RmgObject.h 3.3 KB

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  1. /*
  2. * RmgObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../int3.h"
  13. #include "RmgArea.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CRandomGenerator;
  17. class RmgMap;
  18. namespace rmg {
  19. class Object
  20. {
  21. public:
  22. class Instance
  23. {
  24. public:
  25. Instance(const Object& parent, CGObjectInstance & object);
  26. Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
  27. const Area & getBlockedArea() const;
  28. int3 getVisitablePosition() const;
  29. bool isVisitableFrom(const int3 & tile) const;
  30. bool isBlockedVisitable() const;
  31. bool isRemovable() const;
  32. const Area & getAccessibleArea() const;
  33. Area getBorderAbove() const;
  34. void setTemplate(TerrainId terrain, CRandomGenerator &); //cache invalidation
  35. void setAnyTemplate(CRandomGenerator &); //cache invalidation
  36. int3 getTopTile() const;
  37. int3 getPosition(bool isAbsolute = false) const;
  38. void setPosition(const int3 & position); //cache invalidation
  39. void setPositionRaw(const int3 & position); //no cache invalidation
  40. const CGObjectInstance & object() const;
  41. CGObjectInstance & object();
  42. void finalize(RmgMap & map, CRandomGenerator &); //cache invalidation
  43. void clear();
  44. std::function<void(CGObjectInstance *)> onCleared;
  45. private:
  46. mutable Area dBlockedAreaCache;
  47. int3 dPosition;
  48. mutable Area dAccessibleAreaCache;
  49. CGObjectInstance & dObject;
  50. const Object & dParent;
  51. };
  52. Object() = default;
  53. Object(const Object & object);
  54. Object(CGObjectInstance & object);
  55. Object(CGObjectInstance & object, const int3 & position);
  56. void addInstance(Instance & object);
  57. Instance & addInstance(CGObjectInstance & object);
  58. Instance & addInstance(CGObjectInstance & object, const int3 & position);
  59. std::list<Instance*> & instances();
  60. std::list<const Instance*> & instances() const;
  61. int3 getVisitablePosition() const;
  62. const Area & getAccessibleArea(bool exceptLast = false) const;
  63. const Area & getBlockVisitableArea() const;
  64. const Area & getVisitableArea() const;
  65. const Area & getRemovableArea() const;
  66. const Area getEntrableArea() const;
  67. const Area & getBorderAbove() const;
  68. const int3 & getPosition() const;
  69. void setPosition(const int3 & position);
  70. void setTemplate(const TerrainId & terrain, CRandomGenerator &);
  71. const Area & getArea() const; //lazy cache invalidation
  72. const int3 getVisibleTop() const;
  73. bool isGuarded() const;
  74. int3 getGuardPos() const;
  75. void setGuardedIfMonster(const Instance & object);
  76. void setValue(uint32_t value);
  77. uint32_t getValue() const;
  78. void finalize(RmgMap & map, CRandomGenerator &);
  79. void clearCachedArea() const;
  80. void clear();
  81. private:
  82. std::list<Instance> dInstances;
  83. mutable Area dFullAreaCache;
  84. mutable Area dAccessibleAreaCache;
  85. mutable Area dAccessibleAreaFullCache;
  86. mutable Area dBlockVisitableCache;
  87. mutable Area dVisitableCache;
  88. mutable Area dRemovableAreaCache;
  89. mutable Area dBorderAboveCache;
  90. int3 dPosition;
  91. mutable std::optional<int3> visibleTopOffset;
  92. mutable std::list<Object::Instance*> cachedInstanceList;
  93. mutable std::list<const Object::Instance*> cachedInstanceConstList;
  94. bool guarded;
  95. uint32_t value;
  96. };
  97. }
  98. VCMI_LIB_NAMESPACE_END