showPopupCallback = showPopupCallback;
  73. }
  74. for(auto artPlace : backpack)
  75. {
  76. artPlace->setArtifact(nullptr);
  77. artPlace->leftClickCallback = lClickCallback;
  78. artPlace->showPopupCallback = showPopupCallback;
  79. }
  80. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(-1);}, EShortcut::MOVE_LEFT);
  81. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(+1);}, EShortcut::MOVE_RIGHT);
  82. leftBackpackRoll->block(true);
  83. rightBackpackRoll->block(true);
  84. setRedrawParent(true);
  85. }
  86. void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
  87. {
  88. if(leftClickCallback)
  89. leftClickCallback(*this, artPlace);
  90. }
  91. void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
  92. {
  93. if(showPopupCallback)
  94. showPopupCallback(*this, artPlace);
  95. }
  96. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  97. {
  98. curHero = hero;
  99. if(curHero->artifactsInBackpack.size() > 0)
  100. backpackPos %= curHero->artifactsInBackpack.size();
  101. else
  102. backpackPos = 0;
  103. for(auto slot : artWorn)
  104. {
  105. setSlotData(slot.second, slot.first, *curHero);
  106. }
  107. scrollBackpack(0);
  108. }
  109. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  110. {
  111. return curHero;
  112. }
  113. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  114. {
  115. scrollBackpackForArtSet(offset, *curHero);
  116. redraw();
  117. }
  118. void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
  119. {
  120. // offset==-1 => to left; offset==1 => to right
  121. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  122. auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
  123. auto scrollingPossible = artsInBackpack > backpack.size();
  124. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  125. {
  126. return slot + 1;
  127. };
  128. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  129. {
  130. return ArtifactPosition::BACKPACK_START + (slot - ArtifactPosition::BACKPACK_START + 1) % artsInBackpack;
  131. };
  132. slotInc inc;
  133. if(scrollingPossible)
  134. inc = inc_ring;
  135. else
  136. inc = inc_straight;
  137. backpackPos += offset;
  138. if(backpackPos < 0)
  139. backpackPos += artsInBackpack;
  140. if(artsInBackpack)
  141. backpackPos %= artsInBackpack;
  142. auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
  143. for(auto artPlace : backpack)
  144. {
  145. setSlotData(artPlace, slot, artSet);
  146. slot = inc(slot);
  147. }
  148. // Blocking scrolling if there is not enough artifacts to scroll
  149. if(leftBackpackRoll)
  150. leftBackpackRoll->block(!scrollingPossible);
  151. if(rightBackpackRoll)
  152. rightBackpackRoll->block(!scrollingPossible);
  153. }
  154. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  155. {
  156. for(auto artPlace : artWorn)
  157. artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  158. }
  159. void CArtifactsOfHeroBase::unmarkSlots()
  160. {
  161. for(auto & artPlace : artWorn)
  162. artPlace.second->selectSlot(false);
  163. for(auto & artPlace : backpack)
  164. artPlace->selectSlot(false);
  165. }
  166. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  167. {
  168. if(ArtifactUtils::isSlotEquipment(slot))
  169. {
  170. if(artWorn.find(slot) == artWorn.end())
  171. {
  172. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  173. return nullptr;
  174. }
  175. return artWorn[slot];
  176. }
  177. if(ArtifactUtils::isSlotBackpack(slot))
  178. {
  179. for(ArtPlacePtr artPlace : backpack)
  180. if(artPlace->slot == slot)
  181. return artPlace;
  182. return nullptr;
  183. }
  184. else
  185. {
  186. return nullptr;
  187. }
  188. }
  189. void CArtifactsOfHeroBase::updateWornSlots()
  190. {
  191. for(auto place : artWorn)
  192. updateSlot(place.first);
  193. }
  194. void CArtifactsOfHeroBase::updateBackpackSlots()
  195. {
  196. if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
  197. backpackPos = 0;
  198. scrollBackpack(0);
  199. }
  200. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  201. {
  202. setSlotData(getArtPlace(slot), slot, *curHero);
  203. }
  204. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  205. {
  206. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  207. if(!curHero || curHero->artifactsTransitionPos.empty())
  208. return nullptr;
  209. else
  210. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  211. }
  212. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
  213. {
  214. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  215. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  216. {
  217. return;
  218. }
  219. artPlace->slot = slot;
  220. if(auto slotInfo = artSet.getSlot(slot))
  221. {
  222. artPlace->lockSlot(slotInfo->locked);
  223. artPlace->setArtifact(slotInfo->artifact);
  224. if(!slotInfo->artifact->isCombined())
  225. {
  226. // If the artifact is part of at least one combined artifact, add additional information
  227. std::map<const CArtifact*, int> arts;
  228. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  229. {
  230. arts.insert(std::pair(combinedArt, 0));
  231. for(const auto part : combinedArt->getConstituents())
  232. if(artSet.hasArt(part->getId(), true))
  233. arts.at(combinedArt)++;
  234. }
  235. artPlace->addCombinedArtInfo(arts);
  236. }
  237. }
  238. else
  239. {
  240. artPlace->setArtifact(nullptr);
  241. }
  242. }