GameInstance.h 1.2 KB

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  1. /*
  2. * GameInstance.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameEngineUser.h"
  12. class CServerHandler;
  13. class GlobalLobbyClient;
  14. class CPlayerInterface;
  15. class CMapHandler;
  16. class CMainMenu;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class INetworkHandler;
  19. VCMI_LIB_NAMESPACE_END
  20. class GameInstance final : boost::noncopyable, public IGameEngineUser
  21. {
  22. std::unique_ptr<CServerHandler> serverInstance;
  23. std::unique_ptr<CMapHandler> mapInstance;
  24. std::shared_ptr<CMainMenu> mainMenuInstance;
  25. CPlayerInterface * interfaceInstance;
  26. public:
  27. GameInstance();
  28. ~GameInstance();
  29. CServerHandler & server();
  30. CMapHandler & map();
  31. std::shared_ptr<CMainMenu> mainmenu();
  32. CPlayerInterface * interface();
  33. void setServerInstance(std::unique_ptr<CServerHandler> ptr);
  34. void setMapInstance(std::unique_ptr<CMapHandler> ptr);
  35. void setInterfaceInstance(CPlayerInterface * ptr);
  36. void onGlobalLobbyInterfaceActivated() final;
  37. void onUpdate() final;
  38. bool capturedAllEvents() final;
  39. void onShutdownRequested(bool askForConfirmation) final;
  40. };
  41. extern std::unique_ptr<GameInstance> GAME;