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- /*
- * RenderHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RenderHandler.h"
- #include "SDLImage.h"
- #include "ScalableImage.h"
- #include "FontChain.h"
- #include "../GameEngine.h"
- #include "../render/AssetGenerator.h"
- #include "../render/CAnimation.h"
- #include "../render/CanvasImage.h"
- #include "../render/CDefFile.h"
- #include "../render/Colors.h"
- #include "../render/ColorFilter.h"
- #include "../render/IScreenHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CThreadHelper.h"
- #include "../../lib/ExceptionsCommon.h"
- #include "../../lib/VCMIDirs.h"
- #include "../../lib/constants/StringConstants.h"
- #include "../../lib/entities/building/CBuilding.h"
- #include "../../lib/entities/faction/CTown.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/json/JsonUtils.h"
- #include <vcmi/ArtifactService.h>
- #include <vcmi/CreatureService.h>
- #include <vcmi/Entity.h>
- #include <vcmi/FactionService.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/Services.h>
- #include <vcmi/SkillService.h>
- #include <vcmi/spells/Service.h>
- RenderHandler::RenderHandler()
- :assetGenerator(std::make_unique<AssetGenerator>())
- {
- }
- RenderHandler::~RenderHandler() = default;
- std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
- {
- AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
- auto it = animationFiles.find(actualPath);
- if (it != animationFiles.end())
- {
- auto locked = it->second.lock();
- if (locked)
- return locked;
- }
- if (!CResourceHandler::get()->existsResource(actualPath))
- return nullptr;
- auto result = std::make_shared<CDefFile>(actualPath);
- animationFiles[actualPath] = result;
- return result;
- }
- void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode) const
- {
- std::string basepath;
- basepath = config["basepath"].String();
- JsonNode base;
- base["margins"] = config["margins"];
- base["width"] = config["width"];
- base["height"] = config["height"];
- for(const JsonNode & group : config["sequences"].Vector())
- {
- size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
- source[groupID].clear();
- for(const JsonNode & frame : group["frames"].Vector())
- {
- JsonNode toAdd = frame;
- JsonUtils::inherit(toAdd, base);
- toAdd["file"].String() = basepath + frame.String();
- source[groupID].emplace_back(toAdd, mode);
- }
- }
- for(const JsonNode & node : config["images"].Vector())
- {
- size_t group = node["group"].Integer();
- size_t frame = node["frame"].Integer();
- if (source[group].size() <= frame)
- source[group].resize(frame+1);
- JsonNode toAdd = node;
- JsonUtils::inherit(toAdd, base);
- if (toAdd.Struct().count("file"))
- toAdd["file"].String() = basepath + node["file"].String();
- if (toAdd.Struct().count("defFile"))
- toAdd["defFile"].String() = basepath + node["defFile"].String();
- source[group][frame] = ImageLocator(toAdd, mode);
- }
- }
- RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode)
- {
- static constexpr std::array scaledSpritesPath = {
- "", // 0x
- "SPRITES/",
- "SPRITES2X/",
- "SPRITES3X/",
- "SPRITES4X/",
- };
- std::string pathString = path.getName();
- if (boost::starts_with(pathString, "SPRITES/"))
- pathString = pathString.substr(std::string("SPRITES/").length());
- AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);
- auto it = animationLayouts.find(actualPath);
- if (it != animationLayouts.end())
- return it->second;
- AnimationLayoutMap result;
- auto defFile = getAnimationFile(actualPath);
- if(defFile)
- {
- const std::map<size_t, size_t> defEntries = defFile->getEntries();
- for (const auto & defEntry : defEntries)
- result[defEntry.first].resize(defEntry.second);
- }
- auto jsonResource = actualPath.toType<EResType::JSON>();
- auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
- for(auto & loader : configList)
- {
- auto stream = loader->load(jsonResource);
- std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
- stream->read(textData.get(), stream->getSize());
- const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
- initFromJson(result, config, mode);
- }
- animationLayouts[actualPath] = result;
- return animationLayouts[actualPath];
- }
- int RenderHandler::getScalingFactor() const
- {
- return ENGINE->screenHandler().getScalingFactor();
- }
- ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode)
- {
- const auto & layout = getAnimationLayout(path, scaling, mode);
- if (!layout.count(group))
- return ImageLocator();
- if (frame >= layout.at(group).size())
- return ImageLocator();
- const auto & locator = layout.at(group).at(frame);
- if (locator.image || locator.defFile)
- return locator;
- return ImageLocator(path, frame, group, mode);
- }
- std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator)
- {
- auto it = imageFiles.find(locator);
- if (it != imageFiles.end())
- {
- auto locked = it->second.lock();
- if (locked)
- return locked;
- }
- auto sdlImage = loadImageFromFileUncached(locator);
- auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);
- storeCachedImage(locator, scaledImage);
- return scaledImage;
- }
- std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
- {
- if(locator.image)
- {
- auto imagePath = *locator.image;
- auto imagePathSprites = imagePath.addPrefix("SPRITES/");
- auto imagePathData = imagePath.addPrefix("DATA/");
- if(CResourceHandler::get()->existsResource(imagePathSprites))
- return std::make_shared<SDLImageShared>(imagePathSprites);
- if(CResourceHandler::get()->existsResource(imagePathData))
- return std::make_shared<SDLImageShared>(imagePathData);
- if(CResourceHandler::get()->existsResource(imagePath))
- return std::make_shared<SDLImageShared>(imagePath);
- auto generated = assetGenerator->generateImage(imagePath);
- if (generated)
- return generated;
- logGlobal->error("Failed to load image %s", locator.image->getOriginalName());
- return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
- }
- if(locator.defFile)
- {
- auto defFile = getAnimationFile(*locator.defFile);
- if(defFile->hasFrame(locator.defFrame, locator.defGroup))
- return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
- else
- {
- logGlobal->error("Frame %d in group %d not found in file: %s",
- locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());
- return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
- }
- }
- throw std::runtime_error("Invalid image locator received!");
- }
- void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image)
- {
- imageFiles[locator] = image;
- }
- std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator)
- {
- static constexpr std::array scaledDataPath = {
- "", // 0x
- "DATA/",
- "DATA2X/",
- "DATA3X/",
- "DATA4X/",
- };
- static constexpr std::array scaledSpritesPath = {
- "", // 0x
- "SPRITES/",
- "SPRITES2X/",
- "SPRITES3X/",
- "SPRITES4X/",
- };
- ImagePath pathToLoad;
- if(locator.defFile)
- {
- auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);
- // we expect that .def's are only used for 1x data, upscaled assets should use standalone images
- if (!remappedLocator.image)
- return nullptr;
- pathToLoad = *remappedLocator.image;
- }
- if(locator.image)
- pathToLoad = *locator.image;
- if (pathToLoad.empty())
- return nullptr;
- std::string imagePathString = pathToLoad.getName();
- if(locator.layer == EImageBlitMode::ONLY_FLAG_COLOR || locator.layer == EImageBlitMode::ONLY_SELECTION)
- imagePathString += "-OVERLAY";
- if(locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION || locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR)
- imagePathString += "-SHADOW";
- if(locator.playerColored.isValidPlayer())
- imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);
- if(locator.playerColored == PlayerColor::NEUTRAL)
- imagePathString += "-NEUTRAL";
- auto imagePath = ImagePath::builtin(imagePathString);
- auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));
- auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));
- if(CResourceHandler::get()->existsResource(imagePathSprites))
- return std::make_shared<SDLImageShared>(imagePathSprites);
- if(CResourceHandler::get()->existsResource(imagePathData))
- return std::make_shared<SDLImageShared>(imagePathData);
- if(CResourceHandler::get()->existsResource(imagePath))
- return std::make_shared<SDLImageShared>(imagePath);
- return nullptr;
- }
- std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator)
- {
- ImageLocator adjustedLocator = locator;
- std::shared_ptr<ScalableImageInstance> result;
- if (adjustedLocator.scalingFactor == 0)
- {
- auto scaledLocator = adjustedLocator;
- scaledLocator.scalingFactor = getScalingFactor();
- result = loadImageImpl(scaledLocator)->createImageReference();
- }
- else
- result = loadImageImpl(adjustedLocator)->createImageReference();
- if (locator.horizontalFlip)
- result->horizontalFlip();
- if (locator.verticalFlip)
- result->verticalFlip();
- return result;
- }
- std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
- {
- ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);
- if (!locator.empty())
- return loadImage(locator);
- else
- {
- logGlobal->error("Failed to load non-existing image");
- return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));
- }
- }
- std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
- {
- ImageLocator locator(path, mode);
- return loadImage(locator);
- }
- std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy)
- {
- return std::make_shared<CanvasImage>(size, scalingPolicy);
- }
- std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
- {
- return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);
- }
- void RenderHandler::addImageListEntries(const EntityService * service)
- {
- service->forEachBase([this](const Entity * entity, bool & stop)
- {
- entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
- {
- if (imageName.empty())
- return;
- auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::COLORKEY);
- JsonNode entry;
- entry["file"].String() = imageName;
- if (index >= layout[group].size())
- layout[group].resize(index + 1);
- layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);
- });
- });
- }
- static void detectOverlappingBuildings(RenderHandler * renderHandler, const Faction * factionBase)
- {
- if (!factionBase->hasTown())
- return;
- auto faction = dynamic_cast<const CFaction*>(factionBase);
- for (const auto & left : faction->town->clientInfo.structures)
- {
- for (const auto & right : faction->town->clientInfo.structures)
- {
- if (left->identifier <= right->identifier)
- continue; // only a<->b comparison is needed, not a<->a or b<->a
- if (left->building && right->building && left->building->getBase() == right->building->getBase())
- {
- if (left->pos.z != right->pos.z)
- logMod->warn("Town %s: Upgrades of same building have different z-index: '%s' and '%s'", faction->getJsonKey(), left->identifier, right->identifier);
- continue; // upgrades of the same buildings are expected to overlap
- }
- if (left->pos.z != right->pos.z)
- continue; // buildings already have different z-index and have well-defined overlap logic
- auto leftImage = renderHandler->loadImage(left->defName, 0, 0, EImageBlitMode::COLORKEY);
- auto rightImage = renderHandler->loadImage(right->defName, 0, 0, EImageBlitMode::COLORKEY);
- Rect leftRect( left->pos.x, left->pos.y, leftImage->width(), leftImage->height());
- Rect rightRect( right->pos.x, right->pos.y, rightImage->width(), rightImage->height());
- Rect intersection = leftRect.intersect(rightRect);
- Point intersectionPosition;
- bool intersectionFound = false;
- for (int y = 0; y < intersection.h && !intersectionFound; ++y)
- {
- for (int x = 0; x < intersection.w && !intersectionFound; ++x)
- {
- Point leftPoint = Point(x,y) - leftRect.topLeft() + intersection.topLeft();
- Point rightPoint = Point(x,y) - rightRect.topLeft() + intersection.topLeft();
- if (!leftImage->isTransparent(leftPoint) && !rightImage->isTransparent(rightPoint))
- {
- intersectionFound = true;
- intersectionPosition = intersection.topLeft() + Point(x,y);
- }
- }
- }
- if (intersectionFound)
- logMod->warn("Town %s: Detected overlapping buildings '%s' and '%s' at (%d, %d) with same z-index!", faction->getJsonKey(), left->identifier, right->identifier, intersectionPosition.x, intersectionPosition.y);
- }
- }
- };
- void RenderHandler::onLibraryLoadingFinished(const Services * services)
- {
- assert(animationLayouts.empty());
- assetGenerator->initialize();
- animationLayouts = assetGenerator->generateAllAnimations();
- addImageListEntries(services->creatures());
- addImageListEntries(services->heroTypes());
- addImageListEntries(services->artifacts());
- addImageListEntries(services->factions());
- addImageListEntries(services->spells());
- addImageListEntries(services->skills());
- if (settings["mods"]["validation"].String() == "full")
- {
- services->factions()->forEach([this](const Faction * factionBase, bool & stop)
- {
- detectOverlappingBuildings(this, factionBase);
- });
- }
- }
- std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
- {
- if (fonts.count(font))
- return fonts.at(font);
- const int8_t index = static_cast<int8_t>(font);
- logGlobal->debug("Loading font %d", static_cast<int>(index));
- auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
- std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
- std::string bitmapPath;
- for(auto & loader : configList)
- {
- auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
- std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
- stream->read(textData.get(), stream->getSize());
- const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
- const JsonVector & bmpConf = config["bitmap"].Vector();
- const JsonNode & ttfConf = config["trueType"];
- bitmapPath = bmpConf[index].String();
- if (!ttfConf[bitmapPath].isNull())
- loadedFont->addTrueTypeFont(ttfConf[bitmapPath], !config["lowPriority"].Bool());
- }
- loadedFont->addBitmapFont(bitmapPath);
- fonts[font] = loadedFont;
- return loadedFont;
- }
- void RenderHandler::exportGeneratedAssets()
- {
- for (const auto & entry : assetGenerator->generateAllImages())
- entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);
- }
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