CHeroWindow.cpp 31 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "AdventureMapButton.h"
  11. #include "CMessage.h"
  12. #include <sstream>
  13. extern SDL_Surface * screen;
  14. extern TTF_Font * GEOR16;
  15. CHeroWindow::CHeroWindow(int playerColor):
  16. backpackPos(0), player(playerColor)
  17. {
  18. artWorn.resize(19);
  19. background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
  20. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  21. pos.x = 65;
  22. pos.y = 8;
  23. pos.h = background->h;
  24. pos.w = background->w;
  25. curBack = NULL;
  26. curHero = NULL;
  27. activeArtPlace = NULL;
  28. garInt = NULL;
  29. quitButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
  30. dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
  31. questlogButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
  32. gar1button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
  33. gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
  34. gar3button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
  35. gar4button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
  36. leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
  37. rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
  38. for(int g=0; g<8; ++g)
  39. {
  40. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  41. heroListMi.push_back(new LClickableAreaHero());
  42. heroListMi[g]->pos.x = 677;
  43. heroListMi[g]->pos.y = 95+g*54;
  44. heroListMi[g]->pos.h = 32;
  45. heroListMi[g]->pos.w = 48;
  46. heroListMi[g]->owner = this;
  47. heroListMi[g]->id = g;
  48. }
  49. skillpics = CGI->spriteh->giveDef("pskil42.def");
  50. flags = CGI->spriteh->giveDef("CREST58.DEF");
  51. //areas
  52. portraitArea = new LRClickableAreaWText();
  53. portraitArea->pos.x = 83;
  54. portraitArea->pos.y = 26;
  55. portraitArea->pos.w = 58;
  56. portraitArea->pos.h = 64;
  57. for(int v=0; v<4; ++v)
  58. {
  59. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  60. primSkillAreas[v]->pos.x = 95 + 70*v;
  61. primSkillAreas[v]->pos.y = 111;
  62. primSkillAreas[v]->pos.w = 42;
  63. primSkillAreas[v]->pos.h = 42;
  64. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  65. primSkillAreas[v]->type = v;
  66. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  67. primSkillAreas[v]->baseType = 0;
  68. }
  69. expArea = new LRClickableAreaWText();
  70. expArea->pos.x = 83;
  71. expArea->pos.y = 236;
  72. expArea->pos.w = 136;
  73. expArea->pos.h = 42;
  74. spellPointsArea = new LRClickableAreaWText();
  75. spellPointsArea->pos.x = 227;
  76. spellPointsArea->pos.y = 236;
  77. spellPointsArea->pos.w = 136;
  78. spellPointsArea->pos.h = 42;
  79. for(int i=0; i<8; ++i)
  80. {
  81. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  82. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  83. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  84. secSkillAreas[i]->pos.w = 136;
  85. secSkillAreas[i]->pos.h = 42;
  86. secSkillAreas[i]->baseType = 1;
  87. }
  88. }
  89. CHeroWindow::~CHeroWindow()
  90. {
  91. SDL_FreeSurface(background);
  92. delete quitButton;
  93. delete dismissButton;
  94. delete questlogButton;
  95. delete gar1button;
  96. delete gar2button;
  97. delete gar3button;
  98. delete gar4button;
  99. delete leftArtRoll;
  100. delete rightArtRoll;
  101. for(int g=0; g<heroListMi.size(); ++g)
  102. delete heroListMi[g];
  103. if(curBack)
  104. SDL_FreeSurface(curBack);
  105. delete skillpics;
  106. delete flags;
  107. delete garInt;
  108. for(int g=0; g<artWorn.size(); ++g)
  109. {
  110. delete artWorn[g];
  111. }
  112. artWorn.clear();
  113. for(int g=0; g<backpack.size(); ++g)
  114. {
  115. delete backpack[g];
  116. }
  117. backpack.clear();
  118. delete portraitArea;
  119. delete expArea;
  120. delete spellPointsArea;
  121. for(int v=0; v<primSkillAreas.size(); ++v)
  122. {
  123. delete primSkillAreas[v];
  124. }
  125. for(int v=0; v<secSkillAreas.size(); ++v)
  126. {
  127. delete secSkillAreas[v];
  128. }
  129. }
  130. void CHeroWindow::show(SDL_Surface *to)
  131. {
  132. if(!to)
  133. to=ekran;
  134. if(curBack)
  135. blitAt(curBack,pos.x,pos.y,to);
  136. quitButton->show();
  137. dismissButton->show();
  138. questlogButton->show();
  139. gar1button->show();
  140. gar2button->show();
  141. gar3button->show();
  142. gar4button->show();
  143. leftArtRoll->show();
  144. rightArtRoll->show();
  145. garInt->show();
  146. for(int d=0; d<artWorn.size(); ++d)
  147. {
  148. artWorn[d]->show(to);
  149. }
  150. for(int d=0; d<backpack.size(); ++d)
  151. {
  152. backpack[d]->show(to);
  153. }
  154. }
  155. void CHeroWindow::setHero(const CGHeroInstance *hero)
  156. {
  157. if(!hero) //something strange... no hero? it shouldn't happen
  158. {
  159. return;
  160. }
  161. curHero = hero;
  162. portraitArea->text = hero->biography;
  163. delete garInt;
  164. garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  165. for(int g=0; g<primSkillAreas.size(); ++g)
  166. {
  167. primSkillAreas[g]->bonus = hero->primSkills[g];
  168. }
  169. for(int g=0; g<hero->secSkills.size(); ++g)
  170. {
  171. secSkillAreas[g]->type = hero->secSkills[g].first;
  172. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  173. std::string hlp;
  174. switch(hero->secSkills[g].second)
  175. {
  176. case 0: //basic level
  177. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  178. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  179. break;
  180. case 1: //adv level
  181. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  182. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  183. break;
  184. case 2: //expert level
  185. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  186. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  187. break;
  188. }
  189. }
  190. char * th = new char[200];
  191. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  192. expArea->text = std::string(th);
  193. delete [] th;
  194. th = new char[400];
  195. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  196. spellPointsArea->text = std::string(th);
  197. delete [] th;
  198. for(int g=0; g<artWorn.size(); ++g)
  199. {
  200. delete artWorn[g];
  201. }
  202. for(int g=0; g<backpack.size(); ++g)
  203. {
  204. delete backpack[g];
  205. }
  206. backpack.clear();
  207. artWorn[8] = new CArtPlace(hero->artifWorn[8]);
  208. artWorn[8]->pos.x = 515;
  209. artWorn[8]->pos.y = 295;
  210. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  211. if(hero->artifWorn[8])
  212. artWorn[8]->text = hero->artifWorn[8]->description;
  213. else
  214. artWorn[8]->text = std::string();
  215. artWorn[8]->ourWindow = this;
  216. artWorn[8]->feet = true;
  217. artWorn[0] = new CArtPlace(hero->artifWorn[0]);
  218. artWorn[0]->pos.x = 509;
  219. artWorn[0]->pos.y = 30;
  220. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  221. if(hero->artifWorn[0])
  222. artWorn[0]->text = hero->artifWorn[0]->description;
  223. else
  224. artWorn[0]->text = std::string();
  225. artWorn[0]->ourWindow = this;
  226. artWorn[0]->head = true;
  227. artWorn[4] = new CArtPlace(hero->artifWorn[4]);
  228. artWorn[4]->pos.x = 564;
  229. artWorn[4]->pos.y = 183;
  230. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  231. if(hero->artifWorn[4])
  232. artWorn[4]->text = hero->artifWorn[4]->description;
  233. else
  234. artWorn[4]->text = std::string();
  235. artWorn[4]->ourWindow = this;
  236. artWorn[4]->lHand = true;
  237. artWorn[7] = new CArtPlace(hero->artifWorn[7]);
  238. artWorn[7]->pos.x = 610;
  239. artWorn[7]->pos.y = 183;
  240. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  241. if(hero->artifWorn[7])
  242. artWorn[7]->text = hero->artifWorn[7]->description;
  243. else
  244. artWorn[7]->text = std::string();
  245. artWorn[7]->ourWindow = this;
  246. artWorn[7]->lRing = true;
  247. artWorn[13] = new CArtPlace(hero->artifWorn[13]);
  248. artWorn[13]->pos.x = 564;
  249. artWorn[13]->pos.y = 30;
  250. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  251. if(hero->artifWorn[13])
  252. artWorn[13]->text = hero->artifWorn[13]->description;
  253. else
  254. artWorn[13]->text = std::string();
  255. artWorn[13]->ourWindow = this;
  256. artWorn[13]->warMachine1 = true;
  257. artWorn[14] = new CArtPlace(hero->artifWorn[14]);
  258. artWorn[14]->pos.x = 610;
  259. artWorn[14]->pos.y = 30;
  260. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  261. if(hero->artifWorn[14])
  262. artWorn[14]->text = hero->artifWorn[14]->description;
  263. else
  264. artWorn[14]->text = std::string();
  265. artWorn[14]->ourWindow = this;
  266. artWorn[14]->warMachine2 = true;
  267. artWorn[15] = new CArtPlace(hero->artifWorn[15]);
  268. artWorn[15]->pos.x = 610;
  269. artWorn[15]->pos.y = 76;
  270. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  271. if(hero->artifWorn[15])
  272. artWorn[15]->text = hero->artifWorn[15]->description;
  273. else
  274. artWorn[15]->text = std::string();
  275. artWorn[15]->ourWindow = this;
  276. artWorn[15]->warMachine3 = true;
  277. artWorn[16] = new CArtPlace(hero->artifWorn[16]);
  278. artWorn[16]->pos.x = 610;
  279. artWorn[16]->pos.y = 122;
  280. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  281. if(hero->artifWorn[16])
  282. artWorn[16]->text = hero->artifWorn[16]->description;
  283. else
  284. artWorn[16]->text = std::string();
  285. artWorn[16]->ourWindow = this;
  286. artWorn[16]->warMachine4 = true;
  287. artWorn[9] = new CArtPlace(hero->artifWorn[9]);
  288. artWorn[9]->pos.x = 383;
  289. artWorn[9]->pos.y = 143;
  290. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  291. if(hero->artifWorn[9])
  292. artWorn[9]->text = hero->artifWorn[9]->description;
  293. else
  294. artWorn[9]->text = std::string();
  295. artWorn[9]->ourWindow = this;
  296. artWorn[9]->misc1 = true;
  297. artWorn[10] = new CArtPlace(hero->artifWorn[10]);
  298. artWorn[10]->pos.x = 399;
  299. artWorn[10]->pos.y = 194;
  300. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  301. if(hero->artifWorn[10])
  302. artWorn[10]->text = hero->artifWorn[10]->description;
  303. else
  304. artWorn[10]->text = std::string();
  305. artWorn[10]->ourWindow = this;
  306. artWorn[10]->misc1 = true;
  307. artWorn[11] = new CArtPlace(hero->artifWorn[11]);
  308. artWorn[11]->pos.x = 415;
  309. artWorn[11]->pos.y = 245;
  310. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  311. if(hero->artifWorn[11])
  312. artWorn[11]->text = hero->artifWorn[11]->description;
  313. else
  314. artWorn[11]->text = std::string();
  315. artWorn[11]->ourWindow = this;
  316. artWorn[11]->misc3 = true;
  317. artWorn[12] = new CArtPlace(hero->artifWorn[12]);
  318. artWorn[12]->pos.x = 431;
  319. artWorn[12]->pos.y = 296;
  320. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  321. if(hero->artifWorn[12])
  322. artWorn[12]->text = hero->artifWorn[12]->description;
  323. else
  324. artWorn[12]->text = std::string();
  325. artWorn[12]->ourWindow = this;
  326. artWorn[12]->misc4 = true;
  327. artWorn[18] = new CArtPlace(hero->artifWorn[18]);
  328. artWorn[18]->pos.x = 381;
  329. artWorn[18]->pos.y = 296;
  330. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  331. if(hero->artifWorn[18])
  332. artWorn[18]->text = hero->artifWorn[18]->description;
  333. else
  334. artWorn[18]->text = std::string();
  335. artWorn[18]->ourWindow = this;
  336. artWorn[18]->misc5 = true;
  337. artWorn[2] = new CArtPlace(hero->artifWorn[2]);
  338. artWorn[2]->pos.x = 508;
  339. artWorn[2]->pos.y = 79;
  340. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  341. if(hero->artifWorn[2])
  342. artWorn[2]->text = hero->artifWorn[2]->description;
  343. else
  344. artWorn[2]->text = std::string();
  345. artWorn[2]->ourWindow = this;
  346. artWorn[2]->neck = true;
  347. artWorn[3] = new CArtPlace(hero->artifWorn[3]);
  348. artWorn[3]->pos.x = 383;
  349. artWorn[3]->pos.y = 68;
  350. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  351. if(hero->artifWorn[3])
  352. artWorn[3]->text = hero->artifWorn[3]->description;
  353. else
  354. artWorn[3]->text = std::string();
  355. artWorn[3]->ourWindow = this;
  356. artWorn[3]->rHand = true;
  357. artWorn[6] = new CArtPlace(hero->artifWorn[6]);
  358. artWorn[6]->pos.x = 431;
  359. artWorn[6]->pos.y = 68;
  360. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  361. if(hero->artifWorn[6])
  362. artWorn[6]->text = hero->artifWorn[6]->description;
  363. else
  364. artWorn[6]->text = std::string();
  365. artWorn[6]->ourWindow = this;
  366. artWorn[6]->rRing = true;
  367. artWorn[1] = new CArtPlace(hero->artifWorn[1]);
  368. artWorn[1]->pos.x = 567;
  369. artWorn[1]->pos.y = 240;
  370. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  371. if(hero->artifWorn[1])
  372. artWorn[1]->text = hero->artifWorn[1]->description;
  373. else
  374. artWorn[1]->text = std::string();
  375. artWorn[1]->ourWindow = this;
  376. artWorn[1]->shoulders = true;
  377. artWorn[17] = new CArtPlace(hero->artifWorn[17]);
  378. artWorn[17]->pos.x = 610;
  379. artWorn[17]->pos.y = 310;
  380. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  381. if(hero->artifWorn[17])
  382. artWorn[17]->text = hero->artifWorn[17]->description;
  383. else
  384. artWorn[17]->text = std::string();
  385. artWorn[17]->ourWindow = this;
  386. artWorn[17]->spellBook = true;
  387. artWorn[5] = new CArtPlace(hero->artifWorn[5]);
  388. artWorn[5]->pos.x = 509;
  389. artWorn[5]->pos.y = 130;
  390. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  391. if(hero->artifWorn[5])
  392. artWorn[5]->text = hero->artifWorn[5]->description;
  393. else
  394. artWorn[5]->text = std::string();
  395. artWorn[5]->ourWindow = this;
  396. artWorn[5]->torso = true;
  397. for(int g=0; g<artWorn.size(); ++g)
  398. {
  399. artWorn[g]->myNumber = g;
  400. artWorn[g]->backNumber = -1;
  401. }
  402. for(int s=0; s<5; ++s)
  403. {
  404. CArtPlace * add;
  405. if( s < curHero->artifacts.size() )
  406. add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
  407. else
  408. add = new CArtPlace(NULL);
  409. add->pos.x = 403 + 46*s;
  410. add->pos.y = 365;
  411. add->pos.h = add->pos.w = 44;
  412. if(s<hero->artifacts.size() && hero->artifacts[s])
  413. add->text = hero->artifacts[s]->description;
  414. else
  415. add->text = std::string();
  416. add->ourWindow = this;
  417. add->spellBook = true;
  418. add->warMachine1 = true;
  419. add->warMachine2 = true;
  420. add->warMachine3 = true;
  421. add->warMachine4 = true;
  422. add->misc1 = true;
  423. add->misc2 = true;
  424. add->misc3 = true;
  425. add->misc4 = true;
  426. add->misc5 = true;
  427. add->feet = true;
  428. add->lRing = true;
  429. add->rRing = true;
  430. add->torso = true;
  431. add->lHand = true;
  432. add->rHand = true;
  433. add->neck = true;
  434. add->shoulders = true;
  435. add->head = true;
  436. add->myNumber = -1;
  437. add->backNumber = s;
  438. backpack.push_back(add);
  439. }
  440. redrawCurBack();
  441. }
  442. void CHeroWindow::quit()
  443. {
  444. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  445. {
  446. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  447. {
  448. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  449. }
  450. }
  451. deactivate();
  452. LOCPLINT->adventureInt->show();
  453. SDL_FreeSurface(curBack);
  454. curBack = NULL;
  455. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  456. {
  457. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  458. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  459. }*/
  460. for(int g=0; g<artWorn.size(); ++g)
  461. {
  462. delete artWorn[g];
  463. artWorn[g] = NULL;
  464. }
  465. for(int g=0; g<backpack.size(); ++g)
  466. {
  467. delete backpack[g];
  468. backpack[g] = NULL;
  469. }
  470. backpack.clear();
  471. }
  472. void CHeroWindow::activate()
  473. {
  474. LOCPLINT->curint = this;
  475. quitButton->activate();
  476. dismissButton->activate();
  477. questlogButton->activate();
  478. gar1button->activate();
  479. gar2button->activate();
  480. gar3button->activate();
  481. gar4button->activate();
  482. leftArtRoll->activate();
  483. rightArtRoll->activate();
  484. portraitArea->activate();
  485. expArea->activate();
  486. spellPointsArea->activate();
  487. garInt->activate();
  488. for(int v=0; v<primSkillAreas.size(); ++v)
  489. {
  490. primSkillAreas[v]->activate();
  491. }
  492. for(int v=0; v<curHero->secSkills.size(); ++v)
  493. {
  494. secSkillAreas[v]->activate();
  495. }
  496. redrawCurBack();
  497. for(int f=0; f<artWorn.size(); ++f)
  498. {
  499. if(artWorn[f])
  500. artWorn[f]->activate();
  501. }
  502. for(int f=0; f<backpack.size(); ++f)
  503. {
  504. if(backpack[f])
  505. backpack[f]->activate();
  506. }
  507. for(int e=0; e<heroListMi.size(); ++e)
  508. {
  509. heroListMi[e]->activate();
  510. }
  511. //LOCPLINT->lclickable.push_back(artFeet);
  512. }
  513. void CHeroWindow::deactivate()
  514. {
  515. quitButton->deactivate();
  516. dismissButton->deactivate();
  517. questlogButton->deactivate();
  518. gar1button->deactivate();
  519. gar2button->deactivate();
  520. gar3button->deactivate();
  521. gar4button->deactivate();
  522. leftArtRoll->deactivate();
  523. rightArtRoll->deactivate();
  524. portraitArea->deactivate();
  525. expArea->deactivate();
  526. spellPointsArea->deactivate();
  527. garInt->deactivate();
  528. for(int v=0; v<primSkillAreas.size(); ++v)
  529. {
  530. primSkillAreas[v]->deactivate();
  531. }
  532. for(int v=0; v<curHero->secSkills.size(); ++v)
  533. {
  534. secSkillAreas[v]->deactivate();
  535. }
  536. for(int f=0; f<artWorn.size(); ++f)
  537. {
  538. if(artWorn[f])
  539. artWorn[f]->deactivate();
  540. }
  541. for(int f=0; f<backpack.size(); ++f)
  542. {
  543. if(backpack[f])
  544. backpack[f]->deactivate();
  545. }
  546. for(int e=0; e<heroListMi.size(); ++e)
  547. {
  548. heroListMi[e]->deactivate();
  549. }
  550. }
  551. void CHeroWindow::dismissCurrent()
  552. {
  553. LOCPLINT->cb->dismissHero(curHero);
  554. quit();
  555. }
  556. void CHeroWindow::questlog()
  557. {
  558. }
  559. void CHeroWindow::gar1()
  560. {
  561. }
  562. void CHeroWindow::gar2()
  563. {
  564. }
  565. void CHeroWindow::gar3()
  566. {
  567. }
  568. void CHeroWindow::gar4()
  569. {
  570. }
  571. void CHeroWindow::leftArtRoller()
  572. {
  573. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  574. {
  575. backpackPos+=curHero->artifacts.size()-1; //set new offset
  576. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  577. {
  578. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  579. if(backpack[s]->ourArt)
  580. backpack[s]->text = backpack[s]->ourArt->description;
  581. else
  582. backpack[s]->text = std::string();
  583. }
  584. }
  585. }
  586. void CHeroWindow::rightArtRoller()
  587. {
  588. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  589. {
  590. backpackPos+=1; //set new offset
  591. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  592. {
  593. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  594. if(backpack[s]->ourArt)
  595. backpack[s]->text = backpack[s]->ourArt->description;
  596. else
  597. backpack[s]->text = std::string();
  598. }
  599. }
  600. }
  601. void CHeroWindow::switchHero()
  602. {
  603. //int y;
  604. //SDL_GetMouseState(NULL, &y);
  605. //for(int g=0; g<heroListMi.size(); ++g)
  606. //{
  607. // if(y>=94+54*g)
  608. // {
  609. // //quit();
  610. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  611. // //LOCPLINT->openHeroWindow(curHero);
  612. // redrawCurBack();
  613. // }
  614. //}
  615. }
  616. void CHeroWindow::redrawCurBack()
  617. {
  618. if(curBack)
  619. SDL_FreeSurface(curBack);
  620. curBack = CSDL_Ext::copySurface(background);
  621. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  622. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  623. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  624. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  625. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  626. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  627. blitAt(curHero->type->portraitLarge, 19, 19, curBack);
  628. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  629. std::stringstream secondLine;
  630. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  631. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  632. //primary skliis names
  633. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  634. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  635. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  636. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  637. //dismiss / quest log
  638. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  639. if(toPrin->size()==1)
  640. {
  641. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  642. }
  643. else
  644. {
  645. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  646. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  647. }
  648. delete toPrin;
  649. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  650. if(toPrin->size()==1)
  651. {
  652. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  653. }
  654. else
  655. {
  656. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  657. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  658. }
  659. delete toPrin;
  660. //printing primary skills' amounts
  661. std::stringstream primarySkill1;
  662. primarySkill1<<curHero->primSkills[0];
  663. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  664. std::stringstream primarySkill2;
  665. primarySkill2<<curHero->primSkills[1];
  666. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  667. std::stringstream primarySkill3;
  668. primarySkill3<<curHero->primSkills[2];
  669. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  670. std::stringstream primarySkill4;
  671. primarySkill4<<curHero->primSkills[3];
  672. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  673. blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  674. blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  675. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  676. //hero list blitting
  677. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  678. {
  679. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  680. blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
  681. //printing yellow border
  682. if(cur->name == curHero->name)
  683. {
  684. for(int f=0; f<cur->type->portraitSmall->w; ++f)
  685. {
  686. for(int h=0; h<cur->type->portraitSmall->h; ++h)
  687. if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
  688. {
  689. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  690. }
  691. }
  692. }
  693. }
  694. //secondary skills
  695. if(curHero->secSkills.size()>=1)
  696. {
  697. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  698. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  699. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  700. }
  701. if(curHero->secSkills.size()>=2)
  702. {
  703. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  704. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  705. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  706. }
  707. if(curHero->secSkills.size()>=3)
  708. {
  709. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  710. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  711. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  712. }
  713. if(curHero->secSkills.size()>=4)
  714. {
  715. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  716. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  717. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  718. }
  719. if(curHero->secSkills.size()>=5)
  720. {
  721. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  722. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  723. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  724. }
  725. if(curHero->secSkills.size()>=6)
  726. {
  727. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  728. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  729. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  730. }
  731. if(curHero->secSkills.size()>=7)
  732. {
  733. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  734. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  735. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  736. }
  737. if(curHero->secSkills.size()>=8)
  738. {
  739. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  740. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  741. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  742. }
  743. //printing special ability
  744. blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  745. //printing necessery texts
  746. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  747. std::stringstream expstr;
  748. expstr<<curHero->exp;
  749. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  750. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  751. std::stringstream manastr;
  752. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  753. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  754. }
  755. CArtPlace::CArtPlace(const CArtifact * const & art): ourArt(art), active(false), clicked(false),
  756. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  757. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  758. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  759. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  760. void CArtPlace::activate()
  761. {
  762. if(!active)
  763. {
  764. //ClickableL::activate();
  765. LRClickableAreaWTextComp::activate();
  766. active = true;
  767. }
  768. }
  769. void CArtPlace::clickLeft(boost::logic::tribool down)
  770. {
  771. //LRClickableAreaWTextComp::clickLeft(down);
  772. if(!down && !clicked) //not clicked before
  773. {
  774. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  775. {
  776. clicked = true;
  777. ourWindow->activeArtPlace = this;
  778. }
  779. else //perform artifact substitution
  780. {
  781. //chceck if swap is possible
  782. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  783. {
  784. //swap artifacts
  785. LOCPLINT->cb->swapArifacts(
  786. ourWindow->curHero,
  787. this->myNumber>=0,
  788. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  789. ourWindow->curHero,
  790. ourWindow->activeArtPlace->myNumber>=0,
  791. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  792. const CArtifact * pmh = ourArt;
  793. ourArt = ourWindow->activeArtPlace->ourArt;
  794. ourWindow->activeArtPlace->ourArt = pmh;
  795. //set texts
  796. if(pmh)
  797. ourWindow->activeArtPlace->text = pmh->description;
  798. else
  799. ourWindow->activeArtPlace->text = std::string();
  800. if(ourArt)
  801. text = ourArt->description;
  802. else
  803. text = std::string();
  804. ourWindow->activeArtPlace->clicked = false;
  805. ourWindow->activeArtPlace = NULL;
  806. }
  807. else
  808. {
  809. int backID = -1;
  810. for(int g=0; g<ourWindow->backpack.size(); ++g)
  811. {
  812. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  813. {
  814. backID = g;
  815. break;
  816. }
  817. }
  818. if(backID>=0) //put to backpack
  819. {
  820. /*ourWindow->activeArtPlace->ourArt = NULL;
  821. ourWindow->activeArtPlace->clicked = false;
  822. ourWindow->activeArtPlace = NULL;*/
  823. }
  824. }
  825. }
  826. }
  827. else if(!down && clicked)
  828. {
  829. clicked = false;
  830. ourWindow->activeArtPlace = NULL;
  831. }
  832. }
  833. void CArtPlace::clickRight(boost::logic::tribool down)
  834. {
  835. if(text.size()) //if there is no description, do nothing ;]
  836. LRClickableAreaWTextComp::clickRight(down);
  837. }
  838. void CArtPlace::deactivate()
  839. {
  840. if(active)
  841. {
  842. active = false;
  843. //ClickableL::deactivate();
  844. LRClickableAreaWTextComp::deactivate();
  845. }
  846. }
  847. void CArtPlace::show(SDL_Surface *to)
  848. {
  849. if(ourArt)
  850. {
  851. blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  852. }
  853. if(clicked && active)
  854. {
  855. for(int i=0; i<pos.h; ++i)
  856. {
  857. for(int j=0; j<pos.w; ++j)
  858. {
  859. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  860. {
  861. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  862. }
  863. }
  864. }
  865. }
  866. }
  867. bool CArtPlace::fitsHere(const CArtifact * art)
  868. {
  869. if(!art)
  870. return true; //you can have no artifact somewhere
  871. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  872. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  873. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  874. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  875. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  876. this->feet && art->feet || this->lRing && art->lRing ||
  877. this->rRing && art->rRing || this->torso && art->torso ||
  878. this->lHand && art->lHand || this->rHand && art->rHand ||
  879. this->neck && art->neck || this->shoulders && art->shoulders ||
  880. this->head && art->head )
  881. {
  882. return true;
  883. }
  884. return false;
  885. }
  886. CArtPlace::~CArtPlace()
  887. {
  888. deactivate();
  889. }
  890. void LClickableArea::activate()
  891. {
  892. ClickableL::activate();
  893. }
  894. void LClickableArea::deactivate()
  895. {
  896. ClickableL::deactivate();
  897. }
  898. void LClickableArea::clickLeft(boost::logic::tribool down)
  899. {
  900. if(!down)
  901. {
  902. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  903. }
  904. }
  905. void RClickableArea::activate()
  906. {
  907. ClickableR::activate();
  908. }
  909. void RClickableArea::deactivate()
  910. {
  911. ClickableR::deactivate();
  912. }
  913. void RClickableArea::clickRight(boost::logic::tribool down)
  914. {
  915. if(!down)
  916. {
  917. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  918. }
  919. }
  920. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  921. {
  922. if(!down)
  923. {
  924. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  925. }
  926. }
  927. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  928. {
  929. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  930. }
  931. void LRClickableAreaWText::activate()
  932. {
  933. LClickableArea::activate();
  934. RClickableArea::activate();
  935. }
  936. void LRClickableAreaWText::deactivate()
  937. {
  938. LClickableArea::deactivate();
  939. RClickableArea::deactivate();
  940. }
  941. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  942. {
  943. if(!down)
  944. {
  945. owner->deactivate();
  946. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  947. owner->setHero(buf);
  948. owner->redrawCurBack();
  949. owner->activate();
  950. }
  951. }
  952. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  953. {
  954. if((!down) && pressedL)
  955. {
  956. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  957. }
  958. ClickableL::clickLeft(down);
  959. }
  960. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  961. {
  962. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  963. }
  964. void LRClickableAreaWTextComp::activate()
  965. {
  966. LClickableArea::activate();
  967. RClickableArea::activate();
  968. }
  969. void LRClickableAreaWTextComp::deactivate()
  970. {
  971. LClickableArea::deactivate();
  972. RClickableArea::deactivate();
  973. }