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							- /*
 
-  * TerrainHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/EntityService.h>
 
- #include <vcmi/Entity.h>
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- #include "filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct DLL_LINKAGE RiverPaletteAnimation
 
- {
 
- 	/// index of first color to cycle
 
- 	int32_t start;
 
- 	/// total numbers of colors to cycle
 
- 	int32_t length;
 
- };
 
- class DLL_LINKAGE RiverType : public EntityT<RiverId>
 
- {
 
- 	friend class RiverTypeHandler;
 
- 	std::string identifier;
 
- 	std::string modScope;
 
- 	RiverId id;
 
- public:
 
- 	int32_t getIndex() const override { return id.getNum(); }
 
- 	int32_t getIconIndex() const override { return 0; }
 
- 	std::string getJsonKey() const override;
 
- 	void registerIcons(const IconRegistar & cb) const override {}
 
- 	RiverId getId() const override { return id;}
 
- 	void updateFrom(const JsonNode & data) {};
 
- 	std::string getNameTextID() const override;
 
- 	std::string getNameTranslated() const override;
 
- 	AnimationPath tilesFilename;
 
- 	std::string shortIdentifier;
 
- 	std::string deltaName;
 
- 	std::vector<RiverPaletteAnimation> paletteAnimation;
 
- 	RiverType();
 
- };
 
- class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
 
- {
 
- public:
 
- };
 
- class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
 
- {
 
- public:
 
- 	virtual RiverType * loadFromJson(
 
- 		const std::string & scope,
 
- 		const JsonNode & json,
 
- 		const std::string & identifier,
 
- 		size_t index) override;
 
- 	RiverTypeHandler();
 
- 	const std::vector<std::string> & getTypeNames() const override;
 
- 	std::vector<JsonNode> loadLegacyData() override;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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