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							- /*
 
-  * CModHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CModHandler;
 
- class CModIndentifier;
 
- class CModInfo;
 
- struct CModVersion;
 
- class JsonNode;
 
- class IHandlerBase;
 
- class CIdentifierStorage;
 
- class CContentHandler;
 
- struct ModVerificationInfo;
 
- class ResourcePath;
 
- class MetaString;
 
- using TModID = std::string;
 
- class DLL_LINKAGE CModHandler final : boost::noncopyable
 
- {
 
- 	std::map <TModID, CModInfo> allMods;
 
- 	std::vector <TModID> activeMods;//active mods, in order in which they were loaded
 
- 	std::unique_ptr<CModInfo> coreMod;
 
- 	mutable std::unique_ptr<MetaString> modLoadErrors;
 
- 	bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
 
- 	/**
 
- 	* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
 
- 	* 2. Sort resolved mods using topological algorithm
 
- 	* 3. Log all problem mods and their unresolved dependencies
 
- 	*
 
- 	* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
 
- 	* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
 
- 	*/
 
- 	std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
 
- 	std::vector<std::string> getModList(const std::string & path) const;
 
- 	void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods);
 
- 	void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);
 
- 	void loadTranslation(const TModID & modName);
 
- 	bool validateTranslations(TModID modName) const;
 
- 	CModVersion getModVersion(TModID modName) const;
 
- public:
 
- 	std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
 
- 	/// receives list of available mods and trying to load mod.json from all of them
 
- 	void initializeConfig();
 
- 	void loadMods();
 
- 	void loadModFilesystems();
 
- 	/// returns ID of mod that provides selected file resource
 
- 	TModID findResourceOrigin(const ResourcePath & name) const;
 
- 	std::string getModLanguage(const TModID & modId) const;
 
- 	std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
 
- 	/// returns list of all (active) mods
 
- 	std::vector<std::string> getAllMods() const;
 
- 	std::vector<std::string> getActiveMods() const;
 
- 	/// Returns human-readable string that describes erros encounter during mod loading, such as missing dependencies
 
- 	std::string getModLoadErrors() const;
 
- 	
 
- 	const CModInfo & getModInfo(const TModID & modId) const;
 
- 	/// load content from all available mods
 
- 	void load();
 
- 	void afterLoad(bool onlyEssential);
 
- 	CModHandler();
 
- 	~CModHandler();
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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